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[VGC] 343 Industries has delayed providing an update on its Halo Infinite seasonal, co-op and Forge plans, saying it needs more time

oldergamer

Member
As discussed over and over. It’s a loss leader. Sustainable is not profitable. If it were profitable they would say so. Greenberg would say so instead of saying it’s not. Tom Warren would report it. Every gaming site on Earth would also report it. MS would not hide this news.

Sustainable means losing money but we can support it with other funds. Obviously if something is profitable it does not need to be “sustained.” This is basic English.
Again, that is bullshit. he isn't going to get into profit by itself, as he has no need. You are just the type of person he describes:

"I know there are a lot of people that like to write, 'We're burning cash right now for some future pot of gold at the end.' No. Game Pass is very, very sustainable right now as it sits and continues to grow."

By definition sustainable: "able to be maintained at a certain rate or level."

If you want to keep trying to redefine that to mean something its not. If its burning cash its not sustainable.
 

01011001

Banned
Halo Infinite has now slipped to #10 on XBL Most Played List. 343 needs to stop listening to Halo purists and start reading the market better.

lol, this has absolutely zero to do wth Halo Purists, the game is simply dogshit and people finally see it for what it is, an unfinished alpha version of a mediocre shooter with no content and no soul.

if Infinite launched in a state comparable to Reach or Halo 3 it would be 20x more popular.
 
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Men_in_Boxes

Snake Oil Salesman
lol, this has absolutely zero to do wth Halo Purists, the game is simply dogshit and people finally see it for what it is, an unfinished alpha version of a mediocre shooter with no content and no soul.

if Infinite launched in a state comparable to Reach or Halo 3 it would be 20x more popular.

Here's what I observed.

You couldn't find a single negative comment about Halo multiplayer between (1 month prior to release) to (1 week after release).

I've never seen more universal praise about a multiplayer game from gaming press....maybe ever. The whole vibe was "Everybody hug...Halo is great again."

The ENTIRE time, I was like "We're in the Battle Royale era. This game's going to struggle."
 
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ZehDon

Gold Member
Here's what I observed.

You couldn't find a single negative comment about Halo multiplayer between (1 month prior to release) to (1 week after release).

I've never seen more universal praise about a multiplayer game from gaming press....maybe ever. The whole vibe was "Everybody hug...Halo is great again."

The ENTIRE time, I was like "We're in the Battle Royale era. This game's going to struggle."
You need to look a little harder.

From the first tech preview, the challenge system was slammed. It's been shit on every day since it was announced. In the second tech preview, the Battle Pass and customisation started to get some heat as people were able to understand how limited customisation actually is. When they launched early, people were shocked with how little content was in the game. The progression system lit up the gaming sphere as everyone realised how utterly broken it is. When the game's actual launch day happened, and no patch and content update arrived, people realised that 343i had shipped the smallest Halo title in franchise history - both multi and single player.

We're three months in, and the netcode is fundamentally broken, the challenge system ruins the game, customisation is laughable, the Battle Pass is the worst I've ever seen, there's no new content coming for another three months, and 343i are now openly hostile to their dwindling player base, taking shots in their updates and on social media. The "gaming media" praising the game shows how little they played. This is, currently, the worst Halo's multiplayer has ever been, which replaces Halo 5 as the low point, which replaced Halo 4 as the low point.

Halo Infinite isn't dying because it doesn't have Battle Royale. It's dying because 343i are incompetent and launched a broken game with the least amount of content in franchise history.
 
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Papacheeks

Banned
Here's what I observed.

You couldn't find a single negative comment about Halo multiplayer between (1 month prior to release) to (1 week after release).

I've never seen more universal praise about a multiplayer game from gaming press....maybe ever. The whole vibe was "Everybody hug...Halo is great again."

The ENTIRE time, I was like "We're in the Battle Royale era. This game's going to struggle."

You know you make a great point. And you know what that scenario reminds me of? Titanfall E3. And Titanfall launch.

Gameplay is fabulous, but content, progression with no campaign was what made titanfall die quickly. Similar issue with halo. Even the campaign which gameplay wise I hear is stellar and begs for fun co-ip shenanigans. But overall story I hear is kind of meh?

I am just dumbfounded on 343i response to updates, and how above all Microsoft has managed them. If you can’t manage halo how the fuck are you managing other projects/studios when it comes to effectively executing games?

I really hope starfield is the cats ass I really do. Because if Microsoft starts having more internal studio issues from Microsoft based developers like rare, coalition, I honestly don’t know how this is going to enhance their platform.
 

Men_in_Boxes

Snake Oil Salesman
Gameplay is fabulous, but...

I've seen 15+ arena shooters release over the last 5 or so years. They all stand on the shoulders of giants (Quake, Unreal Tournament etc). They all respected the past and tried to build upon the foundations laid by the greats.

All 15 of them have crashed and burned.

Then, once they crash and burn I read comments from arena shooter fans say "The game only died because (insert superficial reason here)."

No game is ever perfect.

Halo Infinite is dying because the quote used to describe it "Halo is 30 seconds of fun" no longer speaks to todays market preferences.

30 seconds of fun worked in 2003.
30 seconds of fun worked in 2007.
30 seconds of fun no longer works when the market plays Fortnite, Minecraft, WoW etc...

Halo Infinite will see a lasting surge in popularity once they produce a mode that's more than 30 seconds of fun.
 
How do you make a game more accessible for newcomers 6-12 months post launch? Your marketing push is gone, as is your casual game pass audience checking Halo out for the first time. What a waste of resources. I get mixing newcomer terms with Fortnite but how do you mix newcomer with games like Warzone or Apex. They're not newcomer friendly. Straight up fast action with meta and skill ceilings beyond people just get used to using two thumbsticks even. You have bot mode and academy, you've got enough. If you want your game more accessible then Battle Royale is your answer for a shit ton of things to do outside of killing e.g. looting, team strategy to end game action, support plays etc.

If this new CA mode is basically Firefight + Forge integrated then that's an awesome step forward but why not just come out and say that shit to get people hyped while the rest of your comms is shit? Transparency promises my ass, again 343. Everything 343 do is behind the times. When do they get ahead of the game and on the front foot with their fans exactly? Rare/SoT shows you how to do comms, updates and content sustain. How 343 haven't shaped themselves into a real GaaS pipeline in and out of the studios in a decade is beyond me.
 

Men_in_Boxes

Snake Oil Salesman
You need to look a little harder.

From the first tech preview, the challenge system was slammed. It's been shit on every day since it was announced.
Every game gets shit on, and slammed for various reasons. You think Naraka Bladepoint (released close to Halo Infinite) is perfect? You think Lost Ark doesn't have it's fair share of problems? Those games are thriving because they're fun to play longer than 10 hours. Halo Infinite isn't for most people.

people realised that 343i had shipped the smallest Halo title in franchise history - both multi with the least amount of content in franchise history.
People follow fun. Fun beats all. Nothing else really matters as long as fun can still be had.

