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[DF] Guardians of the Galaxy: PS5 vs Xbox Series X/S - A Great Game But 60FPS Comes At A Cost

RoboFu

One of the green rats
Ehh I’ve been playing in performance mode the whole time. No complaints though it maybe because of the newer LG built in ai scaler🤷‍♂️
 

CrustyBritches

Gold Member
Yikes at that opening sequence on PS5 Performance mode. My 2060 Super gets ~71fps avg/63fps min at 1080p/Ultra settings for that sequence. XSX seems to do fine with a locked 60fps in that spot.
1080GoTG.jpg
 
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Tommi84

Member
Yeah, no. Anyone playing this game on SS is not doing them a favor. Ughh.. Didn't MS mention that the difference between the two would be resolution :/?


OnJz6Uv.jpeg
 

Skifi28

Member
if it were a GPU bottleneck that just doesn’t jive with the numbers between quality and performance on both consoles.

Along with the fact that performance mode has all around lower settings, while still producing worse framerate drops compared to quality mode, normally that would indicate a CPU bottleneck, but that shouldn’t be the case at all here. There’s something in the performance mode that’s hogging too many resources for what it‘s doing.
It's a developer bottleneck.
 
You can only optimize code so much until you hit that physical hardware limit. In this case, 1030p@30FPS is XSS showing you what the power of a $299 console can bring you.
A cross generational titles in no way brings out the power potential of an RDNA2 GPU or a Zen 2 CPU. The price of the XSS has nothing to do with its potential in games. It is miles better in performance than last gen consoles period. Seeing what was done on the other consoles it's clear this title isn't pushing any of the current generation consoles to their limits.

Series S will outperform Xbox One X given proper optimization. It may not run at as high a resolution since that's less practical for its GPU, but it should be capable of producing a superior result nearly every time.
100% agree. Resolution the only area the X1X could potentially beat the XSS. Not MS or anyone else claimed the XSS would run higher resolutions than the X1X in the first place.
 
Yeah, no. Anyone playing this game on SS is not doing them a favor. Ughh.. Didn't MS mention that the difference between the two would be resolution :/?


OnJz6Uv.jpeg
No they did not. They claimed the XSS has the same feature set as the XSX. Non Xbox customers are the only people making imaginary claims about what the XSS would do. MS also has no control over what a 3rd party does or doesn't do in a title. See games like MS Flight Simulator and the new Forza game to see XSS at its best.
 

01011001

Banned
You can only optimize code so much until you hit that physical hardware limit. In this case, 1030p@30FPS is XSS showing you what the power of a $299 console can bring you.

this game perfoms way better on PC compared to consoles. PC graphics cards that usually perform in the ballpark of the consoles perform way better in this game than the consoles.

so something is up with these console ports
 

Midn1ght

Member
this game perfoms way better on PC compared to consoles. PC graphics cards that usually perform in the ballpark of the consoles perform way better in this game than the consoles.

so something is up with these console ports

These consoles seems they should be able to push higher resolution at 60 I agree. But the good PC performances you see might also coming from the Nvidia tech focus on PC for this game if I'm not wrong (DLSS and RT).

I might be wrong but I feel the difference between games focusing on Nvidia or AMD on PC this gen are giving bigger differences than before. You'll find games with focus on AMD running above expectation on consoles vs. the PC running on Nvidia and PC games with Nvidia features running great while having average perf on consoles.

Just guessing here, I'm no expert.
 
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Punished Miku

Gold Member
Yeah, no. Anyone playing this game on SS is not doing them a favor. Ughh.. Didn't MS mention that the difference between the two would be resolution :/?


OnJz6Uv.jpeg
I guess if I look really hard at them side by side, I am noticing the grass, and the series S has an extra puddle on the left?

Jesus Christ this console gen is boring lol.

But yeah, I'll pick this up on PS5 down the road when the performance mode is hopefully improved. I'd play it on XSS if it ever hits Gamepass I guess.
 

