Guilty_AI
Member
I'd say getting hung up on terms such as "next-gen" is the issue. Hardware has come really far, game development challenges nowadays often come more from a management/logistical stand point than how well you can wring up the hardware like in the old days, as well as a creative one of course.
Of course, there'll still be improvements, but they'll become less and less frequent, less and less noticeable. At least until some new general tech revolution comes around, much like how movies didn't change much since the addition of color and sound until CG and digital TVs came around.
Of course, there'll still be improvements, but they'll become less and less frequent, less and less noticeable. At least until some new general tech revolution comes around, much like how movies didn't change much since the addition of color and sound until CG and digital TVs came around.