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The Last of Us: Analysis of a Modern Classic. PSA, Long Read, Major Spoilers.

Shagger

Banned
ZCtNrko.jpg


1.
This is something I worked on a while ago to gather up and express my thoughts on the ending so I could share with another community revolving around a YouTuber, but I decided to add to it and then publish it here to share with you guys to here your thoughts now there is plenty to discuss with the second game looming. Because of NeoGAF's annoying, but understandable character limit, I'll have post this in bits.


Disclaimer and Spoiler warning.


2.
I would really appreciate it if you read this whole thing and shared your own thoughts in the reply box, but fair warning you should get comfortable if you intend to do so as this will be a very long read. If you have any comments on any of part of this please refer the numbered chapter as that may be easier than trying to quote the passage because this is very long.
3.

A second warning for spoilers. Haven’t played the game, I’d advise you not to read on. Most are probably familiar with the story given the game’s age, but I feel it is necessary to say.

Anyway, let’s get started..
 

Shagger

Banned
The Last Day of Civilization: Introducing Joel, Tommy and Sarah and Game Opening

4.
I will do more focused chapters for certain characters and elements within this game, but not on Joel. Whilst writing this I kept referring back and explaining his motives and traits as part of the other analysis of other things. As a result, a chapter on Joel would just be saying stuff I’ve either said already or will say, so decided not to bother. Joel is the protagonist in this game, so it’s not surprising to see his influence in all areas of the game. So, with that out of the way...


5.
The game begins near Austin Texas by introducing us to our main protagonist Joel played by Troy “between me and Nolan North we voice just about every video game character” Baker, a single father to a 12 year old girl named Sarah played by Hana Hayes. They appear to have a quirky, comfortable and very close relationship and is made very clear with very natural dialogue and very believable performances.

6.
I liked Sarah and Joel as characters immediately because they are very everyday people with normal lives and normal problems. This makes them instantly relatable and easy to connect with without actually telling us that much about them. The game let’s us get even closer to Sarah by having her be the first character we actually control. This is so smart because we then see the ensuing chaos that is the cordycepts outbreak through her eyes, an innocent child.

7.
This works especially well as we observe Joel who, despite being the loving father he is, is also something of Darwinist, survival of the fittest survivor. He puts the safety of himself and those he loves over other people, even if the are in need. The way he barely hesitates to shoot his neighbour, drives past the family on the side of the road and showing little regard to the panicking mob that obstructs the truck they’re driving to escape are all clear signs of this mentality. These are important details I think because allot of people will say Sarah’s death is what turned Joel into the cold, closed off individual we know him as in the rest of the game. Now, whilst, I do agree that suffering the pain of a loss like that again is something he desperately avoids by not letting himself get close to anyone again, I still see allot of that Joel in him before that loss happened.

8.
Joel’s brother Tommy, played by Jeffrey Pierce, is also with them as they try to escape the bedlam. As a character Tommy’s role in the quite limited I feel. He’s important to the story, yes, but I don’t feel the character contributes that much. The one major thing, and it is important and done to great effect, he brings is kind of contradiction to Joel and that aforementioned Darwinist attitude.

9.
We do learn the in the early years of the outbreak the brothers engaged in, let’s say, controversial and desperate means to survive. Tommy seems to regret this more than Joel and to quote, “... has nothing but nightmares from them years!”. He also fell out with Joel and joined a group fighting against the government called the Fireflies (analysis on them will come later), eventually married a women named Maria then settled down in a self sustainable town.

10.
So his life did take a very different direction to Joel and do think that’s the because, despite what happened to Sarah, he was able to maintain a sense of longing for community and caring about the bigger picture. He is less self centred than Joel, but every bit as determined. It’s almost like Tommy represents what Joel could have been if he hadn’t lost Sarah. So like I said, not that much of a character, but what development he does serves an important purpose.

Right, now let’s address THAT scene...
 

Shagger

Banned
Sarah’s Death


11.
With Tommy buying Joel time to carry an injured Sarah to safety, they’re saved from a group of perusing infected buy a soldier. The soldier is never named, but for shits and giggles I’m gonna call him Nibley. As a very thankful Joel pleads with Nibley for help, Nibley demands he stays put then confers with his CO over his radio. It is clear that the CO has ordered Nibley to shoot Joel and Sarah, obviously not taking chances when controlling the spread of the infection. Joel and Sarah are both knocked down, but the Nibley sees Joel is unhurt. It does have to be said, how in the name of cockeyed God did not one bullet him? Anyway, as Nibley is about to finish the job on Joel, Tommy shoots and kills him (RIP Nibley). The brother’s relief is short lived though as they quickly realise that Sarah has shot. Joel tries his best to save, but it is of course to know avail and Sarah dies in Joel’s arms. A distraught Joel continues to cradle Sarah in his arms and then that’s the end of the intro.

12.
This scene has become iconic. One of the most hard hitting, emotionally intense scenes not just in gaming, but within this genre of media entertainment in general. We all got hit hard by this moment and there’s no debating how well it worked, what I’m going to give my own reason why I think it works so well.

13.
Obviously the performances, the music and direction were all big factors and I take nothing away from them, but there’s a couple of things that I feel set it apart.

First is what I like to call the “Hope? Nope!” pacing of the events, it really toys with your hopes for the best throughout the entire scene.


Nibley saves them from the infected, hope?

Nibley threatens them with the gun, nope!

Nibley makes a radio call to people that can maybe help, hope?

Nibley get an order to shoot instead, nope!

Nibley seems reluctant to shoot, hope?

Nibley is clearly going to shoot anyway, nope!

Despite the gunfire Joel is still alive and well, hope?

Nibley stands over him to finish him point blank, nope!

Tommy shoots Nibley and saves Joel, hope?

They realise Sarah has been shot in the gut, nope!

She is still alive and Joel is providing first aid, hope?

But then she dies... oh, fuck you guys!



