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Microsoft really doesnt give a shit about pushing the medium forward. Their approach to winning the gen will reduce the quality of GAMES

Is Matt Damon right?


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feynoob

Member
It seems argentina is gonna win the world cup
Happy World Cup GIF by FIFA
 

Humdinger

Member
I'm not a fan of MS, but I'm also not following the OP's reasoning. Matt Damon is saying that reduced revenue led to reduced risk-taking in the movie business. Okay, but two things occur to me:

1. Why are you supposing GamePass equates to reduced revenue? If publishers lose money by putting their games on GP, they will simply choose not to put their games there, no? That is different for MS studios, of course -- they have no choice. But every other publisher has a choice, and they will go where the revenue is. If GP is a loser for them, they won't put their games there.

2. The circumstance in gaming is different than in movies. In movies, it is reduced revenue that led to reduced risk-taking (or so says Damon, anyhow). But in gaming, it is not reduced revenue but increased budgets that have led to reduced risk-taking. This trend has been evident for well over a decade. It pre-exists GP. GP isn't the cause. Ballooning game budgets are the cause.

So I just don't see the logic.
 

T4keD0wN

Member
Yes, youre 100% right OP, in every single point you made. There is no need for further discussion since you explained it so perfectly and we can lock the thread, but i couldnt oversee that you forgot to mention microsoft is behind 9/11, 6/9, 7-Eleven and 4/20. Hail Sony, they are the only glimmer of light while microsoft is sabotaging the medium that they care so much about. Video games will be officially over by the end of this year. This is the end, time to move on and forget about them existing in the first place, this forum will remind you that theyve existed so its best to not come back. On an unrelated note, i heard its bad to mix cocaine and lsd together.
 
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Halo Infinite was a prime example how to destroy a franchise. Microsoft just lacks the expertise how to make a good videogame. Just looking at their output from the last 10 years should tell you everything.

That's what it comes down to. It's VERY difficult to have a brand new ground up built studios take over major franchises. It's also a lot of pressure to have a studio have to have a hit GOTY game when they've never done it.

Most of Sony's studios have been around for 10-20+ years and it took them time to hit their strides.

Naughty Dog - 1984
Bend - 1993
Insomniac - 1994
Housemarque - 1995
Suckerpunch - 1997
Polyphony Digital - 1998
Nixxes - 1999
Santa Monica - 1999
Guerrilla - 2000
San Diego - 2001
Bluepoint - 2006
Firesprite - 2012
Media Molecule - 2006


XGS just isn't built for this
 
This is stupid. The reason Xbox fans love what they are doing is because it democratizes gaming. So on one has games are more affordable for the consumer in that they don’t have to spend full price each game. On the other hand it gives indie developers a better system to release their games and garner more player, AA developers constantly praise gamepass cause you get the bag and access to 25+ Million potential gamers. And it allows them to take risk…name the last Sony game that was genuinely a risk? They don’t have games like pentiment from their prominent developers because every game has to be a hit. It leaves little room for the risky games that push the medium forward or creates unique experiences.
 
MSFT got publisher of the year last year and their games scored well overall so far and got game of the year awards too. Sucks that Star field and Redfall got delayed, but delays are inevitable and even happened to Sony with God of war and Horizon Forbidden west.

Here are just some of the MS game's MC score.

Flight simulator - 91
Psychonauts 2 - 89
Forza Horizon 5 - 92
Grounded - 83
Halo Infinite - 87
Gears tactics - 82
Pentiment - 86

Next year MS has Star field, Age of empires, Forza motorsport, and Red Fall coming. Those games will score well on metacritic.
 
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nowhat

Member
Detriot's story is still cheesy in places like Heavy Rain but it's alright.
Holy understatement, Batman! I think Detroit has its moments (especially when things go really south) and it can look very nice (there are weaker sections though), but the main story and all the "good" paths/endings - it's a cheesefest of such epic proportions than even the Swiss would go "no more fondue for me!", with blatantly obvious and unclever allegories that are delivered with the subtlety of a sledgehammer. Playing the game for the first time I thought the "Android Pride 2038" rally surely must be the low point for the game, there's no way this can get any worse, right? WRONG. The ending where the androids all start to sing Kumbaya or whatever and suddenly all the humans are like "why can't we just get along?" was so terrible that I still get mad just thinking about it.

To David Cage's credit though, if video games are to be more than just mindless entertainment and evoke genuine emotions, he really succeeded with me. Rage is an emotion too.
 

MarkMe2525

Member
Idk, a lot of these "outcomes" feel more like exaggerated hypotheticals. The argument takes the worst case scenario and presents it as the only end game. Such a one sided argument is not very convincing.
 
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Three

Member
Holy understatement, Batman! I think Detroit has its moments (especially when things go really south) and it can look very nice (there are weaker sections though), but the main story and all the "good" paths/endings - it's a cheesefest of such epic proportions than even the Swiss would go "no more fondue for me!", with blatantly obvious and unclever allegories that are delivered with the subtlety of a sledgehammer. Playing the game for the first time I thought the "Android Pride 2038" rally surely must be the low point for the game, there's no way this can get any worse, right? WRONG. The ending where the androids all start to sing Kumbaya or whatever and suddenly all the humans are like "why can't we just get along?" was so terrible that I still get mad just thinking about it.

To David Cage's credit though, if video games are to be more than just mindless entertainment and evoke genuine emotions, he really succeeded with me. Rage is an emotion too.
I didn't do all the branches so I didn't see the kumbaya but yeah it's pretty cheesy.
 

RoadHazard

Gold Member
Nope Batman exceeds Spider Man in every way, including being 1st to market.

It's fine to be biased, but don't be delusional.

I've seen too many complaints about Ragnarok for it to be perfection (but I havent played it so I can't personally say)

You still didn't tell me what either of them brought to the table that no other game has done though. Which is what I really want to address.

Spider-Man has traversal that Batman could only dream of (not that it's bad there either though). God of War is excellent, both in terms of gameplay and how it joins gameplay and narrative. The single shot camera may seem like a gimmick, but it really keeps you "there" at all times. It's especially cool when control switches from one character to another, completely seamlessly. The way the axe is used in combat is also rather novel I would say.

Maybe you should play games before claiming stuff you don't actually know.
 

hyperbertha

Member
Let's relax, this is a paid rant. :messenger_grinning_squinting:
Lets not get carried away. While spiderman game is okay, its not even close to Arkham's perfected gameplay. Not even close. And ragnarok, well if its anything like the first game, its not a marvel of gameplay at all.
 

Jaybe

Member
I agree with some of this but MS has recognized their pre-2018 limits on development talent and massive IPs, and are combating that gap via acquisitions using the one resource they have better than other, access to cash on hand.

On a whole, AAA third-part has probably been the biggest disappointment. EA and Take2, being the worst for innovation, then the lesser publishers are releasing Gotham Knights and Saints Row.

Regarding Game Pass, it’s the fourth subscription service. EA Play, PS Now, and Humble Bundle pre-date it. MS has just done the best job. While we wait for their first party to deliver, MS are funding and curating innovative AA games live it internally or externally developed.

You are too hard on Series S. It is moving up CPU and NVMe drives as base requirements and allowing more units of next gen to be in the hands of gamers.

First part studio management seems to be a big weakness, so hopefully some of this external talent can get broader responsibility.

Truthfully though, I do think the studio acquisitions are a necessity that if MS wasn’t 3rd they wouldn’t engage in. They would be more than content winning with subscriptions and their platform cut but they lost the 360’s advantage.

Some of these positions of these companies stem from their corporate background and how they make money
MS: business software and servers, licenses
Sony: consumer electronics, entertainment
Nintendo: gaming from inception
 

Laptop1991

Member
One of the main reason's for me is MS don't need Xbox to be successful, they make most of their money from Office software and their control of the desktop space etc, where as their competitor's need their games to do well to make money, it's like a side show to MS, they should take gaming a lot more serious imo, especially as PC gaming is tied to them more now than it's ever been.
 
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hyperbertha

Member
If you want something really interesting and cutting edge in gaming buy the PSVR2 in February. VR is where the last frontier of true innovation is, for now at least.

All the rest is just the same thing repackaged with small improvements, if you are lucky. I just finished God of War Ragnarok. Very good, but very similar. Forza Horizon 5 is very good as well, but almost the same as 4 and 3 before. The new Zelda will be the same thing.
Most VR games have the gameplay depth of virtua cop. You serious with this?
 
This is stupid. The reason Xbox fans love what they are doing is because it democratizes gaming. So on one has games are more affordable for the consumer in that they don’t have to spend full price each game. On the other hand it gives indie developers a better system to release their games and garner more player, AA developers constantly praise gamepass cause you get the bag and access to 25+ Million potential gamers. And it allows them to take risk…name the last Sony game that was genuinely a risk? They don’t have games like pentiment from their prominent developers because every game has to be a hit. It leaves little room for the risky games that push the medium forward or creates unique experiences.

What do you call Returnal?
 

hyperbertha

Member
Issues with single players is the balance between gameplay and the story.
Gameplay needs to be more than "here is a boss, and reused enemies without any challenges". Those type of gameplay becomes boring over the time. You can't let the story be the vocal point of the game, and have a mediocre gameplay.
Here is where last of us innovated. Every level played so different. Even if the underlying stealth was the same, it twisted it in ways that you just didn't know what to expect.
 

DenchDeckard

Moderated wildly
I know. ps5 physical games almost do not exist in my area...
But when I put up Callisto Protocol for 40$ after finishing it (about 2 weeks after release), I sold it the same evening.
Physical might not be patched which is a shame but you own the disc. You/market control the price and what to do with the game. It's HUGE thing to give away for "I am too tired to change discs"

I love physical and never want it to leave.
 

poppabk

Cheeks Spread for Digital Only Future
I'm not a fan of MS, but I'm also not following the OP's reasoning. Matt Damon is saying that reduced revenue led to reduced risk-taking in the movie business. Okay, but two things occur to me:

1. Why are you supposing GamePass equates to reduced revenue? If publishers lose money by putting their games on GP, they will simply choose not to put their games there, no? That is different for MS studios, of course -- they have no choice. But every other publisher has a choice, and they will go where the revenue is. If GP is a loser for them, they won't put their games there.

2. The circumstance in gaming is different than in movies. In movies, it is reduced revenue that led to reduced risk-taking (or so says Damon, anyhow). But in gaming, it is not reduced revenue but increased budgets that have led to reduced risk-taking. This trend has been evident for well over a decade. It pre-exists GP. GP isn't the cause. Ballooning game budgets are the cause.

So I just don't see the logic.
Yeah it doesnt make sense Matt Damon is talking about streaming services cannibalizing DVD sales. Gamepass has opened up an equivalent market for games, not closed one off. Microsofts woes with getting games out of their studios has nothing to do with gamepass.
 

clampzyn

Member
Yeah it doesnt make sense Matt Damon is talking about streaming services cannibalizing DVD sales. Gamepass has opened up an equivalent market for games, not closed one off. Microsofts woes with getting games out of their studios has nothing to do with gamepass.

Not to mention gamepass does great advertising for games that have low budget for marketing. It makes other devs known for their work and if people like a game they usually support the devs. OP's comparison is really not apples to apples, sorry.
 
I like their turnaround on backwards compatability and hope that they embrace it more coming forward. As far as new releases outside of Elden Ring on the AAA circuit in the last half a decade are concerned, I find them dull. Indies and AA studios are the movers and shakers.

People hate that their gruff daddy died, there’s a trans character and Abby has muscles. It’s objectively better than the first.
That is no longer true since Part 1 remaster came out.
 
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HoofHearted

Member
It was roller coaster.
Apparently so - I had flipped away from the game for a few minutes when they were 2-0 - just came back and ... WTF?

I'm just waiting for the tiebreaker shootouts where we get to watch the players cover their balls in attempt to block the shots... :)
 

Rudius

Member
Most VR games have the gameplay depth of virtua cop. You serious with this?
After I could ride a horse in Skyrim seeing myself as if upon it, holding the controller as if holding the reins, grabbing my bow and shooting arrows on a running deer as in real life, from horseback, in movement, yes.
 

hyperbertha

Member
After I could ride a horse in Skyrim seeing myself as if upon it, holding the controller as if holding the reins, grabbing my bow and shooting arrows on a running deer as in real life, from horseback, in movement, yes.
So, no gameplay innovations, and just an immersion improvement. Well, that's true, VR is immersive. But how long can you take locomotion in VR without motion sickness?
 

StreetsofBeige

Gold Member
Hmmm.... I'm positive I thought MS was publisher of the year last year with the highest rated avg game score for a publisher in the history of MC. It beat out the second place company (I think Sony?) by 7 pts.
 
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Rudius

Member
So, no gameplay innovations, and just an immersion improvement. Well, that's true, VR is immersive. But how long can you take locomotion in VR without motion sickness?
It takes just a few days to completely eliminate motion sickness. Just start with games having less movement. I play VR with full locomotion for hours at a time with no problems at all.

As for gameplay innovations, I can cite a native VR game as an exemple. In Saints and Sinners you can open a draw, grab the ammo inside, load the bullets on a revolver or shotgun, aim it and shoot as in real life. You can hold the head of a zombie and stab it, or shoot a gun on your own head and kill yourself. Compare that to moving a joystick or mouse on a screen and pressing a button.

With PSVR2, on top of those interactions, we will have gaze input with the eye-tracking technology. Imagine shooting lasers from your eyes as Superman...
 

StreetsofBeige

Gold Member
Pretty dubious result, at best it was a win by technicality, at worst wholly undeserved.
MS is also the only console maker that actually pushes for games on more devices. Always a PC supporter, GP on different devices, cloud, even Samsung TVs. Heck, even some of their PC centric games like Age of Empires is getting a console port. And currently not one game (newly released or legacy game) has been discontinued on competing consoles. Still there to buy.

You dont even have to buy an Xbox to play their games. Just hum along playing tons of first party games (and day one) or GP on PC.

Cant say the same for Sony an Nintendo.
 
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