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Eurogamer: NX = portable w/ carts, detachable controllers, Tegra, TV Out, no BC, Sept

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Left controller: nunchuk.
Right controller: wiimote.

2 SKU's is the way to go...a handheld and a console that run the same games.

The hybrid idea is stupid...and 4 SKU's is stupid..but it's the only way you avoid alienating both the handheld and console market.
It's OK if you think hybrid is stupid, but that's Nintendo's vision for the NX.

So, 1 SKU. :)

I can only see them doing 2+ SKUs if the complete package gets too expensive.
 

Aldric

Member
Literally just look at the lists of best selling handheld games. It's not the "console lite" games topping the lists. There may be many reasons why the PSP and Vita couldn't touch the DS or 3DS with a 20 foot pole, but one of them is absolutely the focus on true handheld games version "console on the go". People don't want 100 hour open world action games, they want Pokémon and Mario games with short levels.

l'm not sure l get your point. lf l look at the 3ds library l specifically see a drastic drop of popularity of these "Touch generation" games from the DS era like Brain Training or Nintendogs and the continuous success of robust, console-like experiences like 3d Land, Dark Moon, OoT 3d, Smash etc.
 

Hoo-doo

Banned
Do you actually think all Nintendo games cost $40 to $60? You do know the eshop exists right?

Do you realize that people on mobile are accustomed to games being free to play or 0.99$ at the most?

The eShop is a really poor comparison. Ask any fan of mobile games on how much they are willing to spend on games up front. It's not a lot. Games make money through optional IAP and sell for free or less than a dollar.
 
So we finally get Pokemon on home console? Sweet.

supergb1.jpg

Non dick answer: yes
 

deleted

Member
What you describe as a innovative (two people go out and suddendly they have a device that let them play together) is something that a phone can easily do. The only reason there aren't many phone games that use 2-players wireless mode is because there's close to 0 demand. 99% of people who play on the phone on trips do it by themselves.

Like it's a cute concept but then you realize that everyone has a smartphone and people could easily make co-op games on them but just never bothered because the market for said games is way too little on a place as competitive as a phone app store.

Not the same thing though. Not really. I'm not saying that orioto is right, but I can see the concept.

You don't need everyone to go to a shop and have 4 people buy an App. You have local MP out of the box. Maybe a stand with the screen that would also be missing from a cellphone in most cases.
And most of all, you can be sure, that if this is Nintendo's concept, they will support it with software! 4 player MP was a thing with the NES too, but it wasn't widely supported because you needed an extra adapter etc. Look how that turned out later.
 

KingSnake

The Birthday Skeleton
... Yes, I know ARM consumes less power than other architectures. But I literally JUST said in the post you responded to that ARM hasn't improved to such magical levels that we can yet get something like Breath of the Wild to run on it with anywhere near a decent battery life, regardless of how much better ARM is than other architectures in low-power mobile computing.

Just try playing a high-spec game on a modern cell phone with a newer ARM CPU and even a relatively large battery and tell me how long it lasts. You're not going to see a .5TFLOP device running high-end, graphically intensive, open world games running on a portable device without draining the battery rapidly, regardless of the architecture. Unless this thing has an ENORMOUS battery to compensate, its battery life is going to be shit, period. And such a battery is going to mean much longer charge times, and a device that's both larger and heavier. None of which is good for portability. And then of course there's Nintendo's somewhat poor track record in the area, sacrificing the 3DS's battery life in favor of size and, much more egregiously, shipping the Wii U gamepad with a deliberately undersized battery.

The point is that you focus on ARM when they key here is Tegra. That's where the efficiency key is. An efficiency that is missing on the phones because phones are not dedicated gaming devices, so they don't need efficient gaming chips. Also high resolution screens.
 

AzaK

Member
In my opinion, not competing with PS4 and making a powerful handheld first with TV functionality is probably the best move for Nintendo. This isn't Nintendo saying they don't want to make console games anymore, this is Nintendo saying they have no need to make Nintendo games with high end specs, which isn't really necessary given their games. (Just look at Wii U and see how heir franchise look, here already gorgeous).
Yes but Nintendo's franchises did shit for Wii U. They have some great games in it but it has sold worst than any home console of theirs ever. Nintendo's games can't make a success. They need third parties; the question being what type? It seems Nintendo is choosing casual this time with a HH focus and who knows how that will go seeing as HH gaming isn't as strong and phones are the thing now.
 

llehuty

Member
I just have to laugh at everyone saying that they should have done a Vita.