14.
Allot of dramatic death scenes follow a very constant, usually very mellow tone, but this is nothing like that. Here comes some sacrilege, it actually feels like an action scene, it’s chaotic and unpredictable. With hope and positive expectations offered to only be taken away makes the ultimate bad end all the more tragic. A very different, but very effective way to present a scene like this.


15.
The second thing that sets this apart is that they had the courage to make Sarah’s last moments very undignified, something that is usually a big no no, especially when the death involves a child. I think this is best shown with a example. Compare these two child death scenes, one from the Star Trek Voyager episode Real Life and other Sarah’s death.


16.
Belle’s Death from Star Trek Voyager

BTW, big shout out to my brother for his help with this. There was no decent clip of this scene that I could find, so with his help I had to upload this myself.





Sarah’s Death from The Last of Us





17.
The scene from Voyager is actually very good, I especially like how the Doctor had the courage to tell the truth in very straight yet kind way. The problem with it when compared to Sarah’s death is that it turns what would be probably the most traumatic nightmare any parent would go through into a fantasy. As a parent I can tell if life decided it needed to be cruel enough to take my son from me, I would love for it to be like that. No pain, some nice last words, all the family around and just falls asleep as the last act. All very dignified and still moving and emotional, but is it really that dramatic?


18.
Sarah’s death is a very different story. Laying in the cold dirt, already suffering from a broken leg, she’s been shot in the gut which could be the most painful place to get shot, her face is twisted with agony and fear and she’s crying to hard to say anything. For Joel this the nightmare it’s supposed to be.


19.
That’s the combination of reasons why this scene works so well as far as I’m concerned, but of course, if you want to expand on this or indeed explain why you disagree please do so in the reply box.
 
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Shagger

Banned
Ellie and The Journey


20.
I do want to keep this from turning into a copy of War and Piece, so my analysis is just going to focus on the main plot synapses, namely Ellie and Joel’s relationship and how it grows throughout their journey as well my thoughts on the ending.


21.
To start, we cut forward twenty years and Joel is now living a quarantine zone within what’s left of Boston. Limited food rationing, compulsory job assignments, an ongoing conflict between government forces and the Fireflies and brutal martial law makes life hard here.


22.
It’s this totalitarian control that the Fireflies are fighting against. The game tries hard to make sympathise with the Fireflies by showing how brutal the military can be, hinting that they hoard food from the residents and hinting that people are executed just for mere alleged association with the Fireflies. I personally don’t just automatically sympathise with them because inciting political unrest, even if provoked, is not what the world needs at a time like this. According to the summery during the opening credits, their demands are for the “return of all branches of government”, so this a grab for power. Yes, they want to protect people from cordycepts outbreak and the other dangers of this world, but the same is also true of the government they just going about it in a brutal, but arguably necessary way. There’s more I can say on them, but I’ll save that until my look at ending.


23.
Joel and a friend named Tess, played by Annie Wersching, peruse a man armed Robert who appears to be some sort of underground smuggler. Joel and Tess purchased guns from Robert that he never delivered. What did Joel and Tess need a bulk of guns for? I don’t know, it’s never explained. Do they have thier own militia, or are trying to form one, are they seeking to overthrow the QZ forces, are they looking to sell guns on, who knows. Anyway, Robert gave the guns to the Fireflies to pay back a dept. He also tried to kill Tess fearing the inevitable wrath that, of course, does catch up with him. After negotiating with the leader of the Fireflies Marlene, played by Merle Dandridge, they agree to smuggle a fourteen year old girl named Ellie, played buy Ashley Johnson, out of the Boston QZ to get the guns plus more back.


At this point I need to halt proceedings and discuss Ellie as a character.


Ellie: The NPC Redefined



24.
The amount of praise, appreciation and love this character has received is mind blowing, and for good reasons. Much of I’m going to dig into has been said before, but I’m just using my own views as to why this character works, the impact she’s had and why I love this character.


25.
The first impression that, quite frankly, anyone would have of Ellie wouldn’t be that warm. She’s foul mouthed, bratty and aggressive, but she’s definitely a product of not only the world she was forced to grow up in, but her own circumstances as well. Her mother died not long after she was born and with the father nowhere to be seen, this harsh world was her parent. That is where her quick to defend by attack attitude I feel is born from.


26
She’s also smart, strong, compassionate, funny, independent and has the needs of others at the forefront of her logic, something that’s rare for people who grow up in our society, never mind the world in this game. She is made up of a mixture of things we’d want to be and things we wish to never have to be so is a very admirable and relatable character overall.


27.
It would take a kind of strength beyond most of us to have that level of care and compassion for others growing up in this world, a fact kind of proven by Joel who is more of a self centred survivor. What I find interesting and important about that is what do these two people learn from each other? How do they grow and change? Well, this time there is no long analysis because it it’s very simple. Ellie learns how to survive and Joel re-learns how to feel and love again.


28.
Ellie knew combat and survival at least to some extent already, she was in a military school. So, whilst I don’t doubt she learned allot about those things from Joel, what she learned from the journey and Joel himself was more about those things as a purpose rather than a necessity. That’s the big difference between Joel, along with the Fireflies, and the military/government in this world.


29.
I love Ellie. You can’t help but care about her. Joel too. You want to be proud of him and what he accomplishes and becomes by the end of the game. The story as a whole is actually allot like Sarah’s death in the chaotic “Hope? Nope!” kind of way. Just as our heroes are about make real progress or have something to be happy about, it all blows up their face and things end up, if anything, worse than before. This does give real purpose to Joel's more cold, closed of mentality and this is something, like it or not, you need to survive in this easier to connect with then perhaps it should be.


30.
What these two characters taught you as the player is yours and yours alone and it’s your right to hold it precious. For me, it taught me the virtue in selfishness. It is right to be that little bit stubborn and self centred when you truly believe that it’s better for all or to protect what you care about. Allot of that is covered buy my thoughts on the ending, but we’re getting there.


