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Wheres the Indigo Prophecy talk at?!

DMczaf

Member
Looks like a really good adventure game

http://www.gamespot.com/ps2/adventure/fahrenheit/preview_6098622.html

During our demo, we essentially played through the first major chunk of the game's opening section. After awaking, we took control of Lucas, exploring his apartment, looking for some kind of clue as to what had happened the night before. Before we could even exit his bedroom, we had to accustom ourselves to the game's unique but strange method of performing actions, like opening doors, putting on clothes, or, really, doing anything. Each time you come across an area where you can perform an action of any kind, you will have to move the right analog stick in a specific pattern. So, for example, to open a door, you simply press the stick down. Likewise, to put on a shirt, you will press it up and then clockwise around 180 degrees. Why exactly this particular mechanic is required to do everything in the game wasn’t exactly made clear, and though using the stick totally worked fine for each action we performed, it was, overall, more than a bit clunky.

Significantly cooler than the weird analog-stick-action control was the game's plot and, moreover, its branching, decision-based story structure. Rather than try to map this out, let us just give an example. After waking up and walking through Lucas' apartment, we discovered a bloody T-shirt on the ground. Immediately after throwing it into a washing machine and bandaging up our bloody wrists, we got a premonition of a cop knocking on Lucas' door. Sure enough, moments later, a knock arrived at the door. Of course, there was a cop there demanding that we open up. For some strange reason, the door was locked, so we had to find the key to the door to let him in. Had we not found it, the cop would have busted in and arrested us, thus ending the game. However, because we found the key and opened the door, the cop instead began questioning us about some screaming neighbors had reported. We had multiple answers we could give him, though, apparently, the one we gave him wasn't sufficient, because he demanded to come in to have a look around.

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Mr Nash

square pies = communism
I'm still just waiting to see if the game ever comes to retail. It looked good when it was first announced as Fahrenheit over three years ago, and it's still in the works. I enjoyed Omikron, so I'm hoping this game gets finished and turns out equally well.
 

DMczaf

Member
Mr Nash said:
I'm still just waiting to see if the game ever comes to retail. It looked good when it was first announced as Fahrenheit over three years ago, and it's still in the works. I enjoyed Omikron, so I'm hoping this game gets finished and turns out equally well.

Atari is publishing it in North America for a Fall 2005 release. Also, a new trailer was released today on Gamespot.
 

Coop

Member
The game looks awesome. It's nice to see developers trying to evolve the genre and not do the same thing from 10 years ago *cough* Moment of Silence, Still Life*cough*
 
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