You know, the super succesful Vita...

No brainer, as simple as just releasing a Vita, yep. What could go wrong?
 
What you describe as a innovative (two people go out and suddendly they have a device that let them play together) is something that a phone can easily do. The only reason there aren't many phone games that use 2-players wireless mode is because there's close to 0 demand. 99% of people who play on the phone on trips do it by themselves.

Like it's a cute concept but then you realize that everyone has a smartphone and people could easily make co-op games on them but just never bothered because the market for said games is way too little on a place as competitive as a phone app store.

There are no games like this because the devices themselves are not prone to do that.

People on neogaf understimate that most people play games socially.
 
I just have to laugh at everyone saying that they should have done a Vita.

You know, the super succesful Vita...

No brainer, as simple as just releasing a Vita, yep. What could go wrong?

Hardware doesn't sell hardware. Compelling software sells hardware. And the Vita didn't have any of those.
 
Not really? It may be near apples to oranges, but you're comparing apples to barbecues.

Vita may be heavily dated, but there sure as hell hasn't been improvements in high-spec ARM devices in the past few years to the extent that a .5TFLOPS device running graphically intensive, open-world games is magically going to last several hours on a single battery charge.

What? Since the vita cellphones technology went into huge strides. Nvidia shield last around 3 hours gaming.
 

KingSnake

The Birthday Skeleton
It's fun to read Vita owners reaction to this, though. One would think that they will be happy for a new and very powerful handheld on the market since Sony doesn't seem willing to tackle this market anymore.
 
D

Deleted member 752119

Unconfirmed Member
Do you realize that people on mobile are accustomed to games being free to play or 0.99$ at the most?

The eShop is a really poor comparison. Ask any fan of mobile games on how much they are willing to spend on games up front. It's not a lot. Games make money through optional IAP and sell for free or less than a dollar.

They're making mobile games for those people.

This is for the Wii U/3DS base and hopefully to bring back some lapsed Nintendo fans (not those who only played Wii sports, brain age etc., people who used to play their core franchises) and up attach rates by having all their games in one place.
 

Kurt

Member
Hardware doesn't sell hardware. Compelling software sells hardware. And the Vita didn't have any of those.

Agree.

That's why the hybrid thing is not the most important part.
In the end, they could release a wii u table which allows you to play outside.
But they have choosing to bring a whole new product to the market.
With all those patents over the years, there is going to be something specials with the nx.
Because the hybrid thing is not something that attracts the usual person (casuals) to it.

Something that like they said : delivers a brand new experience. Developers needs to do something unique with it as they said.
 
I'll repost my own theory cause it seems to convince many :p

While i was thinking about that thing that bugs me, about the two detachable controllers and what would be the concept around that, i had some kind of revelation.

Cause i was lwatching the digital foundry vid and the guy talked about the two pads as if it was so huge to have two pads out of the box, and i was like.. Are you fucking kidding me.. Are we all pretending there is anything new about giving away a secondary pad ? I mean it's just a good deal, but local multiplayer was there all along..

Then i got it.
Maybe the NX is reallly centered about the idea of a completely easy to transport, (on the "go" you know), self sufficient device that allows for super fun things between friends, in a living room, in the street, in a park, at a friend's house... Maybe that's the whole marketing idea here. It's like the Wii was at some point, a family friendly device for immediate fun, except it's super flexible, everyone can have his own and play all sort of things, (and that means also why not, AR multiplayer board games for exemple). Like.. The NX would be, more like a set of card than a console in the spirit.

So you could play with a friend everywhere by docking the screen somewhere (maybe it has some kind of ipad skin that can become a support you know, that couldl actually make it pretty fashionable), but why not imagining you could also for example plug one to a tv, and having a friend come with his NX, and you would be able to play a 4 player game on tv, maybe more. And why not use it for their infamous asynchronous (is that it) gameplay, with some players on the tv and some others on their NW screen.

