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DF: Control PS5 Vs Xbox Series X Raytracing Benchmark

Evilms

Banned
ySUzduJ.jpg
 

M1chl

Currently Gif and Meme Champion
Oh lord now we have a narrative the Series X CPU is bottlenecked... :messenger_tears_of_joy:

Thanks for the laugh.
Truth to be told, with Direct X layer, it's always going to be trailing behind PS5. And in Control where you have pretty advance physics, which requires tons of Object References (because that's how you do the interaction), which are expensive behind Dx, it's going to be on CPU side of things behind PS5. That's why Xbox always have higher clocked CPU, it needs it.

What the fuck you laughing at bois? : D

Oles Shishkovstov: Let's put it that way - we have seen scenarios where a single CPU core was fully loaded just by issuing draw-calls on Xbox One (and that's surely on the 'mono' driver with several fast-path calls utilised). Then, the same scenario on PS4, it was actually difficult to find those draw-calls in the profile graphs, because they are using almost no time and are barely visible as a result.

In general - I don't really get why they choose DX11 as a starting point for the console. It's a console! Why care about some legacy stuff at all? On PS4, most GPU commands are just a few DWORDs written into the command buffer, let's say just a few CPU clock cycles. On Xbox One it easily could be one million times slower because of all the bookkeeping the API does.

But Microsoft is not sleeping, really. Each XDK that has been released both before and after the Xbox One launch has brought faster and faster draw-calls to the table. They added tons of features just to work around limitations of the DX11 API model. They even made a DX12/GNM style do-it-yourself API available - although we didn't ship with it on Redux due to time constraints.

 
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WalletBoy

Neo Member
It's really an interesting comparison, however I really would like to know what is causing stutter on Series X (it had stutter on Gears 5 originally but its fixed now). Maybe DF could look into this.
When I played the PC version a year ago on my 2080ti - it had micro stutter.
 

Romulus

Member
I like how 90% of the games compared are won on PS5, but those aren't a representation of its hardware

XSX wins a couple of comparisons, clearly all hardware related/tools
 

Topher

Gold Member
Is it just me or is there a pattern where games featuring DRS are performing better on PS5 whereas games with static resolutions are better on XSX. That seems to compliment the console designs of variable frequencies and fixed frequencies.

pop tv coincidence GIF by Schitt's Creek
 

nowhat

Member
Both GOW and Horizon have unlocked framerate modes.
No, HZD does not. It has a performance mode that locks the framerate completely to 30 while dropping the resolution - but as the game is 30 99% of the time with 4K checkerboarded already, the mode is basically useless.
 

jaysius

Banned
How did sony manage to produce such brainwashed and religiously loyal fans ? The loyalty for this corporation is on par with religious fanatics

These people are already obsessive, Sony gives them something to infinitely obsess over, when you put them into a room with other Sony jingos their obsession is vindicated by the sheer number of other obsessive people.

They think that showing this obsession is somehow recognized by the company, but these people are a minority, a very loud one, that the company doesn't care about and loves to utilize to fill empty space online. They also believe that they own a part of the company because they bought one of the machines, which isn't how anything works, unless you've invested large sums of money in Sony Playstation division, you're just an obsessive person that's fighting for nothing, the quicker you come to terms with this, the quicker you can go on living a life that's actually fulfilling or get help.

It really is a sickness.

This goes for any frothing at the mouth fanboi though.
 
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It has come down to this. A photo mode popularized by PlayStation exclusives that no one from the other platforms gave a shit about (initially) being used for war fodder, specially when it's not actual gameplay performance.

If DF stoops any lower for clicks, you call me. How PS hardcore still watch DF ... I don't know. The BS will always be there. Stop the clicks.The perks of being the only ones in town I guess, for all it's worth.
 
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SlimySnake

Flashless at the Golden Globes
Horizon: Zero Dawn To Receive Performance Mode via Day One Patch For Smoother Framerates On PS4 Pro | Gamepur

And this was in an era where VRR wasn't even a consideration. There were plenty games in the past gen with unlocked framerate.
i played horizon at launch and that was not an unlocked framerate mode. Horizon is locked at 30 fps in every single mode.

This new mode for smoother framerates was released to satisfy people over at DF who pause and hunt for framedrops. The game was pretty much a locked 30 fps with maybe a drop down to 28 fps once every five hours. This patch set the resolution to 1080p to ensure that rare framedrop never happened. no one had access to a 30+ unlocked framerate mode in Horizon. Only GoW and SOTC.
 

Godfavor

Member
What is most exciting is how well consoles compare against pc's counterparts. Remedy has done a good job of optimizing both platforms.

Despite consoles having lower rez for refections, both consoles are compared directly to an 6800xt, 2070s with RT.

It would have been great if it was possible to have 1080p/60 with the new dlss thing from AMD to 1440p. It would have been glorious.

Not even mentioning techniques like VRS, mesh shading or SFS that are not in use for higher performance, and the equalivant ones from ps5.
 
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Spokker

Member
It has come down to this. A photo mode popularized by PlayStation exclusives that no one from the other platforms gave a shit about (initially) being used for war fodder, specially when it's not actual gameplay performance.

