64bitmodels
Reverse groomer.
maybe they were the nintendo fan who spent 40,000 dollars in stocks?Your whole stance is naïve and anti-consumer. Why are you simping so hard for a billion dollar company.
maybe they were the nintendo fan who spent 40,000 dollars in stocks?Your whole stance is naïve and anti-consumer. Why are you simping so hard for a billion dollar company.
Are you suggesting customers should be proactive in helping combat piracy? If so, I think purchasing games is ample support. I'll sit peacefully in my small, lower-middle-class home playing games I paid for whilst letting the millionaires I'm paying worry on those things.... it doesn't make it right if we do nothing.
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.... He says that consumers should take action to protect the corporations....Are you suggesting customers should be proactive in helping combat piracy? If so, I think purchasing games is ample support. I'll sit peacefully in my small, lower-middle-class home playing games I paid for whilst letting the millionaires I'm paying worry on those things.
that's all this really comes down toThis wouldn't happen if the hardware were powerful enough to not being feasible to emulate in the lifespan of the console but since Nintendo is so cheap...
That's why I made sure to note the conflation between enhanced emulation and piracy!This is the defense that I was hoping someone would say and the reason for this thread. We preserve games when: software is no longer sold, hard to obtain, original hardware obsolete, end-of-life as you say.
I'm not ignorant to the Switch's graphical capabilities but justifying pirating on bases of "Nintendo hardware suck" is not preserving. Is it?
It’s not stupid at all, you may be buying all your Switch games only to rip them yourself to play on PC but as I said I have friends who just download them without doing any ripping. It’s happening, a lot. Some of them has already played and bought the games on Switch though so Nintendo already sold some copies. But it is still piracy.Also, it's pretty stupid to conflate emulation with piracy and it should honestly be warranted a warning at the very least. I would never play games on switch due to how atrocious they look, but give me them on PC at 60fps and with fidelity mods and I'm all in.
These are fairly common arguments for the impact of piracy on the industry, but are difficult to actually prove since we can't peek into a timeline where piracy doesn't exist and compare sales numbers.If Nintendo wanted to re-release Pokemon games in the form of a collection, no one would buy it.
ROMs have single-handedly tarnished the potential selling of any Legacy handheld games. it 100% makes a dent in their sales. that alone also decides what IPs should continue.
They cant make remasters and remakes as much as Sony when they are too busy trying to hold on to their IPs constantly getting pirated.
The switch is unfortunately not hard to hack, and Switch games are becoming more accessible to obtain.
Yeah. I’d say it’s a double-edged sword. While someone pirating a game usually means an individual sale is lost, a pirated game can also increase the hype for a game and platform since more people are talking about it.These are fairly common arguments for the impact of piracy on the industry, but are difficult to actually prove since we can't peek into a timeline where piracy doesn't exist and compare sales numbers.
One copy pirated doesn't necessarily equate to one sale lost, since pirates aren't guaranteed to go out and purchase if they're not able to get it for free.
While someone pirating a game usually means an individual sale is lost, a pirated game can also increase the hype for a game and platform since more people are talking about it.
Doubt, but I know as much for certain as you do or the next guy.If Nintendo wanted to re-release Pokemon games in the form of a collection, no one would buy it.
Not really but more talk usually means more sales, unless the talk is ”This is crap lol”.So like any creative, they get paid for "Exposure"?
No idea if that was what eventually killed the platform.
Wii Virtual Console was that service, it was awesome. I had over 100 games, got to try so many cool games on systems I never had as a kid. Shed some happy nostalgia tears from playing through The Last Ninja on modern hardware using an arcade stick. One of many reasons I loved Wii so much for many years.Nintendo in particular has handled the piracy situation as badly as possible.
Going after ROM sites, threatening hackers etc.
There is no way to "beat" piracy but you can offer a service that's good enough to put people off pirating. This is where a Gamepass like system comes into play.
Yes they're sort of doing it now but they're so fucking slow on the uptake.
Do you really think a pirate would buy the game if it wasn't leaked/cracked/pirated?Do we tell ourselves everyone is equally purchasing the games, support the developer, they emulate?
That's because their systems are so easy to emulate.Nintendo games always top pirate sites.
There's nothing wrong emulating the games in higher fidelity on PC if you can. Emulation is legal. As long as you legally obtain the games you are set.This is the defense that I was hoping someone would say and the reason for this thread. We preserve games when: software is no longer sold, hard to obtain, original hardware obsolete, end-of-life as you say.
I'm not ignorant to the Switch's graphical capabilities but justifying pirating on bases of "Nintendo hardware suck" is not preserving. Is it?
Maybe if Nintendo was able to make a decent emulator in their services without input lag/bugs, etc, was able to re-release games without censoring or altering them (look at Wave Race and Donkey Kong Country) or even completely breaking them in some way (look at the PAL Super Metroid release in WiiU), allowed to get whatever region version we want and sold them at a sane price, maybe people would buy them.If Nintendo wanted to re-release Pokemon games in the form of a collection, no one would buy it.
ROMs have single-handedly tarnished the potential selling of any Legacy handheld games. it 100% makes a dent in their sales. that alone also decides what IPs should continue.
