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PS6S Budget Model Rumored at $350-$550 According to MLID

Once ps6 launches the ps5 momentum will slow.
And ps6 will gain momentum
PS5 momentum will slow anyway, it's on it's 6 year already. The more generation drag on, the worse situation for console is (see how Switch felt on it's 9 year on the market)

If this becomes true, it will be the start of the downfall of gaming as we know it. :(
Look at current generation when price rose instead of falling over generation. It is a new norm.
Market will transform for sure from what we used to see. Not exactly downfall as there is always a way, but some changes will be necessary.
 
How about not rushing into next-gen in 2027 for starters? Sony is forcing this bullcrap on us gamers and it shows. They knew darn well that Covid slowed down game development for years. The PS5 generation really got going in 2024 & 2025 with games like Helldivers 2, Black Myth Wukong, Battlefield 6, and Crimson Desert.



With cross-gen lasting for years all the PSP3 needs to do is play all PS5 games. People act like the Steam Deck is great, yet it can't play many huge AAA games. Doesn't seem to be a huge issue for PC gamers. So why would it be a problem for the PSP3?
I think the PSP3 aka PS6 portable is going to be able to play all PS5 games at 1080p easy.
 
All the harping over the years on the Series S.

Let me guess, this is now an awesome idea now!

This will be Sonys last gen with an actual traditional console.
 
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Well with PSSR 2.0 you will not need as a powerful system like before. Hit under $500 and its smooth sailing
If what you want from the next generation is a console which will have the same graphics at the same $500 launch price as PS5 then sure.
 
The only problem I see with these weaker consoles is that they can delay or limit the ambition of game development during the generation, like the Series S does. Unless Mark Cerny finds a good solution for that, I don't see this kind of console as a good idea.
The only problem I see with these weaker consoles is that they can delay or limit the ambition of game development during the generation, like the Series S does. Unless Mark Cerny finds a good solution for that, I don't see this kind of console as a good idea.

The main target is Ps6s and Ps6 handheld.
The Ps6 "pro" is the bonus one.

The specs are very close.

Look at the spec : Same amont of RAM ( the more important things to have ) for both Ps6 ( s and handheld ), almost the same Frequency.
It will immediately give the best experience for the Ps6 " pro" users. ( because the will target ps6s as the main not the bonus )
 
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If difference would be like base and pro, thats fine. People who compare to series s situation, forget how heavily it was cut down that one x outperformed it in some games. If you make baseline console for your $500 whatever thats already head above ps5 pro and then have even more pro model for 700-800 that would be fine
 
For developers, it should be same as dealing with two SKUs. Sony cant' upclock Canis beyond heldheld clocks so what's the difference?

Extra production and marketing costs, no one is crazy to this before for good reasons

Sure Sony can strip away the handheld screen and battery and place it in small enclosure and bundle a controller…
 
The Series S was outstanding value at its sale price of sometimes 222€. Devs just could not be bothered much to properly port their games since gamers did not want Xbox in general and the more serious gamers certainly avoided the S at all cost and the loss of losing that market was minimal. Sony did some heavy lifting to turn PS3 around, since it was their main and only console, but MS failed to do something similar with their unloved crippled twin.
An S from Sony might have worked fine after the PS4 dominance era.
The S with increasing prices right now, if the gen launches now, might have seen also different adoption numbers.

An expensive proper 4k-PS6, a parity 1080p-PS6 handheld and its stationary cousin 1080p-PS6 light should be perfect for targeting Switch territory and also tackling the cheapass gamers who possible sat out the entire gen waiting for some 299 price tag or whatever that just never came (while ignoring the Series S).
 
images

https://en.wikipedia.org/wiki/PlayStation_TV

If Sony anticipates a one-two punch of cross-gen lasting for 5 years and hardware costs not going down for another 3-4 years, then be prepared to be shocked by what they end up doing.
I still use my PlayStation TV much but it was incredibly stupid to limit which game you can play on it. Plus Vita OS was way worse than the PSP.
 
