I dont think it will have the tight gameplay and controls from MGSV. Also, it will be heavily padded with useless content like the recent AC titles. Hopefully Im wrong, but its Ubisoft.It worked for Metal Gear I guess. But I'm skeptical. I'd still like a new entry so I guess we'll see how it goes.
I think fans will convince themselves its a failure before it comes out though and then miss it when its gone. Same thing happened to Conviction and Blacklist.
I don't understand hate for open worlds, it's like so broad concept like saying you hate cars. To me linear games are bit bizarre with their level restrictions and often feel like you do only what the designers intended. To me good open world game really feels like a game with various systems to play with, instead of some story driven linear game where gameplay feels like an afterthought.
If only we weren't forced at gunpoint to play open world games
Yep. I'd actually be interested in a more stealthy Ass Creed, but why does it have to be Splinter Cell? Give us a real Splinter Cell, god damnit.Concept worked for MGSV but we’re talking about Ubisoft here. It will basically be FarCry with night vision and enemies who can only look in one direction for 6ft.
As expected people are crying over "open-world" when MGSV and the Hitman trilogy are the best stealth games of the last decade
As expected people are crying over "open-world" when MGSV and the Hitman trilogy are the best stealth games of the last decade
I 100% agree with you, for me it's the template they should followI wish it was more like a black list 2
black list is a great underrated game
a hitman kind open level would not be bad
We need the return of more tighter, focused games again because open worlds are starting to become repetitive and soulless.
Or, and here's a crazy idea, they just make open world games less repetitive and with soul?
People are going to have to solve the drawbacks of linear game design if they want more of those games.