Having played the first one for a few hundred hours. I can say that the tech, the environment, the gameplay and even the multiplayer component is all there. The dark zone idea is brilliant even if it wasn't something new per se.
The problem is the delivery method.
The Division would have been way more interesting if they had decoupled the diablo/borderland bullet sponge multiplayer from the main game entirely or even give us a solution like ghost recon breakpoint has with a customized gameplay, where you can go from arcade shooter to "simulation" with a flip of a switch.
I've ignored the second game entirely based on the poor art direction, which I called the "neon green aura of defeat", (rage 2 watchdogs 2, that far cry 5 spin of, you get the idea) and the demo.