Sorry... are you saying this because you want arcade-style games (which, I don't know how that came up in a Bright Memory thread, given that Bright Memory game does in fact contain cutscenes and, well, doesn't take tokens) or because you believe because these old games are "simple" by today's standards and that they would be simple to make today?
Because you CAN make your own VF or VR or Doom, just get Dreams or find a Doom WAD editor or download the consumer version of Unity Engine and go nuts. It's all there for you to do. Making your own game
great, that's another story. With the Virtuas and Quake and Doom, you're talking about some of the most legendary minds of gaming collaborating with a team of elite developers to create some of the best games of all time. Just because something is old doesn't mean it's simple, and anybody who has ever dabbled in game design has learned just how hard it really is to make even a simple 2D game that's good.
Also, just because Zeng Xiancheng is a high school dropout doesn't mean he's not smart. It just means he didn't want to be in high school anymore. There are lots of reasons people might drop out; some go the route of drugs and porn and menial jobs and their parent's basements, others go the route of founding airline industries and winning Oscars and becoming star athletes and inventing billion-dollar industries...
So then, if what you're saying is you just want simple games with score-attacks and no story or theatrics, you're not going to find that too often in AAA games for obvious reasons, but there's plenty of stuff on the market (especially in indies) which offer arcade-style play. Or maybe get to know
Newgrounds?