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Media Create Sales: Week 35, 2013 (Aug 26 - Sep 01)

Pooya

Member
If they don't say what year it's coming at TGS then it's not coming next year. They usually do nearly ~1 year long promotion for their big games and going by what they've shown and said at E3, seems the game is still quite away from release.

Let's see if something new shows up from the game at all this year, that would be quite telling. For example when they announced something like LRFF13 September last year we knew it was targeting late 2013. We know nothing of that sort about 15 yet.
 

disco

Member
So do we recon that the Wii U version of Ryu ga Gotoku Ishin was canned after the failure of the 1 + 2 HD vers. bombing at retail?
 

Peff

Member
So do we recon that the Wii U version of Ryu ga Gotoku Ishin was canned after the failure of the 1 + 2 HD vers. bombed at retail?

There's a 99% chance it never existed at all. Shipment numbers mean there was never a point when Sega felt confident about Yakuza HD.
 

L Thammy

Member
I'll admit: I'm shocked by the Vita news. Thought Sony would just be riding out the wave. However, I'm still a little confused as to who the whole thing is aiming at.

The Vita 2000's loss of the OLED screen and similar price point along with the Vita TV lead me to wonder if Sony's trying to minimize the costs of the handheld Vita and revive it through just the Vita TV. That it turns suggests to me that they're aiming at the West, but the new software doesn't do the same.

I think the one of the really big pluses are Phantasy Star Nova - which seems more like Phantasy Star Portable than Phantasy Star Online to me. It's Vita's biggest exclusive so far. I'm wondering if it might even push some folk from getting God Eater 2 on PSP to Vita, or to trying out Soul Sacrifice.

The other big plus is that Sony's pricing.

Coincidentally, the announcements of both Soul Sacrifice Delta and 2 reminds me of the simultaneous announcements of Monster Hunter 3G and 4. However, with the aesthetic they have, I think it may have more room for growth in the West than Japan.
 

Road

Member
JoJo has a Vita version?

JoJo doesn't have Vita, but it has Gundam Breaker, whose PS3 version has similar sharp discounts and poor reviews on Amazon.

I'm curious to see the outcome of all the effort put into the Vita version.

Unless 2015 has been confirmed, you guys are being pretty pessimistic about FFXV. There's no reason to think it won't be out next year.

FFX was released 15 months after the PS2. If we give the same time frame for FFXV we're talking May, 2015. On top of that, if we consider PS4 will not sell as fast as the PS2, that Square Enix is a company that takes 2 years to make an HD remaster...
 

Nirolak

Mrgrgr
PS4 costs even more than we imagined, though. It's at 41,979 Yen (normal pack), not 39,990 as we all thought. Very, very expensive.

No, it's 39,990. The other number is just the tax:

PS41stlimitedpack_97820_screen.jpg
 

duckroll

Member
JoJo doesn't have Vita, but it has Gundam Breaker, whose PS3 version has similar sharp discounts and poor reviews on Amazon.

I'm curious to see the outcome of all the effort put into the Vita version.

With Gundam Breaker I don't think they're targeting the exact same demographics with the PS3 and Vita versions. The Vita version is released much later, for a cheaper price, and has a pre-order tie-in with the new Gundam anime series which seems to be for both kids and core fans who appreciate model kit building and customization. The multiplayer aspects of the game would also be more appealing to the younger age groups on Vita than on PS3.
 
Unless 2015 has been confirmed, you guys are being pretty pessimistic about FFXV. There's no reason to think it won't be out next year.

FF X HD is coming out in early 2014 if it doesn't get delayed again. That's a significant enough reason to believe 2015 considering all the things you don't have to do in an HD remake.
 

Road

Member
That's fair. I didn't know people were predicting the price after tax.

In 2004 displaying the after-tax became mandatory, then people just shifted to it as the "official price". For instance, the PS2 is often cited as 39800 yen in 2000, but that was pre-tax (so, 41,790 yen after-tax). While with the Wii in 2006, we say it was 25000 yen, which is already after-tax (23,809 yen pre-tax).