31
Before moving on, there is one last thing about Ellie to address. Now, I want to make it perfectly clear that the only reason I bring this up is to discuss how well this was handled. For me, this is not worthwhile of analysis at all and has no bearing on how I feel about the character. This will not to be true of everyone, especially those in the LGBTQ+ community, who showered this with praise. You may have guessed that I’m talking about Ellie’s sexuality.


32.
Believe it or not, there are still people who testify Ellie isn’t gay and/or have a problem with that. Whilst I doubt anyone reading this in this community feels that way, this whole analysis wouldn’t feel complete without looking into it. However, people who doubt or protest Ellie’s sexuality I don’t feel are worth my time. There’s another problem in that I’m a straight male, so why would you take my opinion seriously anyway? So instead of trashing the idea the Ellie is straight with my words, I’ll just post a vid form a youtuber named Kathleenmms, who demolishes that delusion far better that I could, not just because she is a gay woman but because she is as smart as they get as well.





33.
SIDE NOTE: A fun fact. At momocon 2014, Ashley Johnson described how watching a certain let’s play of TLOU Left Behind DLC, to quote, “broke” her after watching this let player’s reaction to this lesbian romance, and it was Kathleenmms and her let’s play that prompted it. If you wanna see, check this vid and skip to 24:20 to see it.)





34.
Another really weird coincidence goes to this game’s link with actress Ellen Paige. When the game first launched allot of people mistakenly thought Ellen was the actress playing Ellie (the similar name or the similar looks, whatever) , which of course she wasn’t. This, so I’m told, pissed Ellen off as she was starring in and promoting another PlayStation exclusive game (Beyond Two Souls) to come out later that same year. Then, on February 14th 2014 (yes, Valentine’s Day, feel free to make you own joke), during a speech at Time to Thrive, a conference to promote the welfare of LGBT youth held at Bally's Hotel and Casino in Las Vegas, Ellen Paige publicly came out as gay for the first time, the same day The Last of Us: Left Behind DLC launched. That means Ellen Paige came out on effectively the day as Ellie did. I mean wow, I’m saddened that I lack the talent to make this up!


35.
Back to it. I love the way this is handled because it’s not really treated like anything important. Back in the 90’s and into the 2000’s, gay people were being written in more commonly that ever before in films and TV, but not very well. They were proud, don’t get me wrong, but that was PC enough at the time to Just include them. The thing is they we’re to proud. They weren’t shy or ashamed, in fact the exact opposite of that. They were so proud of it that every relationship (romantic or otherwise), action, feeling, emotion and even dress sense had to revolve around that and they that had to announce all of their obnoxiously gay everywhere they went. This was not only wrong in terms of reinforcing gay stereotypes, but also turned gay into a character rather than an aspect of a character.


36
Being gay doesn’t define a gay character, the character defines a gay character, and that’s something that I feel the creators of The Last of Us understand. You could ask the most irrational, raging homophobe how being gay changed Ellie’s character from the one they adored and the would not come up with an honest answer that makes any sense at all. That’s why Ellie’s sexuality wasn’t addressed in the main game because it wasn’t necessary to do so. That was about the relationship between her and Joel, so it’s not relevant.


37.
I will admit Ellie (and Riley, for that matter) being gay didn’t feel strictly necessary, but it didn’t take anything away either. This was not pandering to SJW’s demanding inclusion just because. The whole thing was written and handled to well for it to be that. I was as surprised as anyone, but it didn’t hurt me nor anyone else whilst at the same time meaning allot to the LGBTQ+ community, so I’m glad they did it.
 
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Shagger

Banned
The Ending



38.
After spending most of the last year travelling with Ellie in search of the Fireflies, Joel makes it to there research base on the Cordyceps pandemic (In case you weren't aware, that actually exists). Once there, Joel is informed that in order to obtain the samples needed to reverse engineer a vaccine, Ellie has to die. Joel is, of course, furious and is unwilling to accept this. This is understandable from Joel given how close he has got to Ellie throughout this journey.


39.
At first, Ellie was just a task, even a burden to Joel but the eye opening experiences of “Fall” when he learned just how much Ellie now cared for and looked up to him as quite likely her first real father figure along with the intense and dangerous experiences of “Winter” brought Joel face to face with the possibility of loosing another person he loved and card for. Both of these things he has avoid sine the start of the Cordyceps outbreak and loosing Sarah 20 years previously.


40.
Allot of people look at Joel's behaviour when Marlene told him as very “of the moment” and spurred by a rush of desperate emotion, but I think that's incorrect. Neither Joel nor Ellie are that ignorant. In the 9 months or so they were travelling together the possibility that Ellie would have to suffer or even die to get the cure would have crossed there minds. Then in the scene just after the Giraffes, that same fear that awoke him to how he feels about Ellie in Winter and engaged him to talk and deal with Ellie as the father they both now felt he was hit him again. He turned to her and said, “We don't have to do this... let's just go back to Tommy’s, forget this ever happened...”. Now, next is what could be one of the most important, yet under-discussed lines in the entire game. Ellie responds, “After everything we've through. Everything that I've done. It can't be for nothing.”. It's only for moment and it's subtle, but Joel hangs his head and sighs. That's the moment he realised that if it came to that, she would to willing to sacrifice herself. Ellie was also very distant and distracted throughout large parts of this section which tells me that this was on her mind to. I'm not saying she wasn't scared of dying and she certainly didn't want to, but willing to die to better others if that's what it took.


41.
This is the biggest difference between Joel and Ellie as Characters for me. Even from the start when Joel told Tommy to drive past the family on the side of the road, it's clear he is something of a Darwinist, survival of the fittest, do what it takes kind of man. Putting himself and those he cares about more than others. His past in that 20 year gap is also, let's say, controversial. While doing what it takes to survive, he's not only seen some of the worst of humanity, but been some of the worst of humanity, so probably has had his value for humanity compared to Ellie devalued even more, which makes it less likely for him to let that surgery go ahead as well. Ellie is the kind of person who, whilst not necessarily willing to make a sacrifice selflessly, is for more willing to look at the bigger picture. She finds the loss of someone close just as painful, but is more warded to it in her young life than Joel, and it was never the loss of child. So by growing up this world, that’s life in this world and thus she’s grown up to more used to this than Joel.


