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Is Capcom the next THQ?

I have no idea what you're trying to say but I feel it's probably not worth finding out.


Alright, Demon's Souls, sorry. Isn't Dark Souls a follow-up to Demon's Souls? I get them mixed up sometimes. My point is, what From Software 'does' isn't all that spectacular - they work within a budget and set their sales expectations accordingly. Other companies do that and have done that; it's not such a bizarre concept for Japanese devs that FS can be said to be the sole example of good management, and it certainly doesn't explain From's recent successes or rough patches.
Demon's Souls and Dark Souls owe their success to their novelty and positive reception, From's willingness to listen to their fans (and the latter isn't even such a strong point, since apparently getting them to do stuff like crank out a PC port for Dark Souls was like pulling teeth), and the fact that their publishers for those games, Atlus and Bandai Namco, didn't make any boneheaded decisions while dealing with them.

Dark Souls probably owes a lot to the foundation that Demon's Souls laid, in both mechanics and critical reception. And a lot of that stems from the fact that Demon's Souls got good word-of-mouth based on import impressions - it probably would have been lambasted by the English-speaking gaming press otherwise, since it's rough around the edges in some places and combat doesn't reward rushing in like a madman, which usually gets a game slapped with labels like 'brutal', 'unfair', "steep learning curve", etc. Those labels are the sort of things that can scare people away from a game like Demon's Souls, and if they had taken hold from the start, before people got a chance to try the game, it would have suffered. Instead, it was accepted for what it is, and From followed up on that by running great in-game promotions and patching stuff when they could. It did well, hit Greatest Hits, had some really choice promotions on PSN, and the rest is history.
I'm sure that Dark Souls would have been made at one point or another, but it probably wouldn't have been made as quickly if Demon's Souls wasn't such a success.

And it's not as if similar games aren't being made. If they weren't, people wouldn't compare them to Demon's or Dark Souls so much. Just to keep this post on topic, Dragon's Dogma is somewhat similar and that's a Capcom game, although that's more of a matter of shared influence than anything else. A better example would be Acquire, which made Clan Of Champions; I can't help but feel like that's their attempt at making a action-RPG Souls-like. So as far as people doing what From does is concerned, attempts are being made. They're not 1-to-1, but the concept isn't completely being ignored.

And what From 'does' isn't always such a sure-fire success, either. Most of From's games are RPGs and mech games - always have been, probably always will be - and they've made their mech games with the same type of reasonable budgeting, but those games haven't been a runaway success outside of Japan since the early 2000s. It makes sense, mind - low fantasy is more popular than robots are - but considering From's total output I think it's safe to say that the Souls games are an outlier.
Armored Core V in particular had the novelty of a fresh start for the series, and got a lot of hype from all sorts of people - longtime players, people who wanted to check the series out without playing the older games, lapsed fans who dropped out this gen, etc. People were calling it the next Chromehounds, even (another From Software mech game with a niche following, natch).
And the game did well at first. It burned off a lot of copies in Japan, more than the last two games in the series had sold in their respective first weeks combined. But after the games JP release, people actually got a chance to play it, and it wasn't all that great. Low framerate and screen tearing (especially during heavy combat), poor visibility, and a general sense of drab scared a lot of people away after the initial impressions. And when people found out that multiplayer servers (and patches, thanks to Namco Bandai) were region locked, some of them swore off the game until that was removed. And a few weeks into the game's international release, the pool of players online practically evaporated.
Thankfully, From Software has decided to address all that in the next update, Verdict Day, but that's beside my point. From Software made both of these games, and if it was just a matter of having the From touch, Armored Core V would have the same polish and intuitiveness as the Souls games, and would have done as well.

So I'm inclined to agree with Shion - Dark Souls is an exception. An exceptional game that came out at the right place at the right time which has enjoyed incredible success.