Now, with the possibility of tax changing both in 2014 and in 2015, you can't make the after-tax price "fixed". So, my assumption, if Sony said the PS4 was 40,000 yen after tax in February, it would change to 41,142 yen in April if the tax is raised to 8%. So, they just make the pre-tax price the pretty one.
 

Bruno MB

Member
In anticipation to the huge drop JoJo will face, I've compiled a list of games that according to Media Create had +90% second week drop. This is not a complete list since there is no way to know the sales drop-off for those titles outside of the top 10 or top 20.

[3DS] New Love Plus (Konami) {2012.02.14} - 8.644 / 113.613 (-92%)

[NDS] Final Fantasy III (Square Enix) {2006.08.24} - 45.949 / 549.001 (-91%)
[360] Dead or Alive: Xtreme 2 (Tecmo) {2006.11.22} - 4.000 / 49.000 (-91%)
[360] Cyber Troopers Virtual-On Force (Sega) {2010.12.22} - 2.112 / 25.460 (-91%)
[PS3] Tales of Xillia (Bandai Namco) {2011.09.08} - 47.297 / 572.902 (-91%)
[PSP] I Don't Have Many Friends Portable (Bandai Namco Games) {2012.02.23} - 5.142 / 62.111 (-91%)
[PSP] Uta no Prince-Sama: Debut (Broccoli) {2012.05.24} - 5.445 / 66.821 (-91%)

If we take a look at the other tracker (Famitsu), the negative record would go to Dragon's Crown. In this case, unlike with for example New Love Plus, is evident that it was due to supply issues.

[PS3] Dragon's Crown (Atlus) {2013.07.25} - 7.701 / 116.732 (-93%)
 

mao2

Member
Everything in Japan is priced after tax

http://www.youtube.com/watch?v=neX9zkv_LVk

For example, look at the end of the video: Wii U prices. Without taxes, 25,000 and 30,000. With taxes, 26,500 and 31,500. And the latter ones are the retail Wii U launch prices.
Sure, if you're living in Japan, you'll have to pay the taxes anyway regardless of how the prices are displayed. However, as I've mentioned earlier, it's only a bit more expensive than PS and PS2 (39,800yen before tax, or 41,790yen after tax), and much cheaper than the PS3 was. It's definitely not "very, very expensive".
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Sure, if you're living in Japan, you'll have to pay the taxes anyway regardless of how the prices are displayed. However, as I've mentioned earlier, it's only a bit more expensive than PS and PS2 (39,800yen before tax, or 41,790yen after tax), and much cheaper than the PS3 was. It's definitely not "very, very expensive".

The market is pretty different from 2000. In the current environment, 42,000 Yen is expensive.
 

Takao

Banned
I'm really curious to see how Vita TV will sell. Its pretty much the first of its kind unless i'm forgetting something. We have had Super Gameboy, Sega Master System addon for Mega Drive/Genesis, Gameboy Advance Player for Gamecube and stuff like that, but those were all addons for excisting systems. Vita TV is a system on its own, and the price is fairly cheap as well. I guess the closest things are Sega Nomad, although a reversed situation (a handheld that plays console carts). Maybe PSP GO as well, although that was severaly limited because it didnt support physical games.

It's a reversed Turbo Express man.
 

test_account

XP-39C²
The market is pretty different from 2000. In the current environment, 42,000 Yen is expensive.
I think it depends a lot on how the general consumer sees the value proposition. Today's consoles arent just gaming systems anymore.


It's a reversed Turbo Express man.
Yeah, the Turbo Express as well, i forgot about that one :) That is basically the same as Sega Nomad (same concept).
 
PS3 (normal pack) cost ¥49,980 at launch. PS4 doesn't have Blu-ray and will cost ¥41,980.

I don't know guys, i don't know...
 
I agree, and the line up doesn't look good. I believe that PS4 will struggle to sell after launch.

There's still almost half a year to flesh out its post launch lineup. And the launch lineup as it stands its probably the strongest in playstation history.
 