If DF stoops any lower for clicks, you call me. How PS hardcore still watch DF ... I don't know. The BS will always be there. Stop the clicks.The perks of being the only ones in town I guess, for all it's worth.
Using a natural benchmark is what DF is all about, and the "benchmark" in Control was a happy accident. Users on PC have been running benchmarks to put their GPUs through the trenches for decades. If there were a 3DMark for consoles, people would run it and wouldn't care that it wasn't "real-world."

DF should have moved the camera during their tests, as the static image gave the wrong impression. But a static image is still a benchmark. The GPU is rendering each frame whether the camera is moving or not.
 

TriSuit666

Banned
AMD RT is done via CUs.. and XSX has 52 vs PS5 has 36.. so this is expected. And fairly useless cause the game is 30 fps.
Similarly to the way Control RT is achieved on non-RTX cards, such as the 1650/1660 Super.

(Yes, RTX is possible on the 1660 Super on Control, but it's absolutely dogshit)
 

Skifi28

Member
I can respect what they're trying to do in this test, but when you already know how the results are going to be used......it's just kind of a sad.
 

Fredrik

Member
Microsoft needed this. Even if it’s just a weird benchmark. Finally shows that there is something extra under the hood on Xbox Series X. Up til this point all the power talk seemed like PR bs.

And yes yes yes! Alex talks proper sense here, this game needs an optional 1080p mode!
 

FrankWza

Member
On series s photo mode, do you have to change the bulb after each picture?
Or do you pick up the system and wave it around to dry? Like a Polaroid.
 

nowhat

Member
I can respect what they're trying to do in this test, but when you already know how the results are going to be used......it's just kind of a sad.
Don't kid yourself. I don't criticize DF often, but what they're doing here is 100% clickbait. They say themselves in the video that this is just an academic exercise. Yet they label the video as "benchmark". Gee, I wonder why?

Edit: and yes, the results are completely unsurprising, within the excepted range given the GPU difference. Whether that ever materializes as actual gameplay difference remains to be seen.
 
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GametimeUK

Member
In this thread I've learned people don't understand what benchmarking is (although this isn't a proper benchmark, you understand what they are trying to do). You can only work with what you've got and in this case it's Control's Photo mode.
 
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VanEs

Member
On photo mode you don’t need the CPU so much and probably the differences on most games means CPU PS5 is performing better

Wish we had some performance numbers of long stretches of gameplay. These last few videos just give me more questions than answers.
 

Mister Wolf

Gold Member
In this thread I've learned people don't understand what benchmarking is. You can only work with what you've got and in this case it's Control's Photo mode.
I still consider DMC5 the best GPU benchmark we've had for these consoles. Native 4K mode with fixed settings and framerate unlocked.
 

Snake29

RSI Employee of the Year
People really pretend to not understand what this analysis is ? The framerate is locked during gameplay while unlocked in photomode. This is a way to see the differential between consoles because its unlocked.

Its amazing, sony fans are so distorted that they pretend they dont get what this shows and are trying to say it doesnt matter because its not gameplay. Amazing.

How did sony manage to produce such brainwashed and religiously loyal fans ? The loyalty for this corporation is on par with religious fanatics

What's your point? Aren't you one of the people that needed Microsoft to convince you how hardcore the XSX would be destroying it's competitor?

It doesn't show anything what MS was trying to place into your brain.

Talking about brainwashed fanboys that loved sucking every word out off Phil his mouth.
 

JackMcGunns

Member
Are we witnessing the FIRST console benchmark ever?

Holy SHIT!

Warriors!! Grab your swords and shields! this is about to be a blood bath!
 

J_Gamer.exe

Member
So it looks pretty clear series x is bottlenecked in actual gameplay by something like the io, cpu or something more.

I'd like to see more cpu stress tests but we have seen a lot of like for like already where series x struggled.

Also will vary engine by engine, not sure how control fits in, some will prefer ps5 others series x.

Also Richard loves to bang on about the memory bandwidth but this is a last gen game still, in future games when more than 10gb is used we need to see what happens. Or maybe we are already seeing it as in gameplay the cpu uses the slower memory doesn't it? So it that the bottleneck?
 

AGRacing

Member
Most are sub 20Hz

My LG C9 is 40HZ. Televisions I've seen are 40 - 120. RTINGS confirmed.

LG C9 OLED Review (OLED55C9PUA, OLED65C9PUA, OLED77C9PUA) - RTINGS.com

I believe most people are playing PS5 on a TV - not a monitor.
 

JackMcGunns

Member
Yes, I often use static 3D scenes when benchmarking my hardware on PC.

Not even sure why 3D Mark exists when all I need to do is fire up a game that has photomode and keep the camera still.


Have you every hard of a FLYBY benchmark? it's done to benchmark the GPU alone without accounting for CPU calculations, perfect scenario here since the common denominator in PS5 and XSX is the CPU, albeit a slightly higher clocked CPU on Series X.
 

Alebrije

Member
Bet PS6 and XboxSeriesXbox One will be designed based on deliver the best photo mode possible.

The war has begun...
 
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