And to respond to Shion's earlier point - since that's what you were responding to earlier - Japanese devs do have a choice in how they go about their business. But companies like Capcom and Square-Enix made their choice long ago - to be relatively independent, compared to companies like From Software, which usually has to work with an outside publisher, or Namco Bandai, which works with a lot of licensed stuff and is pretty much a part of Bandai at this point - and now they have to live with the consequences. They've been stuck chasing the next AAA hit for the last couple of years because they need a big hit with immediate profits in order to compete with devs overseas and to satisfy shareholders.
They could try to put out a glut of reasonably made games, but they'd be criticized for being cheap. They could downsize, in order to make a dev cycle for console and handheld games that allows them to make new games in old series and turn a profit even with disastrous sales, but that would make it look like they can't compete with bigger companies, so they won't. Or they could try to close off their work for this gen and focus on making a few solid assets that they can use to ride out the transition to next gen; Capcom, for example, seems to be doing that with all their mobile stuff (as much as people outside of Japan hate GREE, it makes sense), while Square-Enix is probably doing the same thing with their new engine. But as far as either company is probably concerned, the From Software Method is unacceptable. I think that's a mistake, to be honest, but the choice seems to be between re-structuring or staying the course, rather than between making huge gambles and getting sustainable profit.

For what it's worth, Capcom probably wouldn't pull an advertising stunt as bad as the Homeland balloon debacle, although they've certainly done stuff that's backfired as badly, if not worse.

And now I'm near the top of the page. Great.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
(and the latter isn't even such a strong point, since apparently getting them to do stuff like crank out a PC port for Dark Souls was like pulling teeth),

Only because From has never done PC ports of their titles. It's only from fan outpourings that they did a quickie port and admitted it wasn't going to be good. Dark Souls 2 is PC-first, they listened. And from the PC sales, they obviously see the support.
 
I've said it before and I'll say it again, and I know I'll get torn to shreds by angry Nintendo fans: Moving Monster Hunter exclusively to Nintendo platforms was among the worst business decisions they could've ever made. They are going to lose a significant chunk of the fanbase in the transition and they can't afford to have that happen with only MH and Street Fighter being guaranteed successes. I'm not talking about the Vita so much as the PSP and to a lesser extent the PS3 here. Who knows, maybe I'll end up being wrong. We only have one more week until we find out.
 

Chris1964

Sales-Age Genius
I've said it before and I'll say it again, and I know I'll get torn to shreds by angry Nintendo fans

Since for months now you act as an angry Sony fan because Capcom didn't put Monster Hunter on Vita it's funny you complain for reactions.

Too bad for you Monster Hunter 4 won't underperform.
 
long ass post

That's what I was getting at though. They can't compete in the AAA business but still try to force it while they could create lower budget titles which have a guaranteed return and maybe from time to time a breakout hit such as Dark Souls. 2.4m sales is nothing to scoff at if you can keep a moderate budget but Capcom and Square-Enix can't do that. Trying the same thing over and over again without any success makes no sense but they still do it. If they can't convince shareholders that AAA isn't the only way for a company to make money, it's the fault of the management. It's baffling really because Capcom has an extremely well-managed franchise like Monster Hunter that doesn't rely on huge budgets or the daily trends in gaming to pull in big numbers.

Great post btw.

I've said it before and I'll say it again, and I know I'll get torn to shreds by angry Nintendo fans: Moving Monster Hunter exclusively to Nintendo platforms was among the worst business decisions they could've ever made. They are going to lose a significant chunk of the fanbase in the transition and they can't afford to have that happen with only MH and Street Fighter being guaranteed successes. I'm not talking about the Vita so much as the PSP and to a lesser extent the PS3 here. Who knows, maybe I'll end up being wrong. We only have one more week until we find out.

Oh, you will be wrong but I'm sure that won't keep you from making such posts.
 
Let's see:

+ Monster Hunter: Strong multi-million seller; they are doing the right things with the series.
+ Fighting games: Strong brands, but not that popular; it seems people more or less like what they are doing

- Resident Evil: Nearly dead brand; Crapcom killed it themselves.
- Devil May Cry: Nearly dead brand; Half Crapcom's fault, half genre's downfall
- Onimusha: Hibernation, but genre is not popular anymore.

Mobile: They don't seem to take advantage of it as much as other publishers like SE are taking.

Overall, I think they will be around, but they will not be as big as they are now. The issue with THQ was that they just kept doing the wrong moves one after another; Capcom seems to be smart not to do so [rebooting DMC, apparently learning lessons from RE6, etc.]

---
And let's not overplay the MH card; sure it is a sure-fire multimillion seller, but it's only one game; it probably sells 3m per year on average; that's like ~100m in revenue at $33 per game sold; it's not that much.
 
Capcom is not in good shape but they released my two GOTG this gen so I hope they can pull through.
Yeah, the same with me; I LOVE their DSi library; every single game I have played have been amazing: Ghost Trick, Ace Attorney series, and even Dark Void; Zack and Wiki and MH Tri were also among my favorites last generation.
 

