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Things ER could learn from Ubisoft and things Ubisoft could learn from ER

jufonuk

not tag worthy
Ok I see the discussion is rather one-sided, I expected it tbh

So Ill just throw out something that people may or may not agree with:

People seem to enjoy the real-life locations in Ubisoft games. Even Ghost of Tsushima (GoT) seems to have made a splash with its real world inspiration.

Is that something From could make more of in the future?
Yes let’s play. The Elden Ring 2 fighting the crackheads in Margate. Outside the Tivoli arcades.
 
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How about no both of them don't need to learn anything from each other both of them need to stay in their own lane and make the game that their audience like no need to copy from each other
Ubisoft needs to desperately get out of their lane. They've been in it way too long.
 

Fbh

Member
The only people who could maybe learn something from Ubisoft are those making platformers, and even then they'd have to look 9 years back at Rayman Legends.


Ubi did make a couple good South Park games.
tumblr_inline_n3exw6Gs7L1s2s4mn.gif

The first one which was better was made by Obsidian and the project started under THQ (Ubisoft picked it up later when THQ closed down).
The second one, which wasn't as good, was fully made by Ubisoft
 

yurinka

Member
freedom and non-linearity a la the original Legend of Zelda.
The original Legend of Zelda gave you sense of freedom allowing you to do many secondary/optional/'meaningless' exploration but many key points of the game were locked until you got certain item that was only available in a single place, so you had a long series of events in the 'main story' of the game that only were able to be cleared in a single order.

Same happens with the key 'story'/progression events of the modern open world games from Ubisoft or Rockstar. Traditionally games need to have its story or progression events in a certain order. Games like BotW where after the tutorial area you can go directly to the final boss are an excepction.
 
You sure about that, lol?
Tbh I feel like in Elden Ring I opened a lot of chests and went through a lot of shit to reach corpses to loot that gave me pretty useless stuff and consumables.
A pretty common complaint I've seen is that gear was too hard to come by and I'd agree with that.



I didn't, I played it on day 1 there probably wasn't much to google really.
Altho I had to go back and check again what the name and direction was for where to go which was annoying.
Especially when someone tells me to go to a place I've never been before and then go east or something.
So when that dude you met at the beginning said further on you need to use the bloody curled fingers. You knew to use 3 to start the quest. Or how about getting that +1 and +2 infinite smithing stone. Quite the gamechanger and you get to test out different weapons build. Surely, you knew about it as soon as you got to Luirnia right.

Also npc quests are not clear when they ended or still ongoing. The dude south limgrave who's blind daughter got killed, he vowed vengence. Did it end there or is his quest still tbc. Fuck if i know.
 
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-Minsc-

Member
I just so happened to watch the first five parts of this video last night.



Edit: Not so stealth edit.
 
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Belthazar

Member
I think both games have their audience and should stay as they are, but Elden Ring needs one little feature that would really improve the navigation through the world and complement the way they designed the game: being able to do text notes when you add a marker on the map.
 
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From already learned a lot from modern open world games when they made Elden Ring, why do you think it has such a bland world design, with tons of bosses that are basically the same (or exactly the same). At least in Ubisoft open world games it feels like I'm rewarded for exploring as opposed to Elden Ring where some hidden alcove or cave that should have something cool has a mushroom or a couple crossbow bolts, or some other nearly useless items. Dark Souls 1 and 3 had such masterclass level design and amazing boss design, Elden Ring seems to have just added a ton of bloat and empty space and forgettable bosses at the expense of the several well crafted dungeons that their other games usually have. I'm only 35 hours in so I guess it could get better, but from everything I've heard the beginning is the best part of the game.


Also no, the Elden Ring style of "no direction or guidance or information at all" shouldn't be regarded as some positive thing, it's just regression in game design. Forcing people to basically aimlessly wander in a massive open world game is bad game design. If the world is interesting I'll want to wander, needing a walkthrough to even simply find out "have I finished this NPC quest", or "where does this NPC go in this massive world", shouldn't be praised imo. I very much enjoy Elden Ring because it's combat is amazing (like all Dark Souls games), but it's design and world are heavily flawed
 

ANDS

King of Gaslighting
Having options is cool, but if I turn on subtitles in a game because the game was designed with shitty audio quality or mixing, it's more problematic than if I switch them on because it's too noisy in my house to hear.

