I hope TT can address the surprising performance and resolution difference in the PS5 version of LEGO Star Wars: The Skywalker Saga over the Xbox Series X version sooner rather than later because it is much larger than I would have expected. The resolution differences in this game were confirmed long before the Digital Foundry tech analysis video and it was clear from their testing that they didn't really play any of the versions extensively otherwise they would have noticed the screen tearing and lower framerates in the PS5 version and highlighted it in the video. I was actually very disappointed in the DF video; it was not only late coming but felt incomplete compared with other YouTube comparisons that came out days before theirs.
Personally, as an owner of a PS5 and Xbox Series X, and having played many third-party games on both systems, I feel that the consoles are pretty much on par with each other and they are much closer in terms of framerates and resolutions than the Xbox One X and PS4 Pro were (I also owned both). The biggest differences for me is the Xbox Series X having VRR, which gave it a massive advantage over the PS5 and is really the reason I bought it last year and switched to buying third-party games on the Microsoft console instead.
As hinted at, I bought the Xbox Series X version of this game, as I do for most third-party games now, rather than the PS5 version as I suspected it might have screen tearing based on previous LEGO games on the PS4/PS4 Pro and, of course, the PS5 still doesn't have VRR to help "hide" framerate stutters and screen tearing ("in the coming months" though...). I'm glad I did but even then, based on 20 hours of playing the Xbox Series X version in 60 fps Performance mode, I can easily say that this is the buggiest game I've played since Cyberpunk 2077 on my PS5. I've had several crashes and freezes as well as two black screen bugs during cutscenes, not to mention lots of animation glitches where there character slides across the screen during puzzle room sections. Not 100% sure if the PS5 version is the same - Digital Foundry made no mention of stability issues during their video but given that their coverage felt rushed and incomplete then it wouldn't surprise me if that's because they only played a couple of hours of each game - but I suspect it is because I have seen numerous posts from people who have had these issues so I know I'm not alone.
I am sure the crashes and performance issues will be addressed in time but the big issue is that most people are playing these games *right now* so their experience of the game is being spoilt by these bugs which is not great.