RoboFu

One of the green rats
Yikes at that opening sequence on PS5 Performance mode. My 2060 Super gets ~71fps avg/63fps min at 1080p/Ultra settings for that sequence. XSX seems to do fine with a locked 60fps in that spot.

the image on the right looks a lot blurrier. Is dynamic resolution?

edit: I meant left lol
 
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These consoles seems they should be able to push higher resolution at 60 I agree. But the good PC performances you see might also coming from the Nvidia tech focus on PC for this game if I'm not wrong (DLSS and RT).

I might be wrong but I feel the difference between games focusing on Nvidia or AMD on PC this gen are giving bigger differences than before. You'll find games with focus on AMD running above expectation on consoles vs. the PC running on Nvidia and PC games with Nvidia features running great while having average perf on consoles.

Just guessing here, I'm no expert.

It’s not console vs PC or Nvidia vs AMD; the problem with this game lies in the fact that on console; the 30 fps mode is literally pushing twice the pixels per second than the 60fps mode on both consoles, along with higher settings across the board. It just doesn’t make sense.

I have happily played it at 30 in quality mode, but I can see some people who prefer performance, and it sucks to see *that* much of a hit between them.
 
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Md Ray

Member
Well......I'm just a few minutes into the game. I started out in Quality mode and the lower frame rate is just hard to deal with. I'm with @ManaByte on this one. Performance mode for me.
Hmm, in that case, a good quality high sample count camera motion blur might help here. What do you think about TLOU2's 30fps on PS4/Pro?
 

Spitfire098

Member
Yeah, no. Anyone playing this game on SS is not doing them a favor. Ughh.. Didn't MS mention that the difference between the two would be resolution :/?


OnJz6Uv.jpeg

No they did not. They claimed the XSS has the same feature set as the XSX. Non Xbox customers are the only people making imaginary claims about what the XSS would do. MS also has no control over what a 3rd party does or doesn't do in a title. See games like MS Flight Simulator and the new Forza game to see XSS at its best.

"Xbox Series S delivers the same next generation speed and performance that define Xbox Series X. It is similar in CPU and has the identical I/O performance as Xbox Series X, making it easier for developers to deliver the same great performance, while rendering at a lower resolution."
"The primary difference between Xbox Series X and Xbox Series S is in resolution."
 

Bogroll

Likes moldy games
50hz shouldn't be an issue for us Europeans - All our Tvs should support it natively.

Console manufacturers should adopt a 50 / 100hz output setting
Yes that's a good call but is the resolution the same ? Would the black borders be back. Could they be bothered with even more optimisations. Takes me back to the 90's. :)
 

sendit

Member
this game perfoms way better on PC compared to consoles. PC graphics cards that usually perform in the ballpark of the consoles perform way better in this game than the consoles.

so something is up with these console ports
This isn’t helping your case. The PC has multitude of possible configurations. PCs also have the luxury of better CPUs. Has anyone even done a benchmark with console equivalent CPUs?
 

DaGwaphics

Member


ps4 and pro versions look decent there

Explains the far too stark adjustment in grass density between XSS and XSX, they basically used PS4 /PS4pro settings on the XSS. Yikes.

Edit: Not saying that I don't get that more cuts were needed on the XSS, since PS5/XSX are only 1080p 60 (and the systems don't exactly handle that like champions), the 50% cut in frames alone wasn't going to cover the gap in hardware.
 
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Md Ray

Member
Explains the far too stark adjustment in grass density between XSS and XSX, they basically used PS4 /PS4pro settings on the XSS. Yikes.

Edit: Not saying that I don't get that more cuts were needed on the XSS, since PS5/XSX are only 1080p 60 (and the systems don't exactly handle that like champions), the 50% cut in frames alone wasn't going to cover the gap in hardware.
The res and frame rate target, the settings they've chosen are all over the place on the new machines. I guess supporting 7 different configs of consoles will do that to you (8 if you include Switch).
 

