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Zelda: Breath of the Wild: Launch trailer, JP boxart, March 3, 2017

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m051293

Member
I don't think it's a evolution as much as it's a refinement and streamlining of the open-world design concept put forth by classic PC RPGs much like how Zelda 1 did the same decades back.



I think we have enough info to understand what they're going for, execution is another thing, but the concept of what they're trying to do here is simply not following trends blindly but actually looking at other parts of the industry taking what works and putting them together in a way that hasn't been done previously. When was the last time you saw a AAA Open world game designing its quests around the lack of Quest markers?

This is what I posted during E3 in response to Aonuma's "fight the final boss immediately" thread:

This is a good thing. If executed properly, this suggests that the game has a high skill-ceiling.

That gives the game depth and breadth. Players gain (literal) experience playing, familiarizing themselves with various enemy types, getting comfortable with the physics engine, learning which strategies work best against which enemies, how to manipulate/traverse particular terrains, etc.

Once this knowledge base develops, the next step is the trend towards optimal strategies. The key here is that each individual player will find their own optimal way of doing things as they get comfortable with the game/controls.

Monster/enemy X may be most easily killed by combat method Y. However, perhaps the player is just really good at implementing combat method Z, thus for said player, optimal strategy might just be spamming method Z in the face of everything.

Replace combat/enemy with traversal/terrain and its the same applied concept.

The important thing to recognize is that MOST games already have this kind of system. HOWEVER, Aounuma's prodding is suggesting that this game will do this with a level of depth that isn't often or ever seen in Action/Adventure RPGs, which instead tend to focus on using in-game experience points to boost in-game skills - rather than allowing the actual human player to develop skills themselves via experience/experimentation. This, in theory, allows for much more unique experience, player to player, but also rewards experienced players - because their invested time/acquired skills will pay off (if you're good enough, you can kill things quicker, save more health, traverse areas fadter, tackle more difficult challenges earlier on, etc.).

This as opposed to a game like the Witcher 3 (which I adore and have put >650 hours into btw), where you level up your character more than yourself. Think about it; greater tolerance for potions, stronger/quicker attacks, enhanced signs, all of these skills are added by applying skill points, they don't require the player to actually learn something. The extent of learning for the player is attack pattern rhythyms for certain monster types and mastering the counter system. The skill curve is minor and the skill ceiling is low, Geralt improves becau6de you can overpower him if you play/grind long enough. In BotW - YOU will improve if you grind long/hard enough (think competitive Melee since we're on Nintendo here).

Of course this is all talk until we can actually play the game, but with what little we saw, this is the exact picture being painted IMO. Look at how many gifys we've got of different ways to approach tackling enemy types, adapting to & using the specific environment to fight monsters, using countless methods to accomplish the same task. It's all very encouraging. This looks like a genius game.

Thus far, everything we've seen since then has only reaffirmed my thoughts, and Morrowind was the first thing I thought of when that Sufula Hill White Horse quest popped up.

The only thing I did not see coming after the was the presence of the narrative - I really expected it to go light on the story front. The content we've seen now in the last couple of months (and especially the last week) is pointing in the opposite direction.
 

jonno394

Member
Unsure if this has been shared yet, but the official guide on amazon lists some details regarding numbers of shrines, side quests etc

http://www.amazon.co.uk/dp/1911015257/

Details behind the spoiler

UTTERLY COMPREHENSIVE: 120 Shrine mini-dungeons, 900 Korok seed puzzles, 76 side quests all mapped out and ready for you to discover and complete! Also includes optional challenges, mini-games, unlockables, Easter eggs, and more.
 

Onikaan

Member
It's funny, I see it like Morrowind in how the world and quest system is structured

Man, Bring back Morrowind's journal for TES VI.

Half the enjoyment of a quest in MW was reading the description and finding the location on your own.

Fingers crossed BOTW is as rewarding.
 
This is what I posted during E3 in response to Aonuma's "fight the final boss immediately" thread:



Thus far, everything we've seen since then has only reaffirmed my thoughts, and Morrowind was the first thing I thought of when that Sufula Hill White Horse quest popped up.

