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343 on What You need to know about Halo Infinite Campaign - Game Informer

Romulus

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I loved the spartan competition and the fact that someone who isn't an alien stood up to Master Chief, Halo 5 is potentially a low key standout.


Fair enough. I bailed on it twice and eventually went back and finished. Halo 4 and 5 are the only 2 that have little memory of what happened in the story, despite playing them much later.
 
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Reallink

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This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.

Abject incompetence, only able to deliver what they have due to MS's unlimited funding, resources, and time. Over 6 years in earnest development and several hundred million dollars and they've released a multiplayer mode with 7 maps, the same objective modes that no one wanted to play 15 years ago, and regressively poor gamepad controls.
 
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Ozriel

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Abject incompetence, only able to deliver what they have due to MS's unlimited funding, resources, and time. Over 6 years in earnest development and several hundred millions of dollars and they've released a multiplayer mode with 7 maps, the same objective modes that no one has wanted to play 15 years ago, and regressively poor gamepad controls.

Easily the best MP shooter of the big three, plus a campaign getting stellar previews. That’s not what ‘incompetence’ means in any multiverse.

if you think large budget + time equals guaranteed success, you haven’t been paying attention to gaming for the past decade. Or you somehow think ME: Andromeda and Anthem were excellent games.
 

Silent Viper

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If people are finding the open world repetitive after only 4 hrs, I would say that is concerning. Hopefully this is not the only biome.
It has FC style open world but with Halo Gameplay nd all.

Some people will like it and some will not and some will not even care and just play multiplayer.

No one is expecting Last of Us level story telling or Witcher 3 or RDR2 level open world Halo game.

You gonna get good Halo and im happy if it's good as Halo game.
 

Silent Viper

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Abject incompetence, only able to deliver what they have due to MS's unlimited funding, resources, and time. Over 6 years in earnest development and several hundred millions of dollars and they've released a multiplayer mode with 7 maps, the same objective modes that no one has wanted to play 15 years ago, and regressively poor gamepad controls.
Dumb post

No one knows actual budget of the game and there's no such thing unlimited resources, there are assigned budgets for everygame. Development issues happen in lot ofbig AAA game, so no need to constantly shit on 343.

In the end we only care about good ass Halo game
 

Bernkastel

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No one is expecting Last of Us level story telling or Witcher 3 or RDR2 level open world Halo game.
Halo 2/Reach/4 have some of the best single player story telling I have seen. I don't get where people get the idea that Halo's campaign is only serviceable and people only care about the multiplayer, theres a very big portion of the fanbase that only care about the campaign and lore(like in e3 2021 trailer in IGN's channel there were some people confused about why "a game where you just shoot aliens" needs such emotional moments). There are youtube channels like Halo Canon and Installation00 that completely focus on the Halo lore, of the examples you mentioned the Witcher is the only series that has some sort of lore community. Single Player is a big part of Halo and it can't just be "serviceable" like Halo 5. Heck many of the plot points in Rogue One were inspired by Halo Reach. Halo Infinite has to live up to the standards of its predecessors, it can't just be a serviceable game about "shooting aliens" that some people think it is.
 

Leyasu

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This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.
Poorly managed project. The MP is amazing and I have played it daily since launch. But it is bare and lacking content, and you just know that they have extended the season pass to 6mths because they have nothing else coming soon. They must have missed milestones for the duration of project.
 
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Romulus

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One key feature. Co-op. And they’ve explained the difficulties in making coop work for an open world Halo, plus the need to give the team a break from crunch.
Easy enough to understand


Coop is huge, and 6 month delay is no joke. Oh and forge is in day 1?

Any big development studio can argue that they need time from a crunch though. This game has been in development for a long time and delayed on top of that.
 
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Omeggos

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It is pretty dope they brought back the halo 2 style cutscenes where chief is holding the weapon you were using. (They discuss this towards the end but its also been shown in some of the hands on vids.)
 

MonarchJT

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Abject incompetence, only able to deliver what they have due to MS's unlimited funding, resources, and time. Over 6 years in earnest development and several hundred millions of dollars and they've released a multiplayer mode with 7 maps, the same objective modes that no one has wanted to play 15 years ago, and regressively poor gamepad controls.
imagine that most studios release just a 10 hours single player campaign in 4 years ..and everyone is happy.

i mean just talking about incompetence
 
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CatLady

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Halo 2/Reach/4 have some of the best single player story telling I have seen. I don't get where people get the idea that Halo's campaign is only serviceable and people only care about the multiplayer, theres a very big portion of the fanbase that only care about the campaign and lore(like in e3 2021 trailer in IGN's channel there were some people confused about why "a game where you just shoot aliens" needs such emotional moments). There are youtube channels like Halo Canon and Installation00 that completely focus on the Halo lore, of the examples you mentioned the Witcher is the only series that has some sort of lore community. Single Player is a big part of Halo and it can't just be "serviceable" like Halo 5. Heck many of the plot points in Rogue One were inspired by Halo Reach. Halo Infinite has to live up to the standards of its predecessors, it can't just be a serviceable game about "shooting aliens" that some people think it is.

I'd go with Halo 3 or CE/Reach/4 but yeah the lore and story telling in Halo is some of the best in gaming.

I'm playing through Reach for the millionth time and it still amazes me just how good and well told the story is. I'm not expecting TLOU level story telling, I'm hoping for something much better, I'm hoping for Halo level story telling.
 

CamHostage

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It has FC style open world but with Halo Gameplay nd all.

Some people will like it and some will not and some will not even care and just play multiplayer.

No one is expecting Last of Us level story telling or Witcher 3 or RDR2 level open world Halo game.

