People hate Chalice Dungeons because the series is known for its top-notch level design and these are procedurally generated and the algorithm isn't very remarkable so they all feel very samey and simplistic, it's simple.
Of course, I would hate a full game being like Chalices dungeon RNG levels.
But Chalices are just side content. The reason they are RNG is just for replayability. There's the base game for that level design experience.
This is just FACTUALLY wrong and it's like looking at it as if it were black and white. Surely you are more intelligent than this and you understand that the base game and some tacked on copy and paste bullshit, while on the surface may appear to be the same due to the combat remaining the same, but in actuality are very different due to everything surrounding the combat being completely different.
It's you that are making everything either black or white, saying Chalice are just shit and people is crazy for liking them.
I already said it's a flawed design, but as a side content there's good on it. I mean there's full games that are based in this RNG level design gameplay system too. Not that I would like them for a full DS/BB game though. But I still think that, if well impremented, it's a great side content for replayability.
And I'm not going to listen to the podcast. I don't like listening podcasts and I don't really care about the opinion, but the biggest reason is that I barely can understand spoken english
Btw, I don't think Bloodborne is perfect. I still rank Dark Souls 1 higher, for example.
Agreed. The level design is more simplistic, though I like the heavier use of traps, but the combat is still excellent and some of the best boss fights in the game are in the dungeons.
Though why are we arguing about Chalice Dungeons in a thread about The Old Hunters exactly?
You're right, sorry, didn't want to derail his LTTP.