Kazza
Member
Another amazing strafefox documentary:
A huge amount of fascinating new (to me anyway) info about the development of these two 16-bit action platform masterpieces. I've just watched the video, and the following sticks in my mind:
- how the Konami team had to start development of Super Castlevania IV on the NES, as they didn't yet have access to the SNES dev kit
- how Konami held a enemy and level obstacle design competition in a Japanese magazine, and eventually incorporated these into the Bloodlines game (
- info on lots of discarded concepts and level designs for both games (including screenshots and footage
- how IV was going to have multiple routes, but was cut back during development
There's so much more on the music design, cancelled characters... Anyone who's seen a strafefox video before already knows how good this is. Enjoy!
A huge amount of fascinating new (to me anyway) info about the development of these two 16-bit action platform masterpieces. I've just watched the video, and the following sticks in my mind:
- how the Konami team had to start development of Super Castlevania IV on the NES, as they didn't yet have access to the SNES dev kit
- how Konami held a enemy and level obstacle design competition in a Japanese magazine, and eventually incorporated these into the Bloodlines game (
- info on lots of discarded concepts and level designs for both games (including screenshots and footage
- how IV was going to have multiple routes, but was cut back during development
There's so much more on the music design, cancelled characters... Anyone who's seen a strafefox video before already knows how good this is. Enjoy!