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Pragmata - Reviews Thread

I've been reading some comments and...Jesus fucking Christ, are we back to the "barefoot" young character thing and it being weird® ? Seriously?

See, this is the problem , just the fact that people HAVE to mention something so innocent and innocuous being "weird"/"pdf®-like etc etc IS the problem, the internet has turned everyone's minds into degenerate mush and we have to blame the West for that...

We had a couple of dudes a few weeks back (think it was the demo thread) making drive-by, thinly veiled accusations of people being paedos or weirdos if they happened to like the game or didn't pay any attention to it, the weird "she's a young barefooted girl®" bullshit was the excuse and...I can't help but think that you're actually the weird one by doing such far-fetched and so sickly-minded westernized® Parallels...
This type of hyper alert reflex is just...not good.

Long hair is also - apparently - a "whistle" for paedophiles? the fuck am I reading ?

Too much Internet man...
Hey man, I hear you

At the same time, I dont remember The Last of Us, A Plague Tale, Walking Dead Season 1 having:

* A subreddit banned for violating rules on sexual content involving minors

* Moderators stepping down due to the volume of inappropriate content

* A SFW sub being created for it

So yeah, I'm definitely the weird one here calling this shit out and by not dismissing the discussion immediately.

I havent found any other game getting this kind of shitstorm from pedos.

So excuse me for thinking this is a topic worth discussing?
 
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I've been reading some comments and...Jesus fucking Christ, are we back to the "barefoot" young character thing and it being weird® ? Seriously?

See, this is the problem , just the fact that people HAVE to mention something so innocent and innocuous being "weird"/"pdf®-like etc etc IS the problem, the internet has turned everyone's minds into degenerate mush and we have to blame the West for that...

We had a couple of dudes a few weeks back (think it was the demo thread) making drive-by, thinly veiled accusations of people being paedos or weirdos if they happened to like the game or didn't pay any attention to it, the weird "she's a young barefooted girl®" bullshit was the excuse and...I can't help but think that you're actually the weird one by doing such far-fetched and so sickly-minded westernized® Parallels...
This type of hyper alert reflex is just...not good.

Long hair is also - apparently - a "whistle" for paedophiles? the fuck am I reading ?

Too much Internet man...
Pedophiles gave it a 10/10.
Gotta love this big brain comment on page 3
 
Hey man, I hear you

At the same time, I dont remember The Last of Us, A Plague Tale, Walking Dead Season 1 having:

* A subreddit banned for violating rules on sexual content involving minors

* Moderators stepping down due to the volume of inappropriate content

* A SFW sub being created for it

So yeah, I'm definitely the weird one here calling this shit out and by not dismissing the discussion immediately.

I havent found any other game getting this kind of shitstorm from pedos.

So excuse me for thinking this is a topic worth discussing?
It's not worth repeatedly discussing, news flash, there are garbage human beings on the internet, that's not the game's problem, bringing it up again isn't accomplishing anything other than making you guys look like you're accusing the game.
 
Hey man, I hear you

At the same time, I dont remember The Last of Us, A Plague Tale, Walking Dead Season 1 having:

* A subreddit banned for violating rules on sexual content involving minors

* Moderators stepping down due to the volume of inappropriate content

* A SFW sub being created for it

So yeah, I'm definitely the weird one here calling this shit out and by not dismissing the discussion immediately.

I havent found any other game getting this kind of shitstorm from pedos.

So excuse me for thinking this is a topic worth discussing?

Hug, that's the thing brother, just because there's sick, problematic (in the literal Sense of the word) fucks out there doesn't mean that A) some things are worth repeating and B) the problem is really there.

There's people out there that will A) be offended by everything B) be weird about everything and C) try to find "evil" or a weird angle in just about everything.

Again, some things just don't bear repeating since by doing so won't change anything nor will it remove the sickness that's inside some people's minds.
 
Hug, that's the thing brother, just because there's sick, problematic (in the literal Sense of the word) fucks out there doesn't mean that A) some things are worth repeating and B) the problem is really there.

There's people out there that will A) be offended by everything B) be weird about everything and C) try to find "evil" or a weird angle in just about everything.