Think about it. We know Nintendo always try again and again. What they failed on GBA, then DS, then with the WiiU. All those multiplayer concepts with different configurations... They can finally have it, with the proper marketing.

Just one device, really small, simple, and it can be used for so many things to have fun with your friends. And those two detachable pads probably have gyros to, so that little NX device can also create Wii fun for everyone on the go. What if a NX can recognize multiple controllers, so you can for exemple be in a park with your friends, and everyone detaches the controllers and put the NX on the ground, and everyone is playing Just Dance in the wild..

basically, sorry i'm long.. But yeah the NX would be centered around the idea that it's super small, simple, cheap, and can be used for so many gaming ideas between friends (everything Ubi has been asking for) everywhere.

That's learning everything from the Wii, but also from Monster Hunter and the whole community aspect of the biggest gaming success in Japan. You make people play in group.

I can already see the 80's commercial. I can also see a Wii like sucess if they have the right software with it (some genius multiplayer party game on the go).

---

And just to post a little exemple of the kind of thing that will make it huge and super mainstream.

Imagine you got kids, 2 kids, and you're in a dense traffic stuck in the car, it's raining. They're bored. They can take their NX, unplugged the controllers, put the screen between them on the seat, and play some game, i don't know, some tennis game on the screen with their two controllers.

Do you see the 80' commercial to ? With the 2 kids playing at the back of the car (they kept their belt of course!)?

I hope you read that in Don Draper's voice!


---

While i'm at it, here are other potential (but maybe not) ideas of gameplay for that concept.

Keep one pad attached to the screen, that you hold in one hand, and have the other one free in your other hand, that you can use as a gun, or a sword i don't know, or to point things. Than now create a multiplayer game using AR where you're interacting with friends in the wild.

Now, do that with Pokemon. (Like you gives order with the free pad and motion control while you're looking at the AR pokemons interacting on screen).

Link that to Pokemon GO.

BOOM, NX sells 50 millions

I really think that configuration, of a small portable device with two pads and gyros, could be the thing Nintendo always wanted. Some sort of infinity creative device that reinvent itself all the time.

Just think about it, one pad plugged, and the other free, with motion control, and think about the game design ideas.


I totally agree with you and i would add that phobes could be used as controllers using the nintendo app
 

Tsosie

Member
I have been thinking about this possible system since the rumours leaked yesterday and I believe I have finally come to a decision. I am on board with this. The biggest reason is that I think my 3DS is getting long in the tooth. I have been ready for a 3DS replacement for maybe 2 years and now I might get it. I do not have any idea if this will "save" Nintendo, but I am defiantly ready for a new Nintendo handheld.
 
So in an era when the big-tv consoles can optionally stream to your laptop/tablet/mobile, this is almost the opposite approach. Sticking to Nintendo's strengths, mobile. Probably the correct move, as directly competing with Xbox / Playstation will be fraught with pain in light of Scorpio / Neo.

This could be everything I want in a new Nintendo console, may be my first purchase since the N64. But there is a lot to get wrong. Nintendo, can you for once please get it mostly right and not have at least one glaring compromise? (and i don't mean power).

1) That touchscreen needs to be capacitive in 2016.

2) The cartridges bit worries me - I know it's not properly announced, but I want all my games on the device, i don't want to switch cartridges ever! I know - PS4 and Xbone still have us swapping discs, but a mobile device? I really hope the retail scenario for this is 'e-store codes in a box' you download to your 'cartridge'. Swapping out cartridge games are not going to be tolerated by the people who are growing up gaming on mobiles/tablets.

3) E-Store - I haven't played Mario 64, Galaxy, Galaxy 2, and a bunch of others from the Wii era. I would love to pick them up on a nice handheld. If they are remastered, fine, if not (bar adapted controls) they should be well priced and anyone who already bought anything in digital form on Wii/3DS should have it carry over. Sony and Microsoft seem to be doing this now, Eg the likes of Flower or Journey I can see still working on the PS8!

4) Online - please do it well this time, it took Sony a while, i hope this is your catch-up console.