OnPoint

Member
Um, I have news for you...developing games for the Wii U is actually more expensive than developing games for Xbox One & PS4. Both PS4/Xbox One have up to date hardware, as well as being much easier to develop games for, & that they both have good development tools, etc.

The Wii U isn't in the same league, as it's barely more powerful than 360/PS3, & the tech that it has inside of it is even more outdated than the tech inside of both PS4 & Xbox One. Heck, porting games from PS3/360 to the Wii U is already expensive, & porting games from XB1/PS4 to Wii U will probably be even more expensive.
So it costs more to port engines over to a system comparable to this gen than create everything from scratch next? I'd really like to see numbers on this.

Why does everyone keep explaining how powerful the systems are, or trying to inform me that they operate on new tech? I've played both, I know what the power levels are, and the Dreamcast could still hold its own today. Quit condescending.
 
I was going to say this but then I don't know there's some franchises that Nintendo hasn't visted since GC days that everyone wants cough* F cough* Zero
Yeah, I'm not so sure about Nintendo taking Mega Man in. There's no guarantee that Nintendo will start pumping out games for Mega Man just because they get the license and even if they do, who's to say that Mega Man would make quality games again in the foreseeable future or at least wouldn't get milked for all it's worth? Nintendo needs to focus more on bringing back the previous dormant franchise and work with what they have instead of buying more franchise that they may or may not use properly. Granted, if Capcom were to go out of business, I would accept Nintendo buying Mega Man because of how close Mega Man's connections is to Nintendo and that it would ensure him a spot in future Smash games to come, but this doesn't definitely make Mega Man's future bright.

It'd be much better if Capcom got their act together and find a way to make Mega Man relevant again or if worst came to worst, Mega Man gets sold off to Comcept.
 

Dice

Pokémon Parentage Conspiracy Theorist
With all their talent gone now, they just need to get bought by their big brother Sega and be done with it.
 

AAK

Member
Yeah, aside from Hideaki Itsuno's DMC3/4 Team I have no expectations from Capcom. There are soooooo many games out there that I can spend my money/time on for me to worry at all about them.
 

L Thammy

Member
Did THQ have a great library of IPs but insist on ignoring or devaluing them? Did THQ lose all the people who created those IPs? Those seem to be Capcom's big problem.


Coincidentally, I think when "Wii parties" were a thing and Smash Bros was looming would have been a great time for a new Power Stone. Although maybe I'm just talking as a guy who really likes Power Stone.
 
Only because From has never done PC ports of their titles. It's only from fan outpourings that they did a quickie port and admitted it wasn't going to be good. Dark Souls 2 is PC-first, they listened. And from the PC sales, they obviously see the support.

That's a good point. Not really sure why I threw that line in there, now that I think about it. I guess the initial reluctance stood out in my head, for some reason.

That's what I was getting at though. They can't compete in the AAA business but still try to force it while they could create lower budget titles which have a guaranteed return and maybe from time to time a breakout hit such as Dark Souls. 2.4m sales is nothing to scoff at if you can keep a moderate budget but Capcom and Square-Enix can't do that. Trying the same thing over and over again without any success makes no sense but they still do it. If they can't convince shareholders that AAA isn't the only way for a company to make money, it's the fault of the management. It's baffling really because Capcom has an extremely well-managed franchise like Monster Hunter that doesn't rely on huge budgets or the daily trends in gaming to pull in big numbers.

Great post btw.

Oh good, then we're basically in agreement.
Yeah, it's a little weird that they use games like Monster Hunter as a financial buttress for their company, and then go off to outsource games that still require direct guidance, or pour exponentially more resources and time into bloated projects. Sometimes I suspect that they decided to do all this stuff years ago, and they've just been too stubborn to cut their losses.
 
In Japan no, but this time it won't launch only in Japan.

And I don't expect any huge drop. 4m LTD in Japan with budget re-releases is possible. 3G is at 2m.

I like how you impulsively call me wrong and then essentially acknowledge that I'm right in your very next post. Losing close to 800k users in Japan would constitute a significant drop, one that wouldn't be made up for by western sales.

Moreover I doubt that Capcom would be all that happy with a large chunk of that 4 million coming from a budget re-release rather than full price like they had with MHP3rd.
 