Again, some things just don't bear repeating since by doing so won't change anything nor will it remove the sickness that's inside some people's minds.
It's not worth repeatedly discussing, news flash, there are garbage human beings on the internet, that's not the game's problem, bringing it up again isn't accomplishing anything other than making you guys look like you're accusing the game.

Again: I know the internet is a bad place and people are evil.

But why this game generated this kind of reaction mentioned in my previous post when other games with kids didn't? I think it's worth discussing

"Making you guys look like you're accusing the game.". My point is that maybe they were aware that Diana's design could generate this kind of reaction? Reaction that is evidently worse than other games with children, as I've mentioned before.

Maybe they could have designed her with some pants? Shoes? Less makeup? And still make her look cute

Is it that hard to think that a society that is ok making games and anime with "2000 year old dragons living inside little girls bodies" could shrug about making the design of a girl with features that could cater to pedos?

Anyway, this is a review topic, and I won't derail the topic further, I swear

Pessi Varca GIF



Personaly I think the game is great and I want to play it soon (as soon as Crimson Desert lets me)
 
And as someone enjoying middle age, the stories that try to feature a proper father/daughter type dynamic have become more appealing
Sorry for the offtopic but if you like that stuff then you should really check out Asura's Wrath if you haven't already.

Short and sweet game, just make sure to play it with all the story DLC since that's where the actual ending of the game is.
 
Sorry for the offtopic but if you like that stuff then you should really check out Asura's Wrath if you haven't already.

Short and sweet game, just make sure to play it with all the story DLC since that's where the actual ending of the game is.
I've heard of it but never played it. Seems to have been released at a time I was just getting back into non-MMO gaming so I overlooked it. Though I probably wouldn't have appreciated any father/daughter stuff at the time.

If it ever gets a modern rerelease I'll certainly take a look.
 
But why this game generated this kind of reaction mentioned in my previous post when other games with kids didn't? I think it's worth discussing
The answer is simple......because its Japense game.

Heck Catherine was accused of being "porn" game even tho it has zero nudity or sex mean while WRPG full of sex and full nudity but games will never be accuse of being "porn" game.
 
Just olsyed the demo and actually enjoyed it. I now believe this gameplay does NOT demo well in videos, but was actually decently fun. Might pick up the full game.

I'm over 3 hours into it now. It gets more hectic with more guns, hack ability power ups (I forget what they're called in game), and more enemies or waves of enemies. But overall I still think it's a little too easy. I haven't even come close to dying yet. But I think it unlocks harder difficulty after you beat it. I'm sure it gets harder considering I'm like maybe 1/3rd through it.
 
I'm over 3 hours into it now. It gets more hectic with more guns, hack ability power ups (I forget what they're called in game), and more enemies or waves of enemies. But overall I still think it's a little too easy. I haven't even come close to dying yet. But I think it unlocks harder difficulty after you beat it. I'm sure it gets harder considering I'm like maybe 1/3rd through it.

Might pick the full thing up after I take care of my bills.
 
I've been reading some comments and...Jesus fucking Christ, are we back to the "barefoot" young character thing and it being weird® ? Seriously?

See, this is the problem , just the fact that people HAVE to mention something so innocent and innocuous being "weird"/"pdf®-like etc etc IS the problem, the internet has turned everyone's minds into degenerate mush and we have to blame the West for that...

We had a couple of dudes a few weeks back (think it was the demo thread) making drive-by, thinly veiled accusations of people being paedos or weirdos if they happened to like the game or didn't pay any attention to it, the weird "she's a young barefooted girl®" bullshit was the excuse and...I can't help but think that you're actually the weird one by doing such far-fetched and so sickly-minded westernized® Parallels...
This type of hyper alert reflex is just...not good.

Long hair is also - apparently - a "whistle" for paedophiles? the fuck am I reading ?

Too much Internet man...
Not sure the ten year old child needs to be wearing mascara.
 
Loving the game so far. Enjoying the father-daughter chemistry between the two characters, and probably the most wholesome relationship since A Plague Tale for me.
 
the game is £50 on steam man, for 7-10 fucking hours... seriously, I hate how things are nowadays.

