I've been looking around at several other MMORPGs in comparison to EQ2. The most obvious thing they all have in common is a 'level cap'. What's the deal with MMORPGs and level caps anyway? Why must there always be one in place?
What if I'm the type of person who's play style is 'amassing power'(levels) rather than 'questing'? A level cap really doesn't allow me to separate myself from the competition. If the level cap is 50 and I get my Warrior to 50, any warrior below me will eventually be the same as me once they hit 50 and get the same equipment I have.
If you ask me, MMORPGs should be more like KungFu movies. In KungFu movies, there's always one guy in the dojo(protagonist) who's power is a cut much higher than the rest and he's able to beatup multiple opponents(PvP) at the same time.
Whenever I pose this question, I always get the same two arguments:
1)"It's not fair for people who don't have the time to play as much." - This is a weak argument. Just because someone has the time to powerlevel and you don't, doesn't make it unfair.
2)"Infinite levels would make all expansions/added content useless." - This is a good argument, but it doesn't have to apply to every game. The belief is that when an expansion comes out, there would be people of such a high level that they could breeze through it reaping all of it's rewards. This problem could simply be fixed if the game was setup so that when you encounter an enemy, it's challenge level is based on your level or your party's level; sorta like what they did in FFT.
Meh, level caps suck. :lol
What if I'm the type of person who's play style is 'amassing power'(levels) rather than 'questing'? A level cap really doesn't allow me to separate myself from the competition. If the level cap is 50 and I get my Warrior to 50, any warrior below me will eventually be the same as me once they hit 50 and get the same equipment I have.
If you ask me, MMORPGs should be more like KungFu movies. In KungFu movies, there's always one guy in the dojo(protagonist) who's power is a cut much higher than the rest and he's able to beatup multiple opponents(PvP) at the same time.
Whenever I pose this question, I always get the same two arguments:
1)"It's not fair for people who don't have the time to play as much." - This is a weak argument. Just because someone has the time to powerlevel and you don't, doesn't make it unfair.
2)"Infinite levels would make all expansions/added content useless." - This is a good argument, but it doesn't have to apply to every game. The belief is that when an expansion comes out, there would be people of such a high level that they could breeze through it reaping all of it's rewards. This problem could simply be fixed if the game was setup so that when you encounter an enemy, it's challenge level is based on your level or your party's level; sorta like what they did in FFT.
Meh, level caps suck. :lol