People drop games because the fun isn't there after a certain # of hours played. It's overly repetitive in todays market.
 

Men_in_Boxes

Snake Oil Salesman
How do you make a game more accessible for newcomers 6-12 months post launch? Your marketing push is gone, as is your casual game pass audience checking Halo out for the first time.

Multiplayer gamers don't care about marketing.

PUBG had zero marketing budget. The game launched with zero hype. Slowly but surely it built up a player base because a large percentage of it's players left game sessions thinking "That was a blast. I have to get Mike to play this with me."

Multiplayer is one space where organic growth happens naturally as long as the game is fun.

Halo Infinite will be fine the moment a quality open world mode gets added. It just has to be fun.
 

01011001

Banned
this game is so fucking fucked they even forgot to implement the delayed Season 2 launch into their fucking UI xD

QVzyB30gW5OnQ8xShSBBl0mwawo8kQoXdjdaSJC7vAM.jpg


fyi: today was the planned launch of Season 2

edit: also everything is pointing towards the fact that the "planned ranked reset" that was supposedly done due to them wanting to improve Ranked ratings was actually just the planned Season 2 reset that they couldn't postpone because their engine and tools are pure trash lol

because they have reset the ranks now, but not improved anything. so this reset does not fall in line with their ranked patch, but STRAGELY falls perfectly onto the old Season 2 launch date 🤔 🤔 🤔 🤔 :pie_roffles: :pie_roffles: :pie_roffles:
 
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Multiplayer gamers don't care about marketing.

PUBG had zero marketing budget. The game launched with zero hype. Slowly but surely it built up a player base because a large percentage of it's players left game sessions thinking "That was a blast. I have to get Mike to play this with me."

Multiplayer is one space where organic growth happens naturally as long as the game is fun.

Halo Infinite will be fine the moment a quality open world mode gets added. It just has to be fun.

My issue isn't that organic growth isn't possible. My issue is the opportunity loss of not having such things at launch nor a pipeline hitting its stride right out of the gate. The peak of interest just flew out the window. We're at 6.5 years of development, how much time is needed to make it a success or regularly updated game exactly? I guess another 1-3 years of GaaS, the first year being just getting in what was there in previous game launches. Shithouse.
 
You need to look a little harder.

From the first tech preview, the challenge system was slammed. It's been shit on every day since it was announced. In the second tech preview, the Battle Pass and customisation started to get some heat as people were able to understand how limited customisation actually is. When they launched early, people were shocked with how little content was in the game. The progression system lit up the gaming sphere as everyone realised how utterly broken it is. When the game's actual launch day happened, and no patch and content update arrived, people realised that 343i had shipped the smallest Halo title in franchise history - both multi and single player.

We're three months in, and the netcode is fundamentally broken, the challenge system ruins the game, customisation is laughable, the Battle Pass is the worst I've ever seen, there's no new content coming for another three months, and 343i are now openly hostile to their dwindling player base, taking shots in their updates and on social media. The "gaming media" praising the game shows how little they played. This is, currently, the worst Halo's multiplayer has ever been, which replaces Halo 5 as the low point, which replaced Halo 4 as the low point.

Halo Infinite isn't dying because it doesn't have Battle Royale. It's dying because 343i are incompetent and launched a broken game with the least amount of content in franchise history.
The gaming media praises pretty much everything. They know where the money comes from.
But they will stab you in the back as soon as they sense that the opinion of the gaming community changes. The gaming media plays both sides.
 

ZehDon

Gold Member
Every game gets shit on, and slammed for various reasons. You think Naraka Bladepoint (released close to Halo Infinite) is perfect? You think Lost Ark doesn't have it's fair share of problems? Those games are thriving because they're fun to play longer than 10 hours. Halo Infinite isn't for most people.


People follow fun. Fun beats all. Nothing else really matters as long as fun can still be had.

People drop games because the fun isn't there after a certain # of hours played. It's overly repetitive in todays market.
You've misunderstood. Halo Infinite is incredibly fun, and it's central gameplay is among the best in the industry. When it works. And therein lies the problem - Halo Infinite doesn't work. Hence, people not having fun and dropping the game. If the netcode was solid, the game had launched with a full set of maps, a proper Battle Pass, proper customisation, a proper XP progression system, a proper custom game setup, and Forge, Halo Infinite would've been the slam dunk Halo fans wanted it to be. Halo Infinite will die, and need a re-launch in a year or so. But this is 343i - they'll find a way to fuck that up, too.
 

Men_in_Boxes

Snake Oil Salesman
You've misunderstood. Halo Infinite is incredibly fun, and it's central gameplay is among the best in the industry. When it works. And therein lies the problem - Halo Infinite doesn't work. Hence, people not having fun and dropping the game. If the netcode was solid, the game had launched with a full set of maps, a proper Battle Pass, proper customisation, a proper XP progression system, a proper custom game setup, and Forge, Halo Infinite would've been the slam dunk Halo fans wanted it to be. Halo Infinite will die, and need a re-launch in a year or so. But this is 343i - they'll find a way to fuck that up, too.

So I only played for about 2 weeks after launch. Everything worked fine from what I could tell. The Battle Pass was getting some heat but other than that it was a smooth experience. The player base started crashing immediately during those two weeks. Everyone was focusing on BF2042, but Halo Infinite was following a similar trend.

The problem was that I basically saw everything the game had to offer after about 2-5 hours. It's just the same 15 - 30 second gameplay loop over and over again. There are no big moments in the game. Nothing interesting ever happens. I shoot guys, I move forward, I shoot more guys, I die. (That loop worked 20 years ago)

I played Fortnite a few days ago. I light a guy up, he puts a launch pad down, I use his launch pad to chase, he puts a 2nd launch pad down, I chase, he flies back to his first launch pad. We keep going back and forth between launch pads and me and my teammate are laughing because it was such a bizarre moment. The game presented me with a unique situation and asked me to solve it... 4 years after I started playing. That's genius design.

That's what Halo is missing.

Arena shooters like Halo Infinite will be relegated to two areas moving forward. Indie games and practice modes for larger games. They're basically training areas now so players can practice using the different items/weapons.
 
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BeardGawd

Banned
Sea of Thieves made a huge comeback. Actually several online focused games have huge comebacks months or even years later. It sucks but I don't think MS will just let Infinite languish. It will get better with more content and the numbers will improve.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Again, that is bullshit. he isn't going to get into profit by itself, as he has no need. You are just the type of person he describes:

"I know there are a lot of people that like to write, 'We're burning cash right now for some future pot of gold at the end.' No. Game Pass is very, very sustainable right now as it sits and continues to grow."