Absolutely wild to me that so many indie games below £20 at launch that have 100, 200 and sometimes more gameplay time. SUCKS cause I really like the look of this, just cant justify that cost per hour. Will grab on deep sale
Do you guys not have gg.deals where you live?

W10QCVzlQXK8S7ed.png
 
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the game is £50 on steam man, for 7-10 fucking hours... seriously, I hate how things are nowadays.

Absolutely wild to me that so many indie games below £20 at launch that have 100, 200 and sometimes more gameplay time. SUCKS cause I really like the look of this, just cant justify that cost per hour. Will grab on deep sale
Gamers are such cheap bastards. This isn't an indie game and it's that price because the production values are much, much higher. Your 100-200 hours indies have 2D graphics done in Paint.

This is no different than NES/SNES beat'em ups you could beat in one sitting that cost $60 back in the late-80s to mid-90s or even more recent games like The Order 1886 that takes 7-8 hours. Plus, that time is only to beat the main game, what about side content, replays, challenges? Is there a NG+? Can you polish your skills with multiple runs? Are there systems to make it worth replaying? Those are far more important than the length of the game.
 
Tell me more about these 100-200 hour long indie games you have been hiding from me.
Maybe Hollow Knight? It can stretch for that long if you just wander around and don't have a good sense of direction. I think it took me around 90 hours to complete everything.
 
Tell me more about these 100-200 hour long indie games you have been hiding from me.

I'm not particularly talking about linear story driven games per se, but man theres loads of them. Off the top of the head some that spring to mind - admittedly most of them tend to be roguelikes so I suppose you have to be into that

Mewgenics (have put 100 hours in already and feel like I barely scratched the surface)
Factorio (I'm well over 1,000 hours deep, game is nicknamed Cracktorio for a reason)
Rimworld
Oxygen not included
Battle Brothers
Darkest Dungeon

just to name a few but how cheap these are for the hours
 
I dont need this game to be 100 hours long and to me value of the game has nothing to do with "how long it takes to beat" its about satisfaction.

For me game can take 10 hours to beat or 100 hours but as long as I have satisfying experience then the game was worth my money.
 
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Gamers at large equating hours played to money spent, is how we got into these present times of bloated AAA games in the first place.

It should have always been a quality to money ratio.

This is what the hours:money people sound like:

  • "This album is 90 minutes, so it's worth the money over the 35 minute album full of classics"
  • "This book is 1000 pages long instead of 350, that means it's a better book"
  • "This movie is almost 4 hours long, so it probably is better and worth the money more than this 2 hour one"
 
£50 for 7-10 hours is incredible value, compare it to the price of going to the cinema, the cost of buying a movie on UHD Bluray or any other form of entertainment.
 
Gamers at large equating hours played to money spent, is how we got into these present times of bloated AAA games in the first place.

It should have always been a quality to money ratio.

This is what the hours:money people sound like:

  • "This album is 90 minutes, so it's worth the money over the 35 minute album full of classics"
  • "This book is 1000 pages long instead of 350, that means it's a better book"
  • "This movie is almost 4 hours long, so it probably is better and worth the money more than this 2 hour one"
Well said! I don't mind paying full price for something that's 7-10 hours long if it's 7-10 hours of pure fun. That's exactly as you said, why we have the bloated shit we have these days. As if developers have forgotten what's fun and equate length to fun(that's what she said).

Especially if a short game has replayability then that's even more awesome. I'd rather have a blast for 10 hours than a slog for 100
 
If the quality is there, any price is fair. And they acknowledged it's a cheaper than AAA game, so it's fine. Sure, 40 usd would be better, but come on. This looks like it's totally worth it.
 
Except they are nothing a like other than having android in the game.
Well, that was an obvious joke/shitpost, although I agree with those claiming it's not worth the price... largely because where I live, $60 is enough to feast like a king for a few days, so my perspective is skewed towards "Not gonna buy anything, unless it stays with me for a loooong time."
Even swiping for a gacha game character sounds more reasonable - I'll play it for months - than purchasing a short single-player game.
 