42.
That is why Joel lied to her. And it was selfish lie. He didn't do it to protect her, he was protecting himself from the consequences of taking that choice away from her. I saw a let's play (the channel is called Miskat Squad) where this girl was pissed off the Fireflies were robbing her of the choice, and I completely agree, but the moment that Joel lied to Ellie, he became guilty of the same thing. That's also why he killed Marlene because she was a loose end and link to the truth that he couldn't afford to leave alive. It also destroyed the possibility of the Fireflies coming after her as Joel said, yes, but with the damage he did he didn't need to lie to her to protect her from them. With both the surgeon and Marlene dead, it would be almost impossible for the Fireflies to set this back up and track them down, meaning they're not much of a threat unless hell bent on revenge, and I don't think they would be, they have bigger problems.


43.
I'm not in support of the Fireflies though, despite what I just said. From a practical level, I think them curing humanity just like that is way to simple, that's not how it would have worked. In the news reports heard in the opening credits, we heard the Fireflies “public charter called for the return of all branches of government”, so when you consider how difficult logistics, manufacture and communication in this new world be not to mention the hostile political situation the Fireflies are in, this cure would be used as a political tool. Even if the Fireflies have the best intentions, I just don't see how this would work. The game doesn't ponder on these details because Joel couldn't care less about them, so I'm not going to dwell on the to long, but I think it's still worth a thought.


44.
Right at the end, a couple of important things happened. Ellie lists the people she has lost and says “I'm still waiting for my turn” confirming to Joel she accepts her mortality. Joel attempts to comfort her by telling her that survival, whilst a struggle, is one that can be endured by keeping finding to fight for, worth living for. At this point, Ellie interrupts him and makes him swear he was telling the truth about the Fireflies. He swears it's true. Then there's this contemplating look on her face then finally says “OK”. I don't think this was her believing the lie, more accepting the lie. I think that on some level she knew he was lying, but by asking him to swear the that he wasn't she could see how much wanted this new life for them and how he really cared for her. She's not willing to give that up, not now, so she doesn't bite the feeding hand, lets any anger she felt about it go and is now prepared for a new life.


45.
Whilst I do see the wrong in what Joel did, I can also understand it and sympathise, but that's not really the point. The game doesn't spell out whether he's right or wrong, it's just expressing how he feels. This isn't an RPG or a choice based narrative like a Telltale game or Life is Strange. I’ve see allot if people complain that Joel's actions at the end should have been a player choice, but they'd be wrong because it's not that kind of game and I believe it wouldn't have had the same impact. It’s fine to not agree or sympathise with Joel or Ellie at points as your observing the story and progressing through it and it’s very difficult to provoke emotional conflict within the player when they have too much control over the actions, and that’s why this works.


Gameplay



46.
This was supposed to be a story and character analysis for the most part, but it wouldn’t be right to not talk about this at least a little. A good thing as well because honestly, there isn’t a whole lot to say. It’s not a particularly unique or complicated game in terms of gameplay mechanic, it just does what it does well with high production value.


47.
At it’s core, The Last of Us is a linear third person shooter with a strong emphasis on stealth and some light survival and exploration elements. All these elements are we balanced with each other buy giving the player enough choice in each section to reach their goal in number of ways depending of circumstance and play style.


48.
The shooting mechanics are easy to use, weighty and with a unique, indigenous feel for each weapon. Melee combat is simplistic, but satisfying and includes a breakable weapons that aren’t annoying because they’re an enhancement to the hand to hand rather that something you rely on for the whole game (Yeah, looking at YOU Zelda: Breath of the Wild!).


49.
Stealth feels dynamic because of the various ways the enemies in the game react, especially the infected runners and clickers. Runners can see and the can move fast, but take less damage than clickers and can be taken out with your fists. Clickers “see” using sound and if alerted, it’s a one hit kill if they get to you, so use stealth tactics whenever possible. Allot the boaters you engage as bosses. They take a beating, attack at range and deadly up close. Avoid them if you can, but big weapons, molotov cocktails and nail bombs will get the job done.


50.
The human enemies are OK to fight with, but are only varied by the weapons they carry and certain very enjoyable set prices the game has to offer and, at times, armour, but the level layout helps make engagements enjoyable enough. The AI is not that sophisticated, but it’s adequate and does offer enough sentient behaviour, opposing tactics and challenge to suit in this game. These sections I’d say weren’t quite as much fun as battling infected, but still very good.


51.
Resource management and exploration are critical as you use supply’s, scrap and what I think is medicine you find in the world for crafting items and upgrading weapons and skills. Again, it’s pretty light mechanics, but smart as crafting items use common ingredients and you only find so much medicine and scrap, so your choices really matter in the crafting. There’s also a limit to the ammo capacity, so you need to use your weapons wisely as well.


52.
Allot of these games that focus mostly on single player have tacked on multiplayer modes that feel half assed and just not worth it (Dragonage Inquisition multiplayer anyone? What, wanna do something more fun like carve yourself a new, wider path for your bladder to empty? Can’t say I blame you.). The Last of Us actually had a fun and fresh idea that involved linking your Facebook account to import “survivors” from your real life friends list if you wanted the allying yourself to either bandits or the Fireflies to then go out and compete against other players for your clans survival. The crafting, focused hearing mechanics and of course combat were taken from the main game and implemented well in a very tactically focused team deathmatch. Yeas, it wasn’t as extensive as other more multiplayer-centric games, but for a side dish it was a very welcome and surprisingly substantial part of the meal.



