• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Legend of Zelda: Tears of the Kingdom |OT|

GigaBowser

The bear of bad news
I've been wanting to come into this thread for a while now but feared seeing spoilers. Tears of the Kingdom is fantastic. I think it's easily better than Breath of the Wild. Which makes me wonder how it got a lower metacritic score. It's one of those rare cases where a developer follows up a hit game without trying to reinvent the game or change it all up - and I LOVE it. I've started the story, but have only gone through one temple. There's just so much to do. I'll have to see how many hours I've put into the game so far, but it's a lot. I love how all of the quality of life improvements that were added to BOTW as DLC are already included in TOTK. Once I finally ventured into the depths I spent 99% of my time down in the darkness wandering around looking for loot and and light roots. It's been a blast. I absolutely love the dark environment and it makes for a phenomenal place to explore.
TOTKS has the mostest 10s ever but a few characters click baited 6/10

NSFW

 
Last edited:
There is a review on Metacritic that gave Tears of the Kingdom a 6 out of 10 because the reviewer misses the older Zelda games, at this rate someone will review a game and give it a 1 out of 10 because they didn't have a good night's sleep.
That's ridiculous! Is there not some form of quality control where someone can go through and remove obviously lazy reviews?

TOTKS has the mostest 10s ever but a few characters click baited 6/10


I had to go back and read Jim's review. I'm not a fan of weapon durability either, but it's hardly a game breaker (no pun intended). To each their own I guess.
 
Last edited:

L*][*N*K

Banned
That's ridiculous! Is there not some form of quality control where someone can go through and remove obviously lazy reviews?
Nope there aren't any, if you are Metacritic approved you are allowed to write "gugu gagagugu gagagugu gagagugu gaga 2/10" and they will add it to the mix, which is why you shouldn't bother with it.
 

Nico_D

Member
A honest question: is everybody still on board that this is the best or almost the best Zelda ever?

Because 70 hrs in and I can't remember when was the last time I've been this frustrated with a Zelda game. UI problems, switching weapons, sage problems, underwhelming temples (only the lighting temple was a pretty good design, others not so much), boring - both visually and gameplay-wise - underground with annoying traversal. And worst of all, the bosses are just bad and surprisingly generic. There was a time when I entered a temple in a Zelda game and was excited to get to a boss to see what crazy shit they have come up with this time. Here... I stop playing when I see a boss is coming. Actually, the spirit sage fight... I saw what it was and quit. Then couple of days later I asked my daughter if she wanted to play it for me. She did. Another two days went by before I continued. I just don't want to play it.

For example, if this was an older Zelda, the Mucktorok boss fight woud've had a giant faucet or some kind of mechanism which would've been required to activate by bow or whatever the dungeon weapon was in order to clean the arena. Here? Shoot, shoot, shoot, hack, hack, hack. And why doesn't the game the advantage of all the building skills in the boss fights? You have a whole wonderful mechanic in the game and then you just ignore it?

That said, when we are in the overworld or at the sky, the game is brilliant. All the building stuff... sublime and really interesting. The game is gorgeous up there too, 80% of the shrines are really well designed. And all the stuff you can find, fun!

Rant off. Anyway, disappointed.
 

AJUMP23

Gold Member
For example, if this was an older Zelda, the Mucktorok boss fight woud've had a giant faucet or some kind of mechanism which would've been required to activate by bow or whatever the dungeon weapon was in order to clean the arena. Here? Shoot, shoot, shoot, hack, hack, hack. And why doesn't the game the advantage of all the building skills in the boss fights? You have a whole wonderful mechanic in the game and then you just ignore it?

You can bring multiple hydrants to the fight and use them to clean the area. I would pick up one and carry it until I stunned Muckorok, then sword out and damage him.

I did not find the game frustrating at all. I just did what interested me, explore, Shrines, Temples, and explore. I did do some quest for towns folk.
 

