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God of War Ragnarök G|OT|Y

Mephisto40

Member
Opposite here. lol

I did all in Midgard before the main quest (just finished it, absolutely incredible stuff, 10/10 art direction), so with unupgraded blades. It was brutal at GMGOW, runic attacks did almost no damage at all and those goons were ruthless.
I'm wondering if there is some issue with the runic attacks tbh, I've got mine fully upgraded and I don't think I've ever seen a single runic attack do more damage than a standard attack, some of them appear to do practically nothing damage wise even though their damage rating is 5
 

Cyborg

Member
I am not enjoying this game, it just doesn't click with me. There is no logic in enemy encounters and how hard they are, at moments it's just so damn frustrating.
 
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Elog

Member
I love the combat - brilliant. Many fights are much more Sekiro-like compared to the 2018-version where keeping pressure is absolute key. Love it!
 
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DenchDeckard

Moderated wildly
Game is brilliant but I completely agree with that ironwood section...absolutely awful and un needed....they must have had a better way to try and introduce that character and build their relationship....absolutely baby section and I was nearly falling asleep...felt like it was for kids in an adult themed game.....I dunno, very strange imo. Considering this is part of the main story I'm surprised no reviewers have mentioned the strange pacing.

Looking forward to getting back into the meat as I've not been able to play as much as I would have liked this week, but it is absolutely my focus game at the minute and loving everything outside of that section...going off and doing side stuff is awesome.

Hopefully get a big session on the remainder of the week.
 

Arozay

Member
I'm playing through on hardest difficulty and it really highlights how bad the close-up camera is for combat, with enemies jumping out of frame and disengaging lock-on while you're surrounded from all sides by ranged and melee enemies. Plus the 360 degree indicator is on some weird angle where you cant decipher it from a glance, and then Mimir's callout is either delayed or wrong. It's like a perfect shitstorm while you stare at Kratos' deltoid blocking the world.

I guess it'll less of an issue when you button mash on journo difficulty so you can get to the next climbing/walking section post-haste.
 

noise36

Member
I think because its unnecessary resource if it doesn't add anything to the game.
Nah its way better when bodies, debris, damage, effects are persistent. Think of a racing game, marks on the road, damage to cars, way better then everything looking the same no matter what happens.

I feel like this gen and PS5 in particular promised so much , so far its just prettier PS4 games with SSD loading speeds.
 
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MastAndo

Member
I'm about 10 hours in and I'm finding the game to be absolutely terrific. I get the grievances of it being a lot of puzzle, climb, battle area and repeat, but the combat is really satisfying, so I'm not finding it stale at all just yet. I also get how some might be annoyed by the hand-holding, but I'm a dope and have no real interest in puzzles and the like, so it doesn't bother me much when my companion is immediately blurting out the solution to some inane puzzle I don't care to be doing anyway.

Much like the first, it's just one of those games where you lose track of everything else and find yourself playing for hours on end, fully engrossed in it all. The production values are just so off the charts, when added to an engaging story and character development, it all feels more like an experience than a regular old video game. Red Dead 2 had the same effect on me for similar reasons, except this one is actually a lot of fun to play.

So yeah, I'm adoring it so far and am excited to see what lies ahead.
 

GymWolf

Gold Member
That handle for the axe that heals you everytime you do a charged r2 attack that i found yesterday is a game changer...

This game is fucking huge.

Can people who completed the game can tell me how mich main story i have left?

freya is free and we are helping the spirits of her land

The game desperately need a system where you can put a thing in the map to memorize chests and stuff that you can't open yet, like elden ring.

I'm never gonna remember all the stuff left behind...
 
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zkorejo

Member
That handle for the axe that heals you everytime you do a charged r2 attack that i found yesterday is a game changer...

This game is fucking huge.
You found it late in game? I'm 20 hours in. Is there a way to get it now?

No spoilers please.
 
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GymWolf

Gold Member
You found it late in game? I'm 20 hours in. Is there a way to get it now?

No spoilers please.
You have to reach a certain point of the campaign to get the sidequest for the handle, it is not something that you can reach when you want.

If you do all the blue symbol sidequest, it is unmissable.

P.s. tbf the heal is not every single time you use the skill, but it happen often enough to be pretty useful if you like to spam the charged r2 attack like me, i also have the bullet time armour that make enemies slow down when i do a perfect evade, without that is way harder to spam the charged r2 because the build up is pretty slow.
 
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OZ9000

Banned
I'm playing through on hardest difficulty and it really highlights how bad the close-up camera is for combat, with enemies jumping out of frame and disengaging lock-on while you're surrounded from all sides by ranged and melee enemies. Plus the 360 degree indicator is on some weird angle where you cant decipher it from a glance, and then Mimir's callout is either delayed or wrong. It's like a perfect shitstorm while you stare at Kratos' deltoid blocking the world.