Conclusion:


53.
As gamers, or even just as people, we love to root for the underdog. We want our David’s to succeed over our Goliaths. Whilst The Last of Us is undeniably a Goliath rather than a David being published by Sony and developed by the already very much accomplished Naughty Dog, it still managed to gather allot of that same sort of support from people as if it were a David. I believe this is because the creative vision, the writing, the story and characters are always the more humble elements of even the biggest, blockbusting projects in entertainment media and it’s these elements that The Last of Us does well. That’s why the game has got the acclaim that it has, the heart of a David in the body of a Goliath. Being in the body of a Goliath didn’t exactly hurt the game either. Having the big budget resources with some best talent money can buy to make this game was critical to bring this vision to life. To make this happen, every role from the most humble and basic to the most complex and innovative had to work together.


54.
To me, this was an engrossing, memorable event in the history of gaming and important one to show the world that this type of entertainment needs to be taken seriously and respected. There are still to many people that see gaming as a low brow waste of time, not something suitable for respectable society. Whether that was ever true is open to debate, but it certainly isn’t the case now and The Last of Us dealt a bigger blow to that delusion than any game I recall. Naughty Dog didn’t ask to be that to us, they just wanted to make a great game, but they did embrace that responsibility and handled it so.


55.
This has meant so much to so many and I for one, learned how important it is to embrace hope even when life is at it’s worst and life is only worth who you choose to share it with. We live in a vain, materialistic world and ironically it’s a video game, a impractical indulgence that can only find a home in that world is what helped me see more clearly what is truly valuable. The Last of Us may have impacted you in a different way or even not at all, but whatever the case that experience belongs to you, so treasure it.


56.
If you made it all the way through this then you have my thanks. Other than that, there isn’t much left to say apart from GIVE US A RELEASE DATE FOR THE LAST OF US PART 2 GODDAMMIT!


Please share your own thoughts, feelings and experience of The Last of Us in the responses.

Thanks for reading.
 
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Shagger

Banned
tl:dr The game is a masterpiece. Relatable characters that one will forever remember, solid gameplay, and surprisingly down to earth story telling that focased on the people involved and how an app apocalyptic outbreak affect them. The doesn't give you as the player a great deal of choice in the feate of these characters because it wants to to reflect and think on their actions from the outside, and it does so very well. There is no sugar coating. It blunt and unapologetic with it's telling of the tragic story. With The last of Us part II coming soon, it's difficult not to think back and remember the impact the game has had and get hyped for what's next.
 
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GermanZepp

Member
I read it all.

EDIT:

Despite the enemy AI not being sharp i enjoyed a lot that game. The thing that i liked the most was the brutal unforgiven world, that differentiated from the Uncharted franchise, (was a worry back when it launch).

The cutscenes were very good, one in particular after a car crash (the one that merges into into gameplay) blew my mind. The side stories were good too.

Multiplayer was VERY solid until was ruined.

The graphics great the music great story great , gameplay good, the crafting was well resolved. One thing a want to see in the sequel is infected and humans enemies interactions and more enemy variety.

And last, i'm playing Doom 93 and Doom II, and this might be a forced long shot comparison but, i would like if the next game kinda push you to use all weapons. I finish my first playthrough without using the flamethrower (i was saving the ammo for a boss fight that never happened) i was pissed.
 
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Shagger

Banned
I'd have to agree on the flamethrower. The only point after getting it that I found it perticularly useful would to in the tunnels before the hospital in the last level. New weapons wod be nice, but they need to have a purpose.
 

Dr. Claus

Vincit qui se vincit
Personally I couldn't relate to any of the characters. I found most of them forgettable and rather generic, things I had seen in books and films hundreds of times over, but done better in those media. Gaming is unique in how it can craft a good story and gameplay that helps complement and raise the tension of those moments - something I feel failed spectacularly here. The best part of the game was its MP as it distilled the only good part of the game to me in well-paced matches: its gameplay.

Its music worked well for what it wanted to do, but ultimately it was unmemorable. I have beaten the game 4 times over and I could not tell you a single song or even hum it. The graphics were good for its time, but if good graphics made a good game, then FFXIII would have been one of the greatest games of all time for that generation.

I can't call this game a masterpiece. I can't call this game great. The best I can do is call it adequate with an above average MP experience to make up for its shortcomings.
 
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GermanZepp

Member
Personally I couldn't relate to any of the characters. I found most of them forgettable and rather generic, things I had seen in books and films hundreds of times over, but done better in those media. Gaming is unique in how it can craft a good story and gameplay that helps complement and raise the tension of those moments - something I feel failed spectacularly here. The best part of the game was its MP as it distilled the only good part of the game to me in well-paced matches: its gameplay.

Its music worked well for what it wanted to do, but ultimately it was unmemorable. I have beaten the game 4 times over and I could not tell you a single song or even hum it. The graphics were good for its time, but if good graphics made a good game, then FFXIII would have been one of the greatest games of all time for that generation.

I can't call this game a masterpiece. I can't call this game great. The best I can do is call it adequate with an above average MP experience to make up for its shortcomings.

Just curious, what game characters do you consider to be unforgettable or non-generic?

Gaming is unique in how it can craft a good story and gameplay that helps complement and raise the tension of those moments - something I feel failed spectacularly here.

Couldn't disagree more. TLOU do that perfectly IMO.
 

dan76

Member
I read it all. I think Joel did the right thing at the end. Everything in the game shows us that humanity is not worth a shit.

Either way, by him lying to her he takes any responsibility that she might put on herself and puts it on him. Knowing her character, she couldn't have had any kind of life knowing that she might have saved everyone. By Joel telling that lie she is able to have a life. Saving her was the selfish (and correct ) action, the lying was selfless.

The whole game is about protecting her, and when I first played it During the end sequence I just ran in a shot everyone without thinking twice about it. I didn't realise there was no choice. The game would've been better if there was a choice, but a sequel would've been impossible, so I think that's why they took the choice away. Though one wasn't planned they didn't want to rule it out completely.
 