Pasta la Vista

Gold Member
A honest question: is everybody still on board that this is the best or almost the best Zelda ever?

Because 70 hrs in and I can't remember when was the last time I've been this frustrated with a Zelda game. UI problems, switching weapons, sage problems, underwhelming temples (only the lighting temple was a pretty good design, others not so much), boring - both visually and gameplay-wise - underground with annoying traversal. And worst of all, the bosses are just bad and surprisingly generic. There was a time when I entered a temple in a Zelda game and was excited to get to a boss to see what crazy shit they have come up with this time. Here... I stop playing when I see a boss is coming. Actually, the spirit sage fight... I saw what it was and quit. Then couple of days later I asked my daughter if she wanted to play it for me. She did. Another two days went by before I continued. I just don't want to play it.

For example, if this was an older Zelda, the Mucktorok boss fight woud've had a giant faucet or some kind of mechanism which would've been required to activate by bow or whatever the dungeon weapon was in order to clean the arena. Here? Shoot, shoot, shoot, hack, hack, hack. And why doesn't the game the advantage of all the building skills in the boss fights? You have a whole wonderful mechanic in the game and then you just ignore it?

That said, when we are in the overworld or at the sky, the game is brilliant. All the building stuff... sublime and really interesting. The game is gorgeous up there too, 80% of the shrines are really well designed. And all the stuff you can find, fun!

Rant off. Anyway, disappointed.
I attached one the fire hydrants to my shield when I fought the Mucktorok, there was also the water shield attack from the Zora Sage to use during the fight. Fighting it later in the depths I would make drones with fire hydrants attached to clear the way. So there are creative ways to deal with the muck. The bosses have been okay but yes they are easy and there ways to trivialize any challenge they might have been.
 

Hardensoul

Gold Member
That's ridiculous! Is there not some form of quality control where someone can go through and remove obviously lazy reviews?


I had to go back and read Jim's review. I'm not a fan of weapon durability either, but it's hardly a game breaker (no pun intended). To each their own I guess.
Fused has added more durability and also found prestige weapons in the depths add more durability and then fuse the prestine weapons added even more durability.

Once you know the weapon spawn points use markers to remember and then go there after a bloodmoon. I’ve never ran out of weapons now. I actually throw away more weapons.
 

Ursus Vindicant

Neo Member
Yeah, but in BOTW you never really had to do it, it was just a convenience that I mostly ignored. In TOTK it's very hard to get around without it in some situations, which bothers me a bit.
I played with fast travel initially but then restarted and restricted myself from using it. So far I have managed without it. Even found a way up to the 4th Shrine on Great Sky Island without it. So far I haven't hit any roadblocks. But that might change later.
 
Last edited:

RoadHazard

Gold Member
I played with fast travel initially but then restarted and restricted myself from using it. So far I have managed without it. Even found a way up to the 4th Shrine on Great Sky Island without it. So far I haven't hit any roadblocks. But that might change later.

Down in the depths you're gonna have a bad time lol. The ascend points are very few and far between. Maybe you could get out through the chasms with a balloon or whatever and A LOT of batteries, not sure.

But yeah, I then also entered a place where it actually did seem completely impossible to get out without fast traveling, since I didn't have the Zora armor...
 

Ursus Vindicant

Neo Member
Down in the depths you're gonna have a bad time lol. The ascend points are very few and far between. Maybe you could get out through the chasms with a balloon or whatever and A LOT of batteries, not sure.

But yeah, I then also entered a place where it actually did seem completely impossible to get out without fast traveling, since I didn't have the Zora armor...
Not planning to go down there again until I have enough components to build a multi stage rocket to get out.
 