Subtitles exist because some people can't hear you fucking dunce. It is an accessibility option just like all those options in Ubisoft games you thumb your nose at. And do you REALLY think the UI is designed first and the story, gameplay second. Christ on a Sunday some of you really enjoy jumping head first into shallow water.

Yeah design wise ER is really not that good, and most notably is not too far off from an Ubi game if we are being honest - markers are removed sure but otherwise it's the same philosophy with simple gameplay loop, copy paste content (bosses, dungeons, etc..) and general overall bloat -, people are a little blind on this one imho.

I've thrown something like 150HRS into the game over PC and Console, but people are out of their mind if they think some of the quests in ER placed in an UBI-Openworld wouldn't get eye-rolled out of the stadium. More of the side content is bog-standard "My precious daughter is sick, can you get the medicine for me. . .it's being held by a Big Bad" or "Can you clear that camp out for me. . .I'll have a reward for you later."
 

MMaRsu

Banned
Ubisoft havent made a game with passion in years.

All their games are multi studio developed/focus tested trash.

There is 0 ways they could even make a game close to Elden Ring.

Elden Ring also has nothing to learn from trashy soulless Ubisoft games. What a joke.
 
Both are successful enough to say they know exactly the kind of game they want to make and don't need anyone else to continue that.
 

TheInfamousKira

Reseterror Resettler
Subtitles exist because some people can't hear you fucking dunce. It is an accessibility option just like all those options in Ubisoft games you thumb your nose at. And do you REALLY think the UI is designed first and the story, gameplay second. Christ on a Sunday some of you really enjoy jumping head first into shallow water.



I've thrown something like 150HRS into the game over PC and Console, but people are out of their mind if they think some of the quests in ER placed in an UBI-Openworld wouldn't get eye-rolled out of the stadium. More of the side content is bog-standard "My precious daughter is sick, can you get the medicine for me. . .it's being held by a Big Bad" or "Can you clear that camp out for me. . .I'll have a reward for you later."

You're awfully invested in this, aren't you?
 
How about no both of them don't need to learn anything from each other both of them need to stay in their own lane and make the game that their audience like no need to copy from each other
Why after elden ring launched everyone is now okay with ubisoft games? prior it was "they make the same game, stop with the watch towers and meaningless activities". Now post elden ring "keep doing you ubisoft, we don't need you to change". It's baffeling, obviously ubisoft needs to learn from a better design philosophy before and after elden ring launched...
 
the transitions going from biome to biome in ER suck...going from a foggy area to a clear area doesnt transition...it just pops in. Still the greatest game ever made but they can learn a few polishing features from Ubi who despite doing the most cookie cutter open world games for a decade, do have ceartin things down pat like biome transitions. Going from Limegrave to Celid is just like "green RED" nothing about it is subtle, even the sky just switches over instantly...it can be jarring.
 

TheInfamousKira

Reseterror Resettler
Nope. Though I did have "Guy Posts Dumb Comment, Pretends He Isn't Really Into The Conversation" on my Internet Meme Bingo card, so I might be. . .

I don't see how it was a dumb comment, my dude. You're the letter avatar over here calling people names because they don't prostrate themselves before your particular favored piece of software. Didn't mean to get you in the feels brokowski. I know what accessibility features are, which, in so far as you were eloquently utilizing the term, precludes me from being a "fucking dunce," See, that wasn't the point of the comparison. It was to say that using or dismissing a toggle option in the settings is great, but if the game itself is designed in such a way that you're impeding yourself by not using said ***ACCESSIBILITY OPTION*** then it's not really an option, is it?

Eyesight is optional. I could walk down the street with my eyelids settings on "Closed except during cutscenes," but the game of life is primarily catered to those of us with all five senses. Other accessibility options that could help with my decision to toggle eyesight off would be a cane and a service dog, but that's not gonna stop the game from being harder, eh?

Ubisoft games are designed very specifically, with waypoints in mind. Yes, you could turn all of that off and just wander the world until you found the quest objective, but the games are designed in a way that makes that as frustrating as possible. This is why the alternate mode (can't remember what it's called) in Odyssey was being toted so hard by Ubisoft, and even then, people were saying it didn't really do enough to change the very DNA of the game to support it.

Again, I've played every Assassin's Creed game to completion. I'm not low effort trolling you and your 50,000 French friends. I'd enjoy Ubisoft cracking the code and making something as fresh as AC2 or Origins again, truly. I like to see my species succeed.