No, but (and not to beat a dead horse again, again,) the variety of biomes in the original Slipspace Engine 2018 teaser seemed really compelling, with a wide range of settings beyond the traditional Halo green valleys, and some other types of creatures inheriting the Halo besides things trying to kill you with guns. (Maybe those deer and rhinos would still be trying to kill you, just not with bullets...) Plus, stalking through the world in a midnight-black, foggy forest seemed really cool. The core gameplay is still more important than the background, and ultimately if the fortress raids and the enemy AI and area design are all good then that's mostly what matters, but it would make me really happy to see some more biome variety make a surprising appearance in the final game.

I mean, Halo games can always use another great beach...
 
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SenjutsuSage

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This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.

They did what so few games have done lately, polish to perfection the core experience. Most people don't even touch forge, so that can come later, and co-op is even more anticipated now primarily due to the structure of this new campaign, but I commend them for actually not dropping it till its ready. The core campaign is more ambitious than any Halo game before it, with features no Halo game has ever had, so them missing some features makes perfect sense.
 

Bernkastel

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Great video. Who is the guy being interviewed, he's awesome?

If you don't know him
I'd go with Halo 3 or CE/Reach/4 but yeah the lore and story telling in Halo is some of the best in gaming.

I'm playing through Reach for the millionth time and it still amazes me just how good and well told the story is. I'm not expecting TLOU level story telling, I'm hoping for something much better, I'm hoping for Halo level story telling.
This opinion is now discarded.
 

SenjutsuSage

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No, but (and not to beat a dead horse again, again,) the variety of biomes in the original Slipspace Engine 2018 teaser seemed really compelling, with a wide range of settings beyond the traditional Halo green valleys, and some other types of creatures inheriting the Halo besides things trying to kill you with guns. (Maybe those deer and rhinos would still be trying to kill you, just not with bullets...) Plus, stalking through the world in a midnight-black, foggy forest seemed really cool. The core gameplay is still more important than the background, and ultimately if the fortress raids and the enemy AI and area design are all good then that's mostly what matters, but it would make me really happy to see some more biome variety make a surprising appearance in the final game.

I mean, Halo games can always use another great beach...

So tired of hearing this because it's so not even true lol. What did you see that isn't in the campaign? The end forerunner location is in the game, the primary biome shown in that entire 2018 teaser is what we've seen from campaign. Even the area where the rhino and deer were is the EXACT same biome. You saw a cave wall, you saw some tunnel looking thing, that's all in the campaign. The only thing in the teaser that has yet to be seen in the campaign is a less than 4 second snippet of a desert looking area?

Everybody who says this isn't even being remotely intellectually honest. You think the deer scene is a different scene, it's not. It's the same biome, just in a forest. That's in campaign, even if you don't see a damn deer. And, no, a rhino or whatever attacking Master Chief doesn't make sense in a damn Halo game. He doesn't need to skin an allegator to improve his boots.
 

Romulus

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They did what so few games have done lately, polish to perfection the core experience. Most people don't even touch forge, so that can come later, and co-op is even more anticipated now primarily due to the structure of this new campaign, but I commend them for actually not dropping it till its ready. The core campaign is more ambitious than any Halo game before it, with features no Halo game has ever had, so them missing some features makes perfect sense.


So basically they can do no wrong. Lol
 
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Aug 20, 2021
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This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.
343 has terrible management, that's why. Until Joe Staten came on board I believe they were run by incompetent morons. I can't even play Halo CE and Halo 2 campaigns on Xb1X because a year ago they broke those games in the Reach update and now they have the worst stuttering I've ever seen. 1 year, no fixes for something they broke, for Halo 1 and 2 (xbox's out important games). That tells me all I need to know about how this company is handled.
 

MarkMe2525

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This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.
If you have the time, listen to the latest ign unfiltered with the halo director, they go into to some of the reasons why. Essentially, co-op would have been half baked if available at launch. When the new director came in, he focused effort on key areas that needed fleshing out and it was decided to focus on co-op afterwards.
 
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STARSBarry

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I thoroughly enjoyed Warzone Firefight and played it to SR152. I hope Infinite gets a PVE mode like it.

I have a mate who only plays coop, I really want to get him into Halo and believe this would be a good way to get him involved.

So yeah I'm hoping too.... also Halo due to its enemy and vehicle variety always had far more interesting horde modes.
 
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Balducci30

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Halo 2/Reach/4 have some of the best single player story telling I have seen. I don't get where people get the idea that Halo's campaign is only serviceable and people only care about the multiplayer, theres a very big portion of the fanbase that only care about the campaign and lore(like in e3 2021 trailer in IGN's channel there were some people confused about why "a game where you just shoot aliens" needs such emotional moments). There are youtube channels like Halo Canon and Installation00 that completely focus on the Halo lore, of the examples you mentioned the Witcher is the only series that has some sort of lore community. Single Player is a big part of Halo and it can't just be "serviceable" like Halo 5. Heck many of the plot points in Rogue One were inspired by Halo Reach. Halo Infinite has to live up to the standards of its predecessors, it can't just be a serviceable game about "shooting aliens" that some people think it is.
Did we play the same halo ce? The story was fine? Halo 2’s story was too complicated. 3 I don’t remember. The problem I had with 4 and 5 was they were referencing things I had no clue about and making it way too complex. And frankly the games themselves were just forgettable gameplay wise. I’d never put the games on the level of something like last of us
 
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LordCBH

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This looks good and I'm hoping for the best, but I cant understand why it took so long and still ended up missing key features at launch.

Me and my buddies are pissed co-op got delayed. For us it’s clearly not ready for launch.