Thebonehead

Banned
Yes that's a good call but is the resolution the same ? Would the black borders be back. Could they be bothered with even more optimisations. Takes me back to the 90's. :)
Resolution is the same globally these days - HDTV led the way with standards 1080p 2160p etc

No NTSC, PAL or Secam resolution divergences and running speeds to worry about
 

01011001

Banned
This isn’t helping your case. The PC has multitude of possible configurations. PCs also have the luxury of better CPUs. Has anyone even done a benchmark with console equivalent CPUs?

this game has 20% CPU usage on mid range zen 2 CPUs, the CPU is not the issue.

the game also runs very fast in entry level to mid range graphics cards. you can easily get 1080p120fps at ultra settings on mid range PC GPUs

if a standard, non-overclocked RTX2060 can run this at max settings at 1080p60, then it's odd to see the game strugle so much at 1080p with lowered settings
 
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CrustyBritches

Gold Member
The consoles fps are capped at 60fps which lowers their average.
That 53fps is a min, not an avg. PS5 is below the 60fps cap, at 53fps while the 2060S is at 65fps. It would be pointless to compare a segment that’s locked at 60fps. That’s why I didn’t include the XSX, only made a passing comment.
 
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DaGwaphics

Member
this game has 20% CPU usage on mid range zen 2 CPUs, the CPU is not the issue.

the game also runs very fast in entry level to mid range graphics cards. you can easily get 1080p120fps at ultra settings on low end to mid range PC GPUs
So you're saying the console versions are just fucked up somewhere along the way. :messenger_tears_of_joy:

Maybe we'll get some patches down the line.
 
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01011001

Banned
So you're saying the console versions are just fucked up somewhere along the way. :messenger_tears_of_joy:

Maybe we'll get some patches down the line.

it seems like it.
you don't expect consoles to perform worse than a standard RTX2060, which runs the game at roughly the same framerate and resolution as the consoles' performance mode, but does so at max settings
 
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Topher

Gold Member
Hmm, in that case, a good quality high sample count camera motion blur might help here. What do you think about TLOU2's 30fps on PS4/Pro?

I remember it being very smooth, but I was also used to 30fps across the board for consoles last gen. I played primarily on PC for that reason. Now I find myself more open to playing multiplatform games on console because of the option for 60fps. These days I'm finding it extremely hard to go back to 30. Just feels like a jittery mess.

Not a knock at your post but when I look in the Ghost runner thread the PS5 version runs better because of x,y,z not because it isn't optimised.

Yep. I was wondering if anyone would pick up on that. But, of course, there are plenty of people in that thread who are saying the lack of optimization is the reason XSX is running worse.

At this point, we might as well stop trying to declare winners because of the "optimization" card which either side will play when it is convenient to do so. Well, that and the fact the differences are so minuscule that it really doesn't matter anyway.
 
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Sosokrates

Report me if I continue to console war

"Xbox Series S delivers the same next generation speed and performance that define Xbox Series X. It is similar in CPU and has the identical I/O performance as Xbox Series X, making it easier for developers to deliver the same great performance, while rendering at a lower resolution."
"The primary difference between Xbox Series X and Xbox Series S is in resolution."

Well they did not lie gotg is an outlier.
And you could say the same thing about ps5 , it says 8k on the box yet like only one game does 8k. The ps5 and xsx were certainly not advertised as 1080p 60fps machines.
 

yamaci17

Member
Hard to beleive devs are copy/paste PC nature of brute forcing to overcome bad optimization.
that's what i suspected when i first heard the console specs. they're too strong actually.

ps4 xbox one forced these stupid devs to push a minimum of 900/1080p 30 fps. now they have free reign, as long as it hits 1080p 60 fps its a go ...
 