Other people like calling their species fucking dunces and sperging out on videogame forums like some kind of touched in the head patriot. But I'd never question what others find to be fruitful uses of their ephemeral time here. Peace and love, AngryDude69.
 
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MetalRain

Member
I think Ubisoft is one of the best when it comes to accessibility, From makes unique games, but they still are obtuse and "not for everyone".

Ubisoft could learn to trust their audience, they've been making games for years and we have been playing them. Give us shortcuts so everyone is not treated as new player.
 
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sainraja

Member
Ubi could learn that checklists, UI clutter and gigantic waypoints aren't required.

ER could learn how to step up it's glitch compilation Omega kek game. Also, having a horse that's NOT a microtransaction dependent dress me up doll? Major missed financial opportunity.
You can turn those off in Ubisoft games though, can't you?

In Forbidden West, one of the options are you given at the start is exactly that. Basically allowing us to choose the type of experience we want. I think Ubisoft games introduced or allowed us to do that at some point.
 
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R6Rider

Gold Member
You can turn those off in Ubisoft games though, can't you?

In Forbidden West, one of the options are you given at the start is exactly that. Basically allowing us to choose the type of experience we want. I think Ubisoft games introduced or allowed us to do that at some point.
That's one thing many Ubisoft titles get right, the options for UI, HUD, etc.

People always seem to ignore that though.
 

Azurro

Banned
What Ubi Soft could learn from ER? That it should cast McDreamy somewhere...oh wait, that's the other medical show. I got nothing. 😝
 

zcaa0g

Banned
Games need to have more focus. If there are all of these options, how does the dev convey how it should be played? Create a game and have a vision and stick to that vision. That's what makes From Software games so special.


It's called "normal" difficulty setting. The dev can still how to convey how the game should be played. The mechanics can stay in place, just have 3 shot kills versus a 1 shot kill and have to start all over and more "hit points" for the player, etc. That's just an example, don't take it literally.

With that said, I'm in the "if you don't like it; don't buy it" camp. Simple rule to live by.
 

Keihart

Member
I can think of one thing: better climbing/traversal system.

Imagine being able to pull yourself up, mount, scale, and have more precision jumping in Elden Ring. It would be just a small enough change to improve one aspect of the game that's somewhat poor in execution.

206679.gif
While Elden Ring doesn't have climbing, at least it has actual plataforming that makes your butt clench
 
Why after elden ring launched everyone is now okay with ubisoft games? prior it was "they make the same game, stop with the watch towers and meaningless activities". Now post elden ring "keep doing you ubisoft, we don't need you to change". It's baffeling, obviously ubisoft needs to learn from a better design philosophy before and after elden ring launched...
Go read my reply on this discussion on the 1st page of the thread close minded gamers are the worst
 

Keihart

Member
From already learned a lot from modern open world games when they made Elden Ring, why do you think it has such a bland world design, with tons of bosses that are basically the same (or exactly the same). At least in Ubisoft open world games it feels like I'm rewarded for exploring as opposed to Elden Ring where some hidden alcove or cave that should have something cool has a mushroom or a couple crossbow bolts, or some other nearly useless items. Dark Souls 1 and 3 had such masterclass level design and amazing boss design, Elden Ring seems to have just added a ton of bloat and empty space and forgettable bosses at the expense of the several well crafted dungeons that their other games usually have. I'm only 35 hours in so I guess it could get better, but from everything I've heard the beginning is the best part of the game.


Also no, the Elden Ring style of "no direction or guidance or information at all" shouldn't be regarded as some positive thing, it's just regression in game design. Forcing people to basically aimlessly wander in a massive open world game is bad game design. If the world is interesting I'll want to wander, needing a walkthrough to even simply find out "have I finished this NPC quest", or "where does this NPC go in this massive world", shouldn't be praised imo. I very much enjoy Elden Ring because it's combat is amazing (like all Dark Souls games), but it's design and world are heavily flawed
If you think there are no intricate dungeons and no rewards, you are really missing out, Elden Ring has the most elaborate dungeons of all their games to date and the amount of skills and weapons and customization on it dwarfs all the previous tittles too.

You havent even scratch the surface if you sincerly think that way.