By definition sustainable: "able to be maintained at a certain rate or level."

If you want to keep trying to redefine that to mean something its not. If its burning cash its not sustainable.

It can be burning cash, yet be sustainable at the same time. Currently FaceBook is doing that with their VR division. It's burning through cash, but it will not cripple the company anytime soon.
 
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Dr Bass

Member
Again, that is bullshit. he isn't going to get into profit by itself, as he has no need. You are just the type of person he describes:

"I know there are a lot of people that like to write, 'We're burning cash right now for some future pot of gold at the end.' No. Game Pass is very, very sustainable right now as it sits and continues to grow."

By definition sustainable: "able to be maintained at a certain rate or level."

If you want to keep trying to redefine that to mean something its not. If its burning cash its not sustainable.
Dude, you're just wrong, and you are reading into this incorrectly whereas I am not. You can keep bolding this but ITS NOT PROFITABLE.

You are making my argument for me. "Able to be maintained." That's not how you describe a profitable business.


Please don't be willfully dense.

It can be burning cash, yet be sustainable at the same time. Currently FaceBook is doing that with their VR division. It's burning through cash, but it will not cripple the company anytime soon.

Thank you sir, I am not sure why this isn't entirely obvious to everyone.
 
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ZehDon

Gold Member
So I only played for about 2 weeks after launch. Everything worked fine from what I could tell. The Battle Pass was getting some heat but other than that it was a smooth experience. The player base started crashing immediately during those two weeks. Everyone was focusing on BF2042, but Halo Infinite was following a similar trend.

The problem was that I basically saw everything the game had to offer after about 2-5 hours. It's just the same 15 - 30 second gameplay loop over and over again. There are no big moments in the game. Nothing interesting ever happens. I shoot guys, I move forward, I shoot more guys, I die. (That loop worked 20 years ago)

I played Fortnite a few days ago. I light a guy up, he puts a launch pad down, I use his launch pad to chase, he puts a 2nd launch pad down, I chase, he flies back to his first launch pad. We keep going back and forth between launch pads and me and my teammate are laughing because it was such a bizarre moment. The game presented me with a unique situation and asked me to solve it. That's genius design.

That's what Halo is missing.

Arena shooters like Halo Infinite will be relegated to two areas moving forward. Indie games and practice modes for larger games. They're basically training areas now so players can practice using the different items/weapons.
The player base started to dwindle in the second half of December, around the "full release" date. This was when the limited content and broken connectivity made playing the game in a serious rotation almost impossible. Four maps and the worst networking desync issues I've ever seen meant the game didn't have a chance. Its a few weeks for that to really come to a head.

I'll give Halo Infinite shit until 343i either fix it or close up shop, but Halo Infinite has plenty of big moments, especially within the Big Team Battle mode. The grapple shot alone creates incredible gameplay moments. The issue was that BTB was unplayable longer than it worked, leaving players with just 4x4 area for nearly two months.

If you think the issue with Halo Infinite is "it's not Fortnight" you haven't played enough of the game and you're letting 343i off the hook for butchering this release. As I said, if it worked, and launched with a proper amount of content, Halo Infinite would be thriving right now, instead of heading towards life support.
 
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Men_in_Boxes

Snake Oil Salesman
The player base started to dwindle in the second half of December, around the "full release" date. This was when the limited content and broken connectivity made playing the game in a serious rotation almost impossible. Four maps and the worst networking desync issues I've ever seen meant the game didn't have a chance. Its a few weeks for that to really come to a head.

I'll give Halo Infinite shit until 343i either fix it or close up shop, but Halo Infinite has plenty of big moments, especially within the Big Team Battle mode. The grapple shot alone creates incredible gameplay moments. The issue was that BTB was unplayable longer than it worked, leaving players with just 4x4 area for nearly two months.

If you think the issue with Halo Infinite is "it's not Fortnight" you haven't played enough of the game and you're letting 343i off the hook for butchering this release. As I said, if it worked, and launched with a proper amount of content, Halo Infinite would be thriving right now, instead of heading towards life support.

Look at the first big drop.

It happened immediately.

I check Steamcharts obsessively when big multiplayer games release on Steam. I find player retention numbers riveting for some reason.

Edit: It's not that Halo needs to be Fortnite. It's that it needs to be more than the same game it's always been. No games with short gameplay loops thrive anymore. Look at the top of Steamcharts and XBL. Games based on short loops are nowhere near the top.
 
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what a bunch of bullshit. No they are not one of the worst developers or even close to it. It's entitled nerds like yourself that give gamers a bad name posting crap like this.
Did you even read my comment? No, you must not have if you think I'm being entitled. When I say 343 is one of the worst devs, I'm talking about how they treat their fans and custome, not their technical chops!

Since you didn't read my post I'll repeat my main point: 343 still hasn't fixed Halo 1 and Halo 2's CANPAIGNS on Xb1X. They are literally unplayable! The stuttering is severe. THEY USED TO RUN FINE But since they broke it they havnt fixed it yet for A YEAR AND A HALF!

So now that you know what I'm talking about are you still going to tell me I'm being "entitled"? If you still think that then you must never have paid for a game or product in your life because no self respecting gamer would think its acceptable to treat their customers like that. This is Halo 1 and 2 campaigns for people who paid full price on day 1! Meanwhile 343 releases the MCC on PC and their attitude has been "we're going to ignore the people who supported us initially and if they want the MCC fixed they can buy a PC or Series X to fix it. We're not going to do it".

I can't get over some of you guys with this "entitlement" bullshit. What should Xb1X owners of the MCC who just want to be able to play Halo 1 and 2 the way we used to do? Apparently just shut the fuck and do nothing lest some gamer, who is lucky enough to have a way to play the game without constant and severe stuttering, get so offended by our being upset that you need to take it upon yourself to belittle us.

Is that why your name is 'older gamer'? Age can certainly make someone less entitled. However I'd argue your attitude here is showing you to be far less mature!
 

ZehDon

Gold Member
Look at the first big drop.

It happened immediately.

I check Steamcharts obsessively when big multiplayer games release on Steam. I find player retention numbers riveting for some reason.

Edit: It's not that Halo needs to be Fortnite. It's that it needs to be more than the same game it's always been. No games with short gameplay loops thrive anymore. Look at the top of Steamcharts and XBL. Games based on short loops are nowhere near the top.
Except all the games with short loops in the top 20, 10, and 5? What?