For developers, it should be same as dealing with two SKUs. Sony cant' upclock Canis beyond heldheld clocks so what's the difference?
Actually they can. KeplerL2 said Canis is 30% less max clocks than Orion. So if Orion can go up to 3 ghz then Canis should be able to do 2 ghz in the TV box.

Devs would still be only optimizing games for only two profiles. But the higher clocked TV box simply runs them better. Canis at 2 ghz approaches Steam Machine levels.
 
Online Multiplayer fee, that is going to decide future platforms IMO. I don't think PS6 will be last Sony console but Sony will be forced to adapt massively to new realities.

Won't argue it's a real issue but Sony's not going to give it up so easily. PS+ is more valuable than Sony's first party games.

Even if they think they are losing people to (XBox) PC I think they will try to hold on to it as long as possible.
 
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Actually they can. KeplerL2 said Canis is 30% less max clocks than Orion. So if Orion can go up to 3 ghz then Canis should be able to do 2 ghz in the TV box.

Devs would still be only optimizing games for only two profiles. But the higher clocked TV box simply runs them better. Canis at 2 ghz approaches Steam Machine levels.
1.6 to 2GJz for 3rd configuration for developers to deal with ain't worth it.

Canis @ 3GHz? Maybe with it.
 
Won't argue it's a real issue but Sony's not going to give it up so easily. PS+ is more valuable than Sony's first party games.

Even if they think they are losing people to (XBox) PC I think they will try to hold on to it as long as possible.
Of course, and that is the gambit at play. How long can Sony hold on. That's why I think it was a mistake for Sony to retreat from PC, Cloud, Mobile rather than completing proper ecosystem. But thats a discussion for another time.
1.6 to 2GJz for 3rd configuration for developers to deal with ain't worth it.

Canis @ 3GHz? Maybe with it.
It won't be a 3rd configuration. Games that are optimized for fixed spec simply run better on more powerful hardware. It's no different than One S being clocked higher than Xbox One and games running better, or unpatched PS5 games running better on PS5 Pro, or Series S games running on Series X servers for xCloud.

So Canis handheld at 1.6 ghz, devs optimize for it, Canis TV box at 1.8 or 2.0 ghz simply will run them better. No additional work. That can reach atleast 7 teraflops Raster.
 
That's why I think it was a mistake for Sony to retreat from PC, Cloud, Mobile rather than completing proper ecosystem. But thats a discussion for another time.

And it's waaay more valuable than the FP PC game sales.

They are not retreating from Cloud by any means AFAIK.
 
And it's waaay more valuable than the FP PC game sales.

They are not retreating from Cloud by any means AFAIK.
Well, they certainly aren't expanding Cloud to non PS hardware. So if I'm forced to buy a $299 Canis TV box to use for streaming, that might not be so bad.
Yer killing me with the damn TFLOPs...
I know I know, but it's the easiest traditional measurement for comparison. Gives a good estimate of where the device sits relative to others. Upscaling AI tech changes things but in favor of Canis. So will be even better.
 
Good. Give the people a budget option. The PC space has budget options that developers optimise for, so why not the console space as well?

And before anyone mentions the Series S, it's a great console. I have one and it's been fantastic. Small, whisper silent and no problem running the games I want to play.

I see no problem if this is real.
 
Good. Give the people a budget option. The PC space has budget options that developers optimise for, so why not the console space as well?

And before anyone mentions the Series S, it's a great console. I have one and it's been fantastic. Small, whisper silent and no problem running the games I want to play.

I see no problem if this is real.
Series S was 80 watts, Canis TV box being 15-20 watts, it would be tiny as hell, great to travel with, tiny packaging and shipping costs. So much potential there. Hook it up to portable monitor.
That's not true. I believe you do need PS+ Premium though.
PS+ Premium PS5 streaming is currently restricted to PS5 consoles and PS Portal. So Sony wants people to buy a $249 Portal minimum to stream, something that can't dock to TV. I would rather get a Canis TV box for $299 during sales.
 
