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[DF] PS5-XSX/XSS Year One Retrospective Direct Special

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Vognerful

Member
H
86d683858a59a8b1f9378d0ae16b935c.gif
ow safe is a sloth as a pet? I mean those long claws look really scary.
 

Vognerful

Member
Yup, I won’t hold my breath when it comes to redoing comparisons. DF have too much shit on their table already, and I have barely seen Richard in all year. Most comparisons have been with Tom, someone I barely consider part of the core team of DF.
I wonder why Richard doesn't get his hands dirty much in game comparisons.
 

Topher

Gold Member
It has been an interesting year for sure. The main take away from this year that I've noticed time and time again is that the differences between these consoles are really small. Such that, as an owner of both consoles, game performance is not likely to be the determining factor as to what system I choose for any particular game to play on. I feel I can safely choose other aspects of the system such as do I want to get the Platinum trophy or is the game on Game Pass or the game is on sale on one system and so on rather than worrying about a game looking noticeably better on one system. Whether that remains the case, we will see, but my gut tells me insignificant and unnoticeable variations in resolution will continue to be the key difference in multiplats. But I'm really looking forward to seeing how the first parties squeeze out every ounce of juice from these machines.
 

adamsapple

Or is it just one of Phil's balls in my throat?
It just removed the stutters, so you're unlikely to see any performance increase in older games.

Possibly, but just what even 'fixed' the stutters in the game over time anyway, that itself is an interesting point. Better I/O utilization triggered via system updates ? Reduction in OS footprint ? It's a subject I would love to find out more on.



I can't believe we're over a year in and some people are still dreaming of secret sauces and "tools".



Control is one noteworthy example. There may be more.

The sauce is real.

the force awakens GIF by Star Wars



How so?

Hargett mentions nothing about future games relying on either approaches?

I think it would be heavily dependent on the engine right ? which approach may work better than the other ?
 
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skit_data

Member
Matt says last gen engines will benefit from wide and slow, alex says lastgen/crossgen are benifiting from the faster fixed function hardware of the PS5.
No, read the tweet again and especially emphasize on ”and vice versa”. In short he says ”some older games like wide, some old games likes fast”. That’s all he says.
 
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Sosokrates

Report me if I continue to console war
No, read the tweet again and especially emphasize on ”and vice versa”. In short he says ”some older games like wide, some old likes fast”. That’s all he says.
When he says vice versa it would mean newer engines would run better on narrow and fast, no?
 
Matt says last gen engines will benefit from wide and slow, alex says lastgen/crossgen are benifiting from the faster fixed function hardware of the PS5.
This is wishful thinking not based on reality. The reality is that we already have a next-gen engine heavily using compute and showing high number of polygons / assets with UE5.

Matrix demo (high poly / assets/ high compute + RT use) is what all UE5 games will be based on. And for now PS5 actually performs better than XBox using that engine that using the old gen engine (UE4) where the Xbox had actually a slight advantage in most cases.
 

skit_data

Member
When he says vice versa it would mean newer engines would run better on narrow and fast, no?
I read it as some old games favor wide, some old favor fast. That’s all I take from his tweet.
It doesn’t really say anything about which could be considered better in future game engines.

Edit: For the record I’ve seen this being thrown around as console war fodder but it really is worthless because AFAIK all he’s talking about is old engines favoring either apporach, which is pretty worthless when it comes to discussing future game engines and which approach they will rely on.
 
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Sosokrates

Report me if I continue to console war
I read it as some old games favor wide, some old favor fast. That’s all I take from his tweet.
It doesn’t really say anything about which could be considered better in future game engines.
Alex seems to think that the higher clocks works better with last gen engines and leveraging compute is the direction the industry is going.
Matt says the opposite that wide and slow architecture of the xsx works better for last gen engines, Alex literally thinks the opposite of this.
 

Riky

$MSFT
Yeah, "ALEX IS A XBOX SPY" in 3,2,1.

But for those generally interested, what he says here does make a lot of sense. Where the XSX's higher compute will see bigger gains because its the direction of the industry.

It might not be want some want to hear but everyone knows it's the truth, when we get heavy next gen games we will find out for sure, but we see it on PC so it's a real thing.
 
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Mr Moose

Member
Alex seems to think that the higher clocks works better with last gen engines and leveraging compute is the direction the industry is going.
Matt says the opposite that wide and slow architecture of the xsx works better for last gen engines, Alex literally thinks the opposite of this.
One of them has experience with this stuff, the other works at Digital Foundry.
Also, I think you're reading it wrong, Matt says some engines favour wide while some favour narrow/fast.
Explain the xsx control RT performance advantage then...
Not during gameplay.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Not for them|Not going to cut it.