5) Indy - I hope they encourage/enable great indy support - there are hundreds of great mobile and console/pc tiltes and developers out there to tap, Android/ios only really cater for screen-control games. Indy games with actual proper controller controls generally don't exist on mobile, (VITA tried though) Gap in the market.

6) Controls...

I love the gimmick of the break-out controllers, neat idea for simple party type games. Brings up about a million thoughts though...

For a start I'm glad there is no backwards compatibility, purely just in terms clearing out the deadwood in terms of controllers and control types. This is their chance to pair this all down into a clean defacto control standard that's pretty analogous to PS4/Xbox (or simpler). I shouldn't be moving across to Nintendo and getting -more- confused by control schemes. Playing occasionally with friends on someones Wii, I can't count the number of times the owner has to explain control related shit to us, All while playing some dopey party game. If I struggle with this, grandpa and other non-traditional audiences will too. Gamecube / Wii / Wii U era is just a bit of a mess in terms of buttons/controls because of overlap, backward compatibility, and experimentation with control types -1 and 2 buttons, + and - buttons, c-sticks all in the mix! Similarly 3DS seems to have been hamstrung by just having that one analogue stick

Wii-U pro-controller seems like a pretty good base, but tick those ZL ZR bumpers on the back, Xbox One pro controller got that right,

What about the breakoff controllers though, will they have even basic L R buttons?
 

Doc_Drop

Member
Hmm, interesting considering that yesterday I was talking with a friend about the Nvidia Shield and the likelihood of Nintendo going that route. I will hold judgement until more concrete info regarding power but I honestly would have preferred a regular console in the traditional sense. I have a hard time believing;
a) I would get the use out of a handheld like device
b) The battery life is going to be near what is required
c) Get the sort of gaming experiences I would be after (I'll believe it when I see it regarding BotW functionality/performance)
d) It will get any sort of 3rd party support outside fringe cases
e) Controller(s) will be nice to use, I was only talking yesterday about my dislike of Nintendo handheld ergonomics vs NES/SNES

The fact that backwards compatibility seems to be out the window and I don't believe Nintendo will allow streaming of games from other services this a bit of a non-starter for me. However, saying all of that, the Shield was reasonably impressive at least from the reviews I had seen. I will wait and see what Nintendo have to say when all the info comes out
 

N.Grim

Member
After one day I still can't understand why 1 sku it's better than 2, they must be really confident about the appeal of the hybrid concept
 

Hermii

Member
I was always in the "There is no way it is a hybrid" camp so Im eating crow. Im skeptical for the same reason I thought they wouldn't make one. It won't be an ideal handheld or an ideal home console, compromises will have to be made. All first party support concentrated on one device is appealing though.

Im reserving judgement until the reveal, we dont have the full picture yet.
 

KingSnake

The Birthday Skeleton
After one day I still can't understand why 1 sku it's better than 2, they must be really confident about the appeal of the hybrid concept

The 2nd SKU isn't really worth the investment for Nintendo. It might still happen later, but they will rather invest once for both markets.
 

Easy_D

never left the stone age

DeepEnigma

Gold Member
Let's be fair, Iwata clearly stated it was not a hybrid and that, on the other hand, there could be more form factors. The iOS and Android analogy also goes against this. If this report is true, they've changed their plans for the NX halfway through. People predicting a hybrid after Iwata's numerous comments on the subject weren't right, they were lucky.

No he did not clearly state that. I searched and found no such statement. I did however find 'opinion' pieces interpreting what he said as that. But nothing from the horses mouth.

Looking back at said interviews, this conformation er 'rumour', actually coincides perfectly what he said about combining developments platforms so there is no 'mobile' or 'console' separated, and everything is more streamlined.

If you can find me a direct quote with him outright saying NX is not a hybrid, I will gladly stand corrected. However, I was unable to turn up one, other than interpretations or guesses of what 'he meant'.

Just use your brain. I really hope we don't have to go through a whole period of delusion before the reveal, if these specs are true then it is a handheld with video out, simple as that.

Fine by me, I would have liked a proper home console I guess but I am not really surprised that Nintendo aren't doing one.

This is exactly what it sounds like. But hey, what is 'proper' anymore with lines being blurred though 'no more generations', etc., from the other two camps.