Well, that was an obvious joke/shitpost, although I agree with those claiming it's not worth the price... largely because where I live, $60 is enough to feast like a king for a few days, so my perspective is skewed towards "Not gonna buy anything, unless it stays with me for a loooong time."
Even swiping for a gacha game character sounds more reasonable - I'll play it for months - than purchasing a short single-player game.
For me worth of a game is entirely about satisfaction and fun factor rather than how long the games and so far Pragmata absolutely worth asking price.

Also I rather pay full price for a short game instead waste my time gacha crap.
 
For me worth of a game is entirely about satisfaction and fun factor rather than how long the games and so far Pragmata absolutely worth asking price.

Also I rather pay full price for a short game instead waste my time gacha crap.
Disclaimer: I don't hold animosity towards the game or the people playing it.

Gacha crap these days offers more fun than many "AAA" games people pay for, sadly. The real pitfall is that gachas eventually turn into nasty chores. However, it's usually well beyond 300 hours in game when players begin to lose their natural curiosity. Compare that to $60 spent on a 10-hours long experience that wouldn't pique anybody's interest if not for an obvious bait of a character. Would anyone of those yelling "uh-oh, it's a masterpiece!" purchase it, if it had a big hairy dude riding another guy's back? Nope. Exactly like gacha games would have been magnitudes less popular, if not for the characters.
 
Disclaimer: I don't hold animosity towards the game or the people playing it.

Gacha crap these days offers more fun than many "AAA" games people pay for, sadly. The real pitfall is that gachas eventually turn into nasty chores. However, it's usually well beyond 300 hours in game when players begin to lose their natural curiosity. Compare that to $60 spent on a 10-hours long experience that wouldn't pique anybody's interest if not for an obvious bait of a character. Would anyone of those yelling "uh-oh, it's a masterpiece!" purchase it, if it had a big hairy dude riding another guy's back? Nope. Exactly like gacha games would have been magnitudes less popular, if not for the characters.
If you like gacha games more power to you but I personally vastly prefer proper SP games like Pragmata. I don't need game to be 300 hours long to be satisfying.

I don't even play gacha games and I'm already got tired looking at their ads every time I want to watch something on YouTube.
 
If you like gacha games more power to you but I personally vastly prefer proper SP games like Pragmata. I don't need game to be 300 hours long to be satisfying.

I don't even play gacha games and I'm already got tired looking at their ads every time I want to watch something on YouTube.
Man... Block the ads out, that sounds torturous! I even have "SponsorBlock" extension installed (mere adblockers aren't enough - this one makes the video player skip those segments where people yap about their sponsors).
 
People who only measure a game's value by its playtime are the reason we get so much gaas garbage in the first place.

This and even many singleplayer campaigns are forever ruined because of bloat. And price is not even a good argument. Full price too much for you? Just freaking wait a couple of months, nothing drops quicker than game prices. Sonic Mania or Vanquish are games I can replay endlessly due to their tight design and I have no idea what I paid for them back in the day. What counts is a well designed campaign, not bloat that only serves FOMO-consumers.
 
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This and even many singleplayer campaigns are forever ruined because of bloat. And price is not even a good argument. Full price too much for you? Just freaking wait a couple of months, nothing drops quicker than game prices. Sonic Mania or Vanquish are games I can replay endlessly and I have no idea what I paid for them back in the day. What counts is a tight campaign, not bloat that only serves FOMO-consumers.

It highly depends on the genre tho. I dont wanr the next Witcher to end after 20 hours but the obsession with money per hour is soo stupid.
 
Picked this up when it came out and finally got around to playing. This game looks amazing on my PS5 Pro! Just in the first area and exploring while I figure out the gameplay. Really enjoying myself so far.
 
