Kokoloko85
Member
I do miss games like Tokyo Jungle though
Sony DID NOT fire Ueda, He quitted in 2011 because he didn’t want the game to be delayed to next gen PS4 (due to frame rate issues on PS3)Just a heads up. Japan Studio themselves (Team Ico) made The Last Guardian, that was Ueda's team.
The issue was The Last Guardian was in such bad development hell that Sony fired Ueda and had to hire new people to finish the game, keeping Ueda on as an external contractor to let him help finish his Ico, Shadow, Guardian trilogy. GenDesign was only created because Sony fired him back in 2011. They had let him make his game for 5 years and he still had nothing. It then took 5 more years to ship.
So really Team Ico died in 2011. Then once TLG shipped in 2016, Ueda (and Team Ico) were completely done at Japan Studio. Some of those same devs made Knack and Knack 2, btw.
So after Last Guardian, Knack 2, and Gravity Rush 2 all flopped, Sony clearly shifted Japan Studio to just doing ports/support work while letting Team Asobi making Astro Bot games. It was a smart move.
An western studio that can't make a game that sells for over 10 years. But with this one Sony is fine.Ummm when was this taken and who are they?
Lol which studio is that?An western studio that can't make a game that sells for over 10 years. But with this one Sony is fine.
Lol which studio is that?
Sony isn't stepping away from Japan, jesus. They have had exclusive streams for japan to promote the PS5.
TLG being done by GenDesing lmao.-Bloodborne was developed by Fromsoftware JS only produced as noted by the credits.
-The Tomorrow Children was developed by Q-Games JS was again only producing/doing logistic stuff.
-The Last Guardian was developed by GenDesign (Ueda's studio) with support by JS.
-PaRappa the Rapper was developed by NanaOn-Sha (the original PS1 release) and by ePix (PSP/PS4 remaster) again JS did the logistics.
And on and on and on you get the point.
All of these games were made by external studios with JS producing AKA not really developing shit!
There were 3 teams inside JS that developed internally (Team Ico, Team Gravity/Siren, and Team ASOBI).
JS was a bloated studio that mostly worked as a support studio, mainly handling logistics (pitching the ideas and getting the money/budget from the higher ups) and doing localization for western titles like GoT.
Fine what about the rest then? Now who's grasping?TLG being done by GenDesing lmao.
I just don’t agree. If your games aren’t being picked up it’s on the producers and directors and even studio headsI don't think Japan Studio was lethargic - they just failed to get on the ongoing japanese dev renaissance bandwagon, and Sony's lack of interest (as they had alreadt moved on at this point) allowed them to fail.The pivot was probably 2010-2013, with the success of Naughty Dog's titles while Gravity Daze failed to deliver and SoTC was stuck in limbo. There was not much Japan Studio could do after that.
The strange thing is Sony not outright closing down Japan Studio during the latter half of the 2010s, but that's the strange world of corporate politics I guess.
Are you Phil Fish?99% of Japanese developers do not understand the market. They have zero confidence in their culture and think the western customer isn't intetested in their art. Thus, they hesitate to invest in AAA projects.
I don't think Japan Studio was lethargic - they just failed to get on the ongoing japanese dev renaissance bandwagon, and Sony's lack of interest (as they had alreadt moved on at this point) allowed them to fail.The pivot was probably 2010-2013, with the success of Naughty Dog's titles while Gravity Daze failed to deliver and SoTC was stuck in limbo. There was not much Japan Studio could do after that.
And why would they market it if they were dropping that market?That's just marketing.
Are you Phil Fish?
Holy #$+@ this was brutal.
Props to Jonathan Blow for saving the trainwreck here.
Publishing/marketing is very different from having in house developers. Just change your avatar already, clown. I've been playing Yakuza games since the original in 2005.And why would they market it if they were dropping that market?
Not sure if you think you are a badass or if you are straight out retardedPublishing/marketing is very different from having in house developers. Just change your avatar already, clown. I've been playing Yakuza games since the original in 2005.
Sony actually has plenty of non-Japanese games and franchises on their consoles. I feel Sony needs REALLY needs to strengthen their Japanese output because it feels like an afterthought to me. Then again, it seems like a good number of Japanese developers are catering to the West as well or see Japanese gamers are going portable/mobile, so maybe Sony figures maybe we should focus on the West as well?Japan doesn't understand the world market.
Sony shouldn't be expanding and improving their Japanese output. Sony should be expanding and improving their N American + European output.