It will never not be funny people defending WFH as this new brand new concept discovered in 2020 during the pandemic.. something never thought about by multimillionaire companies, that improves production, quality of life and at the same time shrink costs. WFH a brand new genius idea.... from 2020.LOL.
What happened to all the WFH supporters saying avoiding slogging it to work commuting and wasting money on gas and buying lunch lead to great performance and products? I thought the idea was saving time and money lead to more refreshed and productive employees right away instead of draining away in office small talk and grid lock?
Comment of the week.It should at least speed up reaching the point in the development cycle where they cancel the game.
That policy is based af, gets rid of parasite devs fast xDI imagine it will be kinda what Techland was (or still is?) doing - either show up in the office (which they know will be impossible to some people) or voluntarily resign so we won't have to be accused of mass layoffs.
Games at large basically turned into 7+ year development cycles overnight with WFH policies
LOL.
What happened to all the WFH supporters saying avoiding slogging it to work commuting and wasting money on gas and buying lunch lead to great performance and products? I thought the idea was saving time and money lead to more refreshed and productive employees right away instead of draining away in office small talk and grid lock?
My dude, I'm in Canada and I haven't been back at the office since March of 2020.The weird thing is that I had been led to believe that people still WFH was a US thing. And the rest of the world had gone back to the office.
Ubisoft was putting out trash creatively bankrupt games long before covid lmao. The people celebrating this are the ones who are salty about having to go into the office for their work.LOL.
What happened to all the WFH supporters saying avoiding slogging it to work commuting and wasting money on gas and buying lunch lead to great performance and products? I thought the idea was saving time and money lead to more refreshed and productive employees right away instead of draining away in office small talk and grid lock?
My dude, I'm in Canada and I haven't been back at the office since March of 2020.
Another stupid thing. If anything the company should scrape back salary.
Every day a person can WFH is cost savings for that person on food, transportation costs, and even something as simple as spending less money on new clothes.
When I WFH for two years straight during covid, I estimated I saved about $4-5k per year in gas and buying lunch. I literally saved $8-10k and that doesnt even include whatever car depreciation savings were. Probably tack on another couple grand saving on km.
If anything, it was a cost savings blessing I pocketed. Yet WFH lovers want that forever.
What's dumb is they waited this long, should have happened long ago.Obviously this is correct, but because it's Ubisoft, it's somehow hilarious and dumb.
Usually this is a good way for these corporations to thin out their numbers before actually outright firing people
You can bring them all back to the office , but doesn't mean anything when even in the office you still don't have talent.
LOL.
What happened to all the WFH supporters saying avoiding slogging it to work commuting and wasting money on gas and buying lunch lead to great performance and products? I thought the idea was saving time and money lead to more refreshed and productive employees right away instead of draining away in office small talk and grid lock?
I can say from experience that what you're describing its like 3% of work life in tech startups.Game and tech studios seem like a party half the time the way they look and act. So a bunch of people who want to work were sick of sitting beside whiney manchildren and getting hit with ping pong balls trying to work.
Yeah, tech startups are usually a situation of building the airplane while you're flying it. Most of the ones I've been involved with don't have the ping pong tables because everyone is crammed into makeshift office space trying to crank out functionality, so if there were a ping pong table there would probably be servers sitting on it. More established dev shops with solid funding are the ones who go in for the game tables and coffee bars. A lot of people slack off until revenue dips, then the mass layoffs come out and there are tiktoks of people crying because the job where they had coffee and snacks for 6 hours a day went poof.I can say from experience that what you're describing its like 3% of work life in tech startups.
The other 97% is working with poorly defined requirements on top of shaky tech, and doing way more than you should be in your role, hoping that your leaders don't fuck up(they will) so they can actually sell the company(they won't) and you can make a few hundred dollars on the few shares you own(you won't).
The problem is they all only advertise that 3% to make it seem like a "fun" and "cool" place to hang/work, so then people like you think it's all fun and games and no actual work.
I can say from experience that what you're describing its like 3% of work life in tech startups.
The other 97% is working with poorly defined requirements on top of shaky tech, and doing way more than you should be in your role, hoping that your leaders don't fuck up(they will) so they can actually sell the company(they won't) and you can make a few hundred dollars on the few shares you own(you won't).
The problem is they all only advertise that 3% to make it seem like a "fun" and "cool" place to hang/work, so then people like you think it's all fun and games and no actual work.
How cute that you think this will somehow turnaround Ubisofts output. This is just a way of getting people to quit so you don't have to fire them.LOL.
What happened to all the WFH supporters saying avoiding slogging it to work commuting and wasting money on gas and buying lunch lead to great performance and products? I thought the idea was saving time and money lead to more refreshed and productive employees right away instead of draining away in office small talk and grid lock?
I'd quitnif I had ro come to office 5 days a week
this is the one piece of Ubers news today that I agree with get back to work you lazy shits![]()
Ubisoft asking all staff to return to office full-time to "boost the collective performance for AAA"
Change is "to enhance collective efficiency, to drive the dynamics, the creativity, the sense of belonging"www.gamesindustry.biz
Some of us haven't become vegetables yet. I can tell your entire personality by your attitude, and you are the worst type of people to work with.Lol at the people defending working in the office. Is it jealousy or are they so buck broken that they love pleasing bossman?
One day soonthat phantom stock I got is less useful than toilet paper.
Considering ubisoft's employees are trash, it's a win either way.How cute that you think this will somehow turnaround Ubisofts output. This is just a way of getting people to quit so you don't have to fire them.
Rubbish. Game development times were already trending upwards before WFH (*as a result of covid) became widely adopted. Many AAA games in 2017-2019 were already taking 5+ years to make. Someone already crunched all the data and showed development has progressively gotten longer and longer every generation at a steady rate. There is nothing out of the ordinary about the increase in time taken this generation. It doesn't harm quality either, as Clair Obscur absolutely raped the GOTY awards with an emphasis on remote hiring.
Most of the shitting on WFH just comes from a place of jealous resentment and "nobody wants to work any more" rhetoric, which is bordering on prehistoric by now:
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The difference this time is we haven't seen the exponential "generational leap" in asset quality or complexity to warrant the effective doubling of development time. 99% of current gen games are largely just PS4 titles at higher resolutions and frame rates with minor improvements in "PC setting", like increasing draw distance, better shadows, etc... That kind of stuff is not taking an extra 3 or 4 years with much larger teams. Both the quality and quantity of work in the industry has objectively and indisputably cratered compared to pre-covid times.
This is more envy for those that can do it and do it well than realistic. 60% of thousands people teams doing f-all for years. Come on… and this comes from someone that agrees that a lot of people think but cannot really do full remote work well (hence having a hybrid setup helps… biggest problem in teams is soft skills and alignment where everyone in or out of the office is constantly isolated and sees their team mates as more of a nuisance while working than anything… teams that seem like teams only when playing pool or going to a team lunch… eventually not being able to even organise those properly).60% of them
YupNo, what we're seeing is a focus on bloat. Hence the larger dev times. It's fuck all to do with WFH