So was Microsoft.
You think PSP Go was successful?
Everything that isn't a home console gets dropped by them like an ugly baby.
Now they're venturing into VR hardware. An enthusiast space, where every normie that wanted to hop onto VR already did with Quest 2, the cheapest, most consumer-friendly standalone headset, also compatible with SteamVR and backwards-compatible with old Oculus games, thus having the biggest VR game library in existance. And it's still turned out to be a rather small userbase, not enough to warrant AAA development for.
Now you're dividing that already small audience by imposing platform limits? Down to one single console? Yeah, dead on arrival, fam. I'm sorry for anyone who can't see it.
Mark my words, there won't be ANY first party exclusives for PSVR2 next year. This will be much worse than Vita. You better enjoy that Horizon game, because, like with HL Alyx, you won't see anything like it in terms of production ever again on PSVR2. Bar maybe an Alyx port down the line.
And you'll be here blaming Sony for "lack of commitment" because they don't develop AAA games for an install base of 1 million people total.
For the amount of money Microsoft has thrown into the console space, I'd hardly call this a success for them. Their most successful product was the Xbox 360, and much of its success was based on Sony's failure. If you look at the Xbox and the Xbox One, they weren't nearly as adopted. Beyond hardware, they've also struggled with maintaining and developing their IP.
I think it's a bit granular to look at PSP-Go specifically. It came 4 years after the PSP, something that overall was very successful. I'd call the Vita a larger failure than the PSP-Go.
PS Move/EyeToy were I think very successful for what they were. Were they fully backed peripherals for Sony? No, they weren't, and I don't think they ever were supposed to be. It was Sony being experimental, which #1 lead to industry wide innovation. Not sure the Wii exists without the EyeToy, maybe it does anyways. But I think that is kind of where people make serious mistakes in judging success vs failure. From EyeToy, to Move, to PSVR, to PSVR2... Sony has taken an iterative approach to innovation, which is really similar to what Apple does right now.
Since the Gamecube and PS2, Nintendo and Sony have been in very different positions. Which reminds me a lot of Android and iPhone. You'll see a lot of different Android phones come out with their own little quirks, but iPhones are generally more iterative. Apple has to protect its consumer base, which is significant on its own. Sony is in the same position. You compare original playstation controller (which Sony modeled after the SNES controller) and if you put it side by side with a Dual Sense, you can see the design has barely changed after 26 years. Sony can't afford to change the design of the controller.
Similarly, with the EyeToy and PS Move, Sony couldn't put either as their primary focus. I think with PSVR2, Sony has put more effort into a polished product than they've ever put towards EyeToy, PS Move, and PSVR combined, but it still won't be their primary focus, but it's clear that they've iterated their way from EyeToy to this. So the product you think were failures, certainly weren't.
You admitted yourself there isn't a large AAA space in the VR Market right now, yet that is exactly what it seems like Sony is creating on PSVR2. Which is a change in the very nature of the market. Horizon Call of the Mountain looks like it might be the biggest AAA VR game ever made. So the question you have to ask yourself is what is MOST important a library of catalog titles or the biggest most immersive games of the future?
Things you should consider wrt Horizon and future AAA VR games
#1 They're already in production
#2 Guerrilla isn't even making it at least not by themselves
Are we going to see Naughty Dog put all their resources to a VR game? Probably not, but this is just the beginning of VR AAA.
So not looking at just first party, you have Horizon AND RE4 coming out on PSVR2 in year 1... already that is probably better than anything that has come before it. I mean you kind of give it away when you recognize how epic of a game Horizon will be by saying, "I'm sure they won't do more like that."