So after finishing the game, I would give it an 8.5/10
  • Story: The highlight was of course Hugh and Diana's interactions with each other. Hugh is a great protagonist who isn't an edgleord which is a nice change of pace. He has a great sense of humor and I liked how he was both comedic and serious without being too much of either. Diana is of course disgustingly cute and not annoying which is what I feared she would be. Her little mannerisms were adorable and her character made me want to actually have more dialog whenever I returned to the safezone. The overarching story wasn't that great tbh, and I wish we got a little more information about how much life changed on Earth. Maybe Hugh could have shown Diana a video of how life was like on Earth or we received one via a couple of the collectibles. I also would have liked to have been shown more about the construction/degradation of Delphi, IDUS, and Eight. We were given some insight via employee datapads, but I would have liked to have learned more.
  • [*]
    Even though the ending was foreshadowed after Hugh got infected, it was still fucking hard to watch happen.
    [*]
  • Gameplay: The gameplay is basically Dead Space with the Nokia phone game Snake lol. It sounds silly on paper, but it fucking works. It forces you to really pay attention to your surroundings, and to mentally take note of enemy locations at all times. If a Spider enemy just rolled behind you, but you're focused on a Watcher in front of you for example, you need to mentally take note of the time it takes for the Spider to regroup and attack again while trying to time the dodge for Watcher fire. It's really intense and fun and gets so much better the more you play. The nodes are also an amazing mechanic. Being able to multihack enemies into killing each other will never not be fun, or using drain to top off your health during a hack is also great.
    • The mods had a good mix of offensive, defensive, and miscelleneous uses where you can min/max to your heart's content. I mostly found myself using the utility mods the most like greater range for hacking, longer hacked enemy exposure time, and increased hacking meter buildup. That said, the mods offered allows you to build completely offensive builds for your distance from the enemy, or defensive tank builds where you take less damage depending on your current health or to enhance your dodges.
    • I found the enemies to be varied enough to be fun to fight, but I will always hate the Spider enemies the most lol. I really enjoyed fighting the giant doll, samurai, and the Crusher the most. They felt powerful but fair and I just liked their design especially the doll/puppet enemy. The bosses were kinda meh, being honest, but I loved the Scorpion. Everyone else was okay, but not amazing. Moving on to the weapons/tools, I liked most of the weapons, but not all of them. My favorite weapons ranked would be:
  1. Shockwave gun: so powerful and useful in every combat encounter with tough enemies. Very simple but effective as a shotgun should be.
  2. Plasma cutter Grip gun: starter weapon that's very reliable but not as cool to me as the shockwave. Because it has infinite ammo though, you'll always want it fully upgraded. Strong, but not the best weapon in the game imo.
  3. Stasis net: absolutely mandatory for higher difficulties, no questions asked. It stuns for a long fucking time when fully upgraded and it's CC abilities are better than just about every other tool imo.
  4. Hacking mine: loved this gun, but you can only use it for the last hour or so of the game which sucks. I understand it's broken if you build around it, but it should have been given to us at an earlier stage in the game. It basically allows you to very easily use every good hacking node in one go on several enemies. Multihack + Confuse + Decode = GG especially if you fully upgrade your nodes.
  5. Impact barrier: great crowd control, but I felt it wasn't as good as the net. Still very, very good. It saved my sorry ass several times and even on Lunatic, it can hold its own well enough to use it as your secondy CC option. The bubble gives you the opportunity to assess what enemies are near you and to determine the least to most dangerous ones you need to focus on first.
I also liked the JackHammer, but not enough to make my top 5. Same with the decoy generator. Everything else I either found too weak (rocket launcher), too situational (sticky bombs), or I just plain didn't like using them (photon laser and charge piercer). I know they can have good DPS, but I didn't like the charging/stay locked on to taget mechanic to use them extensively.
  • Music/sound design: music wasn't anything special but I did like the sound design for the weapons and the robot attack animations. The game devs didn't really seem too concerned with creating some jaw dropping musical epic and that's fine to me. The gameplay and character dynamic between Hugh and Diana was great and it's obvious they got some good VA's for both of them.
To end this review, I loved this game and I'm glad that Capcom CapGod decided not to cancel this game. For years we thought that Pragmata was vaporware like Deep Down (bring it back CapGod) but thankfully they had enought faith that it would be well recieved and sell well enough to finish the project and I'm so happy they did. I always want to encourage more new I.Ps if they look good and I hope they take more risks like this.
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