The only thing I did not see coming after the was the presence of the narrative - I really expected it to go light on the story front. The content we've seen now in the last couple of months (and especially the last week) is pointing in the opposite direction.

Well, judging by some of Aonuma's comments and some screens that we probably weren't supposed to see...

DON'T CLICK IF YOU DON'T WANT TO BE SEMI SPOILED:

I would guess the majority of the story will be told in the 18+ "recovered memory" cutscenes which appear to be 100% optional for just beating the game. Perhaps getting all of the memories will give you some special ability or unlock a certain item/area, or just plain show you something you otherwise wouldn't have known, which then allows you to beat the game the "proper" way for the full ending.

Unsure if this has been shared yet, but the official guide on amazon lists some details regarding numbers of shrines, side quests etc

http://www.amazon.co.uk/dp/1911015257/

Details behind the spoiler

UTTERLY COMPREHENSIVE: 120 Shrine mini-dungeons, 900 Korok seed puzzles, 76 side quests all mapped out and ready for you to discover and complete! Also includes optional challenges, mini-games, unlockables, Easter eggs, and more.


:O

That's a lot of content!
 
Unsure if this has been shared yet, but the official guide on amazon lists some details regarding numbers of shrines, side quests etc

http://www.amazon.co.uk/dp/1911015257/

Details behind the spoiler

UTTERLY COMPREHENSIVE: 120 Shrine mini-dungeons, 900 Korok seed puzzles, 76 side quests all mapped out and ready for you to discover and complete! Also includes optional challenges, mini-games, unlockables, Easter eggs, and more.

holy shit.. LETS GOOOO!!!!
 

Nickle

Cool Facts: Game of War has been a hit since July 2013
Unsure if this has been shared yet, but the official guide on amazon lists some details regarding numbers of shrines, side quests etc

http://www.amazon.co.uk/dp/1911015257/

Details behind the spoiler

UTTERLY COMPREHENSIVE: 120 Shrine mini-dungeons, 900 Korok seed puzzles, 76 side quests all mapped out and ready for you to discover and complete! Also includes optional challenges, mini-games, unlockables, Easter eggs, and more.
900 Korok seeds sounds really obnoxious, maybe it's supposed to be 90.
 

WadeitOut

Member
I think we have enough info to understand what they're going for, execution is another thing, but the concept of what they're trying to do here is simply not following trends blindly but actually looking at other parts of the industry taking what works and putting them together in a way that hasn't been done previously. When was the last time you saw a AAA Open world game designing its quests around the lack of Quest markers?

You think we know enough for BotW to say it is the next evolution in open world games and has a chance to not be beaten for a long time? I know some gamers let to get high on hyperbole but you guys need a cold shower.

Wait for the game to come out and actually play it first.
 

jonno394

Member
It doesn't say anything about regular dungeons...

it says in a seperate section:

AT-A-GLANCE WALKTHROUGHS: Annotated maps and screenshots show you the way through every quest and dungeon.

so maybe......

(edit - hiding behind tags just incase,.....)
 

takriel

Member
It doesn't say anything about regular dungeons...

It makes the distinction between
dungeon and sub-dungeon
, though.

You think we know enough for BotW to say it is the next evolution in open world games and has a chance to not be beaten for a long time? I know some gamers let to get high on hyperbole but you guys need a cold shower.

Wait for the game to come out and actually play it first.
I think that, yes.

Based on what we have seen so far, it's really shaping up to be the next evolution in open-world game design. The player-environment interaction through the physics engine is really something else.
 
900 Korok seeds sounds really obnoxious, maybe it's supposed to be 90.

Yeah 900 is quite a lot, but maybe they are the new seashells/maiamai where they are totally optional and you don't even need to find all of them to get every reward...

Edit: It might be worth talking about this in the spoiler thread (or a new one) so we don't have to spoiler wrap literally everything
 
Honestly, I like that there's apparently less than 100 sidequests in the games, it tells me they potentially put more time into making each quest more interesting than the usual progression.

