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Rockstar’s Bully 2 ‘fizzled out’ after ’18 months of development’

Bullet Club

Banned
Rockstar’s Bully 2 ‘fizzled out’ after ’18 months of development’

Planned sequel ‘was playable, but never got off the ground’, sources claim

Rockstar New England spent more than a year working on a sequel to 2006 fan favourite Bully in the early 2010s, going as far as to create a playable build with basic open-world gameplay, VGC understands.

Rockstar co-founder Dan Houser and a handful of his most trusted developers wrote a script for Bully as early as 2008, which contained the first few scenes and an outline of the rest of the story, according to sources with knowledge of development.

The story starred Jimmy, hero of the first game, and featured many returning characters. It began at Jimmy’s step-dad’s house in the summer at the end of a school year, the source said, which corroborates anonymous claims reported by Bully YouTuber SWEGTA.

A second well-placed source told VGC the team never decided where the full story would take Jimmy, and that depicting some of his time back in education, perhaps at school or college, was one option being discussed.

A few years later, sometime between Red Dead Redemption’s release in May 2010 and the end of 2013, a team at Rockstar New England spent between a year and 18 months building out the concept, the second source said.

This was primarily led by the art team, including Drew Medina, who at the time was principal artist at Rockstar New England, and Steven Olds, who was Rockstar New York’s visualisation director during the development of the original Bully. Both were contacted for this piece, but neither responded.

The second source said the work culminated in a playable version of Bully 2 described as a “very small slice” of the game, complete with simplistic open-world gameplay. It was built using the Rockstar Advanced Game Engine (RAGE), the same engine used for Grand Theft Auto 4 and 5, Max Payne 3, and both Red Dead Redemption games.

Despite that progress, Bully 2 never built momentum and “fizzled out”, the source said. The team were moved onto other projects.

“It existed, it was playable, it was just a shame it never got off the ground,” they said. Many developers that worked at Rockstar New England during the time period list an “unannounced game” on their CVs.

Rockstar declined to comment on this story.

This isn’t the first we’ve heard of a Bully sequel: as well as the comments reported by SWEGTA, a music composer appeared to confirm Bully 2 in late 2009, and Dan Houser later hinted the studio wasn’t finished with the series.

Speaking to Gamasutra at the time Houser said there was “no impetus” for a sequel immediately after Bully’s release, but that the company would “see what we can do with [it]” after Max Payne 3.

“We knew that we didn’t want to start doing the Bully sequel instantly at that second with those guys — even though it is a property that, like Max, we adore and might come back to in the future. There was just no impetus to do that then.

“So we said, ‘You can do Max, and then we will see what we can do with Bully.’ So it was really waiting for the slot to open up and the group to open up to at least start work on it.”

It has been suggested that Rockstar could explore Bully 2 again in the future, but our sources were not able to confirm if the sequel is again in active development.

Source: Video Games Chronicle
 

Bkdk

Member
There’s just nothing much they can do with Bully anymore, I feel like they should sell this IP to some studios in Eastern Europe or Japan. Only in those places can this IP’s true potential be realized.
 
Rockstar’s Bully 2 ‘fizzled out’ after ’18 months of development’

Planned sequel ‘was playable, but never got off the ground’, sources claim

Rockstar New England spent more than a year working on a sequel to 2006 fan favourite Bully in the early 2010s, going as far as to create a playable build with basic open-world gameplay, VGC understands.

Rockstar co-founder Dan Houser and a handful of his most trusted developers wrote a script for Bully as early as 2008, which contained the first few scenes and an outline of the rest of the story, according to sources with knowledge of development.

The story starred Jimmy, hero of the first game, and featured many returning characters. It began at Jimmy’s step-dad’s house in the summer at the end of a school year, the source said, which corroborates anonymous claims reported by Bully YouTuber SWEGTA.

A second well-placed source told VGC the team never decided where the full story would take Jimmy, and that depicting some of his time back in education, perhaps at school or college, was one option being discussed.