Shagger

Banned
Personally I couldn't relate to any of the characters. I found most of them forgettable and rather generic, things I had seen in books and films hundreds of times over, but done better in those media. Gaming is unique in how it can craft a good story and gameplay that helps complement and raise the tension of those moments - something I feel failed spectacularly here. The best part of the game was its MP as it distilled the only good part of the game to me in well-paced matches: its gameplay.

Its music worked well for what it wanted to do, but ultimately it was unmemorable. I have beaten the game 4 times over and I could not tell you a single song or even hum it. The graphics were good for its time, but if good graphics made a good game, then FFXIII would have been one of the greatest games of all time for that generation.

I can't call this game a masterpiece. I can't call this game great. The best I can do is call it adequate with an above average MP experience to make up for its shortcomings.

Each to thier own, but the storytelling was the strongest part of the game for me. It that's not that unique a story and doesn't take many unique twists or turns, it's just told in a engrossing, believable way that it does suck you in. The gameplay holds and multiplayer are rea2 good, but it's not what makes the game stand out.

Agreed on the music though. The main theme zone is nice, but most of the in game soundtrack functions as a background and isn't anything I'd choose to listen to. It makes sence in this game to have the music be subtle and not break immersion or distract the player, but as a result its not that memorable.

I read it all. I think Joel did the right thing at the end. Everything in the game shows us that humanity is not worth a shit.

Either way, by him lying to her he takes any responsibility that she might put on herself and puts it on him. Knowing her character, she couldn't have had any kind of life knowing that she might have saved everyone. By Joel telling that lie she is able to have a life. Saving her was the selfish (and correct ) action, the lying was selfless.

The whole game is about protecting her, and when I first played it During the end sequence I just ran in a shot everyone without thinking twice about it. I didn't realise there was no choice. The game would've been better if there was a choice, but a sequel would've been impossible, so I think that's why they took the choice away. Though one wasn't planned they didn't want to rule it out completely.

If I had the choice, I would have done the same as Joel as well. I'm not really judging him and I can't blame him, I'm just saying that stopping to think about it his actions weren't as heroic or selfless as the first appear.
 
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Dr. Claus

Vincit qui se vincit
Just curious, what game characters do you consider to be unforgettable or non-generic?



Couldn't disagree more. TLOU do that perfectly IMO.

Kiryu, Majima, Bayonetta, Okabe Rintarou, 2B, 9S, Kaine, Zero, Caim, Virgil, Vivi, Zidane, Steiner (pretty much the entire cast of FFIX).

All gave more of an impression than anyone in TLoU for me. Games that perfectly use their medium to express their stories for me have been Undertale, NieR (1 and Automata), Yakuza, Shenmue, and even Devil May Cry 3 and 5. TLoU failed on that front and felt more like a slow paced slog to get through, especially with its numerous walking segments which have become synonymous with many Playstation first party titles as of late.

Each to thier own, but the storytelling was the strongest part of the game for me. It that's not that unique a story and doesn't take many unique twists or turns, it's just told in a engrossing, believable way that it does suck you in. The gameplay holds and multiplayer are rea2 good, but it's not what makes the game stand out.

Agreed on the music though. The main theme zone is nice, but most of the in game soundtrack functions as a background and isn't anything I'd choose to listen to. It makes sence in this game to have the music be subtle and not break immersion or distract the player, but as a result its not that memorable.



If I had the choice, I would have done the same as Joel as well. I'm not really judging him and I can't blame him, I'm just saying that stopping to think about it his actions weren't as hearic or selfless as the first appear.

I can't agree with that. The game wasn't that engrossing and if it wasn't for the core gameplay keeping me there and that want for the platinum, I would have given up playing the SP long before I beat it the first time.
 
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Woodchipper

Member
Kiryu, Majima, Bayonetta, Okabe Rintarou, 2B, 9S, Kaine, Zero, Caim, Virgil, Vivi, Zidane, Steiner (pretty much the entire cast of FFIX).

All gave more of an impression than anyone in TLoU for me. Games that perfectly use their medium to express their stories for me have been Undertale, NieR (1 and Automata), Yakuza, Shenmue, and even Devil May Cry 3 and 5. TLoU failed on that front and felt more like a slow paced slog to get through, especially with its numerous walking segments which have become synonymous with many Playstation first party titles as of late.
So, over the top, unrealistic, eccentric characters is your thing. Sure, that’s cool, but does it make Joel and Ellie forgettable? No, not to me it doesn’t.
 

Geki-D

Banned
What did Joel and Tess need a bulk of guns for? I don’t know, it’s never explained. Do they have thier own militia, or are trying to form one, are they seeking to overthrow the QZ forces, are they looking to sell guns on, who knows.
I've never really thought about this. They're smugglers so it's a bit odd that they apparently own this cache of guns. Maybe it was meant as a transaction and they were the middle men, though I feel like if that was the case, they would have outright said that someone else missing those guns was going to put them in trouble. It's clear there are criminal factions in the quarantine zone though the biggest and most obvious buyer for guns would be the Fireflies, yet Joel & Tess seem pretty against the idea of dealing with them.

I feel like the plot just needed a mcguffin at that point to give them a reason to do something and the devs picked that.
Believe it or not, there are still people who testify Ellie isn’t gay and/or have a problem with that. Whilst I doubt anyone reading this in this community feels that way
Oh boy. You new to GAF, huh?

Otherwise that was a great read. A bit of a shame you don't go into the rest of the plot, jumping from the start to the end. If you've got the will to do a full story analyst and have video editing chops, you could make a pretty interesting breakdown video.
 

Shagger

Banned
I've never really thought about this. They're smugglers so it's a bit odd that they apparently own this cache of guns. Maybe it was meant as a transaction and they were the middle men, though I feel like if that was the case, they would have outright said that someone else missing those guns was going to put them in trouble. It's clear there are criminal factions in the quarantine zone though the biggest and most obvious buyer for guns would be the Fireflies, yet Joel & Tess seem pretty against the idea of dealing with them.