Asd202

Member
Looking at PS4 release date in Japan something like FFXV won't come out in 2014. PS4 won't be even a year on the Japanese market, the install base will be too small to support a title like FF XV. Not to mention the lack of interest in home console market by japanese developers and consumers. PS4 numbers won't be hot in Japan.
 

RalchAC

Member
I personally doubt it since it won't play all vita games, including some of its biggest games, but yes, it should be tracked.

That thing is still 2 months away from its release. I think most games will be patched with DS3 controls mapped. It'll be a silly move not to do so.
 

Bruno MB

Member
I was thinking that Phantasy Star Nova was the biggest title PS Vita could realistically get.

Phantasy Star Portable was the second best-selling non Monster Hunter or Square Enix AAA title. It was only outsold by Metal Gear Solid: Peace Walker. God Eater 2 is a multiplatform release, Square Enix no longer develops big budget portable games and there is no need to say anything about the totally irrelevant Konami.

In the future, the only game with the same sales potential will be God Eater 3 since it will likely be released exclusively on PS Vita.

5 best-selling non Monster Hunter or Square Enix PSP games:

1. Metal Gear Solid: Peace Walker (Konami) {2010.04.29} - 446.133 / 791.761
2. Phantasy Star Portable (SEGA) {2008.07.31} - 329.455 / 636.973
3. God Eater (Bandai Namco) {2010.02.04} - 276.104 / 617.828
4. Phantasy Star Portable 2 (SEGA) {2009.12.03} - 284.883 / 590.527
5. God Eater Burst (Bandai Namco) {2010.10.28} - 267.178 / 458.490
 

Sandfox

Member
That thing is still 2 months away from its release. I think most games will be patched with DS3 controls mapped. It'll be a silly move not to do so.

The main problem is the front and back touch controls and I don't see how they could get a lot of devs to do that for older games if they can even thing of a way to map them effectively.
 

Nirolak

Mrgrgr
The main problem is the front and back touch controls and I don't see how they could map that.

It kind of depends what they do.

Like some games you just tap the screen to melee. That can pretty easily be changed.

Now if you some highly complex touch screen controls, that would be more problematic.
 

Elfteiroh

Member
It kind of depends what they do.

Like some games you just tap the screen to melee. That can pretty easily be changed.

Now if you some highly complex touch screen controls, that would be more problematic.

Like the one game I never remember the name where you have to touch the back touch pad to make a bump on the ground to move small creatures, and if you touch the screen it makes a hole? Is there more game using controls like this or even just close?
 
I was thinking that Phantasy Star Nova was the biggest title PS Vita could realistically get.

Phantasy Star Portable was the second best-selling non Monster Hunter or Square Enix AAA title. It was only outsold by Metal Gear Solid: Peace Walker. God Eater 2 is a multiplatform release, Square Enix no longer develops big budget portable games and there is no need to say anything about the totally irrelevant Konami.

In the future, the only game with the same sales potential will be God Eater 3 since it will likely be released exclusively on PS Vita.

5 best-selling non Monster Hunter or Square Enix PSP games:

1. Metal Gear Solid: Peace Walker (Konami) {2010.04.29} - 446.133 / 791.761
2. Phantasy Star Portable (SEGA) {2008.07.31} - 329.455 / 636.973
3. God Eater (Bandai Namco) {2010.02.04} - 276.104 / 617.828
4. Phantasy Star Portable 2 (SEGA) {2009.12.03} - 284.883 / 590.527
5. God Eater Burst (Bandai Namco) {2010.10.28} - 267.178 / 458.490

Yep, exactly why it's so noteworthy. It won't singlehandedly send Vita into the sales stratosphere (or even necessarily a >20K weekly baseline), but potential-sales-wise, it's arguably the biggest game announced for the JP market to date, and possibly not by a narrow margin either (it's tough to predict exactly how much GE2 PSP will eat into the Vita version's pie, post-Toukiden).

I'd guess that GE2B/GE3 and Toukiden 2 are more likely to be PS3/(PS4?)/Vita than exclusive, given other announcements from their publishers, but the latter is possible.
 