A few years later, sometime between Red Dead Redemption’s release in May 2010 and the end of 2013, a team at Rockstar New England spent between a year and 18 months building out the concept, the second source said.

This was primarily led by the art team, including Drew Medina, who at the time was principal artist at Rockstar New England, and Steven Olds, who was Rockstar New York’s visualisation director during the development of the original Bully. Both were contacted for this piece, but neither responded.

The second source said the work culminated in a playable version of Bully 2 described as a “very small slice” of the game, complete with simplistic open-world gameplay. It was built using the Rockstar Advanced Game Engine (RAGE), the same engine used for Grand Theft Auto 4 and 5, Max Payne 3, and both Red Dead Redemption games.

Despite that progress, Bully 2 never built momentum and “fizzled out”, the source said. The team were moved onto other projects.

“It existed, it was playable, it was just a shame it never got off the ground,” they said. Many developers that worked at Rockstar New England during the time period list an “unannounced game” on their CVs.

Rockstar declined to comment on this story.

This isn’t the first we’ve heard of a Bully sequel: as well as the comments reported by SWEGTA, a music composer appeared to confirm Bully 2 in late 2009, and Dan Houser later hinted the studio wasn’t finished with the series.

Speaking to Gamasutra at the time Houser said there was “no impetus” for a sequel immediately after Bully’s release, but that the company would “see what we can do with [it]” after Max Payne 3.

“We knew that we didn’t want to start doing the Bully sequel instantly at that second with those guys — even though it is a property that, like Max, we adore and might come back to in the future. There was just no impetus to do that then.

“So we said, ‘You can do Max, and then we will see what we can do with Bully.’ So it was really waiting for the slot to open up and the group to open up to at least start work on it.”

It has been suggested that Rockstar could explore Bully 2 again in the future, but our sources were not able to confirm if the sequel is again in active development.

Source: Video Games Chronicle

Don’t want to be an asshole with those who love Bully, but thanks God we skipped a slowdown to GTA VI, at this point I want it as soon as possible, more than six years since Gta v and the time is mature to have another one
I saw Bully 2 only as an obstacle who could have pushed it even more far

Also, a Bully formula game wouldn't work today, R* probably realized this
 

Dada55000

Member
Don’t want to be an asshole with those who love Bully, but thanks God we skipped a slowdown to GTA VI, at this point I want it as soon as possible, more than six years since Gta v and the time is mature to have another one
I saw Bully 2 only as an obstacle who could have pushed it even more far

Also, a Bully formula game wouldn't work today, R* probably realized this
lol, you're not getting GTA6 before 2022 either way.
 

quest

Not Banned from OT
A Bully sequel never sense in today's world honestly. Loved the first but to do a sequel it would needed to mimic to 80s college movies and that is non starter in the PC world.
 

dirthead

Banned
There’s just nothing much they can do with Bully anymore, I feel like they should sell this IP to some studios in Eastern Europe or Japan. Only in those places can this IP’s true potential be realized.

That's not true. It could be the first game Rockstar makes with good gameplay.
 

Ellis

Member
It doesn’t matter, I no longer believe Rockstar capable of making games with fun gameplay or even with proper controls.

This is exactly where I am at. Whether it be that latency infested Rage engine, or poor design choices, all their games are chore to play, taking away any fun they would otherwise have to offer.

Going from the silky mechanics of Remedy's Max Payne 2 to Rockstars Max Payne 3 is an awful experience, which is saying something since that is the better controlling game they have made with the engine.
 

Danjin44

The nicest person on this forum
This is exactly where I am at. Whether it be that latency infested Rage engine, or poor design choices, all their games are chore to play, taking away any fun they would otherwise have to offer.

