64bitmodels
Reverse groomer.
Roguelikes are a unique and fun genre. Randomly generated terrain/loot/enemies promotes replayable, always fresh gameplay, with a new twist every time. The best examples (and pioneers) of the genre include Risk of Rain 1&2, Spelunky 1&2, Rogue Legacy 1&2, and The Binding of Issac.
That being said. Not every game is going to do it well. Not every game needs it.
Why the fuck does Cult of the Lamb need roguelite gameplay for example? is the game not a cult simulator? I honestly feel like they could have added a bit of town management in and replaced the roguelike sections with a 'gathering resources' feature, and expand and build upon the cult simulator gameplay more to make it a bit more like ActRaiser? It honestly serves to make an extremely unique game less unique.
Returnal is especially a big one, people LOVE this game but there are a few who wished it weren't a roguelite. which i can understand. the game has the perfect aesthetic, disgusting grungy look to it that makes it perfect for a Metroid successor with tightly designed, amazingly crafted worlds to explore. Instead you get a randomly generated world that you can't immerse yourself into as well, and doesn't convey visual storytelling as well as a handcrafted world.
There's dead cells too which is a personal one. A roguelike metroidvania just sounds like an idea that makes me want to blow chucks. Roguelikes work when it's in short, easy burts. not so much so when they're an entire world. There's a reason games like Super Metroid and Hollow Knight get so much praise, their handcrafted world makes it easy for them to tell amazing stories, have great and memorable characters, and memorable setpieces. You can't do that when the shit is generated. It just makes no sense!!
With the surge of them recently it feels less like an artistic decision and more like a fucking trend to capitalize on the success of the pioneers of the genre. There are some games that either don't work with roguelike design or would be better off without them. This kind of stuff is making indies less diverse and unique. It's not much different from the battle royale trend that invaded shooters throughout 2017-2021.. just that battle royales are an inherently flawed, shite concept so we gave them a lot of flack for it. That doesn't make the indie roguelite obssession okay though.
That being said. Not every game is going to do it well. Not every game needs it.
Why the fuck does Cult of the Lamb need roguelite gameplay for example? is the game not a cult simulator? I honestly feel like they could have added a bit of town management in and replaced the roguelike sections with a 'gathering resources' feature, and expand and build upon the cult simulator gameplay more to make it a bit more like ActRaiser? It honestly serves to make an extremely unique game less unique.
Returnal is especially a big one, people LOVE this game but there are a few who wished it weren't a roguelite. which i can understand. the game has the perfect aesthetic, disgusting grungy look to it that makes it perfect for a Metroid successor with tightly designed, amazingly crafted worlds to explore. Instead you get a randomly generated world that you can't immerse yourself into as well, and doesn't convey visual storytelling as well as a handcrafted world.
There's dead cells too which is a personal one. A roguelike metroidvania just sounds like an idea that makes me want to blow chucks. Roguelikes work when it's in short, easy burts. not so much so when they're an entire world. There's a reason games like Super Metroid and Hollow Knight get so much praise, their handcrafted world makes it easy for them to tell amazing stories, have great and memorable characters, and memorable setpieces. You can't do that when the shit is generated. It just makes no sense!!
With the surge of them recently it feels less like an artistic decision and more like a fucking trend to capitalize on the success of the pioneers of the genre. There are some games that either don't work with roguelike design or would be better off without them. This kind of stuff is making indies less diverse and unique. It's not much different from the battle royale trend that invaded shooters throughout 2017-2021.. just that battle royales are an inherently flawed, shite concept so we gave them a lot of flack for it. That doesn't make the indie roguelite obssession okay though.