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Actually they can. KeplerL2 said Canis is 30% less max clocks than Orion. So if Orion can go up to 3 ghz then Canis should be able to do 2 ghz in the TV box.

Devs would still be only optimizing games for only two profiles. But the higher clocked TV box simply runs them better. Canis at 2 ghz approaches Steam Machine levels.

Do you understand how HORRIBLE this sentence is for a console that releases in 2027?
 
Do you understand how HORRIBLE this sentence is for a console that releases in 2027?
What's your alternative? Handheld is going to exist, that much is clear. If you want it to succeed, it needs mandatory PS6 support. Once you do that, a Canis TV box makes sense as cheap entry level device with upscaling.
 
Good. Give the people a budget option. The PC space has budget options that developers optimise for, so why not the console space as well?

And before anyone mentions the Series S, it's a great console. I have one and it's been fantastic. Small, whisper silent and no problem running the games I want to play.

I see no problem if this is real.

Really?! You think this is what Sony should be shooting for in 2030?


Look at this input time. The Xbox Series S is 50% worse than the big brother.

tZuRaS43piF04Ci5.jpg






Look at this comparison!!!
gXViyX1Djl0Ph6dX.jpg




It's a blurry mess!
i7dAzRF20A7usN6y.jpg
RAWi7mbxQAhWeHWq.jpg





Trash Angry Man GIF
 
Really?! You think this is what Sony should be shooting for in 2030?


Look at this input time. The Xbox Series S is 50% worse than the big brother.

tZuRaS43piF04Ci5.jpg






Look at this comparison!!!
gXViyX1Djl0Ph6dX.jpg




It's a blurry mess!
i7dAzRF20A7usN6y.jpg
RAWi7mbxQAhWeHWq.jpg





Trash Angry Man GIF

Casual gamers don't give a shit about any of that. They're not forensically analysing the resolution and aggressively counting frame rates. They just want a cheap way to play COD, Fortnite, FIFA etc.

In this economy you need a cheaper option for the masses.
 
Yes it did, there's plenty of developers who directly said that.

Yes games can scale in some cases. But the Xbox has a mandate that games had to run on the Series S. Developers were not allowed to only release a game for the series x.

That meant that when they're developing the Xbox version of a multiplatform game, the X version was held back by the S version since that had to be the baseline. Pouring tons of additional resources into the X version simply wasn't economical.
I mean you're half right, but you're jumping to the worst-case conclusion. Yeah, Microsoft had the "it has to run on XSS" rule, but that doesn't mean devs build the whole game around the S and then cap the X. They still build for higher-end hardware and scale down, same way they do on PC. If the S was truly holding things back, you'd see weaker versions across the board, but you don't. It's annoying for devs, sure. But it's not the generational bottleneck people make it out to be.
 
Casual gamers don't give a shit about any of that. They're not forensically analysing the resolution and aggressively counting frame rates. They just want a cheap way to play COD, Fortnite, FIFA etc.

In this economy you need a cheaper option for the masses.

Microsoft literally said that same thing 6 years ago. Why are yall still recycling the same talking points?
 
Series S was 80 watts, Canis TV box being 15-20 watts, it would be tiny as hell, great to travel with, tiny packaging and shipping costs. So much potential there. Hook it up to portable monitor.
Tobi trying to convince his friends to buy one:

4dbbBMFhFcvNYAzS.gif
 
They have to. Cancelling their contracts, paying the penalties for it and resuming R&D is so much more expensive than just launching it on schedule.

They could have changed direction last year. They saw where things were going in 2025. But if they "HAVE" to sell it in 2027, it would be fully retarded to release a PS6S with it. I don't think yall are really thinking this whole thing through properly.
 
They could have changed direction last year. They saw where things were going in 2025. But if they "HAVE" to sell it in 2027, it would be fully retarded to release a PS6S with it. I don't think yall are really thinking this whole thing through properly.
I'd bet Canis to sell better than the actual full fat home console (globally).
 
I'd bet Canis to sell better than the actual full fat home console (globally).