Jsisto

Member
Explored the Hebra mountains/skies for like 6-7 hours last night looking for caves/loot and still only found 1 out of 3 pieces of the gear set I was looking for. 175 hours in, I guess I have to actually fight Ganondorf at some point? Lol
 
Last edited:

Hardensoul

Gold Member
Explored the Hebra mountains/skies for like 6-7 hours last night looking for caves/loot and still only found 1 out of 3 pieces of the gear set I was looking for. 175 hours in, I guess I have to actually fight Ganondorf at some point? Lol
From what I heard killing Ganon doesn’t change how the world is. It puts Star on your save and reloading that save puts you back before you beat Ganon.

Guess beating Ganon just to see ending and then do what ever you want afterwards!
 

Jsisto

Member
A honest question: is everybody still on board that this is the best or almost the best Zelda ever?

Because 70 hrs in and I can't remember when was the last time I've been this frustrated with a Zelda game. UI problems, switching weapons, sage problems, underwhelming temples (only the lighting temple was a pretty good design, others not so much), boring - both visually and gameplay-wise - underground with annoying traversal. And worst of all, the bosses are just bad and surprisingly generic. There was a time when I entered a temple in a Zelda game and was excited to get to a boss to see what crazy shit they have come up with this time. Here... I stop playing when I see a boss is coming. Actually, the spirit sage fight... I saw what it was and quit. Then couple of days later I asked my daughter if she wanted to play it for me. She did. Another two days went by before I continued. I just don't want to play it.

For example, if this was an older Zelda, the Mucktorok boss fight woud've had a giant faucet or some kind of mechanism which would've been required to activate by bow or whatever the dungeon weapon was in order to clean the arena. Here? Shoot, shoot, shoot, hack, hack, hack. And why doesn't the game the advantage of all the building skills in the boss fights? You have a whole wonderful mechanic in the game and then you just ignore it?

That said, when we are in the overworld or at the sky, the game is brilliant. All the building stuff... sublime and really interesting. The game is gorgeous up there too, 80% of the shrines are really well designed. And all the stuff you can find, fun!

Rant off. Anyway, disappointed.
My perspective is….this is arguably one of, if not the greatest game I’ve ever played, but not the greatest Zelda. If that makes sense? I feel like it kinda does.

I agree with everything you said about the temples, especially that the lightning temple was the only one with a remotely interesting design and theme(throwback to oot spirit temple was cool with the mirrors!). I disagree about the bosses though. These are classic 3d Zelda bosses through and through. Temple/dungeon bosses have always been pretty easy, just more of a way to use everything you learned about a new ability(in this case, sage abilities) to tackle one final challenge. They were easier, but way more unique and cool looking than the divine beast bosses.
 
Last edited:

Pasta la Vista

Gold Member
Wow, so the fucking controller I bought just a few months ago started having some issues registering up on the left analogue stick and today it just finally broke. If I try to push up, it just doesn't register, or it will register it as down.
After getting drift in both sticks of my joycons and then on the left stick on the pro controller, I'm pretty fed up with this shit. I'm not buying yet another controller for this piece of shit system.
 

Gambit2483

Member
Does anyone here use the Amiibo to collect the special outfits?

Is it completely random, or is there a ratio to how often you get each set? I got the Cap of Time and Tunic of Time within the first few tries but after 10+ attempts still haven't gotten the final set the Trousers of Time. It's kinda frustrating 😕
 
Last edited:

K' Dash

Member
Does anyone here use the Amiibo to collect the special outfits?

Is it completely random, or is there a ratio to how often you get each set? I got the Cap of Time and Tunic of Time within the first few tries but after 10+ attempts still haven't gotten the final set the Trousers of Time. It's kinda frustrating 😕

wait, I didn't know you could get special outfits from Amiibo, what happens if you get the tunic of time and get to its chest later?
 

AJUMP23

Gold Member
Does anyone here use the Amiibo to collect the special outfits?

Is it completely random, or is there a ratio to how often you get each set? I got the Cap of Time and Tunic of Time within the first few tries but after 10+ attempts still haven't gotten the final set the Trousers of Time. It's kinda frustrating 😕
I felt it was fairly random. I wanted it to give me the outfit the first scan then random stuff after that.
 

