My expectations for Halo 5 were pretty low. I had played halo 4 quite the bit on laptop, but that game wasn't exactly thrilling. Also based on reviews and user opinions from when it was released I had gotten the impression this was quite lackluster game. Honestly this game felt lot like critics and users darling Doom, but Halo 5 doesnt have those annoying constant glory kills, and Halo also delivers on environments and high stakes story even if it wasn't the best of its kind.
+Graphics and art style. This felt like a proper scifi game and despite the infamous "price of 60fps" by Digital foundry I thought this game had great graphics, especially for 60fps Xbone game. Took a lot of screenshots on this game
+Gunfights were really good
+Some people really disliked the warden fights, but I didn't mind them. I didn't treat them as boss fights but just another fight, and dashing behind them to get few shots with scattershot was quite fun in fact.
+difficulty balancing was decent on normal for my rushy skillset. Sometimes I felt checkpoints could have happened more frequently.
-Triggers had a bad mechanic where, if you lift a bit when holding it stops shooting. This was really bad decision and made me much prefer non automatic weapons.
-Ads was pretty much useless, sensitivity was too high on that and the "get damage cancels ads" was odd. Either improve it, to provide more ranged combat options or remove it entirely in favor of a another mechanic.
-First two levels were quite bad, and I was getting acquainted to the game mechanics which didn't initially seem all that and almost dropped the game, glad I didn't.
+/- Story had some good moments, but for my simple mind I sometimes forgot what I was supposed to do other than reach chief. Cliffhanger ending was pretty dumb move.
Both gears 4 and this have 84 metacritic, while gears 4 was alright game, I really enjoyed Halo 5, solid 9/10. Confusing story was the main bad point in terms of rating.
+Graphics and art style. This felt like a proper scifi game and despite the infamous "price of 60fps" by Digital foundry I thought this game had great graphics, especially for 60fps Xbone game. Took a lot of screenshots on this game
+Gunfights were really good
+Some people really disliked the warden fights, but I didn't mind them. I didn't treat them as boss fights but just another fight, and dashing behind them to get few shots with scattershot was quite fun in fact.
+difficulty balancing was decent on normal for my rushy skillset. Sometimes I felt checkpoints could have happened more frequently.
-Triggers had a bad mechanic where, if you lift a bit when holding it stops shooting. This was really bad decision and made me much prefer non automatic weapons.
-Ads was pretty much useless, sensitivity was too high on that and the "get damage cancels ads" was odd. Either improve it, to provide more ranged combat options or remove it entirely in favor of a another mechanic.
-First two levels were quite bad, and I was getting acquainted to the game mechanics which didn't initially seem all that and almost dropped the game, glad I didn't.
+/- Story had some good moments, but for my simple mind I sometimes forgot what I was supposed to do other than reach chief. Cliffhanger ending was pretty dumb move.
Both gears 4 and this have 84 metacritic, while gears 4 was alright game, I really enjoyed Halo 5, solid 9/10. Confusing story was the main bad point in terms of rating.