Not for anyone living in Europe.Wii Virtual Console was that service, it was awesome.
Sure we got PAL versions but I still thought it was great, it was legitimate nostalgia overload. After a while they started selling 60hz import versions too.Not for anyone living in Europe.
Can someone tell me how good the emulation actually is? Astounding if Switch emulation is perfect.
That’s not true pc games are pirated all the time.This wouldn't happen if the hardware were powerful enough to not being feasible to emulate in the lifespan of the console but since Nintendo is so cheap...
Not to mention you can’t pirate Nintendo Online. How many bucks have they made off that?You seem to be under the impression piracy has effected the gaming business somehow?
The figures say otherwise though.
Holy Gabe. This combat is boring af.
So the combat will become less slow and that boring auto attacks will become less boring?That’s not true pc games are pirated all the time.
Not to mention you can’t pirate Nintendo Online. How many bucks have they made off that?
It’s not like every parent and 12 year old know how to pirate games. It is a very niche thing.
Plus Nintendo probably sells more hard goods and mercha than any other console manufacturer. Their licensing is probably insane.
That is the first scene. They are level 1. That is what these games are.
Exactly. Good old Nintendo are sitting quite pretty, piracy or not..That’s not true pc games are pirated all the time.
Not to mention you can’t pirate Nintendo Online. How many bucks have they made off that?
It’s not like every parent and 12 year old know how to pirate games. It is a very niche thing.
Plus Nintendo probably sells more hard goods and mercha than any other console manufacturer. Their licensing is probably insane.
Holy Gabe. This combat is boring af.
I take it you have *never* played a JRPG or Xenoblade game in your life, have you?So the combat will become less slow and that boring auto attacks will become less boring?
I am judging what I am seeing. Not saying anything about the entire game, you brilliant deductor.Ah yes, comparing the early game combat to make a declaration on a 100 hour JRPG. Clearly a brilliant sign of deduction! /s
I take it you have *never* played a JRPG or Xenoblade game in your life, have you?
A good few hours. The Xenoblade games are literally 100+ hour games. Tutorials typically end around 10-15 hours in when you get the majority of the mechanics. Y’know, like most JRPGs past the SNES?I am judging what I am seeing. Not saying anything about the entire game, you brilliant deductor.
I played the first 2 Xenoblades a few hours and the boredom didn't change. How many hours takes to become non boring?
New mechanics are introduced constantly as you progress. It would be impossible to understand if everything was instantly added when you start the game (not to mention it wouldn’t make sense with the story).So the combat will become less slow and that boring auto attacks will become less boring?
I think nobody cares if you emulate things, just don’t pretend you’re doing preservation on something that’s commercially available and don’t be upset if it’s against forum rules to promote it.Seems like someone's mad at their beloved company pounding his ass with their high priced games and shitty hardware while others can enjoy it better by not being a blind fanboy.
Nintendo fans are just something else eh
So nope for me, indeed.A good few hours. The Xenoblade games are literally 100+ hour games. Tutorials typically end around 10-15 hours in when you get the majority of the mechanics. Y’know, like most JRPGs past the SNES?
Emulation =/= PiracyNew mechanics are introduced constantly as you progress. It would be impossible to understand if everything was instantly added when you start the game (not to mention it wouldn’t make sense with the story).
I think nobody cares if you emulate things, just don’t pretend you’re doing preservation on something that’s commercially available and don’t be upset if it’s against forum rules to promote it.
Good thing emulation is not against the forum rules.New mechanics are introduced constantly as you progress. It would be impossible to understand if everything was instantly added when you start the game (not to mention it wouldn’t make sense with the story).
I think nobody cares if you emulate things, just don’t pretend you’re doing preservation on something that’s commercially available and don’t be upset if it’s against forum rules to promote it.
That could be avoided if the Switch was more powerful.Xenoblade Chronicles 3 hasn't even been out for weeks and is always leaked and being emulated on PC and Steam Decks.
What if you buy the game, play it on your Switch, then download it and play on your PC? Still a piece of shit?Its very easy to draw a line. Don’t pirate games. If you really want to play Xenoblade on PC, then buy the game, dump it onto your PC and play it then.
If you pirate, you are a piece of shit. End of story.
If Nintendo wanted to re-release Pokemon games in the form of a collection, no one would buy it.
ROMs have single-handedly tarnished the potential selling of any Legacy handheld games. it 100% makes a dent in their sales. that alone also decides what IPs should continue.
They cant make remasters and remakes as much as Sony when they are too busy trying to hold on to their IPs constantly getting pirated.
The switch is unfortunately not hard to hack, and Switch games are becoming more accessible to obtain.
And, according to the 3DS eShop charts, that might be what scores of fans are now doing, following the news that the eShop has only a year left to live. The top ten recent bestsellers are as follows:
What if you buy the game, play it on your Switch, then download it and play on your PC? Still a piece of shit?
"diminishing majority" holy shit, do you actually think piracy is that mainstream???
My brother in christ, switch is still making record sales and the games are still selling better on switch than any other platform.