Nirolak

Mrgrgr
Yep, exactly why it's so noteworthy. It won't singlehandedly send Vita into the sales stratosphere (or even necessarily a >20K weekly baseline), but potential-sales-wise, it's arguably the biggest game announced for the JP market to date, and possibly not by a narrow margin either (it's tough to predict exactly how much GE2 PSP will eat into the Vita version's pie, post-Toukiden).

I'd guess that GE2B/GE3 and Toukiden 2 are more likely to be PS3/(PS4?)/Vita than exclusive, given other announcements from their publishers, but the latter is possible.

To me Phantasy Star along with the microconsole basically represents Sony managing to do about all they feasibly could for Vita owners at this point.

The device isn't going to looked back on as some stirring success, but it should be able to live out at least a near-normal life cycle given it has content through at least the end of 2014, and thus the momentum created by that should support it through 2015 or 2016 in Japan, albeit at a rather low baseline.

To me, the main question is where they go from here. When we were sitting halfway through the PS3 generated, the obvious answer was "Well our core idea seems to be working, but we need to get costs way down for both consumers and ourselves, and make out platform way more developer friendly."

For the Vita, I don't think there's an obvious next step. I do see a couple of possibilities, but don't know which they would choose:

Option 1.) Try to convert what they can of the Vita supports into PS4 supporters and cede whoever doesn't come over to other platforms.
Option 2.) Make the microconsole the flagship device for their next "handheld platform" and then sell a "portable version" of it in Japan and maybe at specialty retail in the West.
Option 3.) Make the microconsole with portable version, but base it directly on Android so they can get all the content being made for Android phones/tablets/microconsoles along with content specifically targeting their device. They might somehow be able to work in a sandbox mode where developers can call lower level PlayStation APIs to get more juice out of the system if they need it for exclusives or to ease development for games that are ported across the PlayStation ecosystem. However, it would use regular Android mode for most things.

I'm excluding "continue on as is" since I honestly don't think that's a remotely logical idea given how this generation went, though I guess it's not entirely impossible if they're crazy.
 
To me Phantasy Star along with the microconsole basically represents Sony managing to do about all they feasibly could for Vita owners at this point.

The device isn't going to looked back on as some stirring success, but it should be able to live out at least a near-normal life cycle given it has content through at least the end of 2014, and thus the momentum created by that should support it through 2015 or 2016 in Japan, albeit at a rather low baseline.

To me, the main question is where they go from here. When we were sitting halfway through the PS3 generated, the obvious answer was "Well our core idea seems to be working, but we need to get costs way down for both consumers and ourselves, and make out platform way more developer friendly."

For the Vita, I don't think there's an obvious next step. I do see a couple of possibilities, but don't know which they would choose:

Option 1.) Try to convert what they can of the Vita supports into PS4 supporters and cede whoever doesn't come over to other platforms.
Option 2.) Make the microconsole the flagship device for their next "handheld platform" and then sell a "portable version" of it in Japan and maybe at specialty retail in the West.
Option 3.) Make the microconsole with portable version, but base it directly on Android so they can get all the content being made for Android phones/tablets/microconsoles along with content specifically targeting their device. They might somehow be able to work in a sandbox mode where developers can call lower level PlayStation APIs to get more juice out of the system if they need it for exclusives or to ease development for games that are ported across the PlayStation ecosystem. However, it would use regular Android mode for most things.

I'm excluding "continue on as is" since I honestly don't think that's a remotely logical idea given how this generation went, though I guess it's not entirely impossible if they're crazy.

It will depend alot on the success of the microconsole and other similar devices but I would see #3 as the more likely, as in both the portable and console version from the start
 
For the Vita, I don't think there's an obvious next step. I do see a couple of possibilities, but don't know which they would choose:

Option 1.) Try to convert what they can of the Vita supports into PS4 supporters and cede whoever doesn't come over to other platforms.
Option 2.) Make the microconsole the flagship device for their next "handheld platform" and then sell a "portable version" of it in Japan and maybe at specialty retail in the West.
Option 3.) Make the microconsole with portable version, but base it directly on Android so they can get all the content being made for Android phones/tablets/microconsoles along with content specifically targeting their device. They might somehow be able to work in a sandbox mode where developers can call lower level PlayStation APIs to get more juice out of the system if they need it for exclusives or to ease development for games that are ported across the PlayStation ecosystem. However, it would use regular Android mode for most things.