I guess it'll less of an issue when you button mash on journo difficulty so you can get to the next climbing/walking section post-haste.
100%. The FOV is fucking atrocious.

So many times I am attacked off screen.

Thank God for PC because the first thing I'll do is zoom the camera out IF I play this game again on the PC - though I have doubts since this game is so slow (the forced walking / excessive platforming and puzzles is boring).
 
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OZ9000

Banned
Game is brilliant but I completely agree with that ironwood section...absolutely awful and un needed....they must have had a better way to try and introduce that character and build their relationship....absolutely baby section and I was nearly falling asleep...felt like it was for kids in an adult themed game.....I dunno, very strange imo. Considering this is part of the main story I'm surprised no reviewers have mentioned the strange pacing.

Looking forward to getting back into the meat as I've not been able to play as much as I would have liked this week, but it is absolutely my focus game at the minute and loving everything outside of that section...going off and doing side stuff is awesome.

Hopefully get a big session on the remainder of the week.
Just completed that section right now and it's a complete snoozefest.

I think it took me 2 whole hours to go through that section.

Can someone please tell me the pacing of the game improves from here?
 
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JimmyRustler

Gold Member
Seriously, modern day gaming is putting me to sleep. The pace of todays games is soooooooooooooooooooo slow.

Why are good boss fights/set pieces so far apart? Why does it need several hour gaps between the story plot points? We used to have movie plots in games, now it's TV show plots everywhere. Damn, get this shit going for the love of god.
 

DavidGzz

Member
So, as I watch dialogues between NPCs outside of cutscenes, it looks very unnatural and lip synching is weird. That's one area where games can improve for sure. Even in something this polished, it is a shortcoming.

For anyone who has finished can you answer this?
How far do I have to go. I just regained control of Kratos after the Asgard mission with Atreus.
 

rofif

Banned
Is there any other dlc for this than snow risen armour and tunic? I had that on voucher inside the disc case.
Lol but just now media markt sent me a code for ragnarok dlc…
 
Mimir and Brock are the the two best characters in this game. So many memorable - often hilarious - conversations and voice actors absolutely *own* their roles, good stuff.
 

mortal

Gold Member

I love these. This one gave me Xena PS1 vibes

maxresdefault.jpg
 
Just landed in Asgard, looks so fucking good. How big is this & am I even halfway through the story yet? I'm 19h 20m in, spent a lot of time doing side stuff in Vanaheim. I started finding hidden regions within hidden regions lol, Freya's wedding side quest was so good.
SPOILER_IMG_1674.png
This is where i am as well.
Loving the experience so far!

My only complain? The fact you control 2 characters means the pacing is a bit all over the place. The first game got this better for that alone. Everything else is better here IMO. Can't wait to see what happens in Asgard. I feel like this is the point the game turns into something crazy in the best way possible.
 

DeepEnigma

Gold Member
That handle for the axe that heals you everytime you do a charged r2 attack that i found yesterday is a game changer...

This game is fucking huge.

Can people who completed the game can tell me how mich main story i have left?

freya is free and we are helping the spirits of her land

The game desperately need a system where you can put a thing in the map to memorize chests and stuff that you can't open yet, like elden ring.

I'm never gonna remember all the stuff left behind...
What's the name of that handle? I am a good bit past that point of the game.

Seems I may have missed it, but I don't believe I did.

You have to reach a certain point of the campaign to get the sidequest for the handle, it is not something that you can reach when you want.

If you do all the blue symbol sidequest, it is unmissable.

P.s. tbf the heal is not every single time you use the skill, but it happen often enough to be pretty useful if you like to spam the charged r2 attack like me, i also have the bullet time armour that make enemies slow down when i do a perfect evade, without that is way harder to spam the charged r2 because the build up is pretty slow.
Whoops, right here. I must have it then, and will have the check. Do you have the name of it?
 
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GymWolf

Gold Member
What's the name of that handle? I am a good bit past that point of the game.

Seems I may have missed it, but I don't believe I did.


Whoops, right here. I must have it then, and will have the check. Do you have the name of it?
I'm at work and i don't remember the name sorry.
 

SlimySnake

Flashless at the Golden Globes
I am not enjoying this game, it just doesn't click with me. There is no logic in enemy encounters and how hard they are, at moments it's just so damn frustrating.
Playing on normal or hard? What level? Alfheim is hard. The rest is fine. Buy a resurrection stone. Game gets easier as you level up. Im pretty much back to Runic spamming.

Seriously, modern day gaming is putting me to sleep. The pace of todays games is soooooooooooooooooooo slow.