You're just repeating yourself at this point. The simple fact is Halo Infinite doesn't work and has no content. This is why its dying. Even the hardcore audience can't play a game where it simply doesn't work. If no one was interested in Halo Infinite, it wouldn't have debuted as strong as it did. This demonstrate enormous potential that 343i squandered. Once people realised 343i had launched the most anemic Halo game in history with the worst online progression system ever created, of course they bounced off. Add in the fact that it doesn't work, and here we are.
 

Havoc2049

Member
Sea of Thieves made a huge comeback. Actually several online focused games have huge comebacks months or even years later. It sucks but I don't think MS will just let Infinite languish. It will get better with more content and the numbers will improve.
Sea of Thieves never really had to make a comeback and was never in dev hell like Infinite. Unlike Infinite, Rare management was on point and had a detailed plan and road map before Sea of Thieves even launched. The first content update for SoT was probably complete and ready to go when the game launched, as The Hungering Deep trailer was shown six weeks after launch and was released eight weeks after launch.

The state of Infinite must have been really bad, which is why Joe Staten was brought in as a Hail Mary save at the last minute, after the disastrous E3 showing. Unfortunately, Halo fans just need to be more patient, as it's taking longer than we thought it would to get the team moving in a positive direction.
 
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Bernkastel

Ask me about my fanboy energy!
Translation: "I didnt do well on my presentation today because I was sick last night and my parents made me go to my sister's gymnastics meet and then when we got home the heat was off in our house so we had to drive to grandma's and...


Translation: "At least I did better than Tommy and he's a sh#thead."
Translation: "I combine a bunch of words to form an incoherent sentence and I think that make me looks smart".
 

Men_in_Boxes

Snake Oil Salesman
Look at the games on those charts. All the games above Halo have significantly longer gameplay loops than Halo Infinite. The first games that are debatable are Forza and CoD Vanguard and those are lower on the list.

You're just repeating yourself at this point. The simple fact is Halo Infinite doesn't work and has no content. This is why its dying. Even the hardcore audience can't play a game where it simply doesn't work.

So, you already linked us to the Steamcharts that shows a relatively steady downward curve. The population spikes on Nov 23 (some BP event) and again on Dec 8 (launch of single player campaign).

Outside of those two, shortlived spikes, the loss curve is relatively consistent. If your theory was correct, that Halo Infinite "broke" at a certain point, wouldn't we see a drastic drop off at the "break" point?

If no one was interested in Halo Infinite, it wouldn't have debuted as strong as it did.
Obviously, everyone was interested in Halo Infinite. It's still a massive name with a massive budget. No one is denying it wasn't going to have a strong debut. The discussion is based around its outdated design that no longer keeps audiences attention like it did in 2004.

This demonstrate enormous potential that 343i squandered. Once people realised 343i had launched the most anemic Halo game in history with the worst online progression system ever created, of course they bounced off. Add in the fact that it doesn't work, and here we are.

I'll keep hammering this same point. Everyone knew what Halo Infinite was launching with. Everyone was gushing about how Halo was great again despite it only having 3 BTB maps and 7 Arena maps. Look at the threads in mid November, it was madness how positive people were. The ticky tacky complaints started a week or two in, AFTER people started realizing that randomly spawning on a map, running towards action for 7 seconds (arena) or 15 seconds (BTB), grabbing whatever weapon spawned on your path, fighting with standard weapons for 20 seconds, dying, waiting to respawn for 10 seconds...repeat the loop...was (pardon my french) boring as #$!%. That right there is what's "broken" about the game.

I'll put it to rest here. Halo will see a few, short lived spikes in player interest, once new maps and new seasons launch. Halo will see massive, longer lasting growth once a big open world mode gets added.

PM me if I'm wrong.
 

ZehDon

Gold Member
Look at the games on those charts. All the games above Halo have significantly longer gameplay loops than Halo Infinite. The first games that are debatable are Forza and CoD Vanguard and those are lower on the list.
Call of Duty: Modern Warfare and Rainbow Six: Siege sit above it. Call of Duty: Vanguard, Call of Duty: Black Ops Cold War, and Rocket League sit below it. All of them have around the same length of loops. Heck, I'd argue the three COD games on the list have a shorter loop than Halo.

... If your theory was correct, that Halo Infinite "broke" at a certain point, wouldn't we see a drastic drop off at the "break" point?
It's been broken since launch. That's my point. It literally launched broken, and people clued on at different rates. If you'd been actually paying attention to the game, you'd know this. There's a reason 343i hot fixed the progression system multiple times in the first week; people bounced off the game because every single major system in the game is completely borked.

Obviously, everyone was interested in Halo Infinite...
Your logic is: Halo hasn't changed since 2004. Everyone knows what Halo is. Everyone was excited for Halo Infinite. Yet, no one wants to play Halo in 2022. I won't even explain why this is wrong because it's painfully self-evident. You know you're wrong.

I'll keep hammering this same point. Everyone knew what Halo Infinite was launching with...
Utterly wrong. Did you honestly even read anything related to the game, or are you just grasping at straws, praying that I didn't? Halo Infinite launched early into a beta, and no one knew if that represented all of the content in the "final" game. We only knew co-op and Forge weren't launching. Go back and look at the posts here, the various Reddit threads, and YouTube videos after the "surprise" launch in November. A good number of people were adamant that Halo Infinite would get a big content drop with the December 8 release. This was for two reasons: all of the content in the "beta" was available in the tech previews, and season 1 was going to last six months - and there was no way the game could sustain itself with so little content for six months.

I'll put it to rest here...
If you want to discuss something in the future, I'd recommend bringing more to the table than "game dead because I said so". Why even bother posting?
 

Men_in_Boxes

Snake Oil Salesman
Call of Duty: Modern Warfare and Rainbow Six: Siege sit above it.
Call of Duty: Modern Warfare is just Warzone. Not sure why they switched the covers. I'll not entertain the suggestion that an arena shooter has a longer gameplay loop than a BR.

Rainbow Six Siege has a more robust loop. Choosing different operators, setting defenses up, encouraging communication + coordination between teammates, offense vs defense, utilizing gadgets + weapons during action, dying, watching teammates perspective...That's like a ~5 minute loop where the player is making unique choices during phases that all feel somewhat different.

Halo Infinite is literally...randomly spawn on map, run towards action for 7 seconds (arena) or 15 seconds (BTB), hope there's a weapon spawn along your path, grenade/shoot/melee for ~20 seconds, die, wait for 10 second respawn. The loop is short, repetitive, and 40% of your time is mindless (running to action + respawning). The game produces almost zero meaningful watercooler moments because it's based on design that didn't understand the mediums potential. There's no drama in slayer, control, CTF, or powerseed modes. Nine times out of ten the match suddenly ends and you're left thinking "Oh I didn't know we were nearing the end there." It's dull design.