I feel like the plot just needed a mcguffin at that point to give them a reason to do something and the devs picked that.

Oh boy. You new to GAF, huh?

Otherwise that was a great read. A bit of a shame you don't go into the rest of the plot, jumping from the start to the end. If you've got the will to do a full story analyst and have video editing chops, you could make a pretty interesting breakdown video.

Thanks for the kind comments.

It's tempting to create a video that goes into more detail of the whoal plot, but I lack the time, equipment and editing skills to do it right. Maybe it's still worth considering, but I don't think I'll ever find the time to do it. Co-writing a script for such a video would be a more realistic alternative.

Thanks again for reading.
 
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Dr. Claus

Vincit qui se vincit
So, over the top, unrealistic, eccentric characters is your thing. Sure, that’s cool, but does it make Joel and Ellie forgettable? No, not to me it doesn’t.

Which is perfectly fine. I am going by my personal opinion, not making an objective claim that all must abide by. Personally, Joel and Ellie to me were every generic zombie/post-apocalypse characters rolled into one without any of the development, interesting personality, or unique characteristics that made them (referring to those other zombie/post-apoc characters) memorable.

Also I would disagree that the FFIX cast, Vergil, Okabe Rintarou, 2B, 9S, or Kaine are "over the top, unrealistic" characters. Eccentric? That can be debated, but all of these characters are very much realistic in their attitudes, personalities, and actions which is why we can connect so easily to them.
 

JohnnyFootball

GerAlt-Right. Ciriously.
The Last of Us is a special game to me, in that when it first came out on PS3, I didn't enjoy it as much as I had hoped and thought it was decent, but probably not the game for me.

However, when it came out on PS4 and I saw the game with updated graphics and framerate, not to mention played it on Survivor difficulty that the game really opened up to me in a way that I can't put into words. To this day I feel that the game should be experienced on Survivor difficulty to get a true feel for how the game is meant to portray the world around Joel and Elle.
 

sircaw

Banned
When i bought the ps4 this game was one off the biggest let downs for me, i kept of hearing people talking and saying this game was a masterpiece and when i played it i thought yer its a good game a solid 8.5 + in my book, but the 10/10 that was just ridiculous to me. I remember the building before leaving Tess, i think her name was called. I remember standing outside the building and looking at all the windows and they all had the same texture. Every single row off different windows had the same exact smashed glass on different sets of windows. It was things like this that i really noticed and to me really brought down the games score down. I remember playing the game and counting small things that i thought why is that not better, people keep telling me this is a masterpiece and yet small details like that are everywhere. I counted so many little things like this at the time and tbh i think its my own fault for listening to people keep telling me it is a master piece.

I will say though, i bought the dlc and thought that was really good, loved the banter and close personal friendship between the two girls.

Masterpiece no, good game very.
 

Shagger

Banned
When i bought the ps4 this game was one off the biggest let downs for me, i kept of hearing people talking and saying this game was a masterpiece and when i played it i thought yer its a good game a solid 8.5 + in my book, but the 10/10 that was just ridiculous to me. I remember the building before leaving Tess, i think her name was called. I remember standing outside the building and looking at all the windows and they all had the same texture. Every single row off different windows had the same exact smashed glass on different sets of windows. It was things like this that i really noticed and to me really brought down the games score down. I remember playing the game and counting small things that i thought why is that not better, people keep telling me this is a masterpiece and yet small details like that are everywhere. I counted so many little things like this at the time and tbh i think its my own fault for listening to people keep telling me it is a master piece.

I will say though, i bought the dlc and thought that was really good, loved the banter and close personal friendship between the two girls.

Masterpiece no, good game very.

Those texture repetions is nothing that I noticed, but I doubt it would have bothered me much anyway. There is one thing about this that bugs me. The PS4 version had the DLC bundled in, so how could you have bought it? Are you sure it wasn't the PS3 or PS Now version?
 

sircaw

Banned
Those texture repetions is nothing that I noticed, but I doubt it would have bothered me much anyway. There is one thing about this that bugs me. The PS4 version had the DLC bundled in, so how could you have bought it? Are you sure it wasn't the PS3 or PS Now version?

It was on sale on the ps4 store like a year ago, Its called the last of us Remastered. I remember digital foundry doing a video on it, its was one off the factors why i bought it. Perhaps the dlc was included, but i did not play it for a month or so after i played the game. I normally buy a lot of dlc down the line when its cheaper so probably why i thought i bought it.
 
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meirl

Banned
Still don’t get the hype for this game. Storytelling aside. Just look at the gameplay itself, this game basically sucks
 

JohnnyFootball

GerAlt-Right. Ciriously.
Still don’t get the hype for this game. Storytelling aside. Just look at the gameplay itself, this game basically sucks
That's your opinion, but I think that the gameplay can only really be appreciated if you play in Survivor, where you have to be very strategic and make sure you are taking advantage of every resource very carefully. My only gameplay complaint was that it always forced me to use a melee weapon if I had one instead of being able to strategically use punches so I could save a melee weapon.
 

JohnnyFootball

GerAlt-Right. Ciriously.
It was on sale on the ps4 store like a year ago, Its called the last of us Remastered. I remember digital foundry doing a video on it, its was one off the factors why i bought it. Perhaps the dlc was included, but i did not play it for a month or so after i played the game. I normally buy a lot of dlc down the line when its cheaper so probably why i thought i bought it.
The Last of Us Remastered has all of the DLC bundled in. No way to buy it separately for the PS4. Unless maybe the Left Behind DLC is also as a standalone.
 

Shmunter

Member
That's your opinion, but I think that the gameplay can only really be appreciated if you play in Survivor, where you have to be very strategic and make sure you are taking advantage of every resource very carefully. My only gameplay complaint was that it always forced me to use a melee weapon if I had one instead of being able to strategically use punches so I could save a melee weapon.
The default ‘wall hack’ vision setting is truly an astounding way to devalue a masterpiece otherwise.