Also, lets point out how mistaken you are with the no direction is regression, the game has direction in the way of curiosity, just like BoTW. There is a reason this resonates with a lot of people, even the ones not familiar with gaming, it doesn't rob people from the pleasure of discovery and this can only be achieved if the dev is not afraid of you missing on something.

Ofcourse, if games are like parks to you, there is no value in discovery i guess, but that is not what games like BoTW and Elden Ring strive for.
 
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You can tell by people that actually play the games or not i already have this discussion with another user on the 1st page of this thread go read it and educate yoself man
Haven't played what games? I play TONS of games.

I've beaten Assassin's Creed 1.

Platinumed AC2, Black Flag, Origins, Odyssey and Far Cry 3.

I got halfway through Valhalla before I was too bored to keep going.

I'm happy if you love Ubisoft's generic formula. You'll get to play the same game a couple times a year between Assassin's Creed, Far Cry, Watchdogs, etc.

I would love to have that number of Souls games, assuming they don't tank quality like Ubisoft games.
 
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bbeach123

Member
I hated having only 1 skill per weapon in FROM game , press one button to switch item/skill/spell , press another button to use item/skill/spell . DUDE I dont want to look what Item/spell I had in my quickslot in intense Boss fight .

Well atleast in Elden ring we have like 4 shortcut button for everything so that a start I guess .
 
Haven't played what games? I play TONS of games.

I've beaten Assassin's Creed 1.

Platinumed AC2, Black Flag, Origins, Odyssey and Far Cry 3.

I got halfway through Valhalla before I was too bored to keep going.

I'm happy if you love Ubisoft's generic formula. You'll get to play the same game a couple times a year between Assassin's Creed, Far Cry, Watchdogs, etc.

I would love to have that number of Souls games, assuming they don't tank quality like Ubisoft games.
That sounds like it a you problem and not a everyone problem
the experience you have with the game is not my experience with the game
i play all genre of games and all types of ways there are things to enjoy from all types of games from FPS to RPG to Platformer to Fighting games i enjoy them all and they are all different to me maybe expand your gaming and you will see
 
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Tg89

Member
There's literally nothing to be learned from Ubisoft except what not to do.

Bottom tier dev making the absolute worst open world games in the industry. Generic garbage. There's a reason most open world games suck, and the reason is the majority are made by Ubisoft or some other c-tier dev who decided to copy their formula.

In terms of what Ubisoft could learn from FROM? Honestly nothing because they don't have the talent to implement those lessons anyway.
 
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While Elden Ring doesn't have climbing, at least it has actual plataforming that makes your butt clench
It’s butt clenching for the wrong reasons though, because the controls for jumping are a bit too loose(especially on horseback). The right type of tense platforming could be applied(like old school Tomb Raider, Soul Reaver, or Breath of the Wild) with making the platforming tighter, it draining your stamina the more you hold on, and fall damage being slightly more.
 

TheInfamousKira

Reseterror Resettler
I'll take the bait and expound upon my former opinions a bit. I like Ubisoft just fine. The problem I see is, they're not entirely dissimilar from EA, Activision, etc. They're a business before being a creative force. Yes, I know the goal of making a product is making money, but there's a love for the craft that's only visibly evident every four or five games in a machine that churns out annual releases.

Ubi will do the following, with very little variation:

-Develop a new IP through a fluke that outgrew it's place as a spin off to another larger franchise.
-Get some cult following for that title
-Make a sequel that addresses the shortcomings of the first title.
-Sell gangbusters
-Fear innovation, and continue making the exact same game with the exact same mechanics, with a different setting.
-Create or use a new engine when the gens switch or when the old one just becomes top underpowered.
-continue the cycle over again.

Assassin's Creed 2, Black Flag, and Origins were the absolute highlights of AC, because they took a familiar formula, all the elements that MADE Assassin's Creed, and spun them into something fresh, with a world and story and characters and art design that you could TELL was a passion project. It's like a Zelda game. Every Zelda game is different, but you can tell it's a Zelda game without having to have the exact same controls, interface, gameplay loop and items.
 

Keihart

Member
It’s butt clenching for the wrong reasons though, because the controls for jumping are a bit too loose(especially on horseback). The right type of tense platforming could be applied(like old school Tomb Raider, Soul Reaver, or Breath of the Wild) with making the platforming tighter, it draining your stamina the more you hold on, and fall damage being slightly more.
You can't seriously consider Tomb Raider and Soul Reaver good plataforming tho, that's some really rose tinted glasses.
 
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