Are you telling me you don't like doing 40 of the same combat shrines against a slightly different robot? Shame.That the dungeons are actually good, that they remove those awful shrine thingies, or at least have way less of them and more variety.
the point was to give you "currency" to spendLook, I know people defend the hell out of the weapon breakage system as being integral to the design. If they don't change it, that's fine. But I won't play the game.
Weapon breakage systems with no means of repair ruin games for me. They kill my enjoyment and enthusiasm and leave me in a demoralized state saying "what's even the point?" - of exploring, finding new weapons, fighting enemies... anything. I want to enjoy the games I play rather than stress about using a weapon because each hit means its closer to death and disappearing from this world, like us all. Dust to dust, gone in an instant. I don't want to think about my own mortality when I play.
Let us repair them weapons, Nintendo, stop being a bummer.
You basically have to kill enemies for new weapons.Look, I know people defend the hell out of the weapon breakage system as being integral to the design. If they don't change it, that's fine. But I won't play the game.
Weapon breakage systems with no means of repair ruin games for me. They kill my enjoyment and enthusiasm and leave me in a demoralized state saying "what's even the point?" - of exploring, finding new weapons, fighting enemies... anything. I want to enjoy the games I play rather than stress about using a weapon because each hit means its closer to death and disappearing from this world, like us all. Dust to dust, gone in an instant. I don't want to think about my own mortality when I play.
Let us repair them weapons, Nintendo, stop being a bummer.
that depends on the type of player you are. some like me having a permanent weapon removes a hurdle and gives me freedom to explore more.the point was to give you "currency" to spend
actually the degradation system for weapons improves exploration and gives you reasosn to do stuff, much like you do stuff to gain money.
if weapon don't break, you get one powerful weapon and now the rest of the content and exploration around you offer no reward whatsoever unless you powercreep weapons consistently.
with the degradation system as it is, even if you find a great weapon you know it'ss only for now and that you need more if you wanna be able to keep using it, and offers interesting player choices when you juggle your inventory deciding when it's the time to use the op weapon and when instead you can manage with lesser ones, or even using other systems altogether
The enemy encounters stay much more interesting if you embrace the actual gameplay instead of trying to hack it into something it's not by keeping your weapons.Less BotW, more Ocarina of Time, would be a good start.
BotW was a huge disappointment for me as a Zelda fan. No dungeons and the breakable weapons system were the biggest downer. I even went so far to hack my Switch in order to cheat and make my weapons unbreakable. Had a bit more fun after that. But that didn't help against the dull, empty open-world or the meaningless enemy encounters.
The shrines and their puzzles were the only thing I had really fun in doing.... Only to be disappointed after completion, for only recieving the next useless weapon or x amount of rupees, with nothing significant to spend them on.
actually the degradation system for weapons improves exploration and gives you reasosn to do stuff, much like you do stuff to gain money.
if weapon don't break, you get one powerful weapon and now the rest of the content and exploration around you offer no reward whatsoever unless you powercreep weapons consistently.
with the degradation system as it is, even if you find a great weapon you know it'ss only for now and that you need more if you wanna be able to keep using it
You basically have to kill enemies for new weapons.
If you just play the game you will be overloaded with weapons anyway.
This makes exploring worthwile. Since you don’t really level from exp?
These are my thoughts exactly. You said it much better than I can, but here is what I was going to post anyway:You keep saying "you" like this is true for me. But for me, if the reason to explore is to find new weapons because my current one will break, then I feel like I'm only exploring just to maintain my status quo. I'm on a treadmill. It puts me no better off than where I am now, no progression, and the very act of exploring creates the need for exploring (i.e. you break your weapons in the course of exploring, so you need to explore to replace those weapons). So then what's the point? Why break my weapons to find new weapons - why not just keep the weapon I have and not use it. It becomes a make-work project where you win by not playing.
In killing enemies for new weapons I break the weapons I have. Why am I killing them in the first place? To get more weapons. But I only needed new ones because I broke them killing enemies to get new ones: a treadmill where I stay in place, no better off than I was before. Well, then I just won't fight enemies and will avoid them - then I'm in the same place as I would be if I had fought them. Then I'm not engaging in the game's systems, so what's the point of playing.
Here's an idea - make exploration worthwhile by finding cool things. Nice items, ingredients, puzzles, customization options, awesome caves and locations, varied monsters and enemies, collectibles, and yes, weapons I can grow attached to over the course of my adventure because they can be repaired, maintained, and upgraded.
I'd say that this post only shows exactly why breaking weapons are necessary in the game:
The enemy encounters stay much more interesting if you embrace the actual gameplay instead of trying to hack it into something it's not by keeping your weapons.
Normally, since you can only hold a few weapons and they'll break soon, every little enemy encounter has some excitement and variety to it, because you're expected to improvise with limited tools and the environment. For instance, even later in the game I'd often prefer to steal a weapon from one of the enemies in the group (perhaps a spear, by knocking one down early in fight so that they drop it) and then do something like light that spear on their campfire, and use it to catch several of them on fire quickly, then throw it like a missile at their exploding barrels and pivot to another random weapon from my current set, which might be just about anything. Fights are meant to be this way, and they stay interesting and dynamic if you actually play the game instead of trying to make it something it's not.
Likewise, it's not just "another useless weapon" that you pick up in chests or other locations. Every weapon ends up being pretty useful even later in the game, if you stick to the actual systems that encourage switching up all the time, instead of hacking it to be something the developers never intended.
Was disappointed to see same monsters/enemies in the recent BOTW 2 trailer.
I found the enemies and their remixes in the first BOTW a tad repetitive after a while. Another one of my hopes is that the sequel would, not only wipe the slate clean, but have a large and diverse cast of enemies.
but..you can still explore?that depends on the type of player you are. some like me having a permanent weapon removes a hurdle and gives me freedom to explore more.
but in botw weapons are never your end goal.You keep saying "you" like this is true for me. But for me, if the reason to explore is to find new weapons because my current one will break, then I feel like I'm only exploring just to maintain my status quo. I'm on a treadmill. It puts me no better off than where I am now, no progression, and the very act of exploring creates the need for exploring (i.e. you break your weapons in the course of exploring, so you need to explore to replace those weapons). So then what's the point? Why break my weapons to find new weapons - why not just keep the weapon I have and not use it. It becomes a make-work project where you win by not playing.
In killing enemies for new weapons I break the weapons I have. Why am I killing them in the first place? To get more weapons. But I only needed new ones because I broke them killing enemies to get new ones: a treadmill where I stay in place, no better off than I was before. Well, then I just won't fight enemies and will avoid them - then I'm in the same place as I would be if I had fought them. Then I'm not engaging in the game's systems, so what's the point of playing.
Here's an idea - make exploration worthwhile by finding cool things. Nice items, ingredients, puzzles, customization options, awesome caves and locations, varied monsters and enemies, collectibles, and yes, weapons I can grow attached to over the course of my adventure because they can be repaired, maintained, and upgraded.
Call the hospital and bring doctor ASAP.-No need for 60fps