Gambit2483

Member
wait, I didn't know you could get special outfits from Amiibo, what happens if you get the tunic of time and get to its chest later?

Yep, there's all kinds of cool special outfits and exclusive weapons (and even Epona!) that you can get depending on the Amiibo you scan.

I'm not sure if you can get the Tunic of Time outfit without the Amiibo but if you can, I suppose it's probably replaced with a special weapon or shield. There's some extremely cool/rare weapons in the game.
 

Gambit2483

Member
I felt it was fairly random. I wanted it to give me the outfit the first scan then random stuff after that.
I was hoping you were guaranteed the outfit after at least 10 or 12 scans but so far it's 2 set pieces and nothing but swords. It now loves giving me two handed swords.
 
A honest question: is everybody still on board that this is the best or almost the best Zelda ever?

Because 70 hrs in and I can't remember when was the last time I've been this frustrated with a Zelda game. UI problems, switching weapons, sage problems, underwhelming temples (only the lighting temple was a pretty good design, others not so much), boring - both visually and gameplay-wise - underground with annoying traversal. And worst of all, the bosses are just bad and surprisingly generic. There was a time when I entered a temple in a Zelda game and was excited to get to a boss to see what crazy shit they have come up with this time. Here... I stop playing when I see a boss is coming. Actually, the spirit sage fight... I saw what it was and quit. Then couple of days later I asked my daughter if she wanted to play it for me. She did. Another two days went by before I continued. I just don't want to play it.

For example, if this was an older Zelda, the Mucktorok boss fight woud've had a giant faucet or some kind of mechanism which would've been required to activate by bow or whatever the dungeon weapon was in order to clean the arena. Here? Shoot, shoot, shoot, hack, hack, hack. And why doesn't the game the advantage of all the building skills in the boss fights? You have a whole wonderful mechanic in the game and then you just ignore it?

That said, when we are in the overworld or at the sky, the game is brilliant. All the building stuff... sublime and really interesting. The game is gorgeous up there too, 80% of the shrines are really well designed. And all the stuff you can find, fun!

Rant off. Anyway, disappointed.
I've only gone through the wind temple but the wind sage is constantly in my way and blowing away items that I'm trying to pick up. The sages can be dismissed but I feel it's not worth the effort to dismiss and resummon.
Fused has added more durability and also found prestige weapons in the depths add more durability and then fuse the prestine weapons added even more durability.

Once you know the weapon spawn points use markers to remember and then go there after a bloodmoon. I’ve never ran out of weapons now. I actually throw away more weapons.
I need to be more proactive about setting markers. That's a great idea to mark where the good weapons spawn in the depths. Honestly, I wasn't sure if they came back or not.
 

Regginator

Member
Easily top 3 Zelda of all time, and this generation's GOAT as far as I'm concerned. OOT still reigns surpreme, TOTK comes second, and TP/BOTW third.

But why does Nintendo struggle so much with these open-ended dungeons? Granted, they're improved in TOTK compared to the ones in BOTW, but generally speaking only moderately so. I don't think the "you have to account for different orders" is a valid excuse. I can understand that being the case for the environments the dungeons are physically located in, like harsher climate or tougher opponents, but the actual length or puzzles in them should be irrelevant to external factors. The
Water Temple
was a joke, and the
Spirit Temple
literally only consisted of the boss (apparently Nintendo considered the depots as the actual dungeon? idk).

Other than that TOTK was near flawless. Completely obliterates BOTW, which already was one of the all-time greats.


GAF spoiler tags are shit, why the hell does it space them out like this?
 
Last edited:
I was hoping you were guaranteed the outfit after at least 10 or 12 scans but so far it's 2 set pieces and nothing but swords. It now loves giving me two handed swords.
In BotW I always found the Amiibo to be a crap shoot. I bought a Smash4 Link figure for the game because it was supposed to get you Epona, and Twilight Princess classic tunic. I got Epona, but then after that it just gave me random crap and never dropped the TP outfit parts. It seemed to just drop random other stuff like Majora’s Mask and Phantom Ganon threads.

