#Phonepunk#
Banned
From Software has done several variations on this style of level design. It is a classic fantasy area, an underground subterranean dungeon, with rickety wooden planks and poisonous ghouls with giant insects.
Which is your favorite?
Valley of Defilement, from the original Demon's Souls. the large sprawling dungeon features wooden plank areas as well as poisonous swamps down at the bottom. the bosses are mountains of leeches and the walls are crawling with insects. the place really lives up to it's name.
Blighttown, from Dark Souls. This is a punishingly designed area, with the most tricky walking paths, and the most danger of falling to your death. Poisonous guards right from Demon's as well as big fat guys with clubs. The leeches are back but they are big and slow and you can farm them for upgrade shards. The level design really emphasizes the verticality and the sprawling swamp at the bottom is much more fun to play in. But it is a level that has punished many.
The Gutter from Dark Souls 2. kind of minimalist with the reliance on wooden platforms, but the use of lighting is really nice, and the lighting of torches to help you see and remember where you have been may make this one more fun to explore. Lot more jump scares in this too.
What do you think? I'm going with Valley of Defilement just for the name alone but i also think it benefits from the linear level design.
Which is your favorite?
Valley of Defilement, from the original Demon's Souls. the large sprawling dungeon features wooden plank areas as well as poisonous swamps down at the bottom. the bosses are mountains of leeches and the walls are crawling with insects. the place really lives up to it's name.
Blighttown, from Dark Souls. This is a punishingly designed area, with the most tricky walking paths, and the most danger of falling to your death. Poisonous guards right from Demon's as well as big fat guys with clubs. The leeches are back but they are big and slow and you can farm them for upgrade shards. The level design really emphasizes the verticality and the sprawling swamp at the bottom is much more fun to play in. But it is a level that has punished many.
The Gutter from Dark Souls 2. kind of minimalist with the reliance on wooden platforms, but the use of lighting is really nice, and the lighting of torches to help you see and remember where you have been may make this one more fun to explore. Lot more jump scares in this too.
What do you think? I'm going with Valley of Defilement just for the name alone but i also think it benefits from the linear level design.
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