Yet for you it's not a problem in GOW/R.
112ms on PS5 at 60Hz. It's even worse on PS4. Now here is Ragnarok on PS5.
The only way to get an input lag that isn't complete shit is playing the 120Hz mode on a 120Hz TV. Otherwise, the latency is brutal.
Yet you said this gem:
But hold up, maybe you play on a 120Hz TV at 120fps? Turns out it's not the case and here is another one of your beauties. Kratos is responsive with an input lag bordering on 200ms but Elden Ring is sluggish?
Another one.
30fps is fine and Kratos with a 200ms input lag at 30fps feels responsive but Elden Ring feels sluggish "no matter the system"? I'm seeing a trend here.
But there's more.
People don't notice the massive input lag and don't care apparently...except when it comes to non-Sony games, in that case, people suddenly care and 200ms of input delay is "snappy".
No, the camera doesn't go all over the place WTF are you on? But GOW with an over-the-shoulder camera for a fast-paced action game is fine lmao? Then the slow-ass turn when an enemy creeps up on you isn't bad either.
Of course, you disagree. I skimmed through your posts and you're 100% a Sony warrior and a shameless one at that.
I checked the input lag for Elden Ring and although I couldn't find an exact measurement, it is higher than Dark Souls and Sekiro by a significant degree. On next-gen consoles at least, it appears to be in the 70ms+ range which is high but for someone who's fine playing at 30fps and finds 150ms+ input delay responsive, this shouldn't be a complaint.
Don't pretend that you're trying to have an honest discussion. You're a console warrior.
Over and out.