Draugoth
Gold Member
Rise, Penitent One! Undertake a new pilgrimage against the foul Miracle when Blasphemous 2 from The GameK itchen launches on #NintendoSwitch this summer.
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Rise, Penitent One! Undertake a new pilgrimage against the foul Miracle when Blasphemous 2 from The GameK itchen launches on #NintendoSwitch this summer.
You kidding? Hollow Knight is much harder.First one was great, but the difficulty prevented me from finishing it. I managed to limp my way through Hollow Knight, but Blasphemous was on another level.
This. I've beaten the first one three times now and the art is just fucking impressive.I don't know how much they pay their artist, but whatever it is it's not enough.
200% trueWay better than that hollow knight trash game
Edit: Nope, it's releasing on everything, just checked the website:Wow, out of nowhere. First one was sick. I take it the game will also release on other platforms?
Very nice.
Interesting, to me, the spike jumping section in hollow knight seemed to blow anything in blasphemous out of the water difficulty wise.First one was great, but the difficulty prevented me from finishing it. I managed to limp my way through Hollow Knight, but Blasphemous was on another level.
It's definitely better. That's for sure.Way better than that hollow knight trash game
It approaches a lot of its story and lore like souls games in that it is in item descriptions.I somewhat enjoyed the first one, but it get a little boring / tedious at times. Also I couldn't follow the story or it made me not care enough, would have benefitted from being more straight forward and less cryptic.
You kidding? Hollow Knight is much harder.
Dunno. I didn't have any problems with Blasphemous, while Hollow Knight had me raging quire often.You sure? I am in the same boat. Completed Hollow Knight (and DLCs bosses) but Blasphemous is somehow very hard to me.
Not sure if it's the floaty jumping, or attack delays, or whatever, I just cannot get into it.
The instant death form falling and spike on a metroidvania style game is quite off putting tbh, might be that's the reason.
Is that the ending where you need to deal with all the npc stuff? I went to try that one but screwed something up about halfway through and never tried again.I really enjoyed the 1st one. Still need to play it again for the true ending.
Colours look brighter and image looks too clean maybe? Loved the first game so keen as for this!Is it me or it looks a bit more colorful and cartoony compared to the first one?
Yea, basically you're not supposed to fight one of the bosses and you have to meet with someone else first. When the DLC came out, I LITERALLY just beat the boss I wasn't supposed to. With NG+, you carry over all relics and your beads, so it'll make the experience much faster.Is that the ending where you need to deal with all the npc stuff? I went to try that one but screwed something up about halfway through and never tried again.
I've looked at all the footage that's out there and noticed there's a bit of an inconsistency with art styles. That skeleton priest looking boss looks extremely cartoony while other new NPCs/bosses clearly still have the much more morbid looking style. I'm not an expert, so it's hard to explain in detail but I agree that the art looks inconsistent. It's kind of in line with those goofy cartoon trailers they did at one point, I think to announce the DLC, that seemed completely at odds with the game's tone and art direction.Is it me or it looks a bit more colorful and cartoony compared to the first one?
I was thinking the same exact thing about the skeleton boss.I've looked at all the footage that's out there and noticed there's a bit of an inconsistency with art styles. That skeleton priest looking boss looks extremely cartoony while other new NPCs/bosses clearly still have the much more morbid looking style. I'm not an expert, so it's hard to explain in detail but I agree that the art looks inconsistent. It's kind of in line with those goofy cartoon trailers they did at one point, I think to announce the DLC, that seemed completely at odds with the game's tone and art direction.
Examples plz?The vast majority of modern "retro" or 2D games are either those low resolution games where you can't depict any detail (because the devs think "pixel art" means highly pixelated mosaic) or those awful cal-arts/adobe flash looking games with even more awful skeletal animations.
As far as I recall, the first one has a few inconsistencies like that as well so for now I think I'm just cherry-picking a few examples and over-analyzing them. Let's be real, I'll buy this Day 1 and play the shit out of it anyway lulz.I was thinking the same exact thing about the skeleton boss.
It's actually hard for me to tell because I played the original with the scanline option at all times. They're not great but 2D pixel art looks weird to me just...raw on a 55" modern TV.Store page on Steam is up.
Artwork looks like it had a subtle 32-bit upgrade, just a touch more detail and color, but still a restricted palette.
I think it's quite the opposite. HK is way harder!First one was great, but the difficulty prevented me from finishing it. I managed to limp my way through Hollow Knight, but Blasphemous was on another level.