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A full tech review of Namco Bandai Studio's latest - a stylish action JRPG with beautiful art direction and music. Next-gen machines are in the spotlight: how do Xbox Series X and PS5 compare in their bid for a full 4K60? And does Series S hold up with its own 1440p target of 60FPS? Tom digs in to find out.
Summary
- PS5/Series X/Series S
- Both PS5 and Series X push 4k (3840x2160p at 60fps) with help of DRS and UE4 temporal reconstruction
- Both PS5 and Series X runs between navite 4k and 1440p as the lowest
- Series S push 1440p at 60 with DRS, reconstruction as well and some reduce into settings like AF
- Series S runs between native 1440p and 900p as the lowest
- Perfomance time
- Series S runs fine at 60 fps with some little dips at 59 in the city
- Meanwhile, in battle Series get some drops to 56
- Cutscenes take a hit as well, drops to 53
- Series X runs 60 without problems at city
- In battles Series X suffers from some drops to 56
- Cutscenes there are some drops too, to 57
- PS5 runs at 60 most of the time
- In Battle PS5 get drops to 57
- In the same cutscene, PS5 drops to 58
- Perfomance: PS5>Series X> Series S
- PS5 don't have option for VRR as mention by Tom
- Loading time
- Both PS5 and Series X are pretty close, PS5 loads at 6.5 sec while Series X loads at 7.3 sec
- Other places as mention in the video, there like to like, PS5 loads at 5.2 sec while Series X loads at 5.6
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