Why are good boss fights/set pieces so far apart? Why does it need several hour gaps between the story plot points? We used to have movie plots in games, now it's TV show plots everywhere. Damn, get this shit going for the love of god.
It's a risk they HAVE to take. Otherwise you will end up with 8-10 hour games you got in the PS3 era. What would you rather have?

You can take the critical path and be done with the story in 20 hours if you want that fast paced story setting. There is only one really poorly paced story mission in the game, but other than that, and the few slow hours in the opening, the game's story moves very fast. It does have a tv show feel to it because its a character driven story instead of a plot driven story we see in movies. Which is fine as long as they give you the option to skip side content which they do.

Perhaps the side content couldve had its own epic story moments and setpieces to keep the story moving even in side missions but I suspect they didnt want to spend too much time on something the players would miss.
 

JimmyRustler

Gold Member
It's a risk they HAVE to take. Otherwise you will end up with 8-10 hour games you got in the PS3 era. What would you rather have?
Yes, this. I'd rather replay a greatly paced 10 hour game 3 times then play through a 30 hour slog which I will never touch again after seening the credits.
 

GymWolf

Gold Member
Playing on normal or hard? What level? Alfheim is hard. The rest is fine. Buy a resurrection stone. Game gets easier as you level up. Im pretty much back to Runic spamming.


It's a risk they HAVE to take. Otherwise you will end up with 8-10 hour games you got in the PS3 era. What would you rather have?

You can take the critical path and be done with the story in 20 hours if you want that fast paced story setting. There is only one really poorly paced story mission in the game, but other than that, and the few slow hours in the opening, the game's story moves very fast. It does have a tv show feel to it because its a character driven story instead of a plot driven story we see in movies. Which is fine as long as they give you the option to skip side content which they do.

Perhaps the side content couldve had its own epic story moments and setpieces to keep the story moving even in side missions but I suspect they didnt want to spend too much time on something the players would miss.
Runic spamming must be the most boring playstyle possible.
 

DeepEnigma

Gold Member
Everyone is bitching about one minor section in an otherwise massive game

This title has non stop action most of the time, it’s definitely not a slog
People don't enjoy the art side of the medium anymore. It's constant stimulation, almost as if we were marketed to and programmed over the years to be this way. From social media scrolling, to 8 second news bites/TikTok vids, or 140 characters or less hottakes. Constant short bursts to stimuli. Attentions spans be damned.
 
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DenchDeckard

Moderated wildly
People don't enjoy the art side of the medium anymore. It's constant stimulation, almost as if we were marketed to and programmed over the years to be this way. From social media scrolling, to 8 second news bites/TikTok vids, or 140 characters or less hottakes. Constant short bursts to stimuli. Attentions spans be damned.

If you are talking about Ironwood. That section is far from Art lol

But I agree, if it is a small blemish on an incredible game then it is maybe a none issue. See how it goes :)
 

DeepEnigma

Gold Member
If you are talking about Ironwood. That section is far from Art lol

But I agree, if it is a small blemish on an incredible game then it is maybe a none issue. See how it goes :)
hair-flip-but-u-rong-doe.gif

The entire section was about her as an artist, the colors, the balance of the world, the relationship building, how Jörmungandr (their second child in the lore) was born, a throwback to Hansel and Gretel meets Jack and the Beanstalk set piece, etc.. It was art.
 

DeepEnigma

Gold Member
I can't tell you without a small spoiler.

Let's just say that if you are one of those guys who does sidequest before going forward with the main campaign, it is pretty much unmissable.

Tell me if you want a more precise hint.
That's how I am, so I probably have it.

The side quest with the sphere only being a dog/pig's toy was hilarious. Kratos was all like, "WHAT!" I did all the spirit/flower ones, etc. Treasure map, etc.. There was nothing left before I moved on.
 
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SlimySnake

Flashless at the Golden Globes
Game is brilliant but I completely agree with that ironwood section...absolutely awful and un needed....they must have had a better way to try and introduce that character and build their relationship....absolutely baby section and I was nearly falling asleep...felt like it was for kids in an adult themed game.....I dunno, very strange imo. Considering this is part of the main story I'm surprised no reviewers have mentioned the strange pacing.
It's a level plucked out of an Uncharted game. It was hilarious tbh. ND has clearly inspired Sony devs far more than people give them credit for.

I remember the village level in Uncharted 2 that was so well received in 2009. I loved it. A level where you do nothing other than walk for 5 minutes, pet a cow and kick a soccer ball to a kid. It was revolutionary at the time and a great way to calm things down after an epic 2 hour chase scene that included two long train levels. Now those 5 minute breather levels are literally an hour long and completely destroy the pacing they are meant to help preserve. Uncharted 4's chapter 16 is one of the worst offenders. A 45 minute mansion level with ZERO gameplay that completely kills the pacing of a game finally ramping up after a slow opening. The fact that it had TWO more levels like that is simply inexcusable. At least GOW sprinkles in some combat encounters and an awesome couple of boss fights in there. I would say its way better than Uncharted. It just goes on for way too long. 30 minutes shouldve been perfect.