There really should be a disclaimer that you need to agree to - “yes, I want to diminish my experience by enabling wall hack”, “are you sure”, “are you really, really sure”. And then just crash the game if they still agree.
 

JohnnyFootball

GerAlt-Right. Ciriously.
The default ‘wall hack’ vision setting is truly an astounding way to devalue a masterpiece otherwise.

There really should be a disclaimer that you need to agree to - “yes, I want to diminish my experience by enabling wall hack”, “are you sure”, “are you really, really sure”. And then just crash the game if they still agree.
That's disabled in Survivor and should be.
 
We live in a vain, materialistic world and ironically it’s a video game, a impractical indulgence that can only find a home in that world is what helped me see more clearly what is truly valuable.

First of all, wonderful, in-depth write-up. The amount of time you have taken and your attention to detail demonstrates to me that this game really moved you.

I too was struck by a sense of irony while playing this game. I was aware that Ellie and Joel would never have the chance to play a game like this while constantly fighting for their lives. It seemed almost strange that I was living their story in such a privileged way. And I say that despite having spent time being penniless and without a console—maybe in part because of it.

I’m not sure I’d call it an indulgence though. Stories do connect us to what matters in ourselves and in the people in our lives, and as you did, TLOU made me reflect on what matters in my life.

I also think about Ellie and Riley attempting to “play” the broken arcade game, and how it was such a magical moment. Ellie never “missed” those things (like arcade games) as Joel missed things, since she never lived in that world. But even she could recognize value in it. For her, the arcade game (imaginary as it was) was a reminder of Riley, along with her walkman (not just an “indulgence,” but a way of honoring Riley throughout the game as she mourned her privately).

I guess in the end, what things and people mean all comes down to the value you derive and create :) Thanks again for writing up such a wonderful analysis and adding more value here.
 
The introduction is my all time favorite opening of any game. I was not expecting it to be that serious or emotional, especially right off the bat. I must admit, after the incredible introduction, I felt the first few chapters with Tess slowed the pace to a crawl; were frustrating and boring to play.

I stopped playing and pretty much avoided it until the remaster. I thought it was a good game, but didn't consider it a masterpiece until I replayed it on PS4. The framerate actually made the combat enjoyable and that made all the difference for me. I still feel that, overall, it has serious pacing issues. You have to stop and explore every nook and cranny in order to advance your skills/weapons. It's beyond tedious and aggravated by the repetitive encounters. I feel like it was a cheap and inorganic way to elongate the game. Pacing issues aside, every set piece was brilliantly executed and left you wanting more.

As far as my feelings on the ending and overall story, I think Joel did the right thing. The Fireflies are not good guys, imo. If they really wanted to harvest a cure, why not hand Ellie over to the government and their vastly superior resources? Totally agree that even if their makeshift crew of doctors managed to find a cure (unlikely), they'd use it strictly for political purposes.

Several aspects of the game were highly illogical and downright unbelievable. For example, Joel not getting shot in the beginning, as you mentioned; a single person being immune to the disease; Joel surviving being impaled (no way in hell); the community of cannibals thriving and having tons of equipment at their disposal; Tess being an ultimate badass; Marlene being the unquestioned leader of the Fireflies; powerful groups surviving and engaging with the military doesn't seem realistic to me even in this sort of chaos. Not the US military at least.

Finally, I must say that the death of Tess and the brothers you meet in Pittsburgh were some of the saddest moments I've ever experienced in any media. Totally unexpected, but made the game all the more special. By the end, I was pretty much Joel and nothing was going to get in my way of saving Ellie.
 
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pipedream

Neo Member
I've never really thought about this. They're smugglers so it's a bit odd that they apparently own this cache of guns. Maybe it was meant as a transaction and they were the middle men, though I feel like if that was the case, they would have outright said that someone else missing those guns was going to put them in trouble. It's clear there are criminal factions in the quarantine zone though the biggest and most obvious buyer for guns would be the Fireflies, yet Joel & Tess seem pretty against the idea of dealing with them.

I feel like the plot just needed a mcguffin at that point to give them a reason to do something and the devs picked that.

Oh boy. You new to GAF, huh?

Otherwise that was a great read. A bit of a shame you don't go into the rest of the plot, jumping from the start to the end. If you've got the will to do a full story analyst and have video editing chops, you could make a pretty interesting breakdown video.


I don't have the game plot pulled up, but from my memory- there was an underground trade market, and as you said Joel and Tess were smugglers. They talked about selling pills, as well as guns. The guns were a stockpile that they planned to trade, but it was stolen by Robert another black market dealer. He sold the guns to the Fireflies, and this is how you meet up with Ellie initially, because you are trying to recover the stolen weapons. I think
 

Senhua

Member
36
Being gay doesn’t define a gay character, the character defines a gay character, and that’s something that I feel the creators of The Last of Us understand. You could ask the most irrational, raging homophobe how being gay changed Ellie’s character from the one they adored and the would not come up with an honest answer that makes any sense at all. That’s why Ellie’s sexuality wasn’t addressed in the main game because it wasn’t necessary to do so. That was about the relationship between her and Joel, so it’s not relevant.


37.
I will admit Ellie (and Riley, for that matter) being gay didn’t feel strictly necessary, but it didn’t take anything away either. This was not pandering to SJW’s demanding inclusion just because. The whole thing was written and handled to well for it to be that. I was as surprised as anyone, but it didn’t hurt me nor anyone else whilst at the same time meaning allot to the LGBTQ+ community, so I’m glad they did it.
While I don't care much about the game character sexual orientation (as long as they play and looks great (Not been ugyfield for sake diversity like MK11 or APEX)) but for the game in post apocalyptic setting which been praised for the cinematic and narrative driven, being lesbian and getting revenge for a non producing gay couple. Not to try to make how to survive first is feels wrong for me (learn to build your encampment numbers, preserve food and water especially during harsh winter, reproduce a lot, etc ).
 
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