Spaceman292
Banned
It isDidn't know 36 is old
It isDidn't know 36 is old
Didn't know 36 is old
I see the writing praised a lot but I really don't think that it's very good at all.
To some extent it's because of Kratos himself but I don't think that the dialogue for the other characters is well-written either and there's far too much blabbering and refusing to adress things in favor of more brooding that came across as pretentious imo and personalities flipping back and forth in a span of five minutes.
The dialogue is very minimalistic and simplistic to a fault.
I can agree that the game looks nice even if I don't like the art direction but it's more of a preference thing I just find it kinda boring and forgettable but I like more stylized art directions.
I mean I think that TLOU2 is a well made modern game too but I don't think that it's an incredible game.
And I think it gets carried very hard by production value too.
They kinda have that soulless Skyrim writing imo, it comes across as very unnatural to me and like they're saying things for the sake of saying things or that doesn't rly mean anything.
And they often lack personality they're just very bland compared to the characters in Dragon Age Origins for example. It's all so dry.
I've edited my post! Sorry for being unclear at first. I see older as in before internet inclusion on video game. So also the internet hype, influencers and streamer etc.. !Old games? What is that? Oblivion is like 15 years old. Had micro transactions and everything. And think about games that were 15 yo in 2006!
New to old is no longer linear. Dark souls is still relevant and played and this shit is 10 years old
The subject though is, what do you like and dislike from both!I choose both
My thoughts also! well said. But there must be something you like about newer gaming? Mine is better immersion, it's great to see what we can achieve today. Vr is really exciting too!It’s not the games, it’s you.
On a more objective scale, old (like, really old, not early 2000s) games were usually short, loaded instantly, didn’t require having a top-tier TV or fiddling with image settings to look like they should. They had catchy music, tight controls, simple action. They came with awesome manuals. They were bloody expensive. And a broken game was broken forever, there were no patches.
You could tell a bad game almost immediately. Games were unforgiving back then. If the controls, animations or collisions were bad, you’d notice very quickly. Still, most of us would put up with almost everything because you had a game to play.
You’d more likely than not get few new games a year. You’d play them again and again until you knew everything there was to know (like, hold A when pressing Start at the game over screen to restart from current world in Super Mario Bros). You’d discuss your games to death on the playground with your pals, exchanging tricks, strategies and experiences.
Newer games? Often unnecessarily long, stretched out with filler to make them “worth your money”. Resolution wars. Brightness settings. Loading times (hopefully a solved problem going forward). No manuals, but often mandatory tutorials you may have to sit through every time you restart the game. Music is more generic and forgettable or overly complex, the action sometimes calls for you to grow a third hand. And the size of games has ballooned out of control.
But. We get amazing visuals, graphics options, remappable controls. We get patches to iron out bugs and kinks. Games can be expanded with DLC without having to buy a new version of a game. There’s less exclusives (for how long still is anyone’s guess), meaning you don’t need a certain platform to play many famous games. We can have literal dozens of games a year, we have the luxury of dropping a game we don’t enjoy and having a backlog. We have demos (I wish we had demos in the NES era. You kids don’t know the horror of spending your birthday money on a truly bad game. You barely know what a bad game actually is, and if you know it’s because you went out of your way to find and try one). Digital means that even older games don’t go out of print and are available for a lot longer than before - forget finding a 3-year old game on the shelves in the pre- digital era, unless it was a great classic. And a lot of games are dirt cheap - even the big ones go on sale for peanuts after a while.
We can find detailed guides for a lot of games, YT has video guides and strategies for even the most obscure game. If it exists, chances are you aren’t the only one who’s played it. You can’t be the only kid playing Secret of Mana in middle school anymore. We can play with millions of different people from all parts of the world from our couch.
Hi, if you were asking this to me, I probably was thinking about the PS1 and N64 era! This gen was so good right, but getting used to the framerate was sometime synonyme of failing in winning until you get used to the weird camera angle versus the 15fps! ahah. It's far from being bad though, i really liked that gen. Incredible IP's came to life in this era.I don't get why you associate old gaming with low frame rates. Unless you only count 3D games. Or 8bit home computers.
Older, 2D console gaming had 60fps as the standard. Gaming was far smoother on systems like the Atari 2600, NES, Master System, Genesis, SNES, etc.
The standards were low in home computers and even PCs because the CGA/EGA/VGA cards weren't good for scrolling graphics. But consoles were golden. Smooth 60fps scrolling in the majority of games. Anything 30fps was very jerky in comparison and most of the times people would notice.
It was only after stuff like 3DO, PS1, Saturn, and the N64 where frame rate took a nose dive. These systems were ready for 3D texture mapped polygons but mostly at 20-30fps. Because earlier 3D games were even jerkier (15fps or lower) this was deemed acceptable and became the standard. Which, unfortunately is still the case.
So yeah, you got it the other way around. Old 2D console gaming is associated with smooth frame rate and CRT motion clarity. Modern gaming is about "cinematic" frame rates and crappy LCD panes with motion blur issues.
Nowaday the thing is, like you said, that game gets so categorized scrutinized by people we don't know over the internet. It's literally a war of clicks and influence power, marketing... it actually HURTS the industry as a whole. I like modern gaming but I do feel like people today consume video game and anything the surround the subject like crack. Before, there was only plug and play systems, no internet and friends to talk too at school about it. For the adults that like gaming, if I speak for myself, I remember my father sharing thoughts with his friend at his job about Eye of the Beholder on the Snes. The both hand draw the map of the dungeons, came back home and try their new discovery. It was! , in fact more social and healthy imo. Today , toxicity is surounding the medium so fucking much. I might be wrong or looking at it all the wrong angle though.I've come to accept that I love both for different reasons.
Older games weren't monetized and in the AAA space were so much more polished than the slew of American published AAA games today, and each game felt more unique than they do today. More charm, risk taking, and what feels like little creative interference. Not to mention politics hadn't taken over.
...But newer games? Stuff is way more consistent in terms of controls and design, and the more cinematic feel of newer games only enhances the storytelling. I hate that games launch broken, but am damn thankful games CAN be updated now. Stuff absolutely fell through the cracks back then and they couldn't fix it (Soul calibur 3 COTS save glitch anyone?) And quality DLC is NOT A BAD THING. Games are becoming more accessible, and it's effing awesome to open the xbox and playstation store to view sales and download cheap games with the press of a button. It's insane we got stuff like gamepass and soon playstation spartacus.
Both have pros and cons, and what I do is consistently bounce between my PS4 and my PS2 and my PS3. Keeps things fresh and allows me to appreciate the perks of each generation. I feel like it's so easy to get trapped in "old man" syndrome yelling about MTX, broken games, NFTs, and hell yeah, that stuff is a major issue in modern gaming but I feel like we never appreciate the good of modern gaming, and there's a lot to appreciate.
You make a sound argument, and I agree that devs have taken the ability to be able to patch games post launch as a bit of a crutch to get them out the door to a strict timeframe.Developers had to release working and full games due to the media and difficulty addressing issues. It's a cancer now, makes developers to lazy and rush stuff out the door. Like Halo and Cyberpunk.
I completely agree with this.Good games are good forever.
I was told there would be no Math.i am born in 85