So if one is to believe Iwata meant a 'singular device', then that assertion is still technically correct. All about perspective at this point in an newly evolving medium from all 3 makers.

The PSP did this in a revision as well if I recall. I am just wondering Nintendo's take on it, if there is more than just streaming to the TV, (boosted specs, etc..)
 
I just hope they make 2 editions. A console and a handheld one.

It's going to be expensive enough, why should I pay for a handheld I'm never going to use.
 

Scrawnton

Member
Yes but Nintendo's franchises did shit for Wii U. They have some great games in it but it has sold worst than any home console of theirs ever. Nintendo's games can't make a success. They need third parties; the question being what type? It seems Nintendo is choosing casual this time with a HH focus and who knows how that will go seeing as HH gaming isn't as strong and phones are the thing now.

The Wii U hardware was a failure and no Nintendo game would've fixed that. The games that were there were fantastic but the asking price was too much. If they would've dropped the gamepad midlife and made it a $200 system with a pro controller, we would be looking back on something much more successful. This new system seems to be just that. If the handheld screen needs to be docked, then it looks like the TV games are controlled via a regular controller.
 

Jucksalbe

Banned
2) The cartridges bit worries me - I know it's not properly announced, but I want all my games on the device, i don't want to switch cartridges ever! I know - PS4 and Xbone still have us swapping discs, but a mobile device? I really hope the retail scenario for this is 'e-store codes in a box' you download to your 'cartridge'. Swapping out cartridge games are not going to be tolerated by the people who are growing up gaming on mobiles/tablets.

I'm pretty sure there will be downloadable versions of every game just like there are now on 3DS (well, mostly) and WiiU.
 

patapuf

Member
Why are people calling this a hybrid?

Reading the fact sheet it's a powerful handheld that can stream to the TV via it's docking station.
 

N.Grim

Member
The 2nd SKU isn't really worth the investment for Nintendo. It might still happen later, but they will rather invest once for both markets.

If they have the same hardware I don't think it's very complicated, the detachable part doesn't sound easy to make and understand, they can also lower the entry price
 

Muzicfreq

Banned
Nintendo needs to just let the goddamn cat out of the bag already. if they sit on this for any longer the more crazy people will get and confusion as to what it is.
 

Waji

Member
I just hope they make 2 editions. A console and a handheld one.

It's going to be expensive enough, why should I pay for a handheld I'm never going to use.

It makes 0 sense as the purpose of the system would be to do both.
Having one system for all of the Nintendo games is greater than continue with the handheld/home separation.

It's supposed to make both sides happy as you're free to play (I guess) every games at home and/or anywhere else. Why would it even be a bad thing ?
We'll have to see the details but on the paper it's good for "everyone".
 

llehuty

Member
Hardware doesn't sell hardware. Compelling software sells hardware. And the Vita didn't have any of those.

This is a myth. Wii U and Gamecube had decent lineup on the first year (better than PS4's) and look at the sales.

It's basically marketing, market perception, and, to a certain degree, price.
 

Tregard

Soothsayer
Has the point already been made that having the controllers detached and be used separately would allow for Nintendo to produce a Gear VR style headset you plug the screen fragment into?
 
D

Deleted member 752119

Unconfirmed Member
Why are people calling this a hybrid?

Reading the fact sheet it's a powerful handheld that can stream to the TV via it's docking station.

The fact that it had a docking station and not just an HDMI out or HDMI streaming dongle, along worn the controllers detaching from the screen when used in console mode, cause people to reasonably infer that games will get boosted by the dock to run at higher respolution in console mode.
 

diaspora

Member
The idea that people think the dock is going to make a difference in performance is hilarious- as that point the dock might as well be it's own system.
 

llehuty

Member
Has the point already been made that having the controllers detached and be used separately would allow for Nintendo to produce a Gear VR style headset you plug the screen fragment into?

I think the people were discussing that the screen resolution will probably be to low for that.
 

legend166

Member
If the docking station actually provides more power for when it's in 'console mode', I can see them releasing two SKUs - one with the dock and one without.
 

Ulysses 31

Member
I wonder if the "tablet" screen could work as a 2nd screen when it's docked and hooked up to a TV. Inventory management is usually better with a touch screen.
 
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