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Ubisoft asking all staff to return to office full-time to "boost the collective performance for AAA"

Usually this is a good way for these corporations to thin out their numbers before actually outright firing people
 
LOL.

What happened to all the WFH supporters saying avoiding slogging it to work commuting and wasting money on gas and buying lunch lead to great performance and products? I thought the idea was saving time and money lead to more refreshed and productive employees right away instead of draining away in office small talk and grid lock?
It will never not be funny people defending WFH as this new brand new concept discovered in 2020 during the pandemic.. something never thought about by multimillionaire companies, that improves production, quality of life and at the same time shrink costs. WFH a brand new genius idea.... from 2020.
 
simpsons bird GIF

I'm working hard boss!
 
I imagine it will be kinda what Techland was (or still is?) doing - either show up in the office (which they know will be impossible to some people) or voluntarily resign so we won't have to be accused of mass layoffs.
That policy is based af, gets rid of parasite devs fast xD
 
working at office is not going to remove the woke culture. their shitty games has nothing to do with wfh imo
 
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The funny thing about this is that the execs responsible for mismanaging the company to death (literally) did come into the office everyday and still ruined their once profitable company. And yet they are blaming developers who are still producing gorgeous looking games with incredible worlds. while working from home.
 
Games at large basically turned into 7+ year development cycles overnight with WFH policies

Rubbish. Game development times were already trending upwards before WFH (*as a result of covid) became widely adopted. Many AAA games in 2017-2019 were already taking 5+ years to make. Someone already crunched all the data and showed development has progressively gotten longer and longer every generation at a steady rate. There is nothing out of the ordinary about the increase in time taken this generation. It doesn't harm quality either, as Clair Obscur absolutely raped the GOTY awards with an emphasis on remote hiring.

Most of the shitting on WFH just comes from a place of jealous resentment and "nobody wants to work any more" rhetoric, which is bordering on prehistoric by now:

x8uYNVqAFiztKFrq.jpg
 
Tencent probably just needs to reorganize the company, and just fire some Ubisoft leadership if they're ever gonna get back on track.

No doubt some employees working from home fuck it for other people by being lazy or not doing their job, but most of the blame is their shit-show management.
 
LOL.

What happened to all the WFH supporters saying avoiding slogging it to work commuting and wasting money on gas and buying lunch lead to great performance and products? I thought the idea was saving time and money lead to more refreshed and productive employees right away instead of draining away in office small talk and grid lock?

My company is 100% work from home amd we are doing better than ever and just finished a massive project. Skill issue.
 
LOL.

What happened to all the WFH supporters saying avoiding slogging it to work commuting and wasting money on gas and buying lunch lead to great performance and products? I thought the idea was saving time and money lead to more refreshed and productive employees right away instead of draining away in office small talk and grid lock?
Ubisoft was putting out trash creatively bankrupt games long before covid lmao. The people celebrating this are the ones who are salty about having to go into the office for their work.

When we look at what indies are putting out with a fraction of the staff, it's clear that this is perhaps the dumbest take.
 
In this instance the shift back to the office is a way to get people to jump before they're pushed from a company that really does not want to pay out for redundancies.

Ubisoft has been on fire for years. This won't improve anything short or long term. Tencent will take what it can and the company will collapse, we've known this for a while.

My dude, I'm in Canada and I haven't been back at the office since March of 2020.

Yeah, almost every country that introduced WFH for office jobs still has it to some greater or lesser degree (usually split office/WFH in some way). Some businesses even gave up their buildings entirely and saved a bunch of money.
 
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Another stupid thing. If anything the company should scrape back salary.

Every day a person can WFH is cost savings for that person on food, transportation costs, and even something as simple as spending less money on new clothes.

When I WFH for two years straight during covid, I estimated I saved about $4-5k per year in gas and buying lunch. I literally saved $8-10k and that doesnt even include whatever car depreciation savings were. Probably tack on another couple grand saving on km.

If anything, it was a cost savings blessing I pocketed. Yet WFH lovers want that forever.

...no shit? Why wouldn't you?

You just said it yourself you gained thousands in extra income. For many millions of people that is about the only hope of a real pay increase out of the inflationary gang rape that they ever, and will ever experience in their lives. WFH is about the only bit of power workers have managed to claw back from 40+ years of Thatcherite and neolib ass blasting.

The rat race to the office and back is pure cuckoldry. I couldn't do it to the same place year after year. Then again I work in the building trade so I see new sights and travel is unavoidable.
 
You can bring them all back to the office , but doesn't mean anything when even in the office you still don't have talent.
 
Usually this is a good way for these corporations to thin out their numbers before actually outright firing people
This Up Here GIF by Chord Overstreet


Companies have wised up how to get rid of the low hanging fruit.

If you are valuable and need to work remotely (due to distance), they will take you aside and tell you to disregard.
 
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LOL.

What happened to all the WFH supporters saying avoiding slogging it to work commuting and wasting money on gas and buying lunch lead to great performance and products? I thought the idea was saving time and money lead to more refreshed and productive employees right away instead of draining away in office small talk and grid lock?

Tom Hanks Hello GIF
 
Game and tech studios seem like a party half the time the way they look and act. So a bunch of people who want to work were sick of sitting beside whiney manchildren and getting hit with ping pong balls trying to work.
I can say from experience that what you're describing its like 3% of work life in tech startups.

