Lord of Castamere
Member
First off screen footage courtesy of IGN
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https://www.youtube.com/watch?v=rwvVRqMIrWs
We have our first glimpse of the game in motion(sadly the wrestlers couldn't move too, mutitasking is hard).
https://www.youtube.com/watch?v=8ePh672BX6Y
Some gameplay changes from IGN,
lol
https://www.youtube.com/watch?v=rwvVRqMIrWs
We have our first glimpse of the game in motion(sadly the wrestlers couldn't move too, mutitasking is hard).
https://www.youtube.com/watch?v=8ePh672BX6Y
Some gameplay changes from IGN,
If I were forced at gunpoint to describe what I played in one word, it would simply be different. Now dont freak out, thats not a euphemism of some kind. Im not grasping for a polite way to tell you that Yukes and Visual Concepts screwed the pooch. In fact, I really dig the direction 2K15 is taking the franchise. Its a very clear step down a path that few wrestling games have ever walked. Im here to tell you that WWE 2K15 is, for lack of a better term, a wrestling sim.
Wrestling fans know the drill: the two wrestlers go right into a classic collar-and-elbow lockup to jockey for position. It starts like rock, paper, scissors with each player pressing one of three face buttons, and the winner advancing to a more advantageous position. From here, both players play what is essentially a lock-picking game, rotating the right stick until they find the sweet spot, and holding it there to improve their respective situation. During this time, the player with advantage can land strikes, or even wrench whatever limb theyve grabbed a hold of. Its a lot more like the opening stages of a real match than running right up to your opponent for a spine-buster the moment the bell rings.
Strikes come out at a speed more in line with how actual people punch and kick, making attack chains more deliberate and satisfying to land. It makes exchanges a lot less breezy, but is a fight between two 300+ pound men supposed to be breezy?
Grappling has undergone another key change: the four intermediary grapple stances are gone. Once youre out of the opening chain-wrestling phase, you just press or hold the grapple button along with a direction to launch right into a move. You can still do a basic headlock to set up rudimentary moves, and the returning limb targeting system, but your core grappling moves will come right from standing. Again, this just makes sense. Once the feeling out period is over, how often do guys put one another into a specific hold before doing a suplex? They dont; they just do it.
http://www.ign.com/articles/2014/08...+twitter&utm_source=twitter&utm_medium=socialIt doesnt end there, either. 2K15 packs a new stamina system that you absolutely must manage if you want to succeed. Running in circles around the ring to escape your opponent might seem like a fun way to troll someone online, until youve burned your wrestler out to the point of no return and youre throwing spaghetti-armed punches for the rest of the match. That might not sound like the fun you want to have with your wrestling game, but its the exact kind of thoughtful limitation that Ive been missing the kind that has always kept matches from truly mimicking the storytelling and psychology of the matches I grew up loving.