J

Jotamide

Unconfirmed Member
As bad as it sounds, I would really like them to go under so that all the IPs that they hold hostage (as in will never get new entries) find themselves in hands of studios who will actually do something good with them.
 

L Thammy

Member
I like how you impulsively call me wrong and then essentially acknowledge that I'm right in your very next post. Losing close to 800k users in Japan would constitute a significant drop, one that wouldn't be made up for by western sales.

Moreover I doubt that Capcom would be all that happy with a large chunk of that 4 million coming from a budget re-release rather than full price like they had with MHP3rd.

Consider the franchises' patterns, it's probably going to get a Monster Hunter 4G at some point. I wouldn't be surprised if 4G did better than 4, either, and had Nintendo taking on some of the costs of overseas release.
 
Before I make my case that Capcpom (I refuse to spell it any way they wouldn't) is perhaps the saddest of the Big Seven Japanese 3rd Party Publishers, I'd like for everyone to read this interview: http://www.neogaf.com/forum/showthread.php?t=411847

Their current fate by the time of the interview was held was sealed. They had pissed away probably the strongest transition of any of the Big Seven in 3 short years.

Strong carryover IP? Yes (Devil May Cry, Resident Evil, Megaman)

Strong revived IP? Yes (Street Fighter, Mahvel)?

Strong new IP? Yes (Lost Planet, Dead Rising, Phoenix Wright, MONSTER HUNTER).

Strong engine? Yes (MT Framework)

Large talent pool skilled at crafting games on multiple systems, and can show great creative flair when given the opportunity? Yes!

All pissed away or rendered inert by that point. Why? How?!? Their management is composed intirely by inept, reactionary buffoons.

Continually they would hire on any C-list foreign dev houses like GRIN and Ninja Theory for major vital expensive projects, even after copious evidence of their mediocrity. After the red ink, low metascores, and/or deep-sixed IP, Capcpom wouldn't hesitate before doing it all over again and again. Nintendo and Sega on the other hand, LOOK at what they're thinking of buying/paying to, selecting quality devs in search of stable patronage who they can see eye to eye with. Not Capcpom, though...no, they just grabbed any scraps the other publishers had picked over.*

Hateful dismissive attitude to fans SHOCKINGLY tired of their shit, blaming fans for things, promising things then retconning the answer before going back on it, basically anything Megaman, really. You shot, first Capcpom. People liked you before. Actual liking, not that "tolerate" thing we do now at best.

Glacial, neglectful treatment of in-house talent. Note how many people Inafune was speaking about in that interview. 750. He made it sound like half really had nothing to do. You know what they call that over there? Windowseating. They didn't do anything bad to get that treatment, but it had to have come off as that. You know what employees everywhere call that? "Polish up the resume on company time."

Dismissive of energetic new ideas, then exploitative reactionary misuse of successes. Wouldn't give Ono the time of day to even deem fit to use that untapped then-actually-existing money to reinvigorate the Fighter genre, then once it sparked a wildfire, they nearly worked him nearly to death. Goes well with the westabooing from above huh? Can only do well when its been done before (and often filled by that point).

Fall? Maybe. Maybe. I can't say really; it depends on how many whales bite down on dead or dying IP given unholy unlife on free-to-pay mobile crap.

*This is why I blow up at the continually restated "western ideas can saaaaaaaaave them!!!111" bullshit; it's been going on since at least 2005 and which for some damn reason is still being uttered years after it was repeatedly proven hideously unreliable.
 
I know that Capcom, Square-Enix, Namco-Bandai, & Konami are four of the seven big Japanese 3rd party publishers, but who are the other three?

I definitely agree with what you're saying, though.

Tecmo-Koei and Sega (I keep forgetting those two merged for some damn reason DESPITE the name). It's six. :\
 
I like how you impulsively call me wrong and then essentially acknowledge that I'm right in your very next post. Losing close to 800k users in Japan would constitute a significant drop, one that wouldn't be made up for by western sales.

Moreover I doubt that Capcom would be all that happy with a large chunk of that 4 million coming from a budget re-release rather than full price like they had with MHP3rd.

So what platform should they have released MH4 on? Because I'm not seeing anywhere (even the PSP!) where MHP3rd numbers would be achievable.
 

Burt

Member
Capcom wishes it made games half as good as THQ did this gen.