Not for their specific use cases as a tech firm. I think their commentary is pretty clear.

I think it's very safe to say that tech-savvy folks are not the Series S's primary target audience.

Not during gameplay.

I would have loved it if Control had a 1080p/60 RT mode.
 
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Sosokrates

Report me if I continue to console war
One of them has experience with this stuff, the other works at Digital Foundry.
Also, I think you're reading it wrong, Matt says some engines favour wide while some favour narrow/fast.

Not during gameplay.

Because the framerate is locked in gameplay.
Didnt you watch the video?
 

DForce

NaughtyDog Defense Force
Possibly, but just what even 'fixed' the stutters in the game over time anyway, that itself is an interesting point. Better I/O utilization triggered via system updates ? Reduction in OS footprint ? It's a subject I would love to find out more on.
They said it gave XSX a slight advantage after removing that minor issue. I don't know how they would translate to any significant performance gains.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Is it 1440p/30? I added it to library but never bothered playing it :messenger_grinning_sweat:

RT mode is 1440p/30

Non RT "Performance mode" is 1440p/60 and a pretty good lock at it

Going by their photo mode comparison video (yes yes, I know, get your comments in while it's hot), the Series X hits high 50s or 60 in many places, it has a 16 to 17 FPS advantage on PS5 in some places, but in other places they're both barely above 30.

So, I imagine that either with an aggressive DRS implementation or a straight up 1080p with reduced RT effects, a 1080p/60 'lite' RT more could have been feasible for most of the game.

They said it gave XSX a slight advantage after removing that minor issue. I don't know how they would translate to any significant performance gains.

No the performance improvement part is my own commentary. Unless they do a follow up video, we don't know what kind of (If any at all) improvements other games have had since last year. The stutters being completely eliminated has a big net positive on performance, not just strictly from a "it adds more FPS". Previously, any time any text would pop up on the screen, there would be a drop of a few frames with a stutter.
 
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Three

Member
Explain the xsx control RT performance advantage then...
It has a performance advantage in photomode but this is actually where little to no compute is actually happening especially in terms of physics. The guy (Alex) is trying to suggest that there is this unrealised potential from 'RDNA 2' based simply on this. Unreal Engine 5 and the Matrix Awakens demo however rely heavily on compute since Epic actually didn't use a lot of the fixed function hardware. Where did the advantage go there? He doesn't think about this stuff.
 

S0ULZB0URNE

Member

ParaSeoul

Member
PCMR types like Alex(mfer complains about the DS when talking Returnal) can never be taken serious or should never be used in these console videos.
I get hes there for technical analysis and hes great at that when it comes time to actually talk about the games hes stuck repeating the same few points.
 

Fredrik

Member
It has been an interesting year for sure. The main take away from this year that I've noticed time and time again is that the differences between these consoles are really small. Such that, as an owner of both consoles, game performance is not likely to be the determining factor as to what system I choose for any particular game to play on. I feel I can safely choose other aspects of the system such as do I want to get the Platinum trophy or is the game on Game Pass or the game is on sale on one system and so on rather than worrying about a game looking noticeably better on one system.
Perfect conclusion. At this point DF compare differences that can’t be noticed unless there is a fps graph or zoomed-in still picture. The big differences they’ve seen has been bugs which has been fixed. And both have so many first party studios now that any serious console gamer will eventually have to have both consoles. Plus a Nintendo console. Expensive but hopefully worth it.
 

Riky

$MSFT

sircaw

Banned
.
It has been an interesting year for sure. The main take away from this year that I've noticed time and time again is that the differences between these consoles are really small. Such that, as an owner of both consoles, game performance is not likely to be the determining factor as to what system I choose for any particular game to play on. I feel I can safely choose other aspects of the system such as do I want to get the Platinum trophy or is the game on Game Pass or the game is on sale on one system and so on rather than worrying about a game looking noticeably better on one system. Whether that remains the case, we will see, but my gut tells me insignificant and unnoticeable variations in resolution will continue to be the key difference in multiplats. But I'm really looking forward to seeing how the first parties squeeze out every ounce of juice from these machines.
Hopefully, we can get back to what matters the most, Games.

This next year ahead has some tremendous big hitters coming in, Feburay alone has two of them, what a time to be a gamer. :messenger_heart:
 
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