"Xbox Series S delivers the same next generation speed and performance that define Xbox Series X. It is similar in CPU and has the identical I/O performance as Xbox Series X, making it easier for developers to deliver the same great performance, while rendering at a lower resolution."
"The primary difference between Xbox Series X and Xbox Series S is in resolution."
Primary does not mean ONLY. Where in that state did they 1) say every 3rd party game would look the same between the XSX and XSS? 2) the primary difference between the XSX and XSS IS resolution because things like quick resume, the RDNA 2 GPU and Zen CPU feature set ARE the same. They gave no mention of LoD, pop in or any other graphical tweaks that exist when you are playing a game on a device with a less capable GPU.

The XSS is a budget console and the best value for current generation games. For that price of course there is going to be graphic compromises. MS stated as much. People are intentionally being obtuse creating claims that were never made. I just hope you show the same outrage when a PS5 or XSX title doesn't hit native 4K despite what is printed on the boxes.

Explains the far too stark adjustment in grass density between XSS and XSX, they basically used PS4 /PS4pro settings on the XSS. Yikes.

Edit: Not saying that I don't get that more cuts were needed on the XSS, since PS5/XSX are only 1080p 60 (and the systems don't exactly handle that like champions), the 50% cut in frames alone wasn't going to cover the gap in hardware.
Not surprising. Developers in many cases simply aren't going to take the time to bring out the best in the XSS. The fact the more powerful consoles are running 1080p/60 should be the bigger outrage seeing how those consoles should be capable of more. The XSS talk is a distraction. Why is no one questioning the bigger consoles performance here? Perhaps a 3rd party developer isn't the best gage of what can be done on these machines.
 

Sosokrates

Report me if I continue to console war
this game has 20% CPU usage on mid range zen 2 CPUs, the CPU is not the issue.

the game also runs very fast in entry level to mid range graphics cards. you can easily get 1080p120fps at ultra settings on mid range PC GPUs

if a standard, non-overclocked RTX2060 can run this at max settings at 1080p60, then it's odd to see the game strugle so much at 1080p with lowered settings
Uhhhh?

Its seems to be poorly Optimised, even a 1650 super stuggles to do 1080p 60fps

 

"Xbox Series S delivers the same next generation speed and performance that define Xbox Series X. It is similar in CPU and has the identical I/O performance as Xbox Series X, making it easier for developers to deliver the same great performance, while rendering at a lower resolution."
"The primary difference between Xbox Series X and Xbox Series S is in resolution."

And for the most part Series S has delivered. It's matching Series X's quality mode in Forza Horizon 5 actually.
 

01011001

Banned
Uhhhh?

Its seems to be poorly Optimised, even a 1650 super stuggles to do 1080p 60fps



still tho, the 2060 runs it better than the PS5, that is not what you would expect.

it might not run well on PC either, but it seems to run better on equivalent PC parts than on consoles

not to mention that it takes a resolution hit of 75% and lower settings just to get the game running at an unstable 60fps... that is just fucking weird
 
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DaGwaphics

Member
Not surprising. Developers in many cases simply aren't going to take the time to bring out the best in the XSS. The fact the more powerful consoles are running 1080p/60 should be the bigger outrage seeing how those consoles should be capable of more. The XSS talk is a distraction. Why is no one questioning the bigger consoles performance here? Perhaps a 3rd party developer isn't the best gage of what can be done on these machines.

It does seem like there is weird scaling between quality and performance modes. I'm surprised that both the resolution and the asset fidelity had to take such a hit in performance mode on the big boys, it's generally either one or the other. 🤷‍♂️

All in all I think 3rd parties have done a good job with XSS so far. There will always be outliers.
 

Sosokrates

Report me if I continue to console war
still tho, the 2060 runs it better than the PS5, that is not what you would expect.

it might not run well on PC either, but it seems to run better on equivalent PC parts than on consoles

Yes, its poorly Optimised all round.
 
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