Call of Duty: Vanguard, Call of Duty: Black Ops Cold War, and Rocket League sit below it. All of them have around the same length of loops. Heck, I'd argue the three COD games on the list have a shorter loop than Halo.
All the games you listed have short loops. I'll agree.

Vanguard is struggling BECAUSE of it's short loop.
Black Ops Cold War came out 15 months ago.
Rocket League came out 7 years ago.

So congratulations Halo Infinite, you released 3 months ago and you're doing better than 3 hamstrung titles. *Kazoo sound*

It's been broken since launch. That's my point. It literally launched broken, and people clued on at different rates. If you'd been actually paying attention to the game, you'd know this. There's a reason 343i hot fixed the progression system multiple times in the first week; people bounced off the game because every single major system in the game is completely borked.
When you say broken are you referring to BTB, which was literally broken for a time, or are you talking about foo foo cosmetic progression systems?

Go look at the multiplayer TITANS that came out over the last decade or so...

PUBG
Fortnite
Rocket League
Minecraft

You're talking about foo foo progression and these 4 Chads had literally none to start. Broken > None. All 4 experienced massive growth curves because NEWSFLASH gameplay is what matters. What kind of gamer am I talking to?! You're referring to skins and emotes as "major systems"? I'm sorry, but gameplay has always, and will always, be king. There are no "major systems" located outside of gameplay. Only frosting and glitter are located outside of gameplay bro.
Your logic is: Halo hasn't changed since 2004. Everyone knows what Halo is. Everyone was excited for Halo Infinite. Yet, no one wants to play Halo in 2022. I won't even explain why this is wrong because it's painfully self-evident. You know you're wrong.
I'll say it very simply...

What entertained the market in 2004, is not capable of entertaining the market today. The industry has matured. Games have progressed. The public is more sophisticated today.

now-old.gif


Utterly wrong. Did you honestly even read anything related to the game, or are you just grasping at straws, praying that I didn't? Halo Infinite launched early into a beta, and no one knew if that represented all of the content in the "final" game. We only knew co-op and Forge weren't launching. Go back and look at the posts here, the various Reddit threads, and YouTube videos after the "surprise" launch in November. A good number of people were adamant that Halo Infinite would get a big content drop with the December 8 release. This was for two reasons: all of the content in the "beta" was available in the tech previews, and season 1 was going to last six months - and there was no way the game could sustain itself with so little content for six months.
Eh, I found a post of mine asking about new content coming with the Dec 8th release. Asked it on Nov 15th. I recieved a clear answer and no one debated it. It seemed understood that the community knew at that point. Then I had to gag on all the praise everyone was giving multiplayer over the next ~4 or so weeks. I've never gagged on so much praise in my life.

Why even bother posting?
This is very Shooter McGavin, and I love me some Shooter McGavin.
 

Amaranty

Member
I'm still having fun and finding matches fast. Currently at lvl 83 with season pass. I will probably take a small break after I reach lvl 100.

I never expected this game to be as popular as BR games like Warzone or Apex Legends.

The population will probably rise again with Season 2 and Forge.
 

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
I liked the game but it lacked content.

Has the multiplayer not got a single new content since release?
 

Leyasu

Banned
I'll keep hammering this same point. Everyone knew what Halo Infinite was launching with. Everyone was gushing about how Halo was great again despite it only having 3 BTB maps and 7 Arena maps. Look at the threads in mid November, it was madness how positive people were. The ticky tacky complaints started a week or two in, AFTER people started realizing that randomly spawning on a map, running towards action for 7 seconds (arena) or 15 seconds (BTB), grabbing whatever weapon spawned on your path, fighting with standard weapons for 20 seconds, dying, waiting to respawn for 10 seconds...repeat the loop...was (pardon my french) boring as #$!%. That right there is what's "broken" about the game.

I'll put it to rest here. Halo will see a few, short lived spikes in player interest, once new maps and new seasons launch. Halo will see massive, longer lasting growth once a big open world mode gets added.

PM me if I'm wrong.
Call of Duty: Modern Warfare is just Warzone. Not sure why they switched the covers. I'll not entertain the suggestion that an arena shooter has a longer gameplay loop than a BR.

Rainbow Six Siege has a more robust loop. Choosing different operators, setting defenses up, encouraging communication + coordination between teammates, offense vs defense, utilizing gadgets + weapons during action, dying, watching teammates perspective...That's like a ~5 minute loop where the player is making unique choices during phases that all feel somewhat different.

Halo Infinite is literally...randomly spawn on map, run towards action for 7 seconds (arena) or 15 seconds (BTB), hope there's a weapon spawn along your path, grenade/shoot/melee for ~20 seconds, die, wait for 10 second respawn. The loop is short, repetitive, and 40% of your time is mindless (running to action + respawning). The game produces almost zero meaningful watercooler moments because it's based on design that didn't understand the mediums potential. There's no drama in slayer, control, CTF, or powerseed modes. Nine times out of ten the match suddenly ends and you're left thinking "Oh I didn't know we were nearing the end there." It's dull design.


All the games you listed have short loops. I'll agree.

Vanguard is struggling BECAUSE of it's short loop.
Black Ops Cold War came out 15 months ago.
Rocket League came out 7 years ago.

So congratulations Halo Infinite, you released 3 months ago and you're doing better than 3 hamstrung titles. *Kazoo sound*


When you say broken are you referring to BTB, which was literally broken for a time, or are you talking about foo foo cosmetic progression systems?

Go look at the multiplayer TITANS that came out over the last decade or so...

PUBG
Fortnite
Rocket League
Minecraft

You're talking about foo foo progression and these 4 Chads had literally none to start. Broken > None. All 4 experienced massive growth curves because NEWSFLASH gameplay is what matters. What kind of gamer am I talking to?! You're referring to skins and emotes as "major systems"? I'm sorry, but gameplay has always, and will always, be king. There are no "major systems" located outside of gameplay. Only frosting and glitter are located outside of gameplay bro.

I'll say it very simply...

What entertained the market in 2004, is not capable of entertaining the market today. The industry has matured. Games have progressed. The public is more sophisticated today.

now-old.gif



Eh, I found a post of mine asking about new content coming with the Dec 8th release. Asked it on Nov 15th. I recieved a clear answer and no one debated it. It seemed understood that the community knew at that point. Then I had to gag on all the praise everyone was giving multiplayer over the next ~4 or so weeks. I've never gagged on so much praise in my life.


This is very Shooter McGavin, and I love me some Shooter McGavin.
I am just replying to your bottom paragraphs.

The gameplay is praised and the lack of content is universally criticised. In that respect both praise and criticism are justified.

Honestly, whilst your dedication to telling everyone that they are wrong and that the game is bad and is out of date is commendable, it’s not going to change anything.