The Wolf Link Amiibo was the only one worthwhile as it gave you a companion that was pretty competent, but in TotK you can’t even get Wolf Link, his amiibo just spawns meat for some reason. I sold my Sm4sh Link amiibo a while ago, but I wish I kept it because for some reason
You need to defeat a Gloom covered King Gleeok in the depths to get the Cap of Twilight. I’m not really at hunting Gleeoks level in the game yet, and I just wanted my favorite tunic to play the game with. Every other classic Tunic part you can just find in the depths, but I guess Aonuna just hates TP fans. Either that or I suppose I could take it as they think TP fans are the most hardcore. Yeah let’s go with that.
 
Last edited:

Fools idol

Banned
I’ll consider the game finished now. I’ve done all shrines and light roots.
FxKlkZqakAEB5BN

where is that hair piece from??
 

Danjin44

The nicest person on this forum
FINAAAAAAAAAAAAALLY finished this game after 200 hours Goooood Damn, it was wonderful.
Also last part of fight kind of remind me of….


Now I’m all ready for FFXVI tomorrow.
 

Danjin44

The nicest person on this forum
49a309d263bf0753f49a087b794354cc.jpg



These look good.
Man the fight Ganondorf was epic, I liked how later in the fight even after you perfect dodge his attack he will perfect dodge your attacks as well and when comes for counter you have to perfect dodge again. It was a nice exchange.

This was MUCH better fight compare to Calamity Ganon in BotW.
 
Last edited:
I know, this took me long time to finish this and still havent explore everthing yet......God Damn this game was huge.

But still very satisfying.
Yup. I still have to find all the buuble gems, find more shrines and light roots, find and level up lots of gear, and finish more side quests. Oh well, I'll get back to it after I'm full of FFXVI.
 

22:22:22

NO PAIN TRANCE CONTINUE
Running set to my left back button and jumping to the right one is phenomenal. Haven't played much due to life but damn I'm happy.
 

Hardensoul

Gold Member
For those that complete the game, is there a Master Mode option after?

I’m nearing 250 hrs and I only did Rito for the travel exploration help. Story Geoglyohs only thing I finish.

It’s a choice I made because I like the exploration and I just love hunting the mini bosses like Lynels, Gleeoks and more bosses in the Depths. That I’m rolling in Zonaite, maxed Battery x2. But I’m not into the building stuff. Except the hover bikes for exploration.

This game has a much content!
 

Andyliini

Member
Just got all the shrines and lightroots. There's obviously lots to do still, but for now, that will have to do. I'll return if there will ever be DLC for this game.
 

Robb

Gold Member
For those that complete the game, is there a Master Mode option after?
No, they’ll probably lock it behind DLC again. Hopefully they’ll do something more interesting with MM in this than what they did in BotW though. I wasn’t a huge fan of the spongy enemies and regenerating health.
 

Hardensoul

Gold Member
No, they’ll probably lock it behind DLC again. Hopefully they’ll do something more interesting with MM in this than what they did in BotW though. I wasn’t a huge fan of the spongy enemies and regenerating health.
Disappointing! But I disagree, I like the enemy regenerating health. Early on it was a pain but later on it kept the game challenging.

Right now like in BoTW and same with TotK. Once you get stronger you begin to out pace the enemies and it becomes less challenging.

There’s no penalty for retreating against enemies, especially against stronger enemies that you currently just whittle down there health, run away then enemies run back but their health is same(low). Runs repeat until they die.

This fine for Base game! Master Mode should definitely be more challenging with or without health regen! IMO
 

Interfectum

Member
Eventhough I beat the game and have Diablo 4 to play I keep coming back to it. This game man... FF16 should pull me from my Zelda addiction for a few weeks though.
 
Top Bottom