Companies themselves are realizing this which is why Microsoft is submerged inside the PC pool and Sony's getting used to the waters
Gamers haven't cared for what hardware it's been made for since the One./PS4 era because that's when all console hardware become more homogenized. It's really all the same shit but slightly weaker/stronger now. If companies don't care enough to make more specialized hardware for their consoles..... Why should we?
I don't feel bad for billion dollar companies...they can pay the developers and make a profit. Piracy isn't the end of the world for them.
What I wrote holds for all generations of games. Nintendo games always top pirate sites. Not sure if you're serious though because PC game preservation is an active segment of the preservation community. People who say they are downloading roms for "preservation" are just pirating them.
Lol, you're really out of the loop with how much Nintendo's old-ass ports are selling. Piracy hardly makes a dent in sales for a company with an audience that's so consolidated as Nintendo's. Believe me, if someone pirates a game they wouldn't be willing to buy it anyway.
Also, it's pretty stupid to conflate emulation with piracy and it should honestly be warranted a warning at the very least. I would never play games on switch due to how atrocious they look, but give me them on PC at 60fps and with fidelity mods and I'm all in.
Lol, you're really out of touch with the reality of this industry.
Your whole stance is naïve and anti-consumer. Why are you simping so hard for a billion dollar company
Nintendo isn't losing any significant money due to emulation. We're talking about a miniscule amount of people who actually do this. People act like Switch emulation is perfect, but it really isn't. I tried it (with games I own on the Switch) and 90% of times there were major issues which made the games basically unplayable.
Doubt, but I know as much for certain as you do or the next guy.
I bought Oracle of Ages and Season for the 3DS because I wanted them portable and on original hardware without ANY tinkering and so I bought them at a discount for like 3 EUR despite having them easily emulated if I wanted to. That's just anecdotal, of course, but that's as far as we get with statements like "no one" or "some would buy it".
Plus, I think the target audience and the biggest part of it doesn't even know what emulation is. People tend to forget that the tech-savy and internet and forum people is a bubble that appear bigger from within, from the scope of participants "who can see!" and "who are able to", that everyone else must see it, too. Those people may be many in absolutes, but relatively, even if 100,000 or 300,000 people would emulate illegitimately, to all the people in the whole world using Nintendo products and software and hardware, it would be small numbers.
And time has shown that Nintendo gets away with (lazy) re-releases at absurd prices and people are still buying.
Piracy is too easy an excuse or explanation for the apparent lack of interest in re-release or making games available. And it kind of self-affirm that very logic: you don't make games available, so people emulate them, so you say 'toldya!', so there's no need to make them available because people emulate them...
It's the quality, price, company policies and image, that makes people spend their cash, but there has to be ways to spend that cash in the first place. If my only option is to buy overprice from rare collector's and the developer and publisher won't see a dime from, on old hardware that could give in any day, I wouldn't go that route. Normal folks are at their wit's end and simply don't play that game, tech-savy folks will emulate.
Give the option to buy at a reasonable price you'll get both groups at least to some degree. Again anecdotal, many of friends said 'if they were to release that game somehow on modern consoles, I'd buy'. They never used the word emulation. An example was Diablo 1 and 2, many said they wished they could play it on modern consoles. Then came D2 Resurrected and guess what, they actually bought it. They didn't ask for a remake, they would have paid for re-release.
The Final Fantasy VI Pixel Remaster has over 1,000 reviews on Steam. Given that you can only review a product you currently own or have owned, we can say that there was more than 1,000 units sold, probably more to people who don't give a shot about writing a review, and excluding some very few who got keys for free. This is evidence that people buy re-releases that aren't heavily been remade.
The Curse of Monkey Island has similar numbers and wasn't remastered in any way; it comes only with ScummVM so it runs on modern machines, but it's practically a re-release only without any alterations to the game itself. Yet, it was sold.
GOG, for instance, is also evidence that making games available works. If pirating was so easy for everyone under the sun, they wouldn't have sold shit (equals, 'no one would buy it'). Yes, recently their numbers haven't been great, but this could be the result of a lot of things, like management, cost, and simple due to the fact that old games stay niche and will never gonna sell like the next big AAA game. The fact that GOG has made a profitable business (until recently) out of classics is pretty amazing and was risky, but not due to piracy, but because of their support, making games run, their active development (of the Galaxy client), acquiring licenses and digging to do so, etc. This shit cost money; ROM sites only need to pay for servers and traffic.
So, this long-winded explanatory wall of text should say, tl;dr, I strongly believe that making (good/quality) products available leads (almost necessarily) to purchases as long as their is demand. And if someone wants to play Pokémon because of nostalgia or wanting to understand the very beginning of the franchise, they would pay a reasonable price if given the opportunity. If not, most people will shrug and move on, only very few will emulate (at no cost of anyone since Nintendo isn't making anyways if they don't offer it anywhere).
Last note: If there was a way to play all Zelda games on my Switch, I'd pay for that, despite being able to run 99% of them on my computer. So Nintendo would only need to make them available on Switch hardware and they had a guaranteed buyer. This is a fact. What I think is they probably will have some thousands of not tens of thousands more.