But do feel free to carry on
 

Papacheeks

Banned
I'm still having fun and finding matches fast. Currently at lvl 83 with season pass. I will probably take a small break after I reach lvl 100.

I never expected this game to be as popular as BR games like Warzone or Apex Legends.

The population will probably rise again with Season 2 and Forge.

That goes against the information we have. There is still a very healthy player base between xbox one, series and PC. But PC has dropped to extreme low levels. And recently with The witch Queen releasing, it has pushed halo down the list on XBox most played. With no real meaningful updates, and more people playing other games that are getting updates. Halo's days for "large broad audience" are numbered.
Halo will always like all other halo have the hardcore crowd who keep it alive. But that crowd is smaller than it use to be because of 343i failings on products like MCC, Halo 5, and now Infinite. With no new updates or content for another 3 months from now it paints a picture thats isn't good for Halo as a franchise.

Specifically a game thats suppose to be now a platform according to Microsoft. Which is Similar to Destiny, WARZONE. And there's also the looming of Modern warfare 2 with a new Warzone looming later this year. The time to have all the spotlight has passed at this point.
Last year was the perfect storm for Halo to shine and grab everyone's attention. But not having a plan in place, launching the game in pieces, and taking too long to fix issues has basically soured the majority of people who are influencers to the brand. They had the better product compared to competition. Vangaurd was what ever, BF 2042 was literally unplayable and broken.

This was not what Microsoft had intended, and I bet you heads are literally fucking rolling at 343i if they have not already. By the time Co-op releases with hopefully more maps, people will be knee deep into Destiny's new expansion and events, Apex has been huge recently and if that momentum continues thats another competitor.

Tarkov has been getting more play and thats been garnering attention. Then you have Modern warfare 2 which will be the biggest COD release since black ops 2 if not bigger. Not to mention anything else that vies for peoples time like Redfall if it makes 2022.

How Microsoft has allowed their Mascot for the brand to be treated like this for this long under 343i is fucking baffling. And it does not instill confidence with how they handle their other Brands going forward.
 

Umbasaborne

Banned
The game still has a healthy playerbase, and the important thing was to hit that right gameplay loop. New content will bring back more players.




Slowly? The game released in December. You expected them to have Season 1 ready by now?
Yes, the game was only in development for 6 years, and it was delayed an entire extra year and still managed to come in hot
 

RAIDEN1

Member
You know for all the wonderment of having a huge play area in this latest Halo which was never done in the previous 20 years, the campaign does end up feeling a bit of a drag......I mean there is no need to have these "training area" scenarios in the campaign where everything is setup as if you are in a friendly UNSC base, and facing wave after wave of enemy, lets just cut to the chase can we? Eschurum giving you practice for what lies ahead like you didn't get enough of that from the minute you landed on the planet liberating all those bases, and F.O.Bs, where is the previous Halo's everything felt much tighter in a good way and I didn't mind the fact that you didn't have the option to tackle the missions any order you wanted...apart from that the campaign is a solid entry .... :messenger_grinning_smiling:
 

oldergamer

Member
It can be burning cash, yet be sustainable at the same time. Currently FaceBook is doing that with their VR division. It's burning through cash, but it will not cripple the company anytime soon.
Burning through cash is NOT sustainable. Facebook doesn't have 25 million paying subscriptions for making the VR division sustainable. That is a extremely poor comparison.
 

oldergamer

Member
Dude, you're just wrong, and you are reading into this incorrectly whereas I am not. You can keep bolding this but ITS NOT PROFITABLE.

You are making my argument for me. "Able to be maintained." That's not how you describe a profitable business.


Please don't be willfully dense.



Thank you sir, I am not sure why this isn't entirely obvious to everyone.
Spencer answered the question in terms of Game pass sustaining itself as a business. Sorry but I'm going to take his word that its "very very sustainable" over the word of an armchair CEO like yourself.
 

oldergamer

Member
Did you even read my comment? No, you must not have if you think I'm being entitled. When I say 343 is one of the worst devs, I'm talking about how they treat their fans and custome, not their technical chops!

Since you didn't read my post I'll repeat my main point: 343 still hasn't fixed Halo 1 and Halo 2's CANPAIGNS on Xb1X. They are literally unplayable! The stuttering is severe. THEY USED TO RUN FINE But since they broke it they havnt fixed it yet for A YEAR AND A HALF!

So now that you know what I'm talking about are you still going to tell me I'm being "entitled"? If you still think that then you must never have paid for a game or product in your life because no self respecting gamer would think its acceptable to treat their customers like that. This is Halo 1 and 2 campaigns for people who paid full price on day 1! Meanwhile 343 releases the MCC on PC and their attitude has been "we're going to ignore the people who supported us initially and if they want the MCC fixed they can buy a PC or Series X to fix it. We're not going to do it".

I can't get over some of you guys with this "entitlement" bullshit. What should Xb1X owners of the MCC who just want to be able to play Halo 1 and 2 the way we used to do? Apparently just shut the fuck and do nothing lest some gamer, who is lucky enough to have a way to play the game without constant and severe stuttering, get so offended by our being upset that you need to take it upon yourself to belittle us.

Is that why your name is 'older gamer'? Age can certainly make someone less entitled. However I'd argue your attitude here is showing you to be far less mature!
LOL you're talking about how they treat their fans and customers and think this isn't about being entitled? No I didn't read your post. I have no reason to. 343 fixed those campaign issues last year with an update. I'm not sure what you are going on about.
 

STARSBarry

Gold Member
LOL you're talking about how they treat their fans and customers and think this isn't about being entitled? No I didn't read your post. I have no reason to. 343 fixed those campaign issues last year with an update. I'm not sure what you are going on about.

Just a helpful tip it helps to read what your responding to before posting.


CAMPAIGN

When playing with Anniversary graphics enabled on an Xbox Series X console and at 4K 120Hz, the framerate may drop noticeably in some areas and/or create noticeable screen tearing.
If the display supports variable refresh rate (VRR), enabling this feature may reduce the impact of this issue.
If the display does not support VRR, playing at 60Hz will provide a smoother gameplay experience.
Co-Op Latency issues:
Currently, we have not been able to identify any issues around this feature and the functionality is on par with the rest of MCC. There is no active development happening around improving/re-writing the legacy network code around this area of the game. Unfortunately, this would be a massive undertaking and isn’t within the realm of what the team can currently support.
New - When using the Remastered HUD, the on-screen button prompts for A, B, X, and Y are missing most of their background.
New - In Remastered visuals on an Xbox One X, framerate drops can occur throughout the Campaign.


