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What's with RPG protagonists and feeling bad for the villains?

SantaC

Gold Member
I am seeing this recurring phenomena especially in jrpgs. Villains proceed to kill countless people or other barbaric schemes. But when the villian him/herself is being bested by the protagonist, you are suddenly suppose to feel pity for him/her. The life is almost always spared.

I dont get this line of thought really and it annoys me that the devs are afraid to go all the way out.
 

Mister Wolf

Member
Most of the best villains are sympathetic figures who the protagonist can relate to but not justify their actions. Take Jin from Xenoblade 2. He had good reason to hate humanity for its treatment of Blades and attempted to uproot Amalthus from controlling the system. He was a terrorist committing evil deeds for a just cause.
 
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KàIRóS

Member
Only sympathetic villain in an RPG is Necrosaro from Dragon Warrior IV.

You need to play LIVE A LIVE my friend

Anime trope. A tired one at that.

Not really, I can think of a lot of western comics and other narratives doing it too, I mean Star Wars does it for example (Luke vs Darth Vader)

Personally I would argue the protagonist vs villain relationship would be much more boring if they just fought at the end "just cause" and end it there, zero drama and just some final fight would be pretty darn anti-climatic unless the villain is like some monster like in the Alien movies or something like that.
 
Not a game but DO NOT watch/read Demon Slayer if you hate that trope. Demons killed and eat humans by the hundreds then suddenly get a backstory as they are slain "I just wanted a gf...." it's fucking awful.

Not to say JRPG antagonists cannot be sympathised with.
 
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