Thraktor said:Wow, some people are so fucking cynical.
And others are hopelessly naive.
Thraktor said:The move to download-based PC gaming from CD-based gaming isn't so that big scary corporations can watch you while you're sleeping, it isn't because they want to screw you out of even more money, and it isn't even due to the fact that they can cutom-tailor in-game ads for you (which they could do right now if they wanted to, btw)
Guess what? They already are. And I don't like it one fucking bit. I consider it extremely intrusive, even if you don't, and regardless of whether or not you think privacy concerns are unreasonable or 'not founded in any sort of sanity', that shouldn't mean that the rest of us should have to accept this shit by default. You want to live in a virtual fishbowl? Fine, be my guest. Those of us who don't shouldn't be forced to agree to that kind of crap just to play our games. At the very least, there needs to be an easy way to opt out of any data collecting, without a hassle and without it impairing your ability to play the game you've already spent your money on.
Thraktor said:, it's because online distibution is so much fucking cheaper. The idea of buying a physical CD or DVD from a bricks-and-mortar shop with your game on it is filled with a hundred completely redundant expenses, from the physical cost of the disc and packaging to the huge number of people that have to be payed to ship this item around the world and hand it to you when you give them your money.
It also keeps any number of people gainfully employed, from the guys pressing those discs to the teamsters loading the trucks to the sales associates at those brick-and-mortar outlets. Do those guys deserve to lose their jobs in order to streamline the distribution process? I guess they shouldn't matter to anyone, though--they're not developers.
Don't get me wrong. I think the relationship between publishers and content developers is unfairly skewed in favor of publishers, and that's true of most media. Unfortunately, 'cutting out the middleman' here forces the consumer to make an unacceptable number of sacrifices when it comes to the final product, as I've explained below.
Thraktor said:Online distribution removes all of these, resulting in much cheaper games for you, and more profits for the developers.
It also results in something that I consider a lower-grade product.
The bottom line is, I don't want to be forced to rely on external systems or services, over which I have no control, in order to play my games. Networks go down. Authentication servers fail. Companies go out of business. This 'you won't be able to purchase games on standalone media, and won't be able to play them without online authorization' introduces any number of unnecessary dependencies into what should be the simple the process of playing a game, any one of which could lead to me being unable to do so. To be honest, no savings is worth that to me.
Then there's also the fact if all content is only made available through downloads and not on traditional media, I'm forced to forfeit the ability to lend my games out to friends, borrow games from friends, or trade them in at a brick-and-mortar for credit when I get tired of them. I know developers and publishers would prefer that people not be able to do any of those things, since forcing everyone to purchase individual copies and eliminating the secondhand market altogether would increase profits. As a consumer, I think not being able to do any of those things with an item that I've purchased positively blows.
Thraktor said:That's right, I said developers, not "large corporations", because the extremely low cost of online sales (with bittorrent-style downloads) means that the developers themselves now have an opportunity that they haven't in many years, and that is to self-publish at very low cost and very low risk. Aside from handling advertising, it makes large publishers pretty much obsolete which means that, for the developer, each sale is nearly 100% profit. This results in lots of games that would have been deemed "too risky" to publish in years gone by actually seeing the light of day, with developers being able to subsist on a smaller userbase if needs be, which will in no small part contribute to the creative, as well as the economic growth of PC gaming.
If small publishers who can't get onto shelves any other way want to go the download-only route, more power to them. As long as I'm not forced to have an active net connection while playing a single-player game and I'm allowed to burn a copy so I can reinstall it in the event the company goes out of business and my HD dies a tragic death, I can live with that. It's fine as an option. I just don't ever want to see it replace games that come on a disc, in a box, with a proper printed manual.
Thraktor said:And to those complaining about the need to connect to the internet to play a single-player game, we're talking about this sort of thing phasing in over the next few years, not tomorrow, by which time every computer will be connected to the internet at all times, for all intents and purposes.
That doesn't mean networks or authentication servers won't go down.
Thraktor said:Broadband speeds will also grow faster than the size of disc-based storage media,
There's an upper limit to how fast broadband's going to get. You can't cheat relativity.
Thraktor said:meaning that in not too long, having to re-download old games you've wiped from your hard-drive won't be a problem, in fact, it'll become quicker than finding the CD and manually installing it. In fact, I can't find one reasonable problem with the move to online-distribution (and no, to be honest, I don't consider people's fears over privacy to be reasonable [or founded in any sort of sanity]), and, as far as I'm concerned, the sooner the better.
I think I've just offered several valid objections, apart from privacy issues. You may not share them, but I don't think you can dismiss them, either.