Zero chance that this will be true. I don't believe in absolutes, but here....yeah. NO chance. There will be games that will be released on the PS6 that won't be available on Canis at some point. And it won't just be one game. Just think it through. You see it now with Switch 2 -> PS5\Xbox Series games. Why wouldn't the same happen with Canis vs. fully next-gen PS6 games?

I think some of yall need a refresher on the actual power of this PS Handheld again. It'll be more powerful and able than the Switch 2. Less powerful than the PS5 and PS5 Pro. But have more features than both of those PS5 consoles. And with only needing a game to be rendered at 540p, and then upscaled to 1080p via PSSR3. That's a similar jump from 1080p to 4K.

If Naughty Dog makes their next game after Interstellar to run internally at 1080p but upscale it to 4K via PSSR3 on the PS6, how in the world could that run on this PS Handheld at all?
 
Zero chance that this will be true. I don't believe in absolutes, but here....yeah. NO chance. There will be games that will be released on the PS6 that won't be available on Canis at some point. And it won't just be one game. Just think it through. You see it now with Switch 2 -> PS5\Xbox Series games. Why wouldn't the same happen with Canis vs. fully next-gen PS6 games?

I think some of yall need a refresher on the actual power of this PS Handheld again. It'll be more powerful and able than the Switch 2. Less powerful than the PS5 and PS5 Pro. But have more features than both of those PS5 consoles. And with only needing a game to be rendered at 540p, and then upscaled to 1080p via PSSR3. That's a similar jump from 1080p to 4K.

If Naughty Dog makes their next game after Interstellar to run internally at 1080p but upscale it to 4K via PSSR3 on the PS6, how in the world could that run on this PS Handheld at all?
I'm thinking you might need a reminder of just how many games Microsoft controls now too. Just because the PS6 can't handle it doesn't mean MS won't be trying to prove themselves with their own games and hardware. You don't have to be a fan of any system to understand Microsoft has been bitch slapped by Sony and I imagine they'll take every chance they can to show how much better they're games are on their hardware. New leadership brings new changes. We don't even know if Forza Horizon 6 will ship this year for Playstation? If GTA ships this year, all bets are off for Forza Horizon 6 ships this year on PS!
 
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You try selling an $899 console without an option for the GAAS crowd.
Sony doesn't need a Canis-based console for probably $399 if they can have Orion-based console for $499. Just reduce the RAM to 20GB and SSD to 512GB.

Looking at MLID's estimation, such low ram and SSD configuration will have an estimate BoM of just above $500. Sony just have to sell it at a loss again.

Orion-based console with 20GB ram will be miles ahead of a Canis-based console.
 
Sony doesn't need a Canis-based console for probably $399 if they can have Orion-based console for $499. Just reduce the RAM to 20GB and SSD to 512GB.

Looking at MLID's estimation, such low ram and SSD configuration will have an estimate BoM of just above $500. Sony just have to sell it at a loss again.

Orion-based console with 20GB ram will be miles ahead of a Canis-based console.
You realize, a 20GB Orion PS6 assures that no one will make games for 30GB Orion, right? Talk about capping its potential at the knees...
 
You realize, a 20GB Orion PS6 assures that no one will make games for 30GB Orion, right?
I'm suggesting that there will be no more 30GB Orion.

Sony could slot in an extra 2-4GB of low power RAM just for the OS functions, to have the 20GB GDDR7 dedicated for games.

Talk about capping its potential at the knees...
lol. And you're okay with a Canis-based console with low watt 24GB of RAM.

The handheld should be just that - a handheld. Call it PlayStation Go or something. Don't attach PS6 name on it. 99% of games will still release on it provided dev tools make it seamless and Sony gives devs and pubs incentives.

There's nothing stopping Sony from releasing PS6 Pro with 30GB ram and much more powerful APU 3 years down the line. And they can sell it for $999 and it wouldn't matter in the grand scheme of things because they already have a cheaper PS6 that will sell to the critical mass. PS6 Pro can afford to be expensive because selling 100 million units is not one of its purpose.
 
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