https://www.youtube.com/watch?v=qekTbTpUsFs
via email:
About the game:
Screenshots:
via email:
Hey everyone! My name is Alex Nichiporchik, I'm the producer of games like SpeedRunners, Party Hard, Punch Club, and Hello Neighbor. Today I bring some good news to the backers of Pathologic. I'll be producing the game from tinyBuild's side, as we've partnered up with Ice-Pick Lodge to help finish this gem.
This has been a while in the making, and we're finally ready to take the curtain off from where Pathologic is heading as a franchise, and what this means for the game you've Kickstarted.
First, the drill-down:
• What we referred to as Pathologic is now Pathologic 2 to avoid confusion between the original game, Pathologic Classic HD, The Marble Nest, Mor. Utopia, and so on
• tinyBuild partnered up with Ice-Pick Lodge to bring Pathologic 2 to market in 2018
• All original pledges are still in effect
• We're changing the development methodology to become more open, similar to what tinyBuild did with Hello Neighbor — allowing in-development access to game builds to fans who support the development
Full game is coming in 2018, alphas are coming sooner
In the good old days of game development, typically you'd get a publishing deal in place — receive funding from a publisher, and lock yourselves in for a couple of years until you ship something. Repeat every few years. It's clear this work method no longer works, not for us or for the industry as a whole. Releasing The Marble Nest gave Ice-Pick Lodge an insane amount of feedback, and after seeing what tinyBuild was able to achieve while being completely open with their fans about games like Party Hard, SpeedRunners, and Hello Neighbor, it was clear the dev process needed a change.
To be clear: tinyBuild is coming on board to help produce Pathologic 2, acting as a publishing partner.
About the game:
Pathologic 2 is an open world survival thriller set in a town that's being consumed by a deadly plague. Face the realities of a collapsing society as you make difficult choices in seemingly lose-lose situations. The plague isn't just a disease. You can't save everyone.
Get to know it, winning the affection of the locals and gaining allies, or try to carve your own path alone. Explore the Town, its inhabitants, and their traditions; fight both the plague itself and its victims; try to make a difference before the time runs out.
You only have 12 days.
Screenshots: