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The Legend of Zelda: Tears of the Kingdom – Mr. Aonuma Gameplay Demonstration

Danjin44

The nicest person on this forum
I don't really think wanting a game not to look like mud and holding a developer with massive resources and direct access to the platform's hardware to a higher standard, means hating it. 🤔
Not wanting Ubisoft games play like borefest means hating on game?

I don’t have issue with this game visuals same way you don’t have issue with how Ubisoft design their games….at end of the day it’s matter of taste.
 

Abriael_GN

RSI Employee of the Year
Not wanting Ubisoft games play like borefest means hating on game?

I don’t have issue with this game visuals same way you don’t have issue with how Ubisoft design their games….at end of the day it’s matter of taste.

Boredom is indeed a matter of taste.

I'm not sure the same can be said about jaggies that can cut bred or image quality that looks like mud, or a world that has a very low object density. These are pretty objective technical shortcomings.

Art style and technical implementation are two different things. You can like the art style and still recognize that it's implemented really badly.
 
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Is that the foundation to a (buildable) house? 🧐🤔
WBdDjw0.jpg
 

Danjin44

The nicest person on this forum
Art style and technical implementation are two different things. You can like the art style and still recognize that it's implemented really badly.
I’m not graphic whore, I couldn’t give rats ass if it’s has high tech graphics or not, if that was the case I should have loved Horizon but damn I hated that game and no amount of graphics made the experience any better.
 

Abriael_GN

RSI Employee of the Year
I’m not graphic whore, I couldn’t give rats ass if it’s has high tech graphics or not, if that was the case I should have loved Horizon but damn I hated that game and no amount of graphics made the experience any better.

Holding a first-party developer with Nintendo's not-insignificant resources and several years of development under its belt to a higher standard and requiring that they are capable to produce good graphics on their own platform doesn't mean being a "graphic whore."

It means not settling and finding excuses for an evidently sub-par aspect of a product they ask full price for.

This is one of my favorite games, but it's made by a small indie team with very limited resources, so the fact that it looks very outdated is forgivable. Nintendo, not so much. I have over 1000 hours in this. Call me a "graphic whore" again. 😏

FopxLiJWAAAIPvM
 
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Danjin44

The nicest person on this forum
Holding a first-party developer with Nintendo's not-insignificant resources and several years of development under its belt to a higher standard and requiring that they are capable to produce good graphics on their own platform doesn't mean being a "graphic whore."

It means not settling and finding excuses for an evidently sub-par aspect of a product they ask full price for.

This is one of my favorite games, but it's made by a small indie team with very limited resources, so the fact that it looks very outdated is forgivable. Nintendo, not so much. I have over 1000 hours in this. Call me a "graphic whore" again. 😏

FopxLiJWAAAIPvM
I played many games that had technical shortcoming like Bloodborne, Nier and Drakengard 3 and it didn't stop me enjoying the crap out of thoes game. I will never going skip or wait for sales over such petty reason.

Hey, if the graphics is not up your standard then I would say skip the game.

You still graphic whore:messenger_squinting_tongue:
 
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Abriael_GN

RSI Employee of the Year
I played many games that had technical shortcoming like Bloodborne, Nier and Drakengard 3 and it didn't stop me enjoying the crap out of thoes game. I will never going skip or wait for sales over such petty reason.

Did you know that you can play and enjoy a game, and still recognize its issues, and hold its developer to a higher standard without finding excuses for them?
 
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Holding a first-party developer with Nintendo's not-insignificant resources and several years of development under its belt to a higher standard and requiring that they are capable to produce good graphics on their own platform doesn't mean being a "graphic whore."

It means not settling and finding excuses for an evidently sub-par aspect of a product they ask full price for.

This is one of my favorite games, but it's made by a small indie team with very limited resources, so the fact that it looks very outdated is forgivable. Nintendo, not so much. I have over 1000 hours in this. Call me a "graphic whore" again. 😏

FopxLiJWAAAIPvM
Seamless sky ground transition.
Rewind time on objects.
Fuse anything.

Fuse will go down as a truly transformative ability I think. Similar in scope to "climb everything" in the first game.
 

James Sawyer Ford

Gold Member
Personally I can see why people can feel skeptical. Totally fine with me. Doesn't affect me. It does look like DLC.

But the more I think about it the more excited I am to play it. What happens if you put an eyeball on a bomb? No idea let's try it. What happens if you put a bomb into a giant Boulder? No idea let's try it. What happens of you put sleep mushroom shield traps on the ground like land mines? No idea let's try it. It will be that for 100 hours. Just constant discovery. Plus dungeons, time rewind, sky islands, and whatever other new shit is in there.

More than enough to be day 1 for me.

I think it’s cool they’ve managed to actually make all the random crap you collect meaningful in the gameplay more than just the cooking which I hardly ever used

Has interesting potential
 
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Danjin44

The nicest person on this forum
Did you know that you can play and enjoy a game, and still recognize its issues, and hold its developer to a higher standard without finding excuses for them?
I personally value different things in my games and Tears of the Kingdom for me absolutely delivering on that high standard that I personally value the most.
 
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Abriael_GN

RSI Employee of the Year
Seamless sky ground transition.
Rewind time on objects.
Fuse anything.

Fuse will go down as a truly transformative ability I think. Similar in scope to "climb everything" in the first game.

What does that have to do with the developers being unable to implement the most elementary antialiasing technique?

PS: seamless sky-to-ground transition is nothing new.
 
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Abriael_GN

RSI Employee of the Year
This game is demanding as shit on switch hardware, it still looks pretty clean despite the limitations

Come on. The Switch can do open-world games that look a *ton* better. Not just a little. A ton.

Yes. The Switch is a weak machine (a problem of Nintendo's own making, so it's hardly a justification), but let's not pretend that there aren't several developers who have done a better job at utilizing its resources.

That trailer didn’t do much for me. I’m not blown away about putting a fork on a stick and making a weapon of it.

I hear some believe Nintendo invented crafting. Every feature that has been done for years (or decades) immediately becomes an innovation for some when Zelda does it😂
 
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Game looks cool.

Only Nintendo would have the balls to reuse the same map. Add a little bit of sun shine and voila, a sequal.

There is open world fatigue, then there is exploring same open world twice fatigue.

Never imagined anyone would have to experience that. But then, you cannot really underestimate Nintendo.

Good thing I didn't play the original. Will play only one of the 2, whichever looks better to me. On Switch 2.
 

Danjin44

The nicest person on this forum
Literally every Xenoblade game and that's just counting Nintendo's own.
Games like Xenoblade 3 is absolutely gorgeous but that game is not open world and is no where near as interactive as BotW and Xenoblade games runs on much lower resolution.
 
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Robb

Gold Member
Only Nintendo would have the balls to reuse the same map. Add a little bit of sun shine and voila, a sequal.
Didn’t Insomniac do just that with Miles Morales? And I’m assuming they will with Spider-Man 2 as well? (or is it confirmed to be in a different city?)

Doesn’t feel very unique to me but I don’t know.
 

Jessmo23

Banned
Come on. The Switch can do open-world games that look a *ton* better. Not just a little. A ton.

Yes. The Switch is a weak machine (a problem of Nintendo's own making, so it's hardly a justification), but let's not pretend that there aren't several developers who have done a better job at utilizing its resources.



I hear some believe Nintendo invented crafting. Every feature that has been done for years (or decades) immediately becomes an innovation for some when Zelda does it😂
How many games not only have an open world but also the same amount of systems running on top of each other? Other games of course, have rain fire ect. but BOTW was one of the only games that let you play with so many systems at the sandbox level. In horizon you can only climb the yellow marks. Even Elden ring has systems like cold heat ect, but it feels primitive in the sense that I cant set an entire field on fire, or melt a huge block of ice. And they are still finding out things to do in the game until this day! I'm starting to doubt if some of you even played the 1st game, because It sounds like you missed the sandbox nature of it.
 

Lethal01

Member
Literally every Xenoblade game and that's just counting Nintendo's own.

Do you think all the physics interactions and other mechanics are free? Xenoblade chronicles X didn't even literally just phased you through objects like cars to save those resources. Xenoblade games may look better in some aspects but can't compare in others.

So yeah The Zelda team is absoultely doing great work with what they got on Switch. And the switch itself was absolutely solid for a handheld device when it came out.
 

Danjin44

The nicest person on this forum
What?

ALL Xenoblade games are open-world, ever since Xenoblade 1 on the flipping Wii. 🤔
No, only Xenoblade X was open world, Xenoblade 1, 2 and 3 have divided sections that needs load when you get to each area, similar to DQXI, only difference is Xenoblade map had much bigger map than DQXI.
 
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Really deflated my hype to be honest.
Really? Because the last trailer was just that, for me. However... this gameplay demonstration put into context a lot of what I saw in that trailer, so I am back on board.
What I want to know....will there be bonafide dungeons? I know a lot of us mother fuckers want actual dungeons, like "classic" Zelda.
 
A lot of 4chan style edgelord shit posting in the last few pages. Hardly any discussion of the game.

Calling Breath of the Wild mediocre is some really low level shit posting.
It would be like going on a film forum and calling Raging Bull or Tokyo Story mediocre. Shit posters in the past had a little bit more creativity at least.
 
Didn’t Insomniac do just that with Miles Morales? And I’m assuming they will with Spider-Man 2 as well? (or is it confirmed to be in a different city?)

Doesn’t feel very unique to me but I don’t know.

Yeah, it's expansion so kinda forgivable. I suppose they will change up city quiet a bit for sequal.

This one isn't DLC though. Is it?
 

Abriael_GN

RSI Employee of the Year
No, only Xenoblade X was open world, Xenoblade 1, 2 and 3 have divided sections thats has loading, similar to DQXI, only difference is Xenoblade map was much bigger than DQXI.

They are literally open-world games.

Incidentally, since you bring up loading, open-world games aren't more demanding than games with large maps. That's what cell streaming is for. Only a very small part of the map is loaded into memory at the same time. Tech has moved on since 2005.
 

Danjin44

The nicest person on this forum
They are literally open-world games.
I put 200+ hours for each game and I can tell you Xenoblade 1,2 and 3 are not open world, they have big maps but they are not seamless, only Xenoblade X is open world.

Also again Xenoblade's world doesn't have the same level of interaction and systems as BotW.
 
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Abriael_GN

RSI Employee of the Year
I put 200+ hours for each game I can tell you Xenoblade 1,2 and 3 are not open world, they have big maps but they are not seamless, only Xenoblade X is open world.

They're open world and even officially advertised as such. If you don't agree with the definition of open world, complain to Nintendo.

But again, that's irrelevant. As I mentioned (and you conveniently ignored), nowadays even the most massive open-world games don't load into memory anymore of the world at the same time than most games with relatively large levels. There's streaming tech that handles that and that's how games like the Witcher 3 (which have a *much* greater world density than Zelda besides being open world) are possible.
 
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Jessmo23

Banned
I noticed something. In the new game play trailer. At the start there is a green icon that's in the shape of a sword in the upper right. when you get to the 7:20 mark there is a red hand.
Zelda all over my face, Zelda for life..

 

Lethal01

Member
What?

ALL Xenoblade games are open-world, ever since Xenoblade 1 on the flipping Wii. 🤔



If only people scrambled to find excuses for all games as they do for Nintendo, Metacritic wouldn't have games under 9. 😂

There is no excuse, I just think the games look as good as each other and I'm mentioning areas where BoTW is better.


I rather developer have freedom to make what they want instead of listing to whiners on internet.

I'd rather they do exactly what I want, which is exactly what everything they've shown looks like, now they just need to tell me there are like 30 more locations the size of what they shown and it's a 11/10
 

Danjin44

The nicest person on this forum
They're open world and even officially advertised as such. If you don't agree with the definition of open world, complain to Nintendo.

But again, that's irrelevant. As I mentioned (and you conveniently ignored), nowadays even the most massive open-world games don't load into memory anymore of the world at the same time than most games with relatively large levels. There's streaming tech that handles that and that's how games like the Witcher 3 (which have a *much* greater world density than Zelda besides being open world) are possible.
I'm start to think you dont understand what open world is.

Xenoblade-Chronicles-3-content.jpg

Do you see that dead Uraya in background? You cant go top of that area.
v_AJiIw20suD9otrBaHjM5rd6V0t5QRuFj-RAgwC26s.jpg

Meanwhile in BotW you go to that volcano on foot without any loading.
 
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I'm start to think you dont understand what open world is.

Xenoblade-Chronicles-3-content.jpg

Do you see that dead Uraya in background? You cant go top of that area.
v_AJiIw20suD9otrBaHjM5rd6V0t5QRuFj-RAgwC26s.jpg

Meanwhile in BotW you go to that volcano on foot without any loading.

Played more of this game, than I wanted to. It was a blast. Also, yes... you can go anywhere the draw distance shows, just about?
 
Really? Because the last trailer was just that, for me. However... this gameplay demonstration put into context a lot of what I saw in that trailer, so I am back on board.
What I want to know....will there be bonafide dungeons? I know a lot of us mother fuckers want actual dungeons, like "classic" Zelda.
I only feel that way because they only showed off a lot of tools which would be fun for sandbox play, and that's cool, but at this point the same map isn't very fun to explore when there's little to no reward. Hopefully they've changed things up a bit.

I know it'll be a good game, I'm just waiting for them to show a bit more meat.
 

HofT

Member
Many survival games online and offline, Conan Exiles, Arc, Subnautica, Project Zomboid, Sons of the Forest... there's more, but it's a big genre with TONS of great games, from the super-indie to the AA.
Then there's games like Spider-man or Ghost of Tsushima, both of which have awesome open worlds.
Star Citizen (yes, it ain't finished. But it does all that BotW does better, bigger, deeper, and with more freedom to do wacky stuff and that's why people like it)
And yes, also some Ubisoft ones are great. Haters gonna hate.
Finally you gave some examples, thank you. And for sure, I really enjoyed Spider-Man. Can't wait for the sequel.
 
I only feel that way because they only showed off a lot of tools which would be fun for sandbox play, and that's cool, but at this point the same map isn't very fun to explore when there's little to no reward. Hopefully they've changed things up a bit.

I know it'll be a good game, I'm just waiting for them to show a bit more meat.

I feel you on that, man. I went back on my day one game purchase, but broke that for a ND Port of TLOUP1 and got fucked a little, lol. Iron Galaxy. Get your shit together.
 
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