CAMPAIGN​

  • New - In Remastered visuals on an Xbox One X, framerate drops occur throughout the Campaign.
  • Rarely, the game will kick both players from a co-op Campaign session after they skip a cutscene in remastered graphics.
  • Terminal videos default to English only.
  • Subtitles are not present in gameplay.
  • Subtitles are out of sync with the audio in cutscenes.
  • Cinematic audio for Halo 2 and Halo 2: Anniversary is affected by different audio options.
  • Pre-rendered cinematics and Terminal videos can have visual issues in non-16:9 aspect ratios as they were rendered at 16:9.
  • When the Scarab Skull is enabled, gunfire sound effects are missing from multiple weapons.
  • A hard lock can occur upon firing the Plasma Rifle when the Scarab Skull is enabled.
  • After destroying a Sentinel, their lights are briefly visible before disappearing.
Literally took 30 seconds to find it's a known issue and has been ongoing for some time, hardly seems demanding.
 
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Banjo64

cumsessed
Agree with these comments.

I can't understand why 343 are so slow to deliver. I've also stopped playing it because the same maps over and over have got stale. I don't like big team, never have, and that leaves me with what feels like 4 maps most of the time especially since they removed a map from the ranked playlist.

I don't know how long it takes to make a multiplayer map, but whatever 343's plans are, leaving the game as at launch while they get ready to announce when new content will release is hurting the game. I'd have thought adding more maps would be a priority, not apologising for not letting people know when new maps are due.
I would have took straight copies of the Halo 2 A maps. Lack of content has basically left this game on life support already. What a shame.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Burning through cash is NOT sustainable. Facebook doesn't have 25 million paying subscriptions for making the VR division sustainable. That is a extremely poor comparison.

Facebook can subsidize the VR division for an unknown amount of time to make it sustainable if they deem it worth it to them. The same thing is happening with MS and Gamepass. Just not to the degree that it's happening with Facebook and VR.
 
LOL you're talking about how they treat their fans and customers and think this isn't about being entitled? No I didn't read your post. I have no reason to. 343 fixed those campaign issues last year with an update. I'm not sure what you are going on about.
Wrong again. Going to admit your mistake yet?
 

oldergamer

Member
Just a helpful tip it helps to read what your responding to before posting.


CAMPAIGN

When playing with Anniversary graphics enabled on an Xbox Series X console and at 4K 120Hz, the framerate may drop noticeably in some areas and/or create noticeable screen tearing.
If the display supports variable refresh rate (VRR), enabling this feature may reduce the impact of this issue.
If the display does not support VRR, playing at 60Hz will provide a smoother gameplay experience.
Co-Op Latency issues:
Currently, we have not been able to identify any issues around this feature and the functionality is on par with the rest of MCC. There is no active development happening around improving/re-writing the legacy network code around this area of the game. Unfortunately, this would be a massive undertaking and isn’t within the realm of what the team can currently support.
New - When using the Remastered HUD, the on-screen button prompts for A, B, X, and Y are missing most of their background.
New - In Remastered visuals on an Xbox One X, framerate drops can occur throughout the Campaign.


CAMPAIGN​

  • New - In Remastered visuals on an Xbox One X, framerate drops occur throughout the Campaign.
  • Rarely, the game will kick both players from a co-op Campaign session after they skip a cutscene in remastered graphics.
  • Terminal videos default to English only.
  • Subtitles are not present in gameplay.
  • Subtitles are out of sync with the audio in cutscenes.
  • Cinematic audio for Halo 2 and Halo 2: Anniversary is affected by different audio options.
  • Pre-rendered cinematics and Terminal videos can have visual issues in non-16:9 aspect ratios as they were rendered at 16:9.
  • When the Scarab Skull is enabled, gunfire sound effects are missing from multiple weapons.
  • A hard lock can occur upon firing the Plasma Rifle when the Scarab Skull is enabled.
  • After destroying a Sentinel, their lights are briefly visible before disappearing.
Literally took 30 seconds to find it's a known issue and has been ongoing for some time, hardly seems demanding.
You're bitching about frame rate drops? VRR issues? subtitle sync? This is exactly the kind of stuff I was talking about coming from a bunch of entitled whiners. If that kind of stuff bothers you, perhaps you should just get out of gaming as every game is launched with bugs. The only game breaking bug is the occasional hard lock listed. The rest are pretty lame.
 

oldergamer

Member
Facebook can subsidize the VR division for an unknown amount of time to make it sustainable if they deem it worth it to them. The same thing is happening with MS and Gamepass. Just not to the degree that it's happening with Facebook and VR.
How? again its a really bad example. It would be different if people had subscriptions to a VR service, but nothing like that exists. You're stretching & failing to make your point.
 

Men_in_Boxes

Snake Oil Salesman
I am just replying to your bottom paragraphs.

The gameplay is praised and the lack of content is universally criticised. In that respect both praise and criticism are justified.

Honestly, whilst your dedication to telling everyone that they are wrong and that the game is bad and is out of date is commendable, it’s not going to change anything.

But do feel free to carry on

And yet the player numbers won't see a meaningful, long lasting boost until they fix the repetitive 35 second gameplay loop.

Do you want Halo to be relegated to the purgatory Gran Turismo and Street Fighter now belong to? Once mighty franchises that now are forced to sleep outside in the rain?
 
Last edited:

STARSBarry

Gold Member
You're bitching about frame rate drops? VRR issues? subtitle sync? This is exactly the kind of stuff I was talking about coming from a bunch of entitled whiners. If that kind of stuff bothers you, perhaps you should just get out of gaming as every game is launched with bugs. The only game breaking bug is the occasional hard lock listed. The rest are pretty lame.

*sigh*

So without investigating or taking any time to look into the issue you have decided that the goal post has moved from "I havent read but 343i fixed this" to "ok, but it's hardly even a problem, I again havent tried looking"

I'm sorry but it's not regular "frame drops" where talking about multiple second freezes, stop/starts mixed in with screen tearing...

Also "get out of gaming" you know what, perhaps you should get out to take more time with something else like reading, because you obviously could use it.

MCC released 8 years ago, its not some new title, it should have been fixed by now, its not like they where making a title from the ground up either. I enjoyed my time with it but it took them 6+ years to get it into a playable state on PC, and it still does not work for all xbox consoles, that is terrible for its users.

I'm sorry but I can't lower myself to your bottom of the floor back bending standard of utter trash, and honestly if your expecting others to lower them selves that far down underground so their eye level with yourself, your deluded. Have at least some standards.
 
Last edited:

Lognor

Banned
lol, this has absolutely zero to do wth Halo Purists, the game is simply dogshit and people finally see it for what it is, an unfinished alpha version of a mediocre shooter with no content and no soul.

if Infinite launched in a state comparable to Reach or Halo 3 it would be 20x more popular.
WTF is this? It is far from mediocre. You're out of your mind. The critics gave it outstanding marks and it received tons of GOTY nods. Dogshit? LOL, nice hyperbole!
This is the first multiplayer game in years that I've dedicated so much time to. I just maxed out the battle pass this week so I'm setting it to the side for now, but it is an amazing game. GTFO with this hyperbolic nonsense.
 