Later Atries levels are fucking awesome so thankfully its mostly just this one level. I would love to see who designed this level because its probably an ex-ND dev.
 

Boneless

Member
So when do I get Atreas' spirit summons back or whatever they are called, like the spirit wolves attack. Feels a bit weird that I start the game without a lot of the skills of last game without any explanation.
 

James Sawyer Ford

Gold Member
I can't tell you without a small spoiler.

Let's just say that if you are one of those guys who does sidequest before going forward with the main campaign, it is pretty much unmissable.

Tell me if you want a more precise hint.

Hmmm is it a side mission on Vanaheim? Thought I did all of them
 

GymWolf

Gold Member
So when do I get Atreas' spirit summons back or whatever they are called, like the spirit wolves attack. Feels a bit weird that I start the game without a lot of the skills of last game without any explanation.
There is a general explanation, filbumwinter consumed all their magic\magic stuff.

On a stretch we can say that it also cover kratos combat moves because the moves are related to how upgraded the weapons are and they are cleapry upgraded with magic stuff (still kinda of a shitty explanation)

It was a throw away line from mimir at the beginning of the game.
 

GymWolf

Gold Member
Think I did that but maybe I glossed over that huge perk on that item lol

Health is hard to come by during big boss battles in this game
Tbf if you don't use the bullet time armour (or at least 2 pieces of it) using the charge r2 on bosses is kinda of a suicide.

I can relatively spam it because if i get the timing down, let's say a boss has a 3 hit combo, they are basically 3 "free" hit for me during the rallenty for every of his slashes, and since it is an heavy move sometimes you just stagger the boss before he can continue with his combo.

I'm a charged r2 spammer so this handle is made for me.
 

SlimySnake

Flashless at the Golden Globes
I'm only 8 hours in and i know i got alot more left, but i don't want it to end :messenger_pensive:
The game is massive. If you do all the side content, it will probably take you over 50 hours. ive been playing non stop for a week and the game just keeps going. Im starting to get a hint of fatigue so you will get bored of the game before it finishes.

Where TF do I get that??
Ive had that for a while. Im surprised so many people missed it. But it never triggers during boss battles and you basically need to pair it with the dodge realm shift mechanic which limits its use.

There is a waist armor piece that has a chance to drop a healthstone or a rage stone whenever you use a relic or a runic attack. It helps out somewhat. There is also that Axe that has a low perk chance to activate health regen but it has shit stats so not really usable after level 4.

I miss the squirrel that dropped healthstones, the runic blades attack that healed you from the last game. Even the R3 attack on stunned enemies that gives you a health burst is really cool but again its stats are so shit i dont want to waste materials leveling up something that wont even be good enough for end game bosses.

Im level 5 now and still have only beaten 2 beserkers. Some are just too hard so I will wait till I level up some more. I was really hoping that they had altered the light level system they borrowed from Destiny. It feels like im artificially being gated even though i do every single piece of side content including some very tough mini bosses. On one hand its good that hard remains challenging throughout but on the other hand, it doesnt feel as rewarding.

Runic spamming must be the most boring playstyle possible.
It is lol.
 

GymWolf

Gold Member
It's a level plucked out of an Uncharted game. It was hilarious tbh. ND has clearly inspired Sony devs far more than people give them credit for.

I remember the village level in Uncharted 2 that was so well received in 2009. I loved it. A level where you do nothing other than walk for 5 minutes, pet a cow and kick a soccer ball to a kid. It was revolutionary at the time and a great way to calm things down after an epic 2 hour chase scene that included two long train levels. Now those 5 minute breather levels are literally an hour long and completely destroy the pacing they are meant to help preserve. Uncharted 4's chapter 16 is one of the worst offenders. A 45 minute mansion level with ZERO gameplay that completely kills the pacing of a game finally ramping up after a slow opening. The fact that it had TWO more levels like that is simply inexcusable. At least GOW sprinkles in some combat encounters and an awesome couple of boss fights in there. I would say its way better than Uncharted. It just goes on for way too long. 30 minutes shouldve been perfect.

Later Atries levels are fucking awesome so thankfully its mostly just this one level. I would love to see who designed this level because its probably an ex-ND dev.
It was far better than any slow walking scene ever made by Nd even if 90% of what it was told was the hard times of rj berger tier of writing.

Those mansion parts in u4 made me left that boring piece of shit of a game 2 times for 3 months each, completed the whole thing in a span of 6 months.
 
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