I was gonna say that them failing is totally deserved with the quality of games they put out this gen, but having looked over the list, I don't really think that's true anymore. Sure, they fucked up RE, threw Mega Man in the trash, and are still trying to make Lost Planet happen, but they had good games this gen too with their fighting games, Dragon's Dogma, the Monster Hunters, Dead Rising, and (arguably) the Devil May Cry series. They've had a few creative blunders that I can blame them for (a shitty looking Bionic Commando and whatever the hell Dark Void was supposed to be) and ones I can't (Remember Me had a lot of promise but didn't turn out well), but those would've been floated if they had just handled their main franchises better. Looking over their output as a whole, the state of the company is more regrettable than it is infuriating.

Capcom can still make decent games, but it's damaged itself in just the right (wrong) spots. In the ~8 years of this gen, if they made one RE game worthy of the franchise, a Mega Man game that looked as good as Mighty No. 9, and cut out one or two of the bombs, they'd probably be fine right now.
 

gconsole

Member
Guys, cash on hand is not that important as long as you have the cash flow to support operations. And right now Capcom has positive cash flow, even if it is not as hot as last quarter.

Way too many people overthinking (and incorrectly) what this number means.

Talk about gamer on interney who has no idea about runing business moan about the company they just recently hate.
 

d31m0s

Member
Inafune - gone
Mikami - gone
Kamiya - gone

That is a huge loss of talent. With them gone the quality of games made by capcom has plummeted. They no longer have the leadership they once had and it shows.

Megaman has disappeared since inafune left. Only fan made games have been made.

Resident evil has gone down quickly since Inafune left. The last was awful and cost the company a shitload.

Devil may cry... do I really need to say anything?


Three core series that have gone to shit since these three men left.

I would not call 6 awful it was a major step up from 5 and had some amazing mechanics
 
I really hate to think of such possibilities, but with every week that goes by, I can't help but worry about Japan's future in the video game industry.



I was thinking about the same thing. The future for Japanese developers really concerns me. I don't think the majority of them will be around or near as strong as they were in the past with the current direction of the industry.




Japan needs to start aggressively marketing their games and even systems(Nintendo!!!!!)

Japan needs to stop trying to emulate Western games. Like I said before, it is not working and you are simply decimating your beloved franchises. If gamers want to play Western games, most of them are probably going to buy the actual Western games thing instead imitations.

Outsourcing is not helping either. It's ok once in a while I suppose,especially if the developers are talented, but it isn't working out either.

Japanese development needs to speed up. Period!!! Where is Devil's Third? We are still waiting for FF15 or Versus or whatever it is. Last Guardian? Remember GT5's development time? Street Fighter 5 in 2018????? Even if that isn't legitimate, I highly doubt it's coming out before 2016.
 
At least Capcom made some successful new IPs this gen and managed to revive some of their IPs like you said. That alone make them better than most Japanese pubs this gen in my eyes.

Mentioned in long post.

I was thinking about the same thing. The future for Japanese developers really concerns me. I don't think the majority of them will be around or near as strong as they were in the past with the current direction of the industry.




Japan needs to start aggressively marketing their games and even systems(Nintendo!!!!!)

Japan needs to stop trying to emulate Western games. Like I said before, it is not working and you are simply decimating your beloved franchises. If gamers want to play Western games, most of them are probably going to buy the actual Western games thing instead imitations.

Outsourcing is not helping either. It's ok once in a while I suppose,especially if the developers are talented, but it isn't working out either.

Japanese development needs to speed up. Period!!! Where is Devil's Third? We are still waiting for FF15 or Versus or whatever it is. Last Guardian? Remember GT5's development time? Street Fighter 5 in 2018????? Even if that isn't legitimate, I highly doubt it's coming out before 2016.

This is another thing, shoegazing without coming out with a bangin' followup did no one no good. It's a factor in this malaise from other there; few want to back a loser, and those of us who do back them don't think of them as losers, but its' a hard sell outside of our clade. Granted, Capcpom is still in hubris and defiance mode, so...
 
Far far from it.
Capcom are still selling games like RE6 with 6 million in sales, updates to SFIV and the ability to create completely new IPs(taking a risk) Asuras Wrath, Remember Me, Dragons Dogma and Deep down, they're faaaar from turning into THQ. That being said, they have some of the biggest bullshit business practices of any company. They make great games but some of the worse consumer policies and scams within the entire industry.

And:


^

I bought RE6 and it convinced me to never buy RE again. I loved RE4. Never played the others.
 
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