But we KNOW FSR3.1 is coming, AMD announced it and shown it off with Ratchet & Clank and it should be released within a few weeks.
Wasn't that for the AI version? I heard rumblings of May/June for 3.1 patches to be done to games in PC.
Ah, that makes sense now where you're getting the idea of an intentional spurning here, since were working off rumors that FSR 3.1 will be out "within a few weeks"...
AMD's announcement said, "AMD FSR 3.1 will be available for developers on GPUOpen in Q2 and will be coming to games later this year. "(Similarly, they listed Ratchet & Clank: Rift Apart's FSR 3.1 inclusion "in a game update coming in later this year.") We haven't even gotten to the point yet that it's in the SDK for developers to use, much less having games available to play and test it with. "Later in the year" could technically mean May/June (it's what Q2 means, assuming they're not going by financial calendars, and also assuming it doesn't get delayed,) so I guess we could be surprised with a release sooner than later, but indications are that FSR 3.1 is still a ways away.
Last September, we unleashed AMD FidelityFX™ Super Resolution 3 (FSR 3)1 on the gaming world, delivering massive FPS improvements in supported games. AMD FSR 3 is the latest version of our cutting-edge open upscaling technology – adding advanced frame generation technology for significant...
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Also, unlike DLSS and XeSS, FSR does not allow you to hack the DLL and swap out the officially supported upscaler for the newest release. (...Yet? 3.1 might change that.) The only game officially listed as supporting FSR 3.1 is R&C Rift Apart. (And this is despite the fact that 3.1 was announced in an event co-hosted with Massive to showcase Snowdrop, so I'm not sure what the delay is for adding Avatar to the list or announcing it'll be in Star Wars Outlaw, assuming that's the plan?) FSR 3.0 only has about 20 games officially supporting it, with another dozen+ more announced for it but still un-updated after the 3.0 launch back in September. So the comparison range may end up being slim even when 3.1 does launch.