How spoilery are the spoilers? Is it just numerical data or story hints?

It's content amounts.
 

Jedi2016

Member
There's a part of me that just wants to go exploring to find all this stuff, but I also don't want to miss out on anything cool.
 
I really like all of the new amiibo, except rider link. I like the figure but can't get over the ugly ice pillar holding up the horse. Seems like there has to be a better way

Also I wouldn't consider anything non story related as a spoiler, especially shrine or even dungeon count
 
I really like all of the new amiibo, except rider link. I like the figure but can't get over the ugly ice pillar holding up the horse. Seems like there has to be a better way

Also I wouldn't consider anything non story related as a spoiler, especially shrine or even dungeon count


Really? Normally I would agree but BOTW main emphasis seems to really be the exploration aspect of the vast world and I want to be surprised when I hear about or stumble upon a new dungeon or shrine (other than the techno Sheikah shrines we know of already)

I want there to be some mystery going into this. It's why I am on semi blackout.

Korok seeds and shrine number are one thing because we already know about them but I don't want to know how many dungeons /mini dungeons there are or what theme they have or how many little hidden grottos are in the world. Side quests , that's fine really because that's about the quality of the quest and with an open world game like this, LoTS of quests are a given.
 

LotusHD

Banned
I hope all those side-quests are meaningful and give you something worthwhile...

As long as it isn't as bad as FFXV, I'm probably good. Jesus those were soulless...

It probably won't be on some Witcher 3 level (Will any game ever be anytime soon lol), but right now I'm playing Gravity Rush 2, and I'm loving the sidequests. Just little humorous, interesting, or intimate moments with the secondary cast that further characterize them, or let you get to know random folk, all of which just makes the world feel more alive. If BoTW can achieve that at least, it's good enough for me.
 
I've been rewatching the treehouse and was trying to find out if whistling works anywhere in the world or just near stables.

The stats shown for the horse looks interesting too. You have Strength, Stamina, and Speed. I think I know Stamina, and Speed, but I'm not sure what Strength could do.
 
I've been rewatching the treehouse and was trying to find out if whistling works anywhere in the world or just near stables.

The stats shown for the horse looks interesting too. You have Strength, Stamina, and Speed. I think I know Stamina, and Speed, but I'm not sure what Strength could do.

You can, at E3 you could whistle even without a horse. I think miyamoto even said that sometimes you can whistle just for fun.
 
Jeezus, the right video looks so much better.


I mean, one can simply mess with the contrast settings on their television, no?

I can't see the game itself having many (if any) visual setting options

I think I know Stamina, and Speed, but I'm not sure what Strength could do.

strength probably translate to a combo of how much total damage the horse can endure and how much damage it deals when galloping and colliding
 

Yarbskoo

Member
have you seen this
https://www.youtube.com/watch?v=IthMXQEDYiE
i really prefer the constrast setting used there.
it's more colorfull, less wash oout. imo it fits better the art style

For me, the problem is less with the saturation/contrast and more with the greenish filter. A slight adjustment makes it look so much better.
71nf2jtqcl._sl1500_21s83.jpg
81zvqcgartl._sl1500_s9sgn.jpg
115sra.png

10ks87.png
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2k7sqa.png
 
I'm really concerned that the most we've seen about the game is the open world, and that we've seen literally nothing about the dungeons... why would they not show anything about them? We've seen trials, but no dungeons. I'm really starting to worry that there's no dungeons in this game. The overworld is so damn huge and must have taken so much work that I can't fathom they also were able to flesh out and build complete dungeons to go along. The lack of info on them is worrying. I've yet to see a locked door.
 

LotusHD

Banned
I'm really concerned that the most we've seen about the game is the open world, and that we've seen literally nothing about the dungeons... why would they not show anything about them? We've seen trials, but no dungeons. I'm really starting to worry that there's no dungeons in this game. The overworld is so damn huge and must have taken so much work that I can't fathom they also were able to flesh out and build complete dungeons to go along. The lack of info on them is worrying. I've yet to see a locked door.

Dude, there's been multiple statements confirming that dungeons exist.
 
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