S
SLoWMoTIoN
Unconfirmed Member
1 dollar. Specially the 16bit looking ones.
In my opinion, using that percentage line is a bit over the top. Let me give an example.You're willing to pay 350% more for a physical title? Is that right?
Three hundred and fifty percent.
Yes... and i'm obviously not going to produce better level design than on games that had 15 persons working on it and tons of location tests.Fully agree. I'll take it a bit further and say this is not a big problem for developers right now but has been a problem since the 90s.
How can you compete in a genre where the fans are still replaying and enjoying games from 30 years ago? Shmups got "too good" in the sense that they nailed the core gameplay loop pretty early on and just iterated and iterated until you get gems like Espgaluda and Gradius V and Psyvariar 2. That is why they mostly died out. It isn't that "no good shmups are coming out". The problem is all the shmup fans are content to play old retro stuff. I wrote a thing about it almost 2 years ago.
EDIT: to emphasize further, I'd like to point out that one of the most talked about (if not THE most talked about) shmup for "new people to get into the genre" is 19 years old.
Gtfoh lol.1 dollar. Specially the 16bit looking ones.
Yeah i'm trying to figure out what would be the sweet spot because what i want first and foremost is exposure. I want people to play my game because i'm confident they'll have fun so if it's too expensive, i get more per sales but less sales so less word of mouth and spread.I really zone out at $15 unless it's exceptionally amazing, because that $15 translates into more than $20.
You have a choice, greed vs sales.
Even a game that is well reviewed makes me "him and haw" if it's over $20 like Panzer Paladin.
Cool then you might just be among my target audience did you see the store page? (i linked it in my other thread but can't remember if you participated in it).Nah, in spite of my namesake I've only been a die hard shmup fan for the last several years. I love twin stick shooters, looter shooters, dungeon crawlers, etc just as much. shmup fans do love epic boss fights, and the blending of RPG / roguelike and shmup has been successfully in other games too. I don't know how that would translate to price though.
I took a look but can't try it as I only have a Mac right now. It reminds me of Tyrian 2000 which is meant as high praise. The art style is good on the eyes.Cool then you might just be among my target audience did you see the store page? (i linked it in my other thread but can't remember if you participated in it).
My reference for price really is jamestown. The initial thought was "Jamestown is $15 but has way more animations and has 4-player coop so i must go lower" but that might be stupid tbh. My game has other strengths, the graphics are great and so it could make sense to go about the same price. Tbh i'm kinda torn between 10, 12.5 (not sexy) and 15 right now. 15 with a 10 or 15% launch discount could potentially give a message of "I'm confident the game is good but early birds get a good deal"...i dunno
@hariseldon thanks for your impressions !
Sadly, i don't have Cuphead's marketing budget and it took me about a month to make and polish that trailer
But as i understand, most people skip parts or look at screenshots right away anyway. So we'll see.
What do you mean when you say 8 bit ? (8 bit is Nintendo NES and Sega Master System )
I'm still waiting for that physical release. They said they are waiting for all the DLC to come out so the physical release will have everything on the disc so I don't mind.In my opinion, using that percentage line is a bit over the top. Let me give an example.
I refuse to pay 20 bucks for Cuphead on Switch dig. I WILL pay up to 40 bucks for the game phy. It can depend on the game as well. Most switch physicals are $30.