RCU005
Member
I loved the first one so much! But this one I just can't like. They made horrible changes!
Health: The way health works is awful. You only get two pools of health and it runs out so fast because the enemies and machines take more than half your health in ONE hit! Then you are in the middle of the combat and you have to tell the enemies: WAIT I need to stay still to fill the other pool of health! That's so ridiculous! Why the hell can't I move when I need to fill my health?!! It's so stupid! Why do I only have two pools of 16 berries when I have 500+ in my inventory?!!
The climbing is horrible, and not even comparing it to another game. The game is not even consistent on what you can and can't climb and the functionality is extremely buggy.
Combat: The combat is horrible comparing it to the first one. It's not enjoyable for many reasons, but my main complain is that either is bad or it's cheese-able.
Melee: This is a joke! The first one didn't have a good melee at all, but you could see they didn't design the game at all for it, so it was a moot point. This time, they give you three stupid combos that don't do shit. The combat is useless, but somehow if you get the resonator blast it's cheese-able.
WHY THE HELL I CAN'T USE A SHIELD OR PARRY?! (I haven't finished the game, so I don't know if you get one eventually) but it NEEDS either shield or parry or both!
Enemies/Machines:
- They have a stupid long reach. You could be like 5 miles away from them and still get you.
- The armor it's incredibly stupid when trying to infiltrate because you can't scope them anymore. If you hit them with an arrow to beak them they get alerted. Specially if you use an exploding barrel.
- Machines now have combat designed as Pokemon. Where you just have to match their element and that's it. It's cheese-able because you just span their weakness and win easier. One thing is to have parts that react to certain elements, the other thing entirely is to ruin combat by making them Pokemon.
- Whatever they have to throw at you, they never miss. If you are running, they throw shit advanced so that it hits you. It's incredibly stupid how precise you have to be to avoid shit.
Weapons: Weapons are mostly useless in this game. It's hard to have fun with them because they don't do shit.
- Again, armor ruins everything. The tear arrows now take much longer. It's like the entire fight it's used to remove armor.
- Rope caster is useless now.
- Gauntless are cool but good luck catching the disc THREE times while moving like crazy because of how you need to spend 100% rolling.
- Tripcasters are useless. They don't even fill the element state and they just alert enemies, so you just get yourself in a fight when trying to be stealthy
- Spears are so OP. This is my main weapon when fighting large enemies. Again, cheese-able
- Weapon skills are good, but they shouldn't be limited since they are not that good!
- Weapon surges are horrible. They are useful, but they last like 5 seconds, so become useless.
Items/traps:
-Items are useless.
-Traps are OP in most cases, making fights cheese-able.
The first one was fun. It was a grounded game with basic mechanics that made the game enjoyable. They tried to implement so much shit in this game, that forgot the fun factor. I remember loving to fight Stormbirds and Thunderjaws because I used to rope cast them. Now I just hit them with arrows until they die. It's not fun anymore.
There are many new machines that I would like to use the rope caster but it's useless. New weapons are not fun because every machine is so fast and so aggressive that you just have to roll, roll, roll, roll, roll, roll, and then go high ground and cheese.
Maybe many of you will say: GET GOOD! But that's the thing, I don't think this game is designed like a soul's game where you need to learn the enemies patterns very intricately to be able to win. It used to be a game to have fun, it was like a AAA super-hero movie that doesn't get involved in deep shit to be fun.
If there is a third one, they need to rethink the design of the game. Go back to basics.
Health: The way health works is awful. You only get two pools of health and it runs out so fast because the enemies and machines take more than half your health in ONE hit! Then you are in the middle of the combat and you have to tell the enemies: WAIT I need to stay still to fill the other pool of health! That's so ridiculous! Why the hell can't I move when I need to fill my health?!! It's so stupid! Why do I only have two pools of 16 berries when I have 500+ in my inventory?!!
The climbing is horrible, and not even comparing it to another game. The game is not even consistent on what you can and can't climb and the functionality is extremely buggy.
Combat: The combat is horrible comparing it to the first one. It's not enjoyable for many reasons, but my main complain is that either is bad or it's cheese-able.
Melee: This is a joke! The first one didn't have a good melee at all, but you could see they didn't design the game at all for it, so it was a moot point. This time, they give you three stupid combos that don't do shit. The combat is useless, but somehow if you get the resonator blast it's cheese-able.
WHY THE HELL I CAN'T USE A SHIELD OR PARRY?! (I haven't finished the game, so I don't know if you get one eventually) but it NEEDS either shield or parry or both!
Enemies/Machines:
- They have a stupid long reach. You could be like 5 miles away from them and still get you.
- The armor it's incredibly stupid when trying to infiltrate because you can't scope them anymore. If you hit them with an arrow to beak them they get alerted. Specially if you use an exploding barrel.
- Machines now have combat designed as Pokemon. Where you just have to match their element and that's it. It's cheese-able because you just span their weakness and win easier. One thing is to have parts that react to certain elements, the other thing entirely is to ruin combat by making them Pokemon.
- Whatever they have to throw at you, they never miss. If you are running, they throw shit advanced so that it hits you. It's incredibly stupid how precise you have to be to avoid shit.
Weapons: Weapons are mostly useless in this game. It's hard to have fun with them because they don't do shit.
- Again, armor ruins everything. The tear arrows now take much longer. It's like the entire fight it's used to remove armor.
- Rope caster is useless now.
- Gauntless are cool but good luck catching the disc THREE times while moving like crazy because of how you need to spend 100% rolling.
- Tripcasters are useless. They don't even fill the element state and they just alert enemies, so you just get yourself in a fight when trying to be stealthy
- Spears are so OP. This is my main weapon when fighting large enemies. Again, cheese-able
- Weapon skills are good, but they shouldn't be limited since they are not that good!
- Weapon surges are horrible. They are useful, but they last like 5 seconds, so become useless.
Items/traps:
-Items are useless.
-Traps are OP in most cases, making fights cheese-able.
The first one was fun. It was a grounded game with basic mechanics that made the game enjoyable. They tried to implement so much shit in this game, that forgot the fun factor. I remember loving to fight Stormbirds and Thunderjaws because I used to rope cast them. Now I just hit them with arrows until they die. It's not fun anymore.
There are many new machines that I would like to use the rope caster but it's useless. New weapons are not fun because every machine is so fast and so aggressive that you just have to roll, roll, roll, roll, roll, roll, and then go high ground and cheese.
Maybe many of you will say: GET GOOD! But that's the thing, I don't think this game is designed like a soul's game where you need to learn the enemies patterns very intricately to be able to win. It used to be a game to have fun, it was like a AAA super-hero movie that doesn't get involved in deep shit to be fun.
If there is a third one, they need to rethink the design of the game. Go back to basics.