I think the more games i play the more i prefer AA games, something between indie and Triple A. They have decent budget and decent production values and they are able to take risks and not appeal to the lowest common denominator.
Ofcourse some Triple A games are great. Some games start for one platform but then after they succeed will get ports like Divinity OS2 which is also another fine approach.
Triple A multiplatform are very costly, not only you have to make them work on all platforms but also you have to invest in high production values making innovation a problem because a lot of risks will be taken, maybe thats why Ubisoft plays it safe with more sequels and bland similar design, game like Assassin's Creed stopped being Assassin's but they are even scared to change the name lol.
I hope gaming will settle for Indie and AA as a standard, the Triple A games are mostly cinematic and few of them are good, most are mediocre, they invest a lot of money on production values like sounds, voice acting, cinematic cutscenes, bloat open world or linear C/B movie driven game, and in turn will make weak writing, forgettable characters, shallow gameplay, bad level design, low replay value and ofcourse no innovation.
Surely there are some exception.
As for the poll not im not satisfied, recently most Triple A games are just generic and boring.
I'm worried about 2 trends in the recent gaming industry development.
1) The first is games that chase Hollywood, a lot of games are obsessed with becoming movies, drawing Hollywood celebrates, making cutscenes with deep whispered like tone of voice acting which comes of as tryhard Hollywood style, make cutscene, inject political preaching and correctness, bland design, predictable context and lack of creativity and freedom of expression. This can be further proven by the amount of try hard awards in the industry that appeals to Hollywood crowd. Hollywood is already dying, the films are becoming obsolete, the actors are getting forgotten, directors are less talented and the talented ones are too old or died, the industry itself is shadow of its former self, Koreans are starting to take over and generic blockbuster super hero movies for popcorn cinema quick picnic are dominating, no more arthouse films, no more thought provoking films or innovative and creative movies, i mean there are some sure but hidden gems. If games follow this lame industry that preaches no creativity but greed of how to make profit and propaganda then gaming will be doom in some years, doomed not dead but it will face the same fate obsolete.
2) The second trend is the monopoly and fanboyism and brand loyalty of consoles. I really dont like how Xbox and Sony are buying smaller studios, i prefer when smaller devs grow by themselves and make profit little by little, kinda like how CD Project started, or how Fromsoft started, or how Larian started. These companies built themselves by their work and they listen to no one but the company itself, this allows for better creativity and freedom to make what they want, whereas if they are bought by big studios you have to follow a protocol. I dont know how it works but i prefer to have smaller business each with their own work instead of a collection of business all owned by the same lord, kinda similar to how the Media and Hollywood operates in the US, they are all owned by the same 5-6 big corporations. Hell..Disney alone owns a lot of stuff, personally i dont like that, but its the less worrying trend.
The other worrying trends are not recent they are old, ones like unfinished games, cash grab dlc or editions, too much remakes or too much sequels, those are older bad trends.