I think it's fair to say this game is pretty much dead on Steam; peak concurrent players barely cracked 10K, regular concurrent is somewhere around 6K-7K. Even Forza Horizon 4 is pulling higher concurrent players than Halo Infinite. As for Xbox player counts, we don't have any official numbers, but you'd think their marquee IP would be in at least the Top 3. It's not even in the Top 10 anymore.

Here's the current Steam Top 20:

NameCurrent PlayersLast 30 DaysPeak PlayersHours Played
1.Lost Ark778,5251,324,761263,815,365
2.Counter-Strike: Global Offensive757,370989,573471,817,887
3.Dota 2656,824733,941336,106,632
4.PUBG: BATTLEGROUNDS301,768532,109180,797,509
5.Apex Legends250,444392,998141,539,667
6.Destiny 2142,182289,89544,335,695
7.Grand Theft Auto V105,104155,11168,665,374
8.Yu-Gi-Oh! Master Duel84,255240,81076,809,939
9.Rust83,287164,99064,354,916
10.Team Fortress 275,37193,23850,795,241
11.NARAKA: BLADEPOINT72,931143,02838,329,773
12.Wallpaper Engine66,23688,34941,681,004
13.FIFA 2260,87189,49931,751,928
14.MIR459,40562,58041,109,786
15.Football Manager 202254,77784,10236,716,258
16.Tom Clancy's Rainbow Six Siege50,07578,26332,331,642
17.ARK: Survival Evolved49,28987,69038,829,059
18.Total War: WARHAMMER III48,534166,51916,755,357
19.Path of Exile43,596158,14030,274,113
20.Sid Meier's Civilization VI

Meanwhile, Halo Infinite is at #128 with 6,191 concurrent players (and for further reference, Forza Horizon 5 currently has 10,975 concurrent players). I can't think of a scenario where one can say Halo Infinite is a genuine success: they got the core gameplay mechanics solidified and polished very well, but there's very little to do with them. The game seems severely content-starved and that's a death knell for a live service game.

Lack of a confirmed roadmap is also hurting it, they should probably get on that ASAP. But this might also be a wake-up call for Microsoft to finally really clean up 343i, because there's no reason the game should've released as it did even after a full year's delay. I honestly think the future of this IP lies in the hands of one of the other FPS houses they have (iD, Obsidian (New Vegas), Bethesda (Fallout), Infinity Ward, Treyarch etc.), with only a core subset of 343i talent involved (including Joseph Staten). Meanwhile maybe the rest of 343i gets retooled as a support studio for other teams and just do bulk content generation for future Halo games.

I simply can't see 343i spearheading the development of future Halo games any further, it's probably time to change it up.

WTF is this? It is far from mediocre. You're out of your mind. The critics gave it outstanding marks and it received tons of GOTY nods. Dogshit? LOL, nice hyperbole!
This is the first multiplayer game in years that I've dedicated so much time to. I just maxed out the battle pass this week so I'm setting it to the side for now, but it is an amazing game. GTFO with this hyperbolic nonsense.

The core gameplay loop for multiplayer is arguably the strongest Halo's ever been in that regard. But a live service game needs a lot more than that to retain the majority of its players.

And there are issues with Halo Infinite's BattlePass and progression system making even a lot of core fans upset and dropping out, that's a legitimate problem. The sooner they fix that and the lack of content, the sooner the game can get back a healthy playerbase, the type you'd expect for a marquee FPS that should be leading the pack or among the leaders of the pack.

Right now Halo Infinite is almost an also-ran in comparison to the Apex Legends, Destiny 2, VALORANT, etc, at least on PC. Even on Xbox, it's lost a lot of player retention and given player retention is a metric Microsoft values highly, they probably aren't particularly happy about it.
 
Last edited:

oldergamer

Member
*sigh*

So without investigating or taking any time to look into the issue you have decided that the goal post has moved from "I havent read but 343i fixed this" to "ok, but it's hardly even a problem, I again havent tried looking"

I'm sorry but it's not regular "frame drops" where talking about multiple second freezes, stop/starts mixed in with screen tearing...

Also "get out of gaming" you know what, perhaps you should get out to take more time with something else like reading, because you obviously could use it.

MCC released 8 years ago, its not some new title, it should have been fixed by now, its not like they where making a title from the ground up either. I enjoyed my time with it but it took them 6+ years to get it into a playable state on PC, and it still does not work for all xbox consoles, that is terrible for its users.

I'm sorry but I can't lower myself to your bottom of the floor back bending standard of utter trash, and honestly if your expecting others to lower them selves that far down underground so their eye level with yourself, your deluded. Have at least some standards.
How many people do you hear complaining about these issues? Beyond yourself. I glanced through what you posted. To be frank, most gamers have little interest in seeing issues fixed on Halo 1 and 2. To equate 343 being a bad developer over issues like this is a waste of time. They are still pushing updates to MCC 8 years later and you are bitching that they are the worst because they haven't fixed every issue on Games that shipped 18-20 years ago? Show me some videos of these issues, I actually was looking on YouTube and didn't see anything recent.
 

Lognor

Banned
The core gameplay loop for multiplayer is arguably the strongest Halo's ever been in that regard. But a live service game needs a lot more than that to retain the majority of its players.

And there are issues with Halo Infinite's BattlePass and progression system making even a lot of core fans upset and dropping out, that's a legitimate problem. The sooner they fix that and the lack of content, the sooner the game can get back a healthy playerbase, the type you'd expect for a marquee FPS that should be leading the pack or among the leaders of the pack.

Right now Halo Infinite is almost an also-ran in comparison to the Apex Legends, Destiny 2, VALORANT, etc, at least on PC. Even on Xbox, it's lost a lot of player retention and given player retention is a metric Microsoft values highly, they probably aren't particularly happy about it.
I can agree with this. The gameplay is fantastic. But like I said, I've maxed out my battle pass so I've set the game aside for now. And this is me playing a few hours a week. For those core fans they probably maxed out their battle passes weeks ago and now there is no new content dropping. The current game works for me, and I'm not one that is terribly interested in progression in a multiplayer fps. I know COD has really shifted the focus of progression in these types of games, but I can take it or leave it. I know a lot of others don't feel that way.

But to say that Halo Infinite is dog shit is wildly hyperbolic. Sure, it needs more content, but as you said the gameplay loop is Halo's strongest yet. They need to build off that, and yeah, preferably in a quick manner.
 
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