Going from the silky mechanics of Remedy's Max Payne 2 to Rockstars Max Payne 3 is an awful experience, which is saying something since that is the better controlling game they have made with the engine.
They get praised for having very detailed animation but what’s that good for if its pain in the ass to play. Good game animator needs make the animation look good while being fictional as proper game, but it seems Rockstar’s goal is no longer to make a “game”.
 
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Moses85

Member
Rockstar’s Bully 2 ‘fizzled out’ after ’18 months of development’

Planned sequel ‘was playable, but never got off the ground’, sources claim

Rockstar New England spent more than a year working on a sequel to 2006 fan favourite Bully in the early 2010s, going as far as to create a playable build with basic open-world gameplay, VGC understands.

Rockstar co-founder Dan Houser and a handful of his most trusted developers wrote a script for Bully as early as 2008, which contained the first few scenes and an outline of the rest of the story, according to sources with knowledge of development.

The story starred Jimmy, hero of the first game, and featured many returning characters. It began at Jimmy’s step-dad’s house in the summer at the end of a school year, the source said, which corroborates anonymous claims reported by Bully YouTuber SWEGTA.

A second well-placed source told VGC the team never decided where the full story would take Jimmy, and that depicting some of his time back in education, perhaps at school or college, was one option being discussed.

A few years later, sometime between Red Dead Redemption’s release in May 2010 and the end of 2013, a team at Rockstar New England spent between a year and 18 months building out the concept, the second source said.

This was primarily led by the art team, including Drew Medina, who at the time was principal artist at Rockstar New England, and Steven Olds, who was Rockstar New York’s visualisation director during the development of the original Bully. Both were contacted for this piece, but neither responded.

The second source said the work culminated in a playable version of Bully 2 described as a “very small slice” of the game, complete with simplistic open-world gameplay. It was built using the Rockstar Advanced Game Engine (RAGE), the same engine used for Grand Theft Auto 4 and 5, Max Payne 3, and both Red Dead Redemption games.

Despite that progress, Bully 2 never built momentum and “fizzled out”, the source said. The team were moved onto other projects.

“It existed, it was playable, it was just a shame it never got off the ground,” they said. Many developers that worked at Rockstar New England during the time period list an “unannounced game” on their CVs.

Rockstar declined to comment on this story.

This isn’t the first we’ve heard of a Bully sequel: as well as the comments reported by SWEGTA, a music composer appeared to confirm Bully 2 in late 2009, and Dan Houser later hinted the studio wasn’t finished with the series.

Speaking to Gamasutra at the time Houser said there was “no impetus” for a sequel immediately after Bully’s release, but that the company would “see what we can do with [it]” after Max Payne 3.

“We knew that we didn’t want to start doing the Bully sequel instantly at that second with those guys — even though it is a property that, like Max, we adore and might come back to in the future. There was just no impetus to do that then.

“So we said, ‘You can do Max, and then we will see what we can do with Bully.’ So it was really waiting for the slot to open up and the group to open up to at least start work on it.”

It has been suggested that Rockstar could explore Bully 2 again in the future, but our sources were not able to confirm if the sequel is again in active development.

Source: Video Games Chronicle

Hopefully it get leaked same way as Manhunt 2 did so they have to release it ;)
 
I hate GTA 5 it killed Rockstar by being too successful, there will never another Bully, Manhunt, State of Emergency (LOL).
It's a problem with whole industry, no one can take chances because it costs too much when a game doesn't well 5+ million, RIP Dead Space.
 
Mike Skupa was the design director for Bully and Sleeping Dogs, so I don't really care for a sequel to Bully as I found Sleeping Dogs to be much more enjoyable when it released. Not sure what game(s) he has worked on since though.
 
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I'd rather they make GTA VI over this pointless shit.

edit: I would like Manhunt 3 as well but the in this politically correct climate good luck with getting away with that.
 
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StreetsofBeige

Gold Member
I decided to watch some gameplay videos of Bully. Never played it, but saw on WIki it got great review scores.

I watched a ton of clips. Bully looks boring as shit. But had an 87 metacritic score.
 
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