Ghost of Caelid
Banned
With the success of elden ring many people are praising its open world requiring you to explore and utilize context to complete quest. With starfield being bethesdas next game who I still consider the best in open world game design, with their more recent games they have fell into more modern open world conventions. Their games are magical to explore but they are more guided than they used to be. Do you expect / want starfield to go back to the context clues of exploration or stay guided in the sense that skyrim was where you got an icon pointing you where to go?