I'm excluding "continue on as is" since I honestly don't think that's a remotely logical idea given how this generation went, though I guess it's not entirely impossible if they're crazy.

Since we are talking about 2016-2017 then i could see Sony going with some super efficient AMD APU for microconsole and gaming tablet in Nexus 7 format with buttons. That way developers would have easy way of supporting all Sony platforms like with pc.
 
So weird seeing a console launch without Ridge Racer :(

TGS hasn't even started. Have people forgotten this.

Only if PS3 sales were better; unlike the west, it is quite comparable with Wii U in Japan.

Such a nonsensical statement. PS3 is a seven year old console and it selling more than the WiiU a brand new console just shows the lack of interest towards the WiiU. WiiU failing due its lack of third party games (something the PS4 has) doesn't prove the console market is dead, just proves the WiiU is dead.

They didn't even have the confidence to make Ishin PS4 only :(

SEGA. They don't have the confidence to release anything in the West apart from Sonic, Football Manager and Virtua tennis let alone a next gen exclusive title it seems.

so, how do you think RgG Ishin will sell?

- It's a launch title and the only Japanese launch title that is of proven/known quality. The rest are bad/late/too small games
- It is also on PS3.
- Apparently it's even more like a JRPG

I think this franchise has a shot to increase its sales from the usual 500k+ and pick up new fans. A number of people will be buying that PS4 that might not be among those people that usually buy these games and they don't have much of q choice if they're not into western games. So while it can maintain those fans still on PS3 and the portion that will be migrating to PS4 at launch and picking it up, it can reach to new people simply because of lack of competition.

I reckon it will do better because its on two platforms and at launch.
 

Takao

Banned
Sony just had Namco Bandai on stage to announce five games, where we only had proof that one of them actually existed. I kind of doubt Ridge Racer PS4 is a thing that exists.
 

BriBri

Member
I just saw the Baseball game on the Arc site. I can't believe how racially stereotypical they've made the third player. It's like a British developed game showing the football players with bad teeth!
 

RalchAC

Member
The main problem is the front and back touch controls and I don't see how they could get a lot of devs to do that for older games if they can even thing of a way to map them effectively.

The only game that could be difficult to map is Tearaway. With Gravity Rush they could use R1 for changing Gravity, R2 for returning it to normal, L1 for throwing stuff instead of O, L2 for sliding and O for evading.

Uncharted can work easily like the homeconsole games. Killzone Mercenary can have a short QTE (1 or 2 buttons) when stabbing. Wipeout only have touch controls for menus. I haven't played LBP, but there are two games in homeconsoles. It sure can be patched. And so on.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Comgnet comparisons, as of September 10th

[PSP] Monster Hunter Portable 2nd - 2347pt
[PSP] Monster Hunter Portable 2nd G - 2561pt
[Wii] Monster Hunter 3 - 349pt (Black CCPro) + 259pt + 259pt (White CCPro) = 867pt
[PSP] Monster Hunter Portable 3rd - 4809pt
[3DS] Monster Hunter 3G - 900pt + 291pt (Circle Pad Pro) = 1191pt
[3DS] Monster Hunter 4 - 3495pt

[NDS] Pokémon Diamond/Pearl - 569pt + 429pt = 998pt
[NDS] Pokémon HeartGold/SoulSilver - 631pt + 538pt = 1169pt
[NDS] Pokémon Black/White - 1077pt + 922pt = 1999pt
[NDS] Pokémon Black 2/White 2 - 632pt + 543pt = 1175pt
[3DS] Pokémon X/Y - 618pt + 615pt = 1233pt
 
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