The other 97% is working with poorly defined requirements on top of shaky tech, and doing way more than you should be in your role, hoping that your leaders don't fuck up(they will) so they can actually sell the company(they won't) and you can make a few hundred dollars on the few shares you own(you won't).

The problem is they all only advertise that 3% to make it seem like a "fun" and "cool" place to hang/work, so then people like you think it's all fun and games and no actual work.
 
I can say from experience that what you're describing its like 3% of work life in tech startups.

The other 97% is working with poorly defined requirements on top of shaky tech, and doing way more than you should be in your role, hoping that your leaders don't fuck up(they will) so they can actually sell the company(they won't) and you can make a few hundred dollars on the few shares you own(you won't).

The problem is they all only advertise that 3% to make it seem like a "fun" and "cool" place to hang/work, so then people like you think it's all fun and games and no actual work.
Yeah, tech startups are usually a situation of building the airplane while you're flying it. Most of the ones I've been involved with don't have the ping pong tables because everyone is crammed into makeshift office space trying to crank out functionality, so if there were a ping pong table there would probably be servers sitting on it. More established dev shops with solid funding are the ones who go in for the game tables and coffee bars. A lot of people slack off until revenue dips, then the mass layoffs come out and there are tiktoks of people crying because the job where they had coffee and snacks for 6 hours a day went poof.
 
So... what happens when they return to office and still continue to suck at their jobs?

How is management going to explain that one?
 
I can say from experience that what you're describing its like 3% of work life in tech startups.

The other 97% is working with poorly defined requirements on top of shaky tech, and doing way more than you should be in your role, hoping that your leaders don't fuck up(they will) so they can actually sell the company(they won't) and you can make a few hundred dollars on the few shares you own(you won't).

The problem is they all only advertise that 3% to make it seem like a "fun" and "cool" place to hang/work, so then people like you think it's all fun and games and no actual work.

This describes 12 years of my life. I got up at 5AM and worked 6am-6pm for several months at a time off and on for years. I did get paid overtime, and I put that money to good use, but that phantom stock I got is less useful than toilet paper.
 
LOL.

What happened to all the WFH supporters saying avoiding slogging it to work commuting and wasting money on gas and buying lunch lead to great performance and products? I thought the idea was saving time and money lead to more refreshed and productive employees right away instead of draining away in office small talk and grid lock?
How cute that you think this will somehow turnaround Ubisofts output. This is just a way of getting people to quit so you don't have to fire them.
 
Shitty managers can't manage and zoomers kill themselves if they don't get to go to the office. Personally I am only in the office 3 days a week if they do not like it they are welcome to fire my ass.
 
This anti work from home stuff must be hghily American? Maybe it's more of a reflection on Americans's who take the piss whilst working at home? It's a great thing as long as you work hard, or harder even than in the office or jusitify it. Not suitable for some job obviously and roles, mayve video games isn't a great place for it.
 
Rubbish. Game development times were already trending upwards before WFH (*as a result of covid) became widely adopted. Many AAA games in 2017-2019 were already taking 5+ years to make. Someone already crunched all the data and showed development has progressively gotten longer and longer every generation at a steady rate. There is nothing out of the ordinary about the increase in time taken this generation. It doesn't harm quality either, as Clair Obscur absolutely raped the GOTY awards with an emphasis on remote hiring.

Most of the shitting on WFH just comes from a place of jealous resentment and "nobody wants to work any more" rhetoric, which is bordering on prehistoric by now:

x8uYNVqAFiztKFrq.jpg

The difference this time is we haven't seen the exponential "generational leap" in asset quality or complexity to warrant the effective doubling of development time. 99% of current gen games are largely just PS4 titles at higher resolutions and frame rates with minor improvements in "PC setting", like increasing draw distance, better shadows, etc... That kind of stuff is not taking an extra 3 or 4 years with much larger teams.

Both the quality and quantity of work in the industry has objectively and indisputably cratered compared to the Pre-Covid times. Everyone who has ever been to school or worked at a large company knows that a very large percentage of people with no real supervision or deadlines in a super lax environment will either choose to do literally nothing at all (if they can get away with it), or the absolute minimum possible to still appear to be doing something. Everyone reading this (including yourself) is fully aware of that fact, and is in full agreement with that statement whether you're willing admit it or not. We all just intuitively know it to be true. The vast majority of people left to their own devices will take the easy way out, and there's no easier way out than letting people fake work from home and submit the most minimal amount of shit possible to punch their virtual time card. You're attempting to argue against the most basal human nature, conservation of energy. You might as well be arguing that water's not wet here.
 
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The difference this time is we haven't seen the exponential "generational leap" in asset quality or complexity to warrant the effective doubling of development time. 99% of current gen games are largely just PS4 titles at higher resolutions and frame rates with minor improvements in "PC setting", like increasing draw distance, better shadows, etc... That kind of stuff is not taking an extra 3 or 4 years with much larger teams. Both the quality and quantity of work in the industry has objectively and indisputably cratered compared to pre-covid times.

No, what we're seeing is a focus on bloat. Hence the larger dev times. It's fuck all to do with WFH
 
60% of them
This is more envy for those that can do it and do it well than realistic. 60% of thousands people teams doing f-all for years. Come on… and this comes from someone that agrees that a lot of people think but cannot really do full remote work well (hence having a hybrid setup helps… biggest problem in teams is soft skills and alignment where everyone in or out of the office is constantly isolated and sees their team mates as more of a nuisance while working than anything… teams that seem like teams only when playing pool or going to a team lunch… eventually not being able to even organise those properly).
 
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