Seems like an appropriate discussion for this time of year, as credibility hounds in media tell us about all the games they truly loved ("But more, like, appreciated?") this year that we, the plebs, have never heard of. I hate to paint with a broad brush, but you all know what I'm talking about.
Which brings me to the overall point: how many more indie, arthouse games about grief, loss, mental illness, and social isolation do we really need? I understand that indie devs are limited in budget and so have to make games that can try to achieve greatness some other way, but we need more Hades(es), and fewer side-scrolling, painterly, tender games featuring an art style and essentially no gameplay.
I used to be very charmed by these games, and now I find myself dismissing them out of hand, for the same reason movies have